C#調(diào)用 非托管C++ dll 傳入Stringbuilder、ref string 、 ref char 等都報錯,如mscorlib.dll 異常、其他信息: 嘗試讀取或?qū)懭胧鼙Wo的內(nèi)存。這通常指示其他內(nèi)存已損壞 等等,后來發(fā)現(xiàn)是dll 生成后一直沒更新,放錯位置了。。。 = =||
不過也學習了一下編譯器及類型相關的知識,整理如下:
1、 cl.exe /Gz 參數(shù)指定編譯為 __stdcall 調(diào)用方式,默認為 __cdecl
2、C#中的char是兩個字節(jié)
http://msdn.microsoft.com/zh-cn/library/x9h8tsay(v=vs.80).aspx
類型范圍大小.NET Framework 類型
charU+0000 到 U+ffff16 位 Unicode 字符System.Char
類型范圍大小.NET Framework 類型
byte0 到 255無符號 8 位整數(shù)System.Byte
3、C++ dll 類型與 C#類型對應關系
參考:
本以為這篇搜集整理的代碼會是很不錯的文章,花了一天時間,搜索到最后居然出來一篇叫做"C# 與 C++ 數(shù)據(jù)類型對照表"的文章.幾乎囊括掉和大部分的數(shù)據(jù)了,太打擊我了.?本文中有部分的數(shù)據(jù)沒有測試.也有一些不錯的是看了上百篇網(wǎng)文對比整理得來的.希望有幫助.
//C++中的DLL函數(shù)原型為
//extern "C" __declspec(dllexport) bool 方法名一(const char* 變量名1, unsigned char* 變量名2)
//extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 變量名1, char* 變量名2)
//C#調(diào)用C++的DLL搜集整理的所有數(shù)據(jù)類型轉(zhuǎn)換方式,可能會有重復或者多種方案,自己多測試
//c++:HANDLE(void?? *)????????? ----??? c#:System.IntPtr
//c++:Byte(unsigned?? char)???? ----??? c#:System.Byte
//c++:SHORT(short)????????????? ----??? c#:System.Int16
//c++:WORD(unsigned?? short)??? ----??? c#:System.UInt16
//c++:INT(int)????????????????? ----??? c#:System.Int16
//c++:INT(int)????????????????? ----??? c#:System.Int32
//c++:UINT(unsigned?? int)????? ----??? c#:System.UInt16
//c++:UINT(unsigned?? int)????? ----??? c#:System.UInt32
//c++:LONG(long)??????????????? ----??? c#:System.Int32
//c++:ULONG(unsigned?? long)??? ----??? c#:System.UInt32
//c++:DWORD(unsigned?? long)??? ----??? c#:System.UInt32
//c++:DECIMAL?????????????????? ----??? c#:System.Decimal
//c++:BOOL(long)??????????????? ----??? c#:System.Boolean
//c++:CHAR(char)??????????????? ----??? c#:System.Char
//c++:LPSTR(char?? *)?????????? ----??? c#:System.String
//c++:LPWSTR(wchar_t?? *)?????? ----??? c#:System.String
//c++:LPCSTR(const?? char?? *)? ----??? c#:System.String
//c++:LPCWSTR(const?? wchar_t?? *)????? ----??? c#:System.String
//c++:PCAHR(char?? *)?? ----??? c#:System.String
//c++:BSTR????????????? ----??? c#:System.String
//c++:FLOAT(float)????? ----??? c#:System.Single
//c++:DOUBLE(double)??? ----??? c#:System.Double
//c++:VARIANT?????????? ----??? c#:System.Object
//c++:PBYTE(byte?? *)?? ----??? c#:System.Byte[]
//c++:BSTR????? ----??? c#:StringBuilder
//c++:LPCTSTR?? ----??? c#:StringBuilder
//c++:LPCTSTR?? ----??? c#:string
//c++:LPTSTR??? ----??? c#:[MarshalAs(UnmanagedType.LPTStr)] string
//c++:LPTSTR 輸出變量名??? ----??? c#:StringBuilder 輸出變量名
//c++:LPCWSTR?? ----??? c#:IntPtr
//c++:BOOL????? ----??? c#:bool
//c++:HMODULE?? ----??? c#:IntPtr
//c++:HINSTANCE ----??? c#:IntPtr
//c++:結(jié)構(gòu)體??? ----??? c#:public struct 結(jié)構(gòu)體{};
//c++:結(jié)構(gòu)體 **變量名?? ----??? c#:out 變量名?? //C#中提前申明一個結(jié)構(gòu)體實例化后的變量名
//c++:結(jié)構(gòu)體 &變量名??? ----??? c#:ref 結(jié)構(gòu)體 變量名
//c++:WORD????? ----??? c#:ushort
//c++:DWORD???? ----??? c#:uint
//c++:DWORD???? ----??? c#:int
//c++:UCHAR???? ----??? c#:int
//c++:UCHAR???? ----??? c#:byte
//c++:UCHAR*??? ----??? c#:string
//c++:UCHAR*??? ----??? c#:IntPtr
