附帶效應(yīng)是指發(fā)生在可組合函數(shù)作用域之外的應(yīng)用狀態(tài)的變化。由于可組合項(xiàng)的生命周期和屬性(例如不可預(yù)測(cè)的重組、以不同順序執(zhí)行可組合項(xiàng)的重組或可以舍棄的重組),可組合項(xiàng)在理想情況下應(yīng)該是無(wú)附帶效應(yīng)的。凡是回影響外界的操作都屬于副作用,比如彈toast,保存本地文件,訪問(wèn)遠(yuǎn)程或本地?cái)?shù)據(jù)等。在Compose中常用的以及介紹的一共有8種,本篇將詳細(xì)介紹其使用。
LaunchedEffect:在某個(gè)可組合項(xiàng)的作用域內(nèi)運(yùn)行掛起函數(shù)
常用的構(gòu)造函數(shù)如下
fun LaunchedEffect(
key1: Any?,
block: suspend CoroutineScope.() -> Unit
) {
val applyContext = currentComposer.applyCoroutineContext
remember(key1) { LaunchedEffectImpl(applyContext, block) }
}
用于處理異步任務(wù),在Composable進(jìn)入組件樹時(shí)或者key發(fā)生變化時(shí)啟動(dòng)協(xié)程執(zhí)行block中的內(nèi)容,可以在其中啟動(dòng)子協(xié)程或者調(diào)用掛起函數(shù)。如果key發(fā)生變化,當(dāng)前協(xié)程會(huì)自動(dòng)結(jié)束并開啟新的協(xié)程,Composable進(jìn)入onDispose(離開組件樹)時(shí),協(xié)程會(huì)自動(dòng)取消。使用時(shí)的demo如下
@Composable
fun ScaffoldSample(
state: MutableState<Boolean>,
scaffoldState: ScaffoldState = rememberScaffoldState()
) {
//這種寫法第一次也會(huì)彈出,每次更新state值時(shí)(改變key值)
//都會(huì)重新調(diào)用LaunchedEffect中的block函數(shù)
/* LaunchedEffect(state.value) {
scaffoldState.snackbarHostState.showSnackbar(
message = "Error msg",
actionLabel = "Retry message"
)
}*/
//這種寫法是組件添加或從組件樹上移除
if(state.value){
LaunchedEffect(Unit) {
scaffoldState.snackbarHostState.showSnackbar(
message = "Error msg",
actionLabel = "Retry message"
)
}
}
Scaffold(
scaffoldState = scaffoldState,
topBar = {
TopAppBar(
title = { Text(text = "腳手架示例") })
},
content = {
Box(modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.Center) {
Button(onClick = {
state.value = !state.value
}) {
Text(text = "Error occurs")
}
}
}
)
}
@Composable
fun LaunchedEffectSample() {
val state = remember { mutableStateOf(false) }
ScaffoldSample(state)
}
rememberCoroutineScope:獲取組合感知作用域,以便在可組合項(xiàng)外啟動(dòng)協(xié)程
在非Composable環(huán)境中使用協(xié)程,比如在Button的onClick中使用協(xié)程顯示SnackBar,并希望在onDispose(離開組件樹)時(shí)自動(dòng)取消,此時(shí)可以使用rememberCoroutineScope。它可以在當(dāng)前Composable進(jìn)入onDispose時(shí)自動(dòng)取消,簡(jiǎn)單的示例如下
@Composable
fun RememberCoroutineScopeSample() {
val scaffoldState = rememberScaffoldState()
//創(chuàng)建協(xié)程作用域,在多個(gè)地方使用(floatingActionButton,IconButton中的onClick)
val scope = rememberCoroutineScope()
Scaffold(
scaffoldState = scaffoldState,
//標(biāo)題欄區(qū)域
topBar = {
TopAppBar(
title = {
Text(
text = "腳手架示例"
)
},
navigationIcon = {
IconButton(onClick = {
scope.launch {
scaffoldState.drawerState.open()
}
}) {
Icon(imageVector = Icons.Filled.Menu, contentDescription = null)
}
})
},
//屏幕內(nèi)容區(qū)域
content = {
Box(modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.Center) {
Text(text = "屏幕內(nèi)容區(qū)域")
}
},
//左側(cè)抽屜
drawerContent = {
Box(modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.Center) {
