Android應(yīng)用程序的啟動(dòng)

Android源碼版本9.0

應(yīng)用程序的啟動(dòng)

從手機(jī)屏幕點(diǎn)擊APP圖標(biāo)起,APP的啟動(dòng)就已經(jīng)開始了
首先:
執(zhí)行java首次啟動(dòng)都要執(zhí)行的main方法開始
Android main方法存在于ActivityThread中,也就是說啟動(dòng)應(yīng)用都要從ActivityThread的main方法開始

##ActivityThread
public static void main(String[] args) {
        ...
        Looper.prepareMainLooper(); //1
        long startSeq = 0;
        if (args != null) {
            for (int i = args.length - 1; i >= 0; --i) {
                if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                    startSeq = Long.parseLong(
                            args[i].substring(PROC_START_SEQ_IDENT.length()));
                }
            }
        }
        ActivityThread thread = new ActivityThread();  //2
        thread.attach(false, startSeq); //3
        ...
        Looper.loop();
        throw new RuntimeException("Main thread loop unexpectedly exited");
}

說一下幾個(gè)比較重要的方法 ->

  • 注釋1 -> Looper.prepareMainLooper() -> 用于應(yīng)用啟動(dòng)創(chuàng)建進(jìn)程唯一的UI線程
  • 注釋2 -> 把ActivityThread創(chuàng)建出來并調(diào)用attach連接
  • 注釋3 -> 啟動(dòng)Looper的消息隊(duì)列

接下來看一下具體連接了什么

##ActivityThread
private void attach(boolean system, long startSeq) {
        ...
        if (!system) {
            ...
            final IActivityManager mgr = ActivityManager.getService();  //1
            try {
                mgr.attachApplication(mAppThread, startSeq);  //2
            } catch (RemoteException ex) {
                throw ex.rethrowFromSystemServer();
            }
            ...
        } else {
            ...
        }
        ...
}
  • 注釋1 -> 通過ActivityManager獲取IActivityManager,這個(gè)是系統(tǒng)的本地代理對象,作用是應(yīng)用進(jìn)程請求系統(tǒng)進(jìn)程接口,為了實(shí)現(xiàn)進(jìn)程間通信,這里用到的是AIDL。具體用法不再此處說明,只需要知道這能夠?qū)崿F(xiàn)進(jìn)程間交互。
  • 注釋2 -> 調(diào)用attachApplication方法,調(diào)用系統(tǒng)進(jìn)程接口,用于連接Application

IActivityManager具體執(zhí)行方法是在ActivityManagerService,這里讓Application去和AMS連接是為了APP和系統(tǒng)綁定,更好的方便管理當(dāng)前APP。

##ActivityManagerService
public final void attachApplication(IApplicationThread thread, long startSeq) {
        synchronized (this) {
            //獲取pid
            int callingPid = Binder.getCallingPid();  //1
            //獲取uid
            final int callingUid = Binder.getCallingUid();  //2
            final long origId = Binder.clearCallingIdentity();
            //連接Application
            attachApplicationLocked(thread, callingPid, callingUid, startSeq);  //3
            Binder.restoreCallingIdentity(origId);
        }
}