//c++:GUID????? ----??? c#:Guid
//c++:Handle??? ----??? c#:IntPtr
//c++:HWND????? ----??? c#:IntPtr
//c++:DWORD???? ----??? c#:int
//c++:COLORREF? ----??? c#:uint
//c++:unsigned char???? ----??? c#:byte
//c++:unsigned char *?? ----??? c#:ref byte
//c++:unsigned char *?? ----??? c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
//c++:unsigned char *?? ----??? c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
//c++:unsigned char &?? ----??? c#:ref byte
//c++:unsigned char 變量名????? ----??? c#:byte 變量名
//c++:unsigned short 變量名???? ----??? c#:ushort 變量名
//c++:unsigned int 變量名?????? ----??? c#:uint 變量名
//c++:unsigned long 變量名????? ----??? c#:ulong 變量名
//c++:char 變量名?????? ----??? c#:byte 變量名?? //C++中一個字符用一個字節(jié)表示,C#中一個字符用兩個字節(jié)表示
//c++:char 數(shù)組名[數(shù)組大小]???? ----??? c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 數(shù)組大小)]??????? public string 數(shù)組名; ushort
//c++:char *??????????? ----??? c#:string?????? //傳入?yún)?shù)
//c++:char *??????????? ----??? c#:StringBuilder//傳出參數(shù)
//c++:char *變量名????? ----??? c#:ref string 變量名
//c++:char *輸入變量名? ----??? c#:string 輸入變量名
//c++:char *輸出變量名? ----??? c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 輸出變量名
//c++:char **?????????? ----??? c#:string
//c++:char **變量名???? ----??? c#:ref string 變量名
//c++:const char *????? ----??? c#:string
//c++:char[]??????????? ----??? c#:string
//c++:char 變量名[數(shù)組大小]???? ----??? c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=數(shù)組大小)] public string 變量名;
//c++:struct 結(jié)構(gòu)體名 *變量名?? ----??? c#:ref 結(jié)構(gòu)體名 變量名
//c++:委托 變量名?? ----??? c#:委托 變量名
//c++:int?????? ----??? c#:int
//c++:int?????? ----??? c#:ref int
//c++:int &???? ----??? c#:ref int
//c++:int *???? ----??? c#:ref int????? //C#中調(diào)用前需定義int 變量名 = 0;
//c++:*int????? ----??? c#:IntPtr
//c++:int32 PIPTR *???? ----??? c#:int32[]
//c++:float PIPTR *???? ----??? c#:float[]
//c++:double** 數(shù)組名????????? ----??? c#:ref double 數(shù)組名
//c++:double*[] 數(shù)組名????????? ----??? c#:ref double 數(shù)組名
//c++:long????????? ----??? c#:int
//c++:ulong???????? ----??? c#:int
//c++:UINT8 *?????? ----??? c#:ref byte?????? //C#中調(diào)用前需定義byte 變量名 = new byte();
//c++:handle??? ----??? c#:IntPtr
//c++:hwnd????? ----??? c#:IntPtr
//c++:void *??? ----??? c#:IntPtr
//c++:void * user_obj_param??? ----??? c#:IntPtr user_obj_param
//c++:void * 對象名稱??? ----??? c#:([MarshalAs(UnmanagedType.AsAny)]Object 對象名稱
//c++:char, INT8, SBYTE, CHAR?????????????????????????????? ----??? c#:System.SByte
//c++:short, short int, INT16, SHORT??????????????????????? ----??? c#:System.Int16
//c++:int, long, long int, INT32, LONG32, BOOL , INT??????? ----??? c#:System.Int32
//c++:__int64, INT64, LONGLONG????????????????????????????? ----??? c#:System.Int64
//c++:unsigned char, UINT8, UCHAR , BYTE??????????????????? ----??? c#:System.Byte
//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t???????????? ----??? c#:System.UInt16
//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT????? ----??? c#:System.UInt32
