一、概述
在 Logcat 中使用關(guān)鍵詞 Choreographer 進(jìn)行過(guò)濾,對(duì) App 做一些操作,一般能看到控制臺(tái)輸出這樣的日志
I/Choreographer: Skipped 55 frames! The application may be doing too much work on its main thread.
I/Choreographer: Skipped 43 frames! The application may be doing too much work on its main thread.
這是觀察 App 掉幀情況的一種手段
默認(rèn)只會(huì)打印掉幀 >=30 幀的信息,已 ROOT 的手機(jī)可以修改此條件
getprop debug.choreographer.skipwarning //讀取
setprop debug.choreographer.skipwarning 5 //修改
setprop ctl.restart surfaceflinger; setprop ctl.restart zygote //重啟
理解 Choreographer 工作過(guò)程,有助于分析代碼調(diào)用過(guò)程、進(jìn)行幀率統(tǒng)計(jì)、分析 Systrace
二、Choreographer
硬件每 16 毫秒產(chǎn)一個(gè) VSync 信號(hào),App 要想實(shí)現(xiàn)垂直同步,就是要收到 VSync
只有調(diào)用 DisplayEventReceiver 的 nativeScheduleVsync 方法后,才能收到下一個(gè) VSync
請(qǐng)求 VSync(即調(diào)用 nativeScheduleVsync)只是單次有效,并不是一勞永逸
請(qǐng)求 VSync → 收到 VSync → 請(qǐng)求 VSync → 收到 VSync
如果沒(méi)有再次請(qǐng)求 VSync,則無(wú)法收到 VSync
我們將 Choreographer 工作過(guò)程分為 2 部分來(lái)分析:請(qǐng)求 VSync 和 收到 VSync
1、Choreographer 請(qǐng)求 VSync

1.1 ViewRootImpl
[ViewRootImpl.java→]
void scheduleTraversals() {
...
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
...
}
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
void invalidate() {
mDirty.set(0, 0, mWidth, mHeight);
if (!mWillDrawSoon) {
scheduleTraversals();
}
}
熟悉 View 繪制過(guò)程的話,應(yīng)該知道會(huì)一直遞歸向上到 ViewRootImpl 最終會(huì)調(diào)用到 scheduleTraversals()
在 ViewRootImpl 里也能找到
mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, ...
mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, ...
1.2 mChoreographer.postCallback
[Choreographer.java→]
public void postCallback(int callbackType, Runnable action, Object token) {
postCallbackDelayed(callbackType, action, token, 0);
}
public void postCallbackDelayed(int callbackType,
Runnable action, Object token, long delayMillis) {
if (action == null) {
throw new IllegalArgumentException("action must not be null");
}
if (callbackType < 0 || callbackType > CALLBACK_LAST) {
throw new IllegalArgumentException("callbackType is invalid");
}
postCallbackDelayedInternal(callbackType, action, token, delayMillis);
}
private void postCallbackDelayedInternal(int callbackType,
Object action, Object token, long delayMillis) {
synchronized (mLock) {
final long now = SystemClock.uptimeMillis();
final long dueTime = now + delayMillis;
mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);
if (dueTime <= now) {
scheduleFrameLocked(now);
} else {
Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
msg.arg1 = callbackType;
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, dueTime);
}
}
}
把任務(wù)都放在 mCallbackQueues[callbackType] 隊(duì)列中
1.3 scheduleFrameLocked
private void scheduleFrameLocked(long now) {
if (!mFrameScheduled) {
mFrameScheduled = true;
if (USE_VSYNC) {
// If running on the Looper thread, then schedule the vsync immediately,
// otherwise post a message to schedule the vsync from the UI thread
// as soon as possible.
if (isRunningOnLooperThreadLocked()) {
scheduleVsyncLocked();
} else {
Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_VSYNC);
msg.setAsynchronous(true);
mHandler.sendMessageAtFrontOfQueue(msg);
}
} else {
// mLastFrameTimeNanos 主要作用于當(dāng) USE_VSYNC = false 的時(shí)候,設(shè)置 doFrame 的時(shí)間
final long nextFrameTime = Math.max(
mLastFrameTimeNanos / TimeUtils.NANOS_PER_MS + sFrameDelay, now);
Message msg = mHandler.obtainMessage(MSG_DO_FRAME);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, nextFrameTime);
}
}
}
USE_VSYNC 默認(rèn)是 true,也就是代表開(kāi)啟垂直同步
private static final boolean USE_VSYNC = SystemProperties.getBoolean(
"debug.choreographer.vsync", true);
// If running on the Looper thread, then schedule the vsync immediately,
// otherwise post a message to schedule the vsync from the UI thread
// as soon as possible.