attachApplication是AMS中的一個(gè)方法。

  • 注釋1和2 -> 分別獲取到pid和uid(由系統(tǒng)創(chuàng)建,并分配,并且是處以沒有進(jìn)程使用)。
  • 注釋3 -> 可以看到pid和uid傳入到了attachApplicationLocked這個(gè)方法中。
##ActivityManagerService
private final boolean attachApplicationLocked(IApplicationThread thread,
                                                  int pid, int callingUid, long startSeq) {
        ProcessRecord app;  //1
        long startTime = SystemClock.uptimeMillis();
        if (pid != MY_PID && pid >= 0) {
            synchronized (mPidsSelfLocked) {
                app = mPidsSelfLocked.get(pid);  //2
            }
        } 
        ...
        if (app.instr != null) {  //當(dāng)前進(jìn)程是否正在活動(dòng)
           thread.bindApplication(processName, appInfo, providers, app.instr.mClass,
                    profilerInfo, app.instr.mArguments, app.instr.mWatcher, app.instr.mUiAutomationConnection,
                    testMode, mBinderTransactionTrackingEnabled, enableTrackAllocation,
                    isRestrictedBackupMode || !normalMode, app.persistent, new Configuration(getGlobalConfiguration()),
                    app.compat, getCommonServicesLocked(app.isolated), mCoreSettingsObserver.getCoreSettingsLocked(),
                    buildSerial, isAutofillCompatEnabled);   //3
        } else {
            //Application 綁定到當(dāng)前線程
            thread.bindApplication(processName, appInfo, providers, null, profilerInfo,
                    null, null, null, testMode, mBinderTransactionTrackingEnabled,
                    enableTrackAllocation, isRestrictedBackupMode || !normalMode, app.persistent,
                    new Configuration(getGlobalConfiguration()), app.compat, getCommonServicesLocked(app.isolated),
                    mCoreSettingsObserver.getCoreSettingsLocked(), buildSerial, isAutofillCompatEnabled);  //4
        }
        ...
        //檢測最可見的Activity是否在運(yùn)行進(jìn)程中等待,如果再則創(chuàng)建Activity
        if (mStackSupervisor.attachApplicationLocked(app)) {  //5
            didSomething = true;
        }
        ...
}
  • 注釋1 -> rocessRecord是個(gè)進(jìn)程記錄類,可以看作是一個(gè)javabean,用來保存當(dāng)前進(jìn)程先關(guān)的一些信息(如pid、uip、ApplicationInfo等)
  • 注釋2 -> 根據(jù)pid獲取到了這個(gè)類,其實(shí)也就是獲得當(dāng)前進(jìn)程的相關(guān)屬性。
  • 注釋3、注釋4 -> 綁定Application到當(dāng)前進(jìn)程,thread也就是IApplicationThread,它是一個(gè)AIDL的接口,作用是系統(tǒng)進(jìn)程請求應(yīng)用進(jìn)程的接口。實(shí)現(xiàn)類是ActivityThread中的內(nèi)部類ApplicationThread。
  • 注釋5 -> 開始創(chuàng)建Activity

總結(jié):App的啟動(dòng)從應(yīng)用圖標(biāo)被點(diǎn)擊開始,首先執(zhí)行的是ActivityThread中的main方法。
1、創(chuàng)建出進(jìn)程唯一的UI線程,并啟動(dòng)它的消息隊(duì)列。
2、獲取IActivityManager也就是ActivityManagerService請求系統(tǒng)進(jìn)程接口,通過AIDL實(shí)現(xiàn)進(jìn)程間通信,作用是APP連接系統(tǒng)進(jìn)程,方便管理當(dāng)前APP。這樣就完成了系統(tǒng)和應(yīng)用進(jìn)程的綁定。

綁定Application

##ActivityThread.ApplicationThread
public final void bindApplication(String processName...boolean autofillCompatibilityEnabled) {
        ...
        setCoreSettings(coreSettings);
        AppBindData data = new AppBindData();
        data.processName = processName;  //當(dāng)前進(jìn)程名字
        data.appInfo = appInfo;     //app信息
        data.providers = providers; //providers
        ...
        //最后使用Handler發(fā)送消息,并攜帶AppBindData數(shù)據(jù)
        sendMessage(H.BIND_APPLICATION, data);
}

在bindApplication中,會把傳入的一系列參數(shù)封裝成一個(gè)AppBindData對象,然后通過Handler把這個(gè)對象發(fā)送出去。H是ActivityThread中的內(nèi)部類,是Handler的子類。

##ActivityThread.H
public void handleMessage(Message msg) {
        if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
        switch (msg.what) {
            case BIND_APPLICATION:
                Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
                AppBindData data = (AppBindData) msg.obj;
                handleBindApplication(data);  
                Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                break;
            ...
        }
        ...
}

handleMessage方法是H中的方法,主要是用來處理消息。

##ActivityThread 
private void handleBindApplication(AppBindData data) {
        ...
        final ContextImpl appContext = ContextImpl.createAppContext(this, data.info);  //1
        ...
        Application app;
        ...
        //創(chuàng)建Application
        app = data.info.makeApplication(data.restrictedBackupMode, null);  //2
        ...
        //調(diào)用Application中的onCreate方法
        mInstrumentation.callApplicationOnCreate(app);  //3
        ...
}

##LoadedApk
public Application makeApplication(boolean forceDefaultAppClass,
            Instrumentation instrumentation) {
        ...
        try {
            java.lang.ClassLoader cl = getClassLoader();
            ...
            ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this);
            app = mActivityThread.mInstrumentation.newApplication(
                    cl, appClass, appContext);//2
            appContext.setOuterContext(app);
        } catch (Exception e) {
            if (!mActivityThread.mInstrumentation.onException(app, e)) {
                Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                throw new RuntimeException(
                    "Unable to instantiate application " + appClass
                    + ": " + e.toString(), e);
            }
        }
        ...
}
            
