一、背景和意義
Unity3D是手游領(lǐng)域的主要游戲引擎,熟練掌握對其的逆向方法,對我們而言十分重要。目前主流的方法是對其dll進(jìn)行反匯編,然而越來越多游戲?qū)ζ鋎ll進(jìn)行加密。因此本文的目的在于從另外一個(gè)方向?qū)nity3D游戲進(jìn)行逆向和調(diào)試,第一步是要找到自定義函數(shù)的代碼。
二、準(zhǔn)備工作
- 逆向?qū)ο?,Unity3D官方例程 ——SpaceShooter,發(fā)布于Android平臺
- 工具:ida 6.5
三、相關(guān)代碼分析
調(diào)用自定義函數(shù)的總體過程
<pre><code>
info->compiled_method
runtime_invoke()
mono_jit_runtime_invoke() at mini.c:4,789 0x8065cc1
mono_runtime_invoke() at object.c:2,613 0x8195d35
create_exception_two_strings() at exception.c:133 0x81e6a9f
mono_exception_from_name_two_strings() at exception.c:156 0x81e6adf
create_exceptions() at appdomain.c:185 0x818b9e4
mono_runtime_init() at appdomain.c:262 0x818bc0d
mini_init() at mini.c:5,520 0x806734a
mono_main() at driver.c:1,623 0x80ec127
main() at main.c:34 0x805b950
</code></pre>
主要要關(guān)注的是從mono_runtime_invoke()到info->compile_method()的這樣一個(gè)調(diào)用過程分析mono_runtime_invoke()
相關(guān)匯編代碼
<pre><code>
.text:001FA9AC ; MonoObject *__cdecl mono_runtime_invoke(MonoMethod *method, void *obj, void **params, MonoObject **exc)
.text:001FA9AC EXPORT mono_runtime_invoke
.text:001FA9AC mono_runtime_invoke ; CODE XREF: mono_jit_compile_method_inner+7B0?p
.text:001FA9AC ; load_agent+240?p ...
.text:001FA9AC
.text:001FA9AC exc = -0x1C
.text:001FA9AC params = -0x18
.text:001FA9AC obj = -0x14
.text:001FA9AC method = -0x10
.text:001FA9AC result = -8
.text:001FA9AC
.text:001FA9AC STMFD SP!, {R11,LR}
.text:001FA9B0 ADD R11, SP, #4
.text:001FA9B4 SUB SP, SP, #0x18
.text:001FA9B8 STR R0, [R11,#method]
.text:001FA9BC STR R1, [R11,#obj]
.text:001FA9C0 STR R2, [R11,#params]
.text:001FA9C4 STR R3, [R11,#exc]
.text:001FA9C8 BL mono_runtime_get_no_exec
.text:001FA9CC MOV R3, R0
.text:001FA9D0 CMP R3, #0
.text:001FA9D4 BEQ loc_1FA9FC
.text:001FA9D8 LDR R0, [R11,#method] ; method
.text:001FA9DC MOV R1, #1 ; signature
.text:001FA9E0 BL mono_method_full_name
.text:001FA9E4 MOV R3, R0
.text:001FA9E8 MOV R0, #0 ; log_domain
.text:001FA9EC MOV R1, #0x10 ; log_level
.text:001FA9F0 LDR R2, =(aInvokingMethod - 0x1FA9FC)
.text:001FA9F4 ADD R2, PC, R2 ; "Invoking method '%s' when running in no"...