這句注釋意思就是如果當(dāng)前是在主線程,則立即執(zhí)行 scheduleVsyncLocked(),如果不是主線程,則通過(guò) mHandler 發(fā)消息給主線程,最終也是執(zhí)行 scheduleVsyncLocked()
1.4 scheduleVsyncLocked
mDisplayEventReceiver = FrameDisplayEventReceiver(looper)
private void scheduleVsyncLocked() {
mDisplayEventReceiver.scheduleVsync();
}
class FrameDisplayEventReceiver extends DisplayEventReceiver implements Runnable
[DisplayEventReceiver→]
public void scheduleVsync() {
if (mReceiverPtr == 0) {
Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "
+ "receiver has already been disposed.");
} else {
nativeScheduleVsync(mReceiverPtr);
}
}
2、Choreographer 收到 VSync

2.1 dispatchVsync
Java 層接收 VSync 的入口是 dispatchVsync(),看注釋就知道是從 native 調(diào)用的
[DisplayEventReceiver.java→]
// Called from native code.
private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {
onVsync(timestampNanos, builtInDisplayId, frame);
}
斷點(diǎn)下就很清晰了,顯然收到 VSync 時(shí)會(huì)往 UI Looper 中插入一個(gè) msg,所以 onVsync 也是在主線程執(zhí)行的

2.2 onVsync
[Choreographer.java→]
private final class FrameDisplayEventReceiver extends DisplayEventReceiver
implements Runnable {
...
private long mTimestampNanos;
public FrameDisplayEventReceiver(Looper looper) {
super(looper);
}
@Override
public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {
...
mTimestampNanos = timestampNanos;
Message msg = Message.obtain(mHandler, this);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);
}
@Override
public void run() {
...
doFrame(mTimestampNanos, mFrame);
}
}
Message.obtain(mHandler, this) 所以 msg.callback 是 this,只要清楚 Handler 工作原理就知道最后會(huì)調(diào)用到 msg.callback.run(),也就是 FrameDisplayEventReceiver run(),進(jìn)入 doFrame()
關(guān)注 mTimestampNanos,它是來(lái)自 onVsync 的 timestampNanos 參數(shù),代表產(chǎn)生 VSync 的時(shí)間
2.3 doFrame

void doFrame(long frameTimeNanos, int frame) {
final long startNanos;
synchronized (mLock) {
...
long intendedFrameTimeNanos = frameTimeNanos;
startNanos = System.nanoTime();
final long jitterNanos = startNanos - frameTimeNanos;
if (jitterNanos >= mFrameIntervalNanos) {
final long skippedFrames = jitterNanos / mFrameIntervalNanos;
if (skippedFrames >= SKIPPED_FRAME_WARNING_LIMIT) {
// 在控制臺(tái)觀察的就是這句
Log.i(TAG, "Skipped " + skippedFrames + " frames! "
+ "The application may be doing too much work on its main thread.");
}
final long lastFrameOffset = jitterNanos % mFrameIntervalNanos;
// 修正 frameTimeNanos
frameTimeNanos = startNanos - lastFrameOffset;
}
if (frameTimeNanos < mLastFrameTimeNanos) {
// 請(qǐng)求 VSync
scheduleVsyncLocked();
return;
}
mFrameInfo.setVsync(intendedFrameTimeNanos, frameTimeNanos);
mFrameScheduled = false;
mLastFrameTimeNanos = frameTimeNanos;
}
try {
...
doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);
mFrameInfo.markAnimationsStart();
doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);
mFrameInfo.markPerformTraversalsStart();
doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);
doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);
} finally {
...
}
...
}
當(dāng)出現(xiàn)掉幀時(shí),會(huì)對(duì) frameTimeNanos 進(jìn)行修正,修正到最后一次 VSync 的時(shí)間
當(dāng) frameTimeNanos < mLastFrameTimeNanos 時(shí),請(qǐng)求 VSync 然后 return,相當(dāng)于忽略本次信號(hào),等待下一個(gè)信號(hào)。但這個(gè)條件不太可能通過(guò),反正這個(gè)條件通過(guò)就代表出現(xiàn)異常情況。
2.4 doCallbacks
void doCallbacks(int callbackType, long frameTimeNanos) {
CallbackRecord callbacks;
synchronized (mLock) {
// We use "now" to determine when callbacks become due because it's possible
// for earlier processing phases in a frame to post callbacks that should run
// in a following phase, such as an input event that causes an animation to start.
final long now = System.nanoTime();
callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(
now / TimeUtils.NANOS_PER_MS);
if (callbacks == null) {
return;
}
mCallbacksRunning = true;
// Update the frame time if necessary when committing the frame.
// We only update the frame time if we are more than 2 frames late reaching
// the commit phase. This ensures that the frame time which is observed by the
// callbacks will always increase from one frame to the next and never repeat.
