思考

屏幕快照 2016-04-07 下午4.50.21.png
類似上圖中的水波效果怎樣實現(xiàn)?
- 首先需要幾個圓圈;
- 需要做放大動畫(radius);
- 需要做Alpha的動畫;
- 相鄰的圓圈 做動畫時間需要有間隔;
- 需要無限循環(huán);
根據(jù)需求分析
- 需要做兩個動畫,用CAAnimationGroup;
- 需要做放大動畫,用CABasicAnimation, transform.scale.xy;
- 需要做透明度動畫,但是不能太突兀, 用CAKeyframeAnimation ,關(guān)鍵幀動畫;
- 圓圈不確定,需要根據(jù)需求變,這樣無法使用固定值,如果循環(huán)創(chuàng)建也不是一個好的做法,這樣我們就需要用到CAReplicatorLayer,利用它能高效生成許多相似的圖層的特性,來解決這個問題
實現(xiàn)
下面貼代碼
第一步 新建一個類 繼承于CAReplicatorLayer;
@interface DWRipplesLayer : CAReplicatorLayer
第二步 添加屬性 (屬性的配置我都以懶加載的方式寫在了getter方法中)
/**
* 漣漪圈
*/
@property (nonatomic, strong) CALayer *roundLayer;
/**
* 動畫組
*/
@property (nonatomic, strong) CAAnimationGroup *ripplesAnimationGroup;
/**
* 漣漪圈半徑的初始值
*/
@property (nonatomic, assign) CGFloat fromValueForRadius;
/**
* 漣漪圈Alpha初始值
*/
@property (nonatomic, assign) CGFloat fromValueForAlpha;
第三步 將 roundLayer 添加到self上 并做一些初始值設(shè)置
- (instancetype)init{
if (self = [super init]) {
[self addSublayer:self.roundLayer];
[self setUp];
}
return self;
}
#pragma mark - Private Methods
- (void)setUp{
self.roundLayer.backgroundColor = [[UIColor greenColor] CGColor];
self.radius = 60;
self.animationDuration = 3;
self.fromValueForAlpha = 0.f;
self.fromValueForRadius = 0.f;
// 必須 CAReplicatorLayer的重要特性
self.repeatCount = INFINITY;
self.instanceCount = 3;
self.instanceDelay = 1;
}
第四步 配置動畫
#pragma mark - Private Methods
- (void)setUpAnimation{
self.ripplesAnimationGroup.duration = self.animationDuration;
self.ripplesAnimationGroup.repeatCount = self.repeatCount;
self.ripplesAnimationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];;
// 圓圈放大
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy"];
scaleAnimation.fromValue = @(self.fromValueForRadius);
scaleAnimation.toValue = @1.0;
scaleAnimation.duration = self.animationDuration;
// 改變 alpha (關(guān)鍵幀動畫)
CAKeyframeAnimation *opacityAnimation = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.values = @[@(self.fromValueForAlpha), @0.5, @0];
opacityAnimation.keyTimes = @[@0, @(0.4), @1];
opacityAnimation.duration = self.animationDuration;
self.ripplesAnimationGroup.animations = @[scaleAnimation, opacityAnimation];
}
最后 給外界一個開始動畫的方法
#pragma mark - Public Methods
- (void)startAnimation{
[self setUpAnimation];
[self.roundLayer addAnimation:self.ripplesAnimationGroup forKey:@"ripples"];
}
使用 只需要將layer 插入到你想要做效果的layer的下方
self.frontView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 30, 30)];
self.frontView.backgroundColor = [UIColor grayColor];
[self.view addSubview:self.frontView];
self.ripplesLayer = [[DWRipplesLayer alloc] init];
[self.view.layer insertSublayer:self.ripplesLayer below:self.frontView.layer];
self.ripplesLayer.position = self.frontView.center;
[self.ripplesLayer startAnimation];