##Instrumentation
public Application newApplication(ClassLoader cl, String className, Context context)
            throws InstantiationException, IllegalAccessException, 
            ClassNotFoundException {
        Application app = getFactory(context.getPackageName())
                .instantiateApplication(cl, className);
        app.attach(context);//2
        return app;
}
public void callApplicationOnCreate(Application app) {
        app.onCreate();//3
}
  • 注釋1 -> 創(chuàng)建App的上下文環(huán)境,ContextImpl是Context的子類,getApplicationContext()中獲取到的Context其實(shí)就是ContextImpl。
  • 注釋2 -> 一路往下調(diào)用,發(fā)現(xiàn)Application是通過類加載器和反射創(chuàng)建的,并把Context綁定到Application。
  • 注釋3 -> Application中的onCreate方法調(diào)用

總結(jié):創(chuàng)建Application步驟
1、獲取系統(tǒng)分配的pid和uid。
2、通過IApplicationThread請求當(dāng)前進(jìn)程。
3、發(fā)送消息把創(chuàng)建邏輯切換到UI線程中,如果現(xiàn)在可能是在其他線程的話。
4、通過類加載器和反射創(chuàng)建Application并綁定一個(gè)上下文環(huán)境。
5、最后執(zhí)行Application中的onCreate方法完成整個(gè)Application的創(chuàng)建并初始化。

創(chuàng)建Activity

##ActivityStackSupervisor
boolean attachApplicationLocked(ProcessRecord app) throws RemoteException {
        ...
        if (realStartActivityLocked(activity, app,
                top == activity /* andResume */, true /* checkConfig */)) {
            didSomething = true;
        }
        ...
}

realStartActivityLocked,真正開始Activity的創(chuàng)建。

##ActivityStackSupervisor
final boolean realStartActivityLocked(ActivityRecord r, ProcessRecord app,
                                          boolean andResume, boolean checkConfig) throws RemoteException {
        ...
        // 創(chuàng)建啟動(dòng)Activity
        final ClientTransaction clientTransaction = ClientTransaction.obtain(app.thread,
                r.appToken);
        clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
                System.identityHashCode(r), r.info,
                mergedConfiguration.getGlobalConfiguration(),
                mergedConfiguration.getOverrideConfiguration(), r.compat,
                r.launchedFromPackage, task.voiceInteractor, app.repProcState, r.icicle,
                r.persistentState, results, newIntents, mService.isNextTransitionForward(),
                profilerInfo));  //添加LaunchActivityItem的回調(diào)
        // Set desired final state.
        final ActivityLifecycleItem lifecycleItem;
        if (andResume) {
            lifecycleItem = ResumeActivityItem.obtain(mService.isNextTransitionForward());
        } else {
            lifecycleItem = PauseActivityItem.obtain();
        }
        clientTransaction.setLifecycleStateRequest(lifecycleItem);
        // 通過生命周期管理對象ClientLifecycleManager,來管理Activity的生命周期狀態(tài)
        mService.getLifecycleManager().scheduleTransaction(clientTransaction);
        ...
        return true;
}

##ClientLifecycleManager
void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
        final IApplicationThread client = transaction.getClient();
        //ClientTransaction是個(gè)javabean 實(shí)現(xiàn)了Parcelable 序列化。
        //schedule()方法內(nèi)部,會回調(diào)到ActivityThread.ApplicationThread的scheduleTransaction()方法
        transaction.schedule();
        if (!(client instanceof Binder)) {
            // If client is not an instance of Binder - it's a remote call and at this point it is
            // safe to recycle the object. All objects used for local calls will be recycled after
            // the transaction is executed on client in ActivityThread.
            transaction.recycle();
        }
}

##ActivityThread.ApplicationTread
public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
        //ActivityThread.this 指的是父類ClientTransactionHandler
        ActivityThread.this.scheduleTransaction(transaction);
}

##ClientTransactionHandler
void scheduleTransaction(ClientTransaction transaction) {
        transaction.preExecute(this);
        //發(fā)送Handler消息
        sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
}

執(zhí)行這一系列的方法后,會發(fā)送一條消息,在ActivithThread中處理。

##ActivityThread.H
public void handleMessage(Message msg) {
        if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
        switch (msg.what) {
            ...
            case EXECUTE_TRANSACTION:
                final ClientTransaction transaction = (ClientTransaction) msg.obj;
                //開始執(zhí)行
                mTransactionExecutor.execute(transaction);
                if (isSystem()) {
                    // Client transactions inside system process are recycled on the client side
                    // instead of ClientLifecycleManager to avoid being cleared before this
                    // message is handled.
                    transaction.recycle();
                }
                // TODO(lifecycler): Recycle locally scheduled transactions.
                break;
                ...
        }
        ...
}