//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG??????????????????????????? ----??? c#:System.UInt64
//c++:float, FLOAT????????????????????????????????????????????????????????????? ----??? c#:System.Single
//c++:double, long double, DOUBLE?????????????????????????????????????????????? ----??? c#:System.Double
//Win32 Types??????? ----? CLR Type
//Struct需要在C#里重新定義一個Struct
//CallBack回調(diào)函數(shù)需要封裝在一個委托里,delegate static extern int FunCallBack(string str);
//unsigned char** ppImage替換成IntPtr ppImage
//int& nWidth替換成ref int nWidth
//int*, int&, 則都可用 ref int 對應
//雙針指類型參數(shù),可以用 ref IntPtr
//函數(shù)指針使用c++: typedef double (*fun_type1)(double); 對應 c#:public delegate double? fun_type1(double);
//char* 的操作c++: char*; 對應 c#:StringBuilder;
//c#中使用指針:在需要使用指針的地方 加 unsafe
//unsigned?? char對應public?? byte
/*
* typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
* typedef void (*CALLBACKFUN1A)(char*, void* pArg);
* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
* 調(diào)用方式為
* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
*
*
*/
4、C#調(diào)用C++dll的幾種傳參方式
refer: http://www.camnpr.com/archives/293.html
C#調(diào)用非托管DLL中的API:
LONG APIENTRY devwdm_GetImageBuffer(BYTE *pImageMem);
函數(shù)功能: 采集一幀RGB24圖像到內(nèi)存
pImageMem: 圖像緩沖區(qū)指針
C#調(diào)用:
C# code
[DllImport(
"devwdm.dll")]
public?static?extern?int?devwdm_GetImageBuffer(IntPtr pImageMem);
于是報錯:嘗試讀取或?qū)懭胧鼙Wo的內(nèi)存。這通常指示其他內(nèi)存已損壞。
求助于大家,根據(jù)大家的意見,把API中的 BYTE* 轉(zhuǎn)換到C#中,分別用 byte[] 、IntPtr 、ref byte[]、 ...甚至用unsafe了,可是還是報錯,有人說內(nèi)存不夠大,于是我非配了很大的內(nèi)存,扔報錯...
萬般無奈,去C++的示例程序中看,示例程序中調(diào)用該函數(shù)沒有任何問題。
pImageMem是用來存放圖象數(shù)據(jù)的緩沖區(qū) 字節(jié)數(shù)組(長*寬*3)
lpsz是文件名(用于保存圖象) 字符數(shù)組(Unicode/ANSI)
devwdm_GetImageBuffer(pImageMem); 對字節(jié)數(shù)組賦值
CT_SaveBmp(lpsz,pImageMem,m_strWideth,m_strHeight,0);以BMP格式保存
CT_SaveJpeg(lpsz,pImageMem,m_strWideth,m_strHeight,0);以JPG格式保存
以C#重寫上述功能,要注意的幾點:
1,獲取正確的m_strWideth和m_strHeight ,據(jù)此申請內(nèi)存塊:
IntPtr ptrImage = Marshal.AllocHGlobal(m_strWideth*m_strHeight*3);
2,構(gòu)建文件名,szFile是用戶輸入的字符串?
string filename = "XXX";
IntPtr ptrFileName = Marshal.AllocHGlobal(filename.Length+1);
Marshal.Copy(s.ToCharArray(), 0, ptrFileName, s.Length);
3,獲取圖像數(shù)據(jù):
devwdm_GetImageBuffer(ptrImage);
4,保存BMP
CT_SaveBmp(ptrFileName,ptrImage,m_strWideth,m_strHeight,0);
托管數(shù)組向非托管代碼封送:
試試這樣:
如果有byte[] data字節(jié)數(shù)組,如下調(diào)用:
devwdm_GetImageBuffer([In, MarshalAs( UnmanagedType.LPArray)] data);
或者手工轉(zhuǎn)換成非托管數(shù)組:
IntPtr ptr = Marshal.AllocHGlobal(data.Length);//申請非托管內(nèi)存塊(與data大小一樣)
Marshal.Copy(data,0,ptr,data.Length);//將托管數(shù)據(jù)復制到非托管數(shù)據(jù)
devwdm_GetImageBuffer(ptr);//直接以非托管內(nèi)存塊地址為參數(shù)
Marshal.FreeHGlobal(ptr);//處理完后記得釋放內(nèi)存
發(fā)生錯誤的原因是devwdm_GetImageBuffer的參數(shù)的指針沒有正確指到數(shù)據(jù)內(nèi)存塊,當指向受保護的系統(tǒng)內(nèi)存塊并且發(fā)生讀寫時,就會提示上述錯誤,與內(nèi)存大小一點關系沒有
byte[] UUID2 = new byte[37];
UUID2 = System.Text.Encoding.ASCII.GetBytes(Request["uid"].Trim());
char& 和 int&? ,&是取地址,在c#中byte型的數(shù)組就是表示地址的,所以,對應的類型就是byte,如果是指定長度的char的話,要用byte[]? ,一定要指定長度,只可大不可小。具體咨詢本站站長。
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