// We never want the next frame's starting frame time to end up being less than
// or equal to the previous frame's commit frame time. Keep in mind that the
// next frame has most likely already been scheduled by now so we play it
// safe by ensuring the commit time is always at least one frame behind.
if (callbackType == Choreographer.CALLBACK_COMMIT) {
final long jitterNanos = now - frameTimeNanos;
Trace.traceCounter(Trace.TRACE_TAG_VIEW, "jitterNanos", (int) jitterNanos);
if (jitterNanos >= 2 * mFrameIntervalNanos) {
final long lastFrameOffset = jitterNanos % mFrameIntervalNanos
+ mFrameIntervalNanos;
if (DEBUG_JANK) {
Log.d(TAG, "Commit callback delayed by " + (jitterNanos * 0.000001f)
+ " ms which is more than twice the frame interval of "
+ (mFrameIntervalNanos * 0.000001f) + " ms! "
+ "Setting frame time to " + (lastFrameOffset * 0.000001f)
+ " ms in the past.");
mDebugPrintNextFrameTimeDelta = true;
}
frameTimeNanos = now - lastFrameOffset;
mLastFrameTimeNanos = frameTimeNanos;
}
}
}
try {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, CALLBACK_TRACE_TITLES[callbackType]);
for (CallbackRecord c = callbacks; c != null; c = c.next) {
if (DEBUG_FRAMES) {
Log.d(TAG, "RunCallback: type=" + callbackType
+ ", action=" + c.action + ", token=" + c.token
+ ", latencyMillis=" + (SystemClock.uptimeMillis() - c.dueTime));
}
c.run(frameTimeNanos);
}
} finally {
synchronized (mLock) {
mCallbacksRunning = false;
do {
final CallbackRecord next = callbacks.next;
recycleCallbackLocked(callbacks);
callbacks = next;
} while (callbacks != null);
}
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
extractDueCallbacksLocked 是取出執(zhí)行時(shí)間在當(dāng)前時(shí)間之前的所有 CallbackRecord,callbacks 是一個(gè)鏈表,然后遍歷 callbacks 執(zhí)行 run 方法
public void run(long frameTimeNanos) {
if (token == FRAME_CALLBACK_TOKEN) {
((FrameCallback)action).doFrame(frameTimeNanos);
} else {
((Runnable)action).run();
}
}
看到上面代碼中有 FrameCallback.doFrame,只要 postFrameCallback(FrameCallback),下一次 Choreographer doFrame 時(shí)就會(huì)調(diào)用 FrameCallback.doFrame
下面的代碼可以實(shí)現(xiàn)監(jiān)聽(tīng)每一幀
Choreographer.getInstance().postFrameCallback(new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {
// do something
Choreographer.getInstance().postFrameCallback(this);
}
});
doCallbacks 最后一步是 CALLBACK_COMMIT,如果 doCallbacks 耗時(shí) >= 32 毫秒,就修正 frameTimeNanos

圖中 doCallbacks 從 frameTimeNanos2 開(kāi)始執(zhí)行,執(zhí)行到進(jìn)入 CALLBACK_COMMIT 時(shí),判斷
now - frameTimeNanos >= 2 * mFrameIntervalNanos,于是把 frameTimeNanos 修正到倒數(shù)第二個(gè)信號(hào)時(shí)間
3、Choreographer 與 Looper
Choreographer 中涉及到 Looper 的有
- postCallback → scheduleFrameLocked,dueTime > now 時(shí)經(jīng)過(guò) Looper
- scheduleFrameLocked → scheduleVsyncLocked,非 UI 線程時(shí)經(jīng)過(guò) Looper
- 收到 VSync → dispatchVsync,必定經(jīng)過(guò) Looper
- onVsync → doFrame,必定經(jīng)過(guò) Looper
這些 msg isAsynchronous() == true
三、msg.setAsynchronous(true)
msg.isAsynchronous() == true 表示是一個(gè)異步消息
當(dāng)有 MessageQueue 設(shè)置 barrier 時(shí),只有異步消息可以被處理,同步消息無(wú)法被處理,只有移除 barrier 后,同步消息才會(huì)被處理
如果沒(méi)有設(shè)置 barrier,異步消息與同步消息沒(méi)有區(qū)別
1、postSyncBarrier 和 removeSyncBarrier
如何設(shè)置 barrier 和 移除 barrier,在 ViewRootImpl 里就可以看到
[ViewRootImpl.java→]
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
...
}
}
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
...
performTraversals();
...
