Android Handler:全面,詳細(xì)解讀

有時我們需要在子線程中進(jìn)行耗時的I/O操作,可能是讀取文件或者訪問網(wǎng)絡(luò)等,當(dāng)耗時操作完成后可能需要UI上做一些改變,由于android的開發(fā)規(guī)范限制,我們不能在子線程中訪問UI控件,否則會觸發(fā)異常,這個時候通過Handler就可以將更新UI的操作切換到主線程中。

概述

Handler的運行需要底層的MessageQueue和Looper的支撐。MessageQueue的中文翻譯是消息隊列,它的內(nèi)部存儲了一組消息,以隊列的形式對外提供插入和刪除工作。雖然叫消息隊列,但內(nèi)部存儲結(jié)構(gòu)并不是真正的隊列,而是采用單鏈表的數(shù)據(jù)結(jié)構(gòu)來存儲消息列表。Looper的中文翻譯為循環(huán),由于MessageQueue只是一個消息的存儲器,它不處理消息,而Looper填補了這功能。Looper中還有一個特殊的概念,那就是ThreadLocal,ThreadLocal并不是線程,它的作用是可以在每個線程中存儲數(shù)據(jù)。我們知道Handler創(chuàng)建的時候會采用當(dāng)前線程的Looper來構(gòu)造消息循環(huán)系統(tǒng),那么Handler內(nèi)部如何獲取當(dāng)前線程Looper呢,這就要用到ThreadLocal了,ThreadLocal可以在不同線程中互不干擾地存儲并提供數(shù)據(jù),通過ThreadLocal可以輕松獲得每個線程的Looper。當(dāng)然需要注意的是,線程默認(rèn)沒有Looper,如果需要使用Handler就必須為線程創(chuàng)建Looper。我們的UI線程,它就是ActivityThread,ActivityThread被創(chuàng)建時就會初始化Looper,這也是在主線程中默認(rèn)可以使用Handler的原因。如果需要在子線程中使用Handler,需如下操作: 創(chuàng)建Looper

new Thread(new Runnable() {  
            public void run() {  
                Looper.prepare();  
                Handler handler = new Handler(){  
                    @Override  
                    public void handleMessage(Message msg) {  
                        Toast.makeText(getApplicationContext(), "handler msg", Toast.LENGTH_LONG).show();  
                    }  
                };  
                handler.sendEmptyMessage(1);  
                Looper.loop();  
            };  
        }).start(); 

Handler創(chuàng)建完畢后,這個時候其內(nèi)部的Looper以及MessageQueue就可以和Handler一起協(xié)同工作了,然后通過Handler的Handler的send方法發(fā)送一個消息到Looper中去處理,也可以通過post方法將一個Runnable投遞到Looper中。其實post方法最終也是通過send方法調(diào)用的,它會調(diào)用MessageQueue的enqueueMessage方法將這個消息放入消息隊列中,然后Looper發(fā)現(xiàn)有新消息到來時,就會處理這個消息,最終消息中的Runnable或者Handler的handleMessage方法就會調(diào)用。注意Looper是運行在創(chuàng)建Handler所在的線程中的,這樣一來Handler的業(yè)務(wù)邏輯就被切換到創(chuàng)建Handler所在的線程中去執(zhí)行了,這個過程可以用下圖表示。

Handler的工作過程.png
相關(guān)概念

關(guān)于 Handler 異步通信機制中的相關(guān)概念如下:

ThreadLocal,Message、Message Queue、Looper,接下來結(jié)合源碼分析它們的工作原理。

ThreadLocal的工作原理

ThreadLocal是一個線程內(nèi)部的數(shù)據(jù)存儲類,通過它可以在指定的線程中存儲數(shù)據(jù),數(shù)據(jù)存儲后,只有在指定的線程中可以獲取存儲的數(shù)據(jù),對于其他線程則無法獲取到數(shù)據(jù)。 在日常開發(fā)中用到ThreadLocal的地方較少, 一般來說,當(dāng)某些數(shù)據(jù)是以線程為作用域并且不同線程具有不同數(shù)據(jù)副本時,可以考慮采用ThreadLocal。比如對于Handler來說,它需要獲取當(dāng)前線程的Looper,很顯然Looper的作用域就是線程并且不同線程具有不同的Looper,這個時候通過ThreadLocal就可以輕松實現(xiàn)Looper在線程中存取。下面通過實際的例子來演示ThreadLocal的真正含義。首先定義一個ThreadLocal對象,選擇Boolean類型,如下所示。

 private ThreadLocal<Boolean> mBooleanThreadLocal=new ThreadLocal<Boolean>();

然后分別在主線程,子線程1和子線程2中設(shè)置和訪問它的值,代碼如下:

  mBooleanThreadLocal.set(true);
        Log.d("ThreadLocal","mainThread="+mBooleanThreadLocal.get());
        
        new Thread("Thread1"){
            @Override
            public void run() {
                mBooleanThreadLocal.set(false);
                Log.d("ThreadLocal","thread1="+mBooleanThreadLocal.get());
            }
        }.start();

        new Thread("Thread2"){
            @Override
            public void run() {
                Log.d("ThreadLocal","thread2="+mBooleanThreadLocal.get());
            }
        }.start();

上述代碼中,子線程設(shè)置為true,子線程1中設(shè)置false,子線程2中不設(shè)置值,日志如下:

ThreadLocal: mainThread=true
ThreadLocal: thread1=false
ThreadLocal: thread2=null

從上面日志看,不同線程中訪問的同一個ThreadLocal對象,獲取值卻不一樣。不同線程訪問同一個ThreadLocal的get方法,ThreadLocal內(nèi)部會從各自線程中取出一個數(shù)組,然后再從數(shù)組中根據(jù)當(dāng)前ThreadLocal的索引去查找對應(yīng)的value值。下面我們來看看set和get方法,首先看ThreadLocal的set方法,如下:

 public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

從上面的set方法中,首先通過getMap方法獲取當(dāng)前線程中的ThreadLocalMap數(shù)據(jù),如果為空就對其初始化。我們再看看 map.set方法

   private void set(ThreadLocal<?> key, Object value) {

            // We don't use a fast path as with get() because it is at
            // least as common to use set() to create new entries as
            // it is to replace existing ones, in which case, a fast
            // path would fail more often than not.

