死磕Handler(2)

Handler在Thread使用

在子線程中使用handler實(shí)例:

public class MainActivity extends Activity {
    private static final String TAG = "MainAty";
    @BindView(R.id.tvText)
    TextView tvText;
    private Handler threadHandler;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        ButterKnife.bind(this);
        new Thread(
                new Runnable() {
                    @Override
                    public void run() {
                        //在子線程中創(chuàng)建handler
                        Looper.prepare();
                        threadHandler = new Handler() {
                            @Override
                            public void handleMessage(Message msg) {
                                switch (msg.what) {
                                    case 1:
                                        Log.i(TAG, "threadHandler receive msg");
                                        break;
                                }
                            }
                        };
                        Looper.loop();
                        Log.i(TAG, "thread exit");
                    }
                }
                , "thread-1").start();
    }

    @OnClick(R.id.tvText)
    public void ClickTextView(){
        //子線程創(chuàng)建的handler發(fā)送消息
        threadHandler.sendMessage(threadHandler.obtainMessage(1));
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        //退出時(shí)候需要注意Loop還在死循環(huán),需要退出,不然子線程不會(huì)退出
        threadHandler.getLooper().quit();
    }
}

可以看到,在子線程中創(chuàng)建handler需要注意,首先如果沒有Looper.prepare();
那么直接創(chuàng)建會(huì)拋出異常,異常大概如下

java.lang.RuntimeException: Can't create handler inside thread Thread[thread-1,5,main] that has not called Looper.prepare()
       at android.os.Handler.<init>(Handler.java:205)

此異常跟進(jìn)源碼發(fā)現(xiàn):

  public Handler() {
        this(null, false);
    }
  public Handler(Callback callback, boolean async) {
        mLooper = Looper.myLooper();
        //拋出異常的點(diǎn)
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
   
    } 

那分析Looper.prepare到底干了啥Looper.myLooper:

 public static void prepare() {
        prepare(true);
    }
 private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }   
public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

Looper.prepare會(huì)new Looper()并且掛在到ThreadLocal上,于是當(dāng)前線程綁定了創(chuàng)建的Looper對(duì)象;而Looper.myLooper就是根據(jù)當(dāng)前線程拿到創(chuàng)建的Looper;

至此如果在子線程創(chuàng)建handler一定需要Looper.prepare;
而Looper.loop()是進(jìn)入一個(gè)死循環(huán)中,保證當(dāng)前線程不會(huì)退出,如果退出了,那發(fā)生的Message消息也沒辦法處理到,源碼位置:

 public static void loop() {
        ...
        //死循環(huán),保證不會(huì)退出,否則發(fā)送的handler消息處理不到
        for (;;) {
            Message msg = queue.next(); // might block
            //沒有msg時(shí)候退出
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            ...
        }
        ...
 }

當(dāng)然這里循環(huán)不會(huì)造成CPU資源過度消耗,因?yàn)閝ueue.next調(diào)用nativePollOnce會(huì)阻塞線程;但如果Activity退出時(shí)候,還是需要將Loop.quit方法去停止死循環(huán),保證不會(huì)內(nèi)存泄露,資源回收及時(shí),如果Loop.quit源碼;

    public void quit() {
        mQueue.quit(false);
    }
    void quit(boolean safe) {
            ...
            //移除所有的Message,這樣queue.next == null;
            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }
            //queue.next調(diào)用nativePollOnce,這里在喚醒
            nativeWake(mPtr);
        }
    }

HandlerThread

Android考慮到子線程實(shí)現(xiàn)這種方式比較繁瑣,因此創(chuàng)建了一個(gè)HandlerThread類:

public class HandlerThreadActivity extends Activity {
    private static final String TAG = "HandlerThreadAty";
    @BindView(R.id.tvText)
    TextView tvText;
    private Handler threadHandler;
    private HandlerThread thread;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        ButterKnife.bind(this);
        thread = new HandlerThread("handler-thread");
        thread.start();
        threadHandler = new Handler(thread.getLooper()){
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case 1:
                        Log.i(TAG, "threadHandler receive msg");
                        break;
                }
            }
        };
    }

    @OnClick(R.id.tvText)
    public void ClickTextView(){
        //子線程創(chuàng)建的threadHandler發(fā)送消息
        threadHandler.obtainMessage(1).sendToTarget();
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        //退出時(shí)候需要注意HandlerThread.quit保證退出
        thread.quit();
    }
}

來分析一波HandlerThread源碼:

public class HandlerThread extends Thread {
       int mPriority;
    int mTid = -1;
    Looper mLooper;
    private @Nullable Handler mHandler;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }
  
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
    
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    @NonNull
    public Handler getThreadHandler() {
        if (mHandler == null) {
            mHandler = new Handler(getLooper());
        }
        return mHandler;
    }

