Hierarchy視圖中選擇一個(gè)游戲?qū)ο笠院笸ㄟ^右鍵可以打開一個(gè)unity默認(rèn)菜單,一般情況下都可以滿足我們,但是我想真對(duì)某些特殊的游戲?qū)ο蠖归_特殊的菜單。如下圖所示,比如這樣:
代碼:
using UnityEngine;
using UnityEditor;
using System.Collections;
public class MyHierarchyMenu
{
[MenuItem("Window/Test/yusong")]
static void Test()
{
}
[MenuItem("Window/Test/momo")]
static void Test1()
{
}
[MenuItem("Window/Test/雨松/MOMO")]
static void Test2()
{
}
[InitializeOnLoadMethod]
static void StartInitializeOnLoadMethod()
{
EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
}
static void OnHierarchyGUI(int instanceID, Rect selectionRect)
{
if (Event.current != null && selectionRect.Contains(Event.current.mousePosition)
&& Event.current.button == 1 && Event.current.type <= EventType.mouseUp)
{
GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
//這里可以判斷selectedGameObject的條件
if (selectedGameObject)
{
Vector2 mousePosition = Event.current.mousePosition;
EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "Window/Test",null);
Event.current.Use();
}
}
}
}