            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {
                    e.value = value;
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }

我們再來看看get方法

 public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

ThreadLocal的get方法,同樣是取出當(dāng)前線程的ThreadLocalMap對象,如果這個對象為null就返回初始值,初始值由ThreadLocal的initialValue方法來描述,默認(rèn)為null。

MessageQueue的工作原理

主要包含插入和讀取操作,對應(yīng)的方法分別為enqueueMessage和next。enqueueMessage源碼如下:

 boolean enqueueMessage(Message msg, long when) {
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

從enqueueMessage的實現(xiàn)來看,主要是單鏈表的插入操作,下面看一下next的源碼:

 Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

可以發(fā)現(xiàn)next方法是一個無限循環(huán)的方法,如果消息隊列中沒有消息,那么next方法一直阻塞在這里,當(dāng)有新消息時,next方法會返回這條消息。

Looper的工作原理

Looper會不停地從MessageQueue中查看是否有新消息,如果有新消息就立即處理,否則就一直阻塞在那里,首先看下它的構(gòu)造方法,在構(gòu)造方法中會創(chuàng)建一個MessageQueue,然后將當(dāng)前線程的對象保存起來。

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

我們知道Handler的工作需要Looper,沒有Looper的線程會報錯,上面也講述了如何為線程創(chuàng)建Looper,通過Looper.prepaer()即可為當(dāng)前線程創(chuàng)建一個Looper,通過Looper.loop()來開啟消息循環(huán),如下:

new Thread("Thread1"){
            @Override
            public void run() {
                Looper.prepare();
                Handler handler=new Handler();
                Looper.loop();
            }
        }.start();

Looper除了prepare方法外,還提供了prepareMainLooper()方法,這個方法主要是給主線程創(chuàng)建Looper使用的,其本質(zhì)也是通過prepare方法。由于主線程的Looper比較特殊,所以Looper提供了一個getMainLooper()方法,通過它可以在任何地方獲取主線程的Looper。Looper最重要的一個方法是loop方法,只有調(diào)用了loop后,消息循環(huán)系統(tǒng)才會真正起作用,如下:

 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

Looper的loop方法是一個死循環(huán),會調(diào)用MessageQueue的next方法來獲取新消息,而next是一個阻塞操作,當(dāng)沒有消息時,next方法會一直阻塞在那里,這也導(dǎo)致loop方法會一直阻塞。如果MessageQueue的next方法返回了新消息,Looper會處理這條消息: msg.target.dispatchMessage(msg),這里的 msg.target是發(fā)送這條消息的Handler對象,這樣Handler發(fā)送的消息最終又交給它的dispatchMessage方法來處理了,最終回調(diào)復(fù)寫的handleMessage(Message msg)。

Handler的工作原理

Handler的工作主要包含消息的發(fā)送和接收過程。消息的發(fā)送可以通過send,post的一系列方法實現(xiàn)。post的方法最終也是通過send來實現(xiàn),發(fā)送一條消息的典型過程如下:

    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

 public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

可以發(fā)現(xiàn),Handler發(fā)送消息就是向消息隊列插入一條消息,MessageQueue的next方法就會返回這條消息給Looper,Looper收到消息后就開始處理,最終消息由Looper交由Handler處理,即上面說的dispatchMessage方法被調(diào)用,代碼如下:

   public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

Handler處理消息的過程如下:
首先檢查Message的callback是否為mCallbacknull,不為null就通過handleCallback來處理消息,Message的callback是一個Runnable對象,實際是Handler的post方法傳遞的Runnable參數(shù),handleCallback邏輯如下:

   private static void handleCallback(Message message) {
        message.callback.run();
    }

其次,檢查mCallback是否為null,不為null就調(diào)用mCallback的handleMessage方法處理消息,mCallback是個接口,定義如下:

  /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     */
    public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        public boolean handleMessage(Message msg);
    }

通過Callback可以采用如下方式來創(chuàng)建Handler對象:Handler handler=new Handler(callback)。那么Callback的意義是什么呢,源碼的注釋說明了,可以用來創(chuàng)建一個Handler的實例但并不需要派生Handler的子類。日常開發(fā)中,創(chuàng)建Handler,最常見是派生一個Handler的子類并重寫handlerMessage方法來處理具體消息,而Callback給我們提供了另一種使用Handler的方式。
最后,調(diào)用Handler的handleMessage方法來處理消息。

Handler還有一個構(gòu)造方法,就是通過一個特定的Looper來構(gòu)造Handler,實現(xiàn)如下:

 public Handler(Looper looper) {
        this(looper, null, false);
    }

下面看下Handler的默認(rèn)構(gòu)造方法

public Handler() {
        this(null, false);
    }

this(null, false)實現(xiàn)如下,很明顯,如果當(dāng)前線程沒有創(chuàng)建Looper,就會拋出 "Can't create handler inside thread that has not called Looper.prepare()"這個異常。

 public Handler(Callback callback, boolean async) {
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

以上就是Handler相關(guān)內(nèi)容

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