Text(text = "抽屜中的內(nèi)容")
}
},
//懸浮按鈕
floatingActionButton = {
ExtendedFloatingActionButton(
text = { Text(text = "懸浮按鈕") },
onClick = {
scope.launch { scaffoldState.snackbarHostState.showSnackbar("我是msg") }
})
},
floatingActionButtonPosition = FabPosition.End,
snackbarHost = {
SnackbarHost(hostState = it) { data ->
Snackbar(
snackbarData = data,
backgroundColor = MaterialTheme.colors.surface,
contentColor = MaterialTheme.colors.onSurface,
shape = CutCornerShape(10.dp)
)
}
}
)
}
rememberUpdatedState:在效應(yīng)中引用某個(gè)值,該效應(yīng)在值改變時(shí)不應(yīng)重啟
如果key值有更新,那么LaunchedEffect在重組時(shí)就會(huì)被重新啟動(dòng),但是有時(shí)候需要在LaunchedEffect中使用最新的參數(shù)值,但是又不想重新啟動(dòng)LaunchedEffect,此時(shí)就需要使用rememberUpdateState。它的作用就是給某個(gè)參數(shù)創(chuàng)建一個(gè)引用,并保證其值被使用時(shí)是最新值,而且參數(shù)改變時(shí)不重啟effect。比如對(duì)生命周期的監(jiān)聽
@Composable
fun LifeAwareScreen(
lifecycleOwner: LifecycleOwner = LocalLifecycleOwner.current,
onStart: () -> Unit,
onStop: () -> Unit
) {
val currentOnStart by rememberUpdatedState(onStart)
val currentOnStop by rememberUpdatedState(onStop)
DisposableEffect(lifecycleOwner) {
val observer = LifecycleEventObserver { _, event ->
//回調(diào)onStart或者onStop
when (event) {
Lifecycle.Event.ON_START -> {
currentOnStart()
}
Lifecycle.Event.ON_STOP -> {
currentOnStop()
}
else -> {}
}
}
lifecycleOwner.lifecycle.addObserver(observer)
onDispose {
lifecycleOwner.lifecycle.removeObserver(observer)
}
}
}
在上面的代碼中,當(dāng)LifecycleOwner變化時(shí),需要終止對(duì)當(dāng)前LifecycleOwner的監(jiān)聽,并重新注冊(cè)O(shè)bserver,因此必須將其添加為觀察參數(shù)。而currentOnStart和currentOnStop只要保證在回調(diào)它們的時(shí)候可以獲取最新值即可,所以應(yīng)該通過(guò)rememberUpdateState包裝后在副作用中使用,不應(yīng)該因?yàn)樗麄兊淖儎?dòng)終止副作用。
DisposableEffect:需要清理的效應(yīng)
它可以感知Composable的onActive(進(jìn)入組件樹)和onDispose(離開組件樹),允許通過(guò)副作用完成一些預(yù)處理和收尾處理,比如注冊(cè)監(jiān)聽和注銷系統(tǒng)返回鍵。
@Composable
fun BackHandler(backDispatcher: OnBackPressedDispatcher, onBack: () -> Unit) {
val backCallback=object :OnBackPressedCallback(true){
override fun handleOnBackPressed() {
onBack()
}
}
DisposableEffect(backDispatcher) {
backDispatcher.addCallback(backCallback)
onDispose {
Log.e("tag", "onDispose")
backCallback.remove()
}
}
}
@Composable
fun DisposableEffectSample(backDispatcher: OnBackPressedDispatcher) {
var addBackCallback by remember {
mutableStateOf(false)
}
Row {
Switch(checked = addBackCallback, onCheckedChange = { addBackCallback = !addBackCallback })
Text(text = if (addBackCallback) "Add Back Callback" else "Not Add Back Callback")
}
if (addBackCallback) {
BackHandler(backDispatcher = backDispatcher) {
Log.e("tag", "onBack")
}
}
}
DisposableEffect的key不能為空
- 如果key為Unit或者true這樣的常量,則block只在onActive時(shí)執(zhí)行一次
