寫(xiě)在前面
我們知道在使用handler進(jìn)行消息傳遞時(shí),需要?jiǎng)?chuàng)建Looper.prepare(),以及執(zhí)行Looper.loop()方法
不了解的可以看下Handler消息機(jī)制源碼分析。
查看Looper.java$prepare方法源碼
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
//創(chuàng)建MessageQueue 這也是為什么一個(gè)Looper中只有一個(gè)MessageQueue的原因
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到是sThreadLocal調(diào)用了set方法創(chuàng)建Looper ,查看Looper.java代碼發(fā)現(xiàn)Looper是存儲(chǔ)在ThreadLocal里面的
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
ThreadLocal是什么呢 ,ThreadLocal是存儲(chǔ)當(dāng)前線程數(shù)據(jù)的數(shù)據(jù)存儲(chǔ)類(lèi)。
我們知道Looper.loop()方法中調(diào)用myLooper()獲取Looper對(duì)象,查看myLooper方法源碼
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
發(fā)現(xiàn)是直接通過(guò)調(diào)用ThreadLocal類(lèi)中的get方法獲取存儲(chǔ)在ThreadLocal中的Looper。
源碼分析
這里先分析ThreadLocal的set方法查看其源碼
public void set(T value) {
//獲取當(dāng)前線程
Thread t = Thread.currentThread();
// ThreadLocalMap為T(mén)hreadLocal的靜態(tài)內(nèi)部類(lèi),后面會(huì)對(duì)該類(lèi)進(jìn)行分析
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
先看ThreadLocal類(lèi)的createMap方法
void createMap(Thread t, T firstValue) {
//t.threadLocals是一個(gè)ThreadLocalMap對(duì)象
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
//查看Thread類(lèi)
ThreadLocal.ThreadLocalMap threadLocals = null;
每個(gè)線程通過(guò)ThreadLocal.ThreadLocalMap與ThreadLocal進(jìn)行綁定,確保每個(gè)線程訪問(wèn)到的thread local variable都是該線程的。
現(xiàn)在分析ThreadLocal類(lèi)的get方法
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null)
return (T)e.value;
}
return setInitialValue();
}
先看setInitialValue()方法源碼
private T setInitialValue() {
//為thread local 初始化值
T value = initialValue();
//下面則與ThreadLocal的set方法源碼相同
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
return value;
}
從ThreadLocal的get方法中可以看到該方法調(diào)用了ThreadLocalMap中的set方法和getEntry方法,接下來(lái)分析ThreadLocalMap的實(shí)現(xiàn)。
我們先看ThreadLocalMap的介紹:是一個(gè)自定義的哈希映射表用于維護(hù)線程本地值。查看ThreadLocalMap的數(shù)據(jù)結(jié)構(gòu):
//Entry 為T(mén)hreadLocalMap的靜態(tài)內(nèi)部類(lèi),繼承弱引用的ThreadLocal
static class Entry extends WeakReference<ThreadLocal> {
// 實(shí)際保存的對(duì)象值
Object value;
Entry(ThreadLocal k, Object v) {
super(k);
value = v;
}
}
//Entry[] 的初始大小,其值必須是2的n次冪
private static final int INITIAL_CAPACITY = 16;
//實(shí)際存放對(duì)象的容器,其大小必須是2的n次冪
private Entry[] table;
//Entry表元素的數(shù)量
private int size = 0;
//哈希表的擴(kuò)容閾值默認(rèn)值為0
private int threshold; // Default to 0
查看ThreadLocalMap構(gòu)造函數(shù)
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
//用firstKey的threadLocalHashCode與初始值取模獲取元素放置的下標(biāo)位置
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
//初始化該節(jié)點(diǎn)
table[i] = new Entry(firstKey, firstValue);
size = 1;
//設(shè)置閾值
setThreshold(INITIAL_CAPACITY);
}
firstKey 為T(mén)hreadLocal對(duì)象,ThreadLocalHashCode在被ThreadLocal創(chuàng)建的時(shí)候就生成了
// 相當(dāng)于ThreadLocal的ID
private final int threadLocalHashCode = nextHashCode();
接下來(lái)查看ThreadLocalMap類(lèi)中的getEntry方法源碼
private Entry getEntry(ThreadLocal<?> key) {
//根據(jù)key獲取索引
int i = key.threadLocalHashCode & (table.length - 1);
Entry e = table[i];
//如果對(duì)應(yīng)的Entry存在且未失效則返回
if (e != null && e.get() == key)
return e;
else
//使用線性探測(cè),繼續(xù)查找目標(biāo)Entry
return getEntryAfterMiss(key, i, e);
}
查看getEntryAfterMiss方法源碼
private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
Entry[] tab = table;
