1.聲明一個(gè)電腦類: 屬性:品牌、顏色、內(nèi)存大小 方法:打游戲、寫代碼、看視頻
a.創(chuàng)建電腦類的對(duì)象,然后通過對(duì)象點(diǎn)的?方式獲取、修改、添加和刪除它的屬性
b.通過attr相關(guān)方法去修改、添獲取、加和刪除它的屬性
class Computer:
"""電腦類"""
def __init__(self, brand, color, memory):
self.brand = brand
self.color = color
self.memory = memory
def play_game(self):
print('打游戲!')
def writer_code(self):
print('寫代碼!')
def watch_tv(self):
print('看視頻!')
a
def main():
# 聲明實(shí)例
pc1 = Computer('apple', 'black', '512M')
# 查
print(getattr(pc1, 'brand'))
# 增
setattr(pc1, 'price', 10000)
print(pc1.price)
# 改
setattr(pc1, 'color', 'yellow')
print(pc1.color)
# 刪
del pc1.memory
print(pc1.memory)
b
# 聲明實(shí)例
pc1 = Computer('apple', 'black', '512M')
# 查
print(pc1.brand)
# 改
pc1.color = 'yellow'
print(pc1.color)
# 增
pc1.price = 10000
print(pc1.price)
# 刪
del pc1.memory
print(pc1.memory)
2.聲明一個(gè)人的類和狗的類:
狗的屬性:名字、顏色、年齡
狗的方法:叫喚
人的屬性:名字、年齡、狗
人的方法:遛狗
a.創(chuàng)建人的對(duì)象小明,讓他擁有一條狗大黃,然后讓小明去遛大黃
class Person:
def __init__(self, name, age, dog):
self.name = name
self.age = age
self.dog = dog
def walk_dog(self,name):
print('%s遛%s'% (self.name, self.dog))
class Dog:
def __init__(self, name, color, age):
self.name = name
self.color = color
self.age = age
def bark(self, name):
print('%s叫'% self.name )
def main():
people = Person('小明', 18, '大黃')
people.walk_dog('大黃')
小明遛大黃
3.聲明一個(gè)圓類:
class Round:
def __init__(self, radius):
self.radius = radius
def area(self):
return 3.14 * self.radius * self.radius
def perimeter(self):
return 2 * 3.14 * self.radius
def main():
R1 = Round(1)
print(R1.area())
print(R1.perimeter())
4.創(chuàng)建一個(gè)學(xué)生類:
屬性:姓名,年齡,學(xué)號(hào)
方法:答到,展示學(xué)生信息
創(chuàng)建一個(gè)班級(jí)類:
屬性:學(xué)生,班級(jí)名
方法:添加學(xué)生,刪除學(xué)生,點(diǎn)名, 求班上學(xué)生的平均年齡
class Student:
def __init__(self, name, age, id):
self.name = name
self.age = age
self.id = id
def response(self):
print('%s到!' % self.name)
def show_info(self):
print('姓名:%s 年齡:%s 學(xué)號(hào):%s' % (self.name, self.age, self.id))