ThreadLocal是什么
/**
* This class provides thread-local variables. These variables differ from
* their normal counterparts in that each thread that accesses one (via its
* {@code get} or {@code set} method) has its own, independently initialized
* copy of the variable. {@code ThreadLocal} instances are typically private
* static fields in classes that wish to associate state with a thread (e.g.,
* a user ID or Transaction ID).
*
* <p>For example, the class below generates unique identifiers local to each
* thread.
* A thread's id is assigned the first time it invokes {@code ThreadId.get()}
* and remains unchanged on subsequent calls.
*/
簡單的翻譯一下就是
這個類提供thread-local變量,這些變量與線程的局部變量不同,每個線程都保存一份改變量的副本,可以通過get或者set方法訪問。如果開發(fā)者希望將類的某個靜態(tài)變量(user ID或者transaction ID)與線程狀態(tài)關聯(lián),則可以考慮使用ThreadLocal。
ThreadLocal提供了線程的局部變量,每個線程都可以通過set()和get()來對這個局部變量進行操作,但不會和其他線程的局部變量進行沖突,實現(xiàn)了線程的數(shù)據(jù)隔離。
簡要言之:往ThreadLocal中填充的變量屬于當前線程,該變量對其他線程而言是隔離的。
ThreadLocal使用方法
package com.lance.study;
public class ThreadLocalTest {
static class ResourceClass {
public final static ThreadLocal<String> RESOURCE_1 =
new ThreadLocal<String>();
public final static ThreadLocal<String> RESOURCE_2 =
new ThreadLocal<String>();
}
static class A {
public void setOne(String value) {
ResourceClass.RESOURCE_1.set(value);
}
public void setTwo(String value) {
ResourceClass.RESOURCE_2.set(value);
}
}
static class B {
public void display() {
System.out.println(ResourceClass.RESOURCE_1.get()
+ ":" + ResourceClass.RESOURCE_2.get());
}
}
public static void main(String[] args) {
final A a = new A();
final B b = new B();
for (int i = 0; i < 15; i++) {
final String resouce1 = "線程-" + i;
final String resouce2 = " value = (" + i + ")";
new Thread() {
@Override
public void run() {
try {
a.setOne(resouce1);
a.setTwo(resouce2);
b.display();
} finally {
ResourceClass.RESOURCE_1.remove();
ResourceClass.RESOURCE_2.remove();
}
}
}.start();
}
}
}
輸出結(jié)果:
線程-0: value = (0)
線程-1: value = (1)
線程-2: value = (2)
線程-3: value = (3)
線程-4: value = (4)
線程-5: value = (5)
線程-6: value = (6)
線程-7: value = (7)
線程-8: value = (8)
線程-9: value = (9)
線程-10: value = (10)
線程-11: value = (11)
線程-12: value = (12)
線程-13: value = (13)
線程-14: value = (14)
大家可以看到輸出的線程順序并非最初定義線程的順序,理論上可以說明多線程應當是并發(fā)執(zhí)行的,但是依然可以保持每個線程里面的值是對應的,說明這些值已經(jīng)達到了線程私有的目的。
ThreadLocal原理
翻看源碼,我們發(fā)現(xiàn)ThreadLocal類的用法非常簡單,它提供了如下三個public方法。
- T get():返回此線程局部變量中當前線程副本中的值。
- void remove():刪除此線程局部變量中當前線程的值。
- void set():設置此線程局部變量中當前線程副本中的值。
現(xiàn)在我們來一步步看看源碼中到底怎么做處理的,首先我們來看一下set方法。
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Most subclasses will have no need to
* override this method, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
首先我們看到set方法先獲取了當前線程,然后又引入了一個ThreadLocalMap的東東,這個東西是什么呢?那我們先去看看ThreadLocalMap這個是個什么。
/**
* ThreadLocalMap is a customized hash map suitable only for
* maintaining thread local values. No operations are exported
* outside of the ThreadLocal class. The class is package private to
* allow declaration of fields in class Thread. To help deal with
* very large and long-lived usages, the hash table entries use
* WeakReferences for keys. However, since reference queues are not
* used, stale entries are guaranteed to be removed only when
* the table starts running out of space.
*/
static class ThreadLocalMap {
/**
* The entries in this hash map extend WeakReference, using
* its main ref field as the key (which is always a
* ThreadLocal object). Note that null keys (i.e. entry.get()
* == null) mean that the key is no longer referenced, so the
* entry can be expunged from table. Such entries are referred to
* as "stale entries" in the code that follows.
*/
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
/**
* The initial capacity -- MUST be a power of two.
*/
private static final int INITIAL_CAPACITY = 16;
...