- 如果key為其他變量,則block在onActive以及參數(shù)變化時(shí)的onUpdate中執(zhí)行,比如這里的backDispatcher變化時(shí),block會(huì)再次被執(zhí)行,也就是注冊(cè)新的backCallback。當(dāng)有新的副作用到來(lái)時(shí),前一次的副作用會(huì)執(zhí)行onDispose,此外當(dāng)Composable進(jìn)入onDispose時(shí)也會(huì)執(zhí)行。
SideEffect:將 Compose 狀態(tài)發(fā)布為非 Compose 代碼
SideEffect是簡(jiǎn)化版的DisposableEffect,sideEffect并未接收任何key,所以每次重組都會(huì)執(zhí)行其block。因而它不能用來(lái)處理耗時(shí)或者異步的副作用邏輯。示例如下
@Composable
private fun SideEffectDemo() {
val requestCount = remember {
mutableStateOf(0)
}
SideEffect {
requestCount.value++
}
}
produceState:將非 Compose 狀態(tài)轉(zhuǎn)換為 Compose 狀態(tài)
它可以將非Compose(如Flow、LiveData或RxJava)狀態(tài)轉(zhuǎn)化為Compose狀態(tài),它接收一個(gè)λ表達(dá)式作為函數(shù)體,能將這些入?yún)⒔?jīng)過(guò)一系列操作后生成一個(gè)State類型的變量返回,
@Composable
fun ProduceStateSample() {
val imagesList = listOf(
"https://image.baidu.com/search/detail?ct=503316480&z=0&ipn=d&word=%E5%9B%BE%E7%89%87&hs=0&pn=3&spn=0&di=7117150749552803841&pi=0&rn=1&tn=baiduimagedetail&is=0%2C0&ie=utf-8&oe=utf-8&cl=2&lm=-1&cs=1640548213%2C2648418637&os=1565653820%2C2209507028&simid=1640548213%2C2648418637&adpicid=0&lpn=0&ln=30&fr=ala&fm=&sme=&cg=&bdtype=0&oriquery=%E5%9B%BE%E7%89%87&objurl=https%3A%2F%2Fgimg2.baidu.com%2Fimage_search%2Fsrc%3Dhttp%3A%2F%2Fimg.jj20.com%2Fup%2Fallimg%2F1113%2F052420110515%2F200524110515-1-1200.jpg%26refer%3Dhttp%3A%2F%2Fimg.jj20.com%26app%3D2002%26size%3Df9999%2C10000%26q%3Da80%26n%3D0%26g%3D0n%26fmt%3Dauto%3Fsec%3D1665726682%26t%3D89dfc4d6812ed1e2223be4848d5e3225&fromurl=ippr_z2C%24qAzdH3FAzdH3Fooo_z%26e3B33da_z%26e3Bv54AzdH3FkzAzdH3Fz6u2AzdH3Fxfx3AzdH3Fd9camm_z%26e3Bip4s&gsm=4&islist=&querylist=&dyTabStr=MCwzLDEsNiw0LDUsMiw3LDgsOQ%3D%3D",
"https://image.baidu.com/search/detail?ct=503316480&z=0&ipn=d&word=%E5%9B%BE%E7%89%87&hs=0&pn=7&spn=0&di=7117150749552803841&pi=0&rn=1&tn=baiduimagedetail&is=0%2C0&ie=utf-8&oe=utf-8&cl=2&lm=-1&cs=4091970494%2C846758848&os=2320783045%2C207549810&simid=4091970494%2C846758848&adpicid=0&lpn=0&ln=30&fr=ala&fm=&sme=&cg=&bdtype=0&oriquery=%E5%9B%BE%E7%89%87&objurl=https%3A%2F%2Fgimg2.baidu.com%2Fimage_search%2Fsrc%3Dhttp%3A%2F%2Fimg.jj20.com%2Fup%2Fallimg%2Ftp09%2F210F2130512J47-0-lp.jpg%26refer%3Dhttp%3A%2F%2Fimg.jj20.com%26app%3D2002%26size%3Df9999%2C10000%26q%3Da80%26n%3D0%26g%3D0n%26fmt%3Dauto%3Fsec%3D1665726682%26t%3D20d9ada72306354f601e4a3fd5428f0e&fromurl=ippr_z2C%24qAzdH3FAzdH3Fooo_z%26e3B33da_z%26e3Bv54AzdH3FprAzdH3Fnnc0nm_z%26e3Bip4s&gsm=4&islist=&querylist=&dyTabStr=MCwzLDEsNiw0LDUsMiw3LDgsOQ%3D%3D",