}
}
2、example
寫(xiě)個(gè) example 看下 msg 的調(diào)用順序就知道 barrier 和異步消息是如何使用的
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
Log.d("TEST", "" + msg.what);
if (msg.what == 3) {
removeSyncBarrier(mHandler, mBarrier);
mBarrier = -1;
}
}
};
private int mBarrier = -1;
@Override
public void onClick(View v) {
mBarrier = postSyncBarrier(mHandler);
//------------------------------------------------------------
mHandler.post(new Runnable() {
@Override
public void run() {
Log.d("TEST", "1");
}
});
//------------------------------------------------------------
Message msg = Message.obtain(mHandler, new Runnable() {
@Override
public void run() {
Log.d("TEST", "2");
}
});
mHandler.sendMessageDelayed(msg, 1000);
//------------------------------------------------------------
Message msg3 = Message.obtain();
msg3.setAsynchronous(true);
msg3.what = 3;
mHandler.sendMessageDelayed(msg3, 2000);
//------------------------------------------------------------
Message msg4 = Message.obtain();
msg4.setAsynchronous(true);
msg4.what = 4;
mHandler.sendMessageDelayed(msg4, 1500);
//------------------------------------------------------------
Message msg5 = Message.obtain();
msg5.what = 5;
mHandler.sendMessage(msg5);
}
public static int postSyncBarrier(Handler handler) {
MessageQueue messageQueue = handler.getLooper().getQueue();
try {
Method postSyncBarrier = messageQueue.getClass().getDeclaredMethod("postSyncBarrier");
postSyncBarrier.setAccessible(true);
return (int) postSyncBarrier.invoke(messageQueue);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return -1;
}
public static void removeSyncBarrier(Handler handler, int barrier) {
MessageQueue messageQueue = handler.getLooper().getQueue();
try {
Method removeSyncBarrier = messageQueue.getClass().getDeclaredMethod("removeSyncBarrier", int.class);
removeSyncBarrier.setAccessible(true);
removeSyncBarrier.invoke(messageQueue, barrier);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
}
輸出順序是 4 3 1 5 2
3、scheduleTraversals 和 doTraversal
- scheduleTraversals
- postSyncBarrier
- mChoreographer.postCallback
- Choreographer ... → doCallback
- mTraversalRunnable.run → doTraversal
- removeSyncBarrier
這整個(gè)過(guò)程只有異步消息可以被處理,Choreographer 過(guò)程中的動(dòng)作也都是異步消息,這樣可以確保 Choreographer 的順利運(yùn)轉(zhuǎn),也確保了第一時(shí)間執(zhí)行 doTraversal(doTraversal → performTraversals 就是執(zhí)行 view 的 layout、measure、draw),這個(gè)過(guò)程中如果有其他同步消息,也無(wú)法得到處理,都要等到 doTraversal 之后
下面這 2 行代碼就沒(méi)有 postSyncBarrier,顯然沒(méi)有 View 繪制的優(yōu)先級(jí)高
[ViewRootImpl.java→]
mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, ...
mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, ...
四、舉例分析
以下圖為例,分析執(zhí)行過(guò)程

- postCallback(runnable1) → scheduleFrameLocked() → scheduleVsync()
- frameTimeNanos1 時(shí)刻收到 VSync,往 Looper 隊(duì)列插入一個(gè) msg
- Looper 取出 2 的 msg,調(diào)用 onVsync(frameTimeNanos1) → doFrame(frameTimeNanos1)
??3.1) 判斷沒(méi)有掉幀
??3.2) doCallbacks 調(diào)用 runnable1.run() - postCallback(runnable1) → scheduleFrameLocked() → scheduleVsync()
- postCallback(runnable3)
scheduleFrameLocked() 判斷 mFrameScheduled == true 直接 return,所以并不會(huì)調(diào)用 scheduleVsync() - frameTimeNanos2 時(shí)刻收到 VSync,往 Looper 隊(duì)列插入一個(gè) msg
- Looper 取出 6 的 msg,調(diào)用 onVsync(frameTimeNanos2) → doFrame(frameTimeNanos2)
7.1 雖然有延遲,但是延遲沒(méi)有超過(guò) 16 毫秒,判斷沒(méi)有掉幀
7.2 doCallbacks 調(diào)用 runnable2.run() 和 runnable3.run() - 非 UI 線程 postCallback(runnable4) 往 Looper 隊(duì)列插入一個(gè) msg
- frameTimeNanos3 時(shí)刻接收不到 VSync,因?yàn)樽陨洗问盏?VSync 后,未調(diào)用過(guò) scheduleVsync()
- Looper 取出 8 的 msg,調(diào)用 scheduleFrameLocked → scheduleVsync()
- frameTimeNanos4 時(shí)刻收到 VSync,往 Looper 隊(duì)列插入一個(gè) msg
- Looper 取出 11 的 msg,調(diào)用 onVsync(frameTimeNanos4) → doFrame(frameTimeNanos4)
12.1 延遲超過(guò) 16 毫秒,判斷掉幀
12.2 修正 frameTimeNanos,frameTimeNanos = frameTimeNanos5
12.3 doCallbacks 調(diào)用 runnable4.run()