##TransactionExecutor
public void execute(ClientTransaction transaction) {
        final IBinder token = transaction.getActivityToken();
        log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
        executeCallbacks(transaction);  //1
        executeLifecycleState(transaction);  //5
        mPendingActions.clear();
        log("End resolving transaction");
}
public void executeCallbacks(ClientTransaction transaction) {
        final List<ClientTransactionItem> callbacks = transaction.getCallbacks();  //2
        ...
        for (int i = 0; i < size; ++i) {
            final ClientTransactionItem item = callbacks.get(i);  //3
            ...
            item.execute(mTransactionHandler, token, mPendingActions);  //4
            ...
        }
}

##LaunchActivityItem
@Override
public void execute(ClientTransactionHandler client, IBinder token,
            PendingTransactionActions pendingActions) {
        ...
        client.handleLaunchActivity(r, pendingActions, null /* customIntent */);//5
        ...
}
  • 注釋1 -> 執(zhí)行回調(diào)。
  • 注釋2 -> 獲取到ClientTransaction中的ClientTransactionItem集合。
  • 注釋3 -> 處理回調(diào),這里獲取到的ClientTransactionItem是LaunchActivityItem。
  • 注釋4 -> 調(diào)用LaunchActivityItem中的execute方法。
  • 注釋5 -> 發(fā)送一個(gè)創(chuàng)建Activity的消息,ClientTransactionHandler其實(shí)就是ActivityThread,這是它的子類。 LaunchActivityItem可以把它理解成隊(duì)列中等待創(chuàng)建的Activity實(shí)例,說白了就是最終調(diào)用的位置是在ActivityThread的handleLaunchActivity方法中去處理。
##ActivityThread
public Activity handleLaunchActivity(ActivityClientRecord r,
                                         PendingTransactionActions pendingActions, Intent customIntent) {
        ...
        //開始執(zhí)行Activity的創(chuàng)建
        final Activity a = performLaunchActivity(r, customIntent);
        ...
        return a;
}
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
        ActivityInfo aInfo = r.activityInfo;   //1
        ...
        ContextImpl appContext = createBaseContextForActivity(r);   //2
        Activity activity = null;
        try {
            java.lang.ClassLoader cl = appContext.getClassLoader();   //3
            activity = mInstrumentation.newActivity(cl, component.getClassName(), r.intent);  //4
           ...
        } catch (Exception e) {
           ...
        }
        ...
        //調(diào)用Activity的OnCreate()方法
        if (r.isPersistable()) {
            mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);   //5
        } else {
            mInstrumentation.callActivityOnCreate(activity, r.state);   
        }
        ...
        return activity;
}

##Instrumentation
public void callActivityOnCreate(Activity activity, Bundle icicle) {
        prePerformCreate(activity);
       
        activity.performCreate(icicle);
        postPerformCreate(activity);
}

##Activity
final void performCreate(Bundle icicle) {
        performCreate(icicle, null);
}
final void performCreate(Bundle icicle, PersistableBundle persistentState) {
        mCanEnterPictureInPicture = true;
        restoreHasCurrentPermissionRequest(icicle);
        //onCreate 生命周期方法被調(diào)用
        if (persistentState != null) {
            onCreate(icicle, persistentState);
        } else {
            onCreate(icicle);
        }
        ...
}
  • 注釋1 -> 獲取Activity的信息。
  • 注釋2 -> 獲取Activity的上下文環(huán)境。
  • 注釋3 -> 獲取類加載器。
  • 注釋4 -> 通過類加載器和反射創(chuàng)建出一個(gè)Activity。
  • 注釋5 -> 調(diào)用Activity的onCreate方法。到這里就完成了一個(gè)Activity的創(chuàng)建。

總結(jié):Activity的創(chuàng)建
1、前期先做好Activity創(chuàng)建前的一系列相關(guān)環(huán)境配置
2、依然是通過ActivityThread的Handler把需要?jiǎng)?chuàng)建Activity的消息發(fā)送過去并把對應(yīng)的申請放入到ClientTransaction隊(duì)列當(dāng)中。
3、最終消息會回到ActivityThread的handleLaunchActivity方法中去處理,在里面完成Activity的創(chuàng)建步驟。

  • 獲取Activity的信息
  • 獲取Activity的上下文環(huán)境
  • 獲取類加載器
  • 通過類加載器和反射創(chuàng)建出一個(gè)Activity
  • 調(diào)用Activity的onCreate方法。到這里就完成了一個(gè)Activity的創(chuàng)建
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