"https://xxximage.baidu.com/search/detail?ct=503316480&z=0&ipn=d&word=%E5%9B%BE%E7%89%87&hs=0&pn=10&spn=0&di=7117150749552803841&pi=0&rn=1&tn=baiduimagedetail&is=0%2C0&ie=utf-8&oe=utf-8&cl=2&lm=-1&cs=392156243%2C1688163758&os=3522723729%2C1775037553&simid=3419262904%2C298030006&adpicid=0&lpn=0&ln=30&fr=ala&fm=&sme=&cg=&bdtype=0&oriquery=%E5%9B%BE%E7%89%87&objurl=https%3A%2F%2Fgimg2.baidu.com%2Fimage_search%2Fsrc%3Dhttp%3A%2F%2Fwww.pptbz.com%2Fd%2Ffile%2Fp%2F201708%2Fb92908f5427aaa3dc10aea19c06e013d.jpg%26refer%3Dhttp%3A%2F%2Fwww.pptbz.com%26app%3D2002%26size%3Df9999%2C10000%26q%3Da80%26n%3D0%26g%3D0n%26fmt%3Dauto%3Fsec%3D1665726682%26t%3D2bc65a633c82cd88b77a329cfbe0d2fc&fromurl=ippr_z2C%24qAzdH3FAzdH3Fooo_z%26e3Brrpkz_z%26e3Bv54AzdH3Frrp15ogAzdH3F8cm8l0_z%26e3Bip4s&gsm=4&islist=&querylist=&dyTabStr=MCwzLDEsNiw0LDUsMiw3LDgsOQ%3D%3D"
)
var index by remember { mutableStateOf(0) }
val imageRepository = ImageRepository(LocalContext.current)
val result = loadNetworkImg(url = imagesList[index], imageRepository = imageRepository)
Column {
Button(
onClick = {
index %= imagesList.size
if (++index == imagesList.size) index = 0
}) {
Text(text = "選擇第 $index 張圖片")
}
when (result.value) {
is Result.Success -> {
Image(
bitmap = (result.value as Result.Success).image.imageBitmap,
contentDescription = "image load success"
)
}
is Result.Error -> {
Image(
imageVector = Icons.Rounded.Warning,
contentDescription = "image load error",
modifier = Modifier.size(200.dp,200.dp)
)
}
is Result.Loading -> {
CircularProgressIndicator()
}
}
}
}
@Composable
fun loadNetworkImg(url: String, imageRepository: ImageRepository): State<Result<Image>> {
return produceState(
initialValue = Result.Loading as Result<Image>,
url,
imageRepository
) {
val image = imageRepository.load(url)
value = if (image == null)
Result.Error
else Result.Success(image)
}
}
derivedStateOf:將一個(gè)或多個(gè)狀態(tài)對(duì)象轉(zhuǎn)換為其他狀態(tài)
derivedStateOf用來(lái)將一個(gè)或多個(gè)State轉(zhuǎn)換成另一個(gè)state。derivedStateOf{...}的block中可以依賴其他State創(chuàng)建并返回一個(gè)DerivedState,當(dāng)block中依賴的State發(fā)生變化時(shí),會(huì)更新此DerivedState,依賴此DerivedState的所有Composable會(huì)因其變化而重組。比如實(shí)現(xiàn)本地?cái)?shù)據(jù)檢索,在輸入框中的內(nèi)容發(fā)生變化時(shí),列表數(shù)據(jù)會(huì)自動(dòng)刷新。
//ViewModel的定義
class MainVM : ViewModel() {
val state = mutableStateOf(0)
val list = mutableListOf<String>()
val keyword = mutableStateOf("")
init {
for (i in 0 until 10) {
list.add("test:$i")
}
}
fun onValueChanged(text:String){
keyword.value=text
}
}
//頁(yè)面邏輯
@Composable
fun DerivedStateOfDemo() {
val vm: MainVM = viewModel()
val result by remember {
derivedStateOf {
vm.list.filter { it.contains(vm.keyword.value, false) }
}
}
//調(diào)用方處理監(jiān)聽邏輯
val onTextChanged: (String) -> Unit = { vm.onValueChanged(it) }
//創(chuàng)建狀態(tài)容器
val editableUserInputState = rememberEditableUserInputState(initialText = "")
//保證重組時(shí)使用最新的onTextChanged方法
val currentOnDestinationChanged by rememberUpdatedState(onTextChanged)
Box(modifier = Modifier.fillMaxSize()) {
Column {
CustomInput(state = editableUserInputState)