    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }
 
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }
   
    public int getThreadId() {
        return mTid;
    }
}

HandlerThread是繼承Thread,說白了就是一個(gè)單線程,串型執(zhí)行,執(zhí)行效率不高,其中有2個(gè)構(gòu)造方法,
public HandlerThread(String name):只需要指定線程名
public HandlerThread(String name, int priority) :指定線程名和線程優(yōu)先級(jí);
public void run():run方法會(huì)調(diào)用Looper.prepare()將當(dāng)前線程和new Looper綁定在ThreadLocal中,然后Looper.myLooper取出放在mLooper;而getLooper就是返回mLooper,也就是返回HandlerThread線程在run方法創(chuàng)建的那個(gè)Looper對(duì)象;
public Handler getThreadHandler():getThreadHandler這個(gè)方法對(duì)外不公開;
public boolean quit/quitSafely():調(diào)用looper.quit/quitSafely退出;

IntentService

IntentService是由handlerThread+Handler+Service組成
分析其源碼:

public abstract class IntentService extends Service {
    private volatile Looper mServiceLooper;
    private volatile ServiceHandler mServiceHandler;
    private String mName;
    private boolean mRedelivery;

    private final class ServiceHandler extends Handler {
        public ServiceHandler(Looper looper) {
            super(looper);
        }
        @Override
        public void handleMessage(Message msg) {
            onHandleIntent((Intent)msg.obj);
            stopSelf(msg.arg1);
        }
    }
    public IntentService(String name) {
        super();
        mName = name;
    }

    public void setIntentRedelivery(boolean enabled) {
        mRedelivery = enabled;
    }

    @Override
    public void onCreate() {
        super.onCreate();
        HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
        thread.start();

        mServiceLooper = thread.getLooper();
        mServiceHandler = new ServiceHandler(mServiceLooper);
    }

    @Override
    public void onStart(@Nullable Intent intent, int startId) {
        Message msg = mServiceHandler.obtainMessage();
        msg.arg1 = startId;
        msg.obj = intent;
        mServiceHandler.sendMessage(msg);
    }

    @Override
    public int onStartCommand(@Nullable Intent intent, int flags, int startId) {
        onStart(intent, startId);
        return mRedelivery ? START_REDELIVER_INTENT : START_NOT_STICKY;
    }

    @Override
    public void onDestroy() {
        mServiceLooper.quit();
    }

    @Override
    @Nullable
    public IBinder onBind(Intent intent) {
        return null;
    }
    
    @WorkerThread
    protected abstract void onHandleIntent(@Nullable Intent intent);
}

其在oncreate時(shí)候創(chuàng)建一個(gè)HandlerThread,并且利用HandlerThread線程的Looper創(chuàng)建了一個(gè)mServiceHandler;
ondestory時(shí)候執(zhí)行mServiceLooper.quit()退出Looper的循環(huán);
onStartCommand方法中調(diào)用onStart,在onStart方法中利用mServiceHandler發(fā)送消息,其中msg.arg1會(huì)存startId;
當(dāng)ServiceHandler收到消息,執(zhí)行handleMessage后,調(diào)用onHandleIntent,最后stopSelf(startId);
因此說IntentService一個(gè)異步Service,其onHandleIntent是在子線程中執(zhí)行的,并且執(zhí)行完畢后,會(huì)destory self;

比如startService啟動(dòng)3次,假設(shè)在onStartCommand中startId分別為1,2,3,分別調(diào)用stopself(1),stopself(2),stopself(3);
來看為什么stopself沒有走到onDestory方法,分析源碼:

//Service#stopSelf
public final void stopSelf(int startId) {
        ...
            mActivityManager.stopServiceToken(
                    new ComponentName(this, mClassName), mToken, startId);
        ...
    }
//AMS#stopServiceToken
@Override
public boolean stopServiceToken(ComponentName className, IBinder token,
            int startId) {
        synchronized(this) {
            return mServices.stopServiceTokenLocked(className, token, startId);
        }
    }
    
//AMS#stopServiceTokenLocked
boolean stopServiceTokenLocked(ComponentName className, IBinder token,
            int startId) {
     
        ServiceRecord r = findServiceLocked(className, token, UserHandle.getCallingUserId());
        if (r != null) {
            if (startId >= 0) {
                ...
                //這里判斷如果上次startId和這次stop的startId不等,直接退出
                if (r.getLastStartId() != startId) {
                    return false;
                }

                ...
            }
            ...
            //真正StopService的地方
            bringDownServiceIfNeededLocked(r, false, false);
            ...
            return true;
        }
        return false;
    }

因此startId分別啟動(dòng)1,2,3時(shí)候,mLastStartId = 3,只有調(diào)用stopSelf(3)時(shí)候才會(huì)進(jìn)入到onDestory生命周期;

這里需要注意如下幾點(diǎn):
IntentService只有一個(gè)線程,如果多次start,onCreate只會(huì)執(zhí)行一次,onStartCommand會(huì)執(zhí)行多次,那handler發(fā)送的消息會(huì)有多個(gè),消息隊(duì)列會(huì)依次執(zhí)行回調(diào)onHandleIntent,等所有消息都依次分發(fā)執(zhí)行完畢后,執(zhí)行完后最后調(diào)用到onDestory生命周期,kill self;此外只能通過startService啟動(dòng),不能通過bindService啟動(dòng),原因是生命周期onStartCommand不會(huì)在bindService中回調(diào);

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