前言
聊天列表的刷新,消息收取的處理,都是大量數(shù)據(jù)的本地或者內(nèi)存的處理.都可以考慮用dispatch_source_t來優(yōu)化性能.
- 當同一時間,一個事件的的觸發(fā)頻率很高,那么Dispatch Source會將這些響應以ADD的方式進行累積,然后等系統(tǒng)空閑時最終處理,如果觸發(fā)頻率比較零散,那么Dispatch Source會將這些事件分別響應。
@implementation YHRefreshViewController {
dispatch_source_t _eventUnion;
}
- (void)viewDidLoad {
[super viewDidLoad];
_eventUnion = dispatch_source_create(DISPATCH_SOURCE_TYPE_DATA_ADD, 0, 0, dispatch_get_main_queue());
dispatch_source_set_event_handler(_eventUnion, ^{
NSLog(@"event Union"); //執(zhí)行
});
dispatch_resume(_eventUnion);
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
for (int i = 0; i < 10; i++) {
dispatch_source_merge_data(_eventUnion, 1);
}
}
@end
- 上面代碼只會打印一次
+下面我們來看下DISPATCH_SOURCE_TYPE_DATA_ADD的所有類型
dispatch_source_merge_data()觸發(fā)
1.
/*!
* @const DISPATCH_SOURCE_TYPE_DATA_ADD
* @discussion A dispatch source that coalesces data obtained via calls to
* dispatch_source_merge_data(). An ADD is used to coalesce the data.
*/
#define DISPATCH_SOURCE_TYPE_DATA_ADD
聯(lián)合頻率比較高的事件,傳遞數(shù)據(jù)會相加
2.
/*!
* @const DISPATCH_SOURCE_TYPE_DATA_OR
* @discussion A dispatch source that coalesces data obtained via calls to
* dispatch_source_merge_data(). A bitwise OR is used to coalesce the data.
*/
#define DISPATCH_SOURCE_TYPE_DATA_OR
聯(lián)合頻率比較高的事件,傳遞數(shù)據(jù)會按位或
3.
/*!
* @const DISPATCH_SOURCE_TYPE_WRITE
* @discussion A dispatch source that monitors a file descriptor for available
* buffer space to write bytes.
*/
#define DISPATCH_SOURCE_TYPE_WRITE
可以作為定時器,需要dispatch_source_set_timer();