LazyColumn {
items(result) {
Text(text = it)
}
}
}
}
//狀態(tài)中的text值變化時(shí)調(diào)用回調(diào)函數(shù)
LaunchedEffect(key1 = editableUserInputState) {
snapshotFlow { editableUserInputState.text }.collect {
currentOnDestinationChanged(it)
}
}
}
@Composable
fun CustomInput(state: EditableUserInputState = rememberEditableUserInputState(initialText = "")) {
BasicTextField(
value = state.text,
onValueChange = { state.text = it },
decorationBox = { innerTextField ->
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.padding(vertical = 2.dp)
) {
Box(
modifier = Modifier
.padding(horizontal = 10.dp)
.weight(1f),
contentAlignment = Alignment.CenterStart
) {
if (state.text.isEmpty()) {
Text(text = "輸入點(diǎn)東西吧", style = TextStyle(color = Color(0, 0, 0, 128)))
}
innerTextField()
}
// if (text.isNotEmpty()) {
// IconButton(onClick = { onValueChanged("") }) {
// Icon(
// imageVector = Icons.Filled.Close, contentDescription = "刪除"
// )
// }
// }
}
},
modifier = Modifier
.padding(horizontal = 10.dp)
.background(Color.White, CircleShape)
.height(30.dp)
.fillMaxWidth(),
keyboardOptions = KeyboardOptions(
keyboardType = KeyboardType.Text, imeAction = ImeAction.Done
),
keyboardActions = KeyboardActions(onDone = {
Log.e("tag", "onDone")
})
)
}
//創(chuàng)建狀態(tài)容器
class EditableUserInputState(initialText: String) {
//以便 Compose 跟蹤值的更改,并在發(fā)生更改時(shí)重組
var text by mutableStateOf(initialText)
companion object {
val Saver: Saver<EditableUserInputState, *> =
listSaver(save = { listOf(it.text) }, restore = {
EditableUserInputState(initialText = it[0])
})
}
}
//保存狀態(tài)
@Composable
fun rememberEditableUserInputState(initialText: String): EditableUserInputState =
rememberSaveable(initialText, saver = EditableUserInputState.Saver) {
EditableUserInputState(initialText)
}
snapshotFlow:將 Compose 的 State 轉(zhuǎn)換為 Flow
LauchedEffect在狀態(tài)發(fā)生變化時(shí)第一時(shí)間收到通知,如果通過(guò)改變觀察參數(shù)key來(lái)通知狀態(tài)的變化,這回中斷當(dāng)前執(zhí)行中的任務(wù)。snapshotFlow可以解決這一問(wèn)題,它可以將狀態(tài)轉(zhuǎn)化成一個(gè)CoroutineFlow。snapshotFlow{...}內(nèi)部對(duì)State訪問(wèn)的同時(shí),通過(guò)“快照”系統(tǒng)訂閱起變化,每當(dāng)State發(fā)生變化時(shí),flow就會(huì)發(fā)送新數(shù)據(jù),而且只有在collect之后,block才開始執(zhí)行。也就是說(shuō)當(dāng)一個(gè)LaunchedEffect中依賴的State會(huì)頻繁變換時(shí),不應(yīng)該使用State的值作為key,而應(yīng)該將State本身作為key,然后在LaunchedEffect內(nèi)容使用snapshotFlow依賴狀態(tài),使用State作為key是為了當(dāng)State對(duì)象本身變化時(shí)重啟副作用。
@Composable
fun SnapshotFlowSample() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
items(1000) { index ->
Text(text = "Item is $index")
}
}
LaunchedEffect(key1 = listState) {
//將state轉(zhuǎn)化成flow
snapshotFlow {
listState.firstVisibleItemIndex
}
.filter { it > 20 }
.distinctUntilChanged()
.collect {
Log.e("tag", "firstVisibleIndex = $it")
}
}
}