}
這個Entry的key就是ThreadLocal本身,value就是設置的值。
如果該Map不存在,則初始化一個。
/**
* Create the map associated with a ThreadLocal. Overridden in
* InheritableThreadLocal.
*
* @param t the current thread
* @param firstValue value for the initial entry of the map
*/
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
通過上面我們可以發(fā)現(xiàn)的是ThreadLocalMap是ThreadLocal的一個內(nèi)部類。用Entry類來進行存儲
我們的值都是存儲到這個Map上的,key是當前ThreadLocal對象!
如果該Map可以獲取到,則直接獲取。
/**
* Get the map associated with a ThreadLocal. Overridden in
* InheritableThreadLocal.
*
* @param t the current thread
* @return the map
*/
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
可以看出,Thread維護了ThreadLocalMap變量。
/* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null;
從上面又可以看出,ThreadLocalMap是在ThreadLocal中使用內(nèi)部類來編寫的,但對象的引用是在Thread中!
于是我們可以總結(jié)出:Thread為每個線程維護了ThreadLocalMap這么一個Map,而ThreadLocalMap的key是ThreadLocal對象本身,value則是要存儲的對象。
然后我們來看一下get方法。
/**
* Returns the value in the current thread's copy of this
* thread-local variable. If the variable has no value for the
* current thread, it is first initialized to the value returned
* by an invocation of the {@link #initialValue} method.
*
* @return the current thread's value of this thread-local
*/
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
/**
* Variant of set() to establish initialValue. Used instead
* of set() in case user has overridden the set() method.
*
* @return the initial value
*/
private T setInitialValue() {
T value = initialValue();
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
return value;
}
protected T initialValue() {
return null;
}
簡而言之就是獲取Map中的值,如果沒有設置過值,則值默認為null。
最后我們來看一下remove方法。
/**
* Removes the current thread's value for this thread-local
* variable. If this thread-local variable is subsequently
* {@linkplain #get read} by the current thread, its value will be
* reinitialized by invoking its {@link #initialValue} method,
* unless its value is {@linkplain #set set} by the current thread
* in the interim. This may result in multiple invocations of the
* {@code initialValue} method in the current thread.
*
* @since 1.5
*/
public void remove() {
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null)
m.remove(this);
}
ThreadLocal內(nèi)存泄漏
ThreadLocal內(nèi)存泄漏的根源是:由于ThreadLocalMap的生命周期跟Thread一樣長,如果沒有手動刪除對應key就會導致內(nèi)存泄漏,而不是因為弱引用。
這個問題確實存在,沒辦法通過ThreadLocal解決,而是需要程序員在完成ThreadLocal的使用后要養(yǎng)成手動調(diào)用remove的習慣,從而避免內(nèi)存泄漏。
ThreadLocal使用場景
- 最典型的是管理數(shù)據(jù)庫的Connection:當時在學JDBC的時候,為了方便操作寫了一個簡單數(shù)據(jù)庫連接池,需要數(shù)據(jù)庫連接池的理由也很簡單,頻繁創(chuàng)建和關閉Connection是一件非常耗費資源的操作,因此需要創(chuàng)建數(shù)據(jù)庫連接池。
- Web系統(tǒng)Session的存儲:Web容器采用線程隔離的多線程模型,也就是每一個請求都會對應一條線程,線程之間相互隔離,沒有共享數(shù)據(jù)。這樣能夠簡化編程模型,程序員可以用單線程的思維開發(fā)這種多線程應用。當請求到來時,可以將當前Session信息存儲在ThreadLocal中,在請求處理過程中可以隨時使用Session信息,每個請求之間的Session信息互不影響。當請求處理完成后通過remove方法將當前Session信息清除即可。
ThreadLocal原理總結(jié)
- 每個Thread維護著一個ThreadLocalMap的引用。
- ThreadLocalMap是ThreadLocal的內(nèi)部類,用Entry來進行存儲。
- 調(diào)用ThreadLocal的set()方法時,實際上就是往ThreadLocalMap設置值,key是ThreadLocal對象,值是傳遞進來的對象。
- 調(diào)用ThreadLocal的get()方法時,實際上就是往ThreadLocalMap獲取值,key是ThreadLocal對象。
- ThreadLocal本身并不存儲值,它只是作為一個key來讓線程從ThreadLocalMap獲取value。
- 為了避免內(nèi)存泄漏問題,需要手動調(diào)用remove方法。
正因為這個原理,所以ThreadLocal能夠?qū)崿F(xiàn)“數(shù)據(jù)隔離”,獲取當前線程的局部變量值,不受其他線程影響~