int len = tab.length;
// 基于線性探測(cè)法不斷向后探測(cè)直到遇到空entry。
while (e != null) {
ThreadLocal<?> k = e.get();
if (k == key)
return e;
if (k == null)
//k為空則說(shuō)明Entry中對(duì)應(yīng)的ThreadLocal已經(jīng)被回收,調(diào)用該方法來(lái)清理無(wú)效的entry
expungeStaleEntry(i);
else
i = nextIndex(i, len);
e = tab[i];
}
return null;
}
查看expungeStaleEntry方法源碼
// 該函數(shù)是ThreadLocal中的核心清理函數(shù),從staleSlot開(kāi)始遍歷
//將對(duì)應(yīng)Entry中的Vaule值置為空
private int expungeStaleEntry(int staleSlot) {
Entry[] tab = table;
int len = tab.length;
// 將staleSlot對(duì)應(yīng)的Entry已經(jīng)Entry中的Value置為null
tab[staleSlot].value = null;
tab[staleSlot] = null;
size--;
// Rehash until we encounter null
Entry e;
int i;
//從staleSlot開(kāi)始遍歷
for (i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
// 清理對(duì)應(yīng)ThreadLocal已經(jīng)被回收的entry
if (k == null) {
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1);
if (h != i) {
tab[i] = null;
// Unlike Knuth 6.4 Algorithm R, we must scan until
// null because multiple entries could have been stale.
// 從計(jì)算出來(lái)的哈希位開(kāi)始往后查找,找到一個(gè)適合它的空位
while (tab[h] != null)
h = nextIndex(h, len);
tab[h] = e;
}
}
}
return i;
}
查看ThreadLocalMap的set方法源碼
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
//線性探測(cè)
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
//通過(guò)key查找到對(duì)應(yīng)的Entry
if (k == key) {
e.value = value;
return;
}
//替換失效的Entry
if (k == null) {
//如果entry里對(duì)應(yīng)的key為null的話,表明此entry為 舊的,就將其替換為當(dāng)前的key和value
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
//清除失效entry并進(jìn)行擴(kuò)容
rehash();
}
接著查看replaceStaleEntry方法源碼
private void replaceStaleEntry(ThreadLocal<?> key, Object value,
int staleSlot) {
Entry[] tab = table;
int len = tab.length;
Entry e;
int slotToExpunge = staleSlot;
//向前掃描,查找最前的一個(gè)無(wú)效slot
for (int i = prevIndex(staleSlot, len);
(e = tab[i]) != null;
i = prevIndex(i, len))
if (e.get() == null)
slotToExpunge = i;
//向后遍歷table
for (int i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
tab[i] = tab[staleSlot];
tab[staleSlot] = e;
// Start expunge at preceding stale entry if it exists
if (slotToExpunge == staleSlot)
slotToExpunge = i;
// 清理無(wú)效slot
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
return;
}
// 如果當(dāng)前的slot已經(jīng)無(wú)效,并且向前掃描過(guò)程中沒(méi)有無(wú)效slot,
// 則更新slotToExpunge為當(dāng)前位置
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
}
// key沒(méi)找到就創(chuàng)建一個(gè)新的entry
tab[staleSlot].value = null;
tab[staleSlot] = new Entry(key, value);
// 如果運(yùn)行中有其他無(wú)效的slot則刪除它們對(duì)應(yīng)的entry
if (slotToExpunge != staleSlot)
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}
查看cleanSomeSlots方法源碼
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}
清除無(wú)效的slot發(fā)現(xiàn)最后還是調(diào)用的expungeStaleEntry方法。
查看ThreadLocalMap的rehash方法源碼
private void rehash() {
//清除table中所有的失效的Entry
expungeStaleEntries();
// Use lower threshold for doubling to avoid hysteresis
if (size >= threshold - threshold / 4)
//對(duì)table的容量進(jìn)行2倍擴(kuò)容
resize();
}
//繼續(xù)查看
private void resize() {
Entry[] oldTab = table;
int oldLen = oldTab.length;
//以原來(lái)表容量的2倍進(jìn)行擴(kuò)容
int newLen = oldLen * 2;
Entry[] newTab = new Entry[newLen];
int count = 0;
for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}
setThreshold(newLen);
size = count;
table = newTab;
}
分析結(jié)束。