.text:001FA9F8 BL g_log
.text:001FA9FC
.text:001FA9FC loc_1FA9FC ; CODE XREF: mono_runtime_invoke+28?j
.text:001FA9FC BL mono_profiler_get_events
.text:001FAA00 MOV R3, R0
.text:001FAA04 AND R3, R3, #0x10000
.text:001FAA08 CMP R3, #0
.text:001FAA0C BEQ loc_1FAA18
.text:001FAA10 LDR R0, [R11,#method] ; method
.text:001FAA14 BL mono_profiler_method_start_invoke
.text:001FAA18
.text:001FAA18 loc_1FAA18 ; CODE XREF: mono_runtime_invoke+60?j
.text:001FAA18 LDR R3, =(default_mono_runtime_invoke - 0x1FAA24)
.text:001FAA1C ADD R3, PC, R3 ; default_mono_runtime_invoke
.text:001FAA20 LDR R12, [R3]
.text:001FAA24 LDR R0, [R11,#method]
.text:001FAA28 LDR R1, [R11,#obj]
.text:001FAA2C LDR R2, [R11,#params]
.text:001FAA30 LDR R3, [R11,#exc]
.text:001FAA34 BLX R12
.text:001FAA38 STR R0, [R11,#result]
.text:001FAA3C BL mono_profiler_get_events
.text:001FAA40 MOV R3, R0
.text:001FAA44 AND R3, R3, #0x10000
.text:001FAA48 CMP R3, #0
.text:001FAA4C BEQ loc_1FAA58
.text:001FAA50 LDR R0, [R11,#method] ; method
.text:001FAA54 BL mono_profiler_method_end_invoke
.text:001FAA58
.text:001FAA58 loc_1FAA58 ; CODE XREF: mono_runtime_invoke+A0?j
.text:001FAA58 LDR R3, [R11,#result]
.text:001FAA5C MOV R0, R3
.text:001FAA60 SUB SP, R11, #4
.text:001FAA64 LDMFD SP!, {R11,PC}
.text:001FAA64 ; End of function mono_runtime_invoke
</code></pre>
核心代碼就是
<pre><code>
.text:001FAA20 LDR R12, [R3]
.text:001FAA24 LDR R0, [R11,#method]
.text:001FAA28 LDR R1, [R11,#obj]
.text:001FAA2C LDR R2, [R11,#params]
.text:001FAA30 LDR R3, [R11,#exc]
.text:001FAA34 BLX R12
</code></pre>
在mono源碼中對應(yīng)的就是
<pre><code>
result = default_mono_runtime_invoke (method, obj, params, exc);
</code></pre>
3.分析mono_jit_runtime_invoke()
這一層代碼太長,就不全貼了
核心代碼是在函數(shù)尾部
<pre><code>
.text:000238F4 loc_238F4 ; CODE XREF: mono_jit_runtime_invoke+908?j
.text:000238F4 LDR R2, [R11,#obj]
.text:000238F8 LDR R3, [R11,#info]
.text:000238FC LDR R3, [R3,#4]
.text:00023900 LDR R12, [R11,#runtime_invoke]
.text:00023904 MOV R0, R2
.text:00023908 LDR R1, [R11,#params]
.text:0002390C LDR R2, [R11,#exc]
.text:00023910 BLX R12
.text:00023914 MOV R3, R0
</code></pre>
對應(yīng)的mono源碼是
<pre><code>
return runtime_invoke (obj, params, exc, info->compiled_method);
</code></pre>
分析runtime_invoke()
<pre><code>
debug117:589E0300 MOV R12, SP
debug117:589E0304 STMFD SP!, {R8,R11,R12,LR}
debug117:589E0308 SUB SP, SP, #0x30
debug117:589E030C MOV R11, SP
debug117:589E0310 STR R0, [R11,#0x1C]
debug117:589E0314 STR R1, [R11,#0x20]
debug117:589E0318 STR R2, [R11,#0x24]
debug117:589E031C STR R3, [R11,#0x28]
debug117:589E0320 MOV R0, #0
debug117:589E0324 STR R0, [R11]
debug117:589E0328 MOV R0, #0
debug117:589E032C STR R0, [R11,#4]
debug117:589E0330 LDR R0, [R11,#0x24]
debug117:589E0334 CMP R0, #0
debug117:589E0338 BEQ loc_589E0348
debug117:589E033C LDR R0, [R11,#0x24]
debug117:589E0340 MOV R1, #0
debug117:589E0344 STR R1, [R0]
debug117:589E0348
debug117:589E0348 loc_589E0348 ; CODE XREF: debug117:589E0338?j
debug117:589E0348 MOV R0, #0x5CE151C8
debug117:589E0350 LDR R0, [R0]
debug117:589E0354 CMP R0, #0
debug117:589E0358 BEQ loc_589E0360
debug117:589E035C BL unk_589E0060
debug117:589E0360
debug117:589E0360 loc_589E0360 ; CODE XREF: debug117:589E0358?j
debug117:589E0360 LDR R0, [R11,#0x28]
debug117:589E0364 BLX R0
debug117:589E0368 MOV R0, #0
debug117:589E036C STR R0, [R11]
debug117:589E0370 B loc_589E03C0
</code></pre>
核心代碼是
<pre><code>
debug117:589E0360 LDR R0, [R11,#0x28]
debug117:589E0364 BLX R0
</code></pre>
也就是調(diào)用info->compiled_method最后就是自定義函數(shù)的ARM匯編代碼了
C#源碼是
<pre><code>
void Update ()
{
if (restart)
{
if (Input.GetKeyDown (KeyCode.R))
{
Application.LoadLevel (Application.loadedLevel);
}
}
}
</code></pre>
相應(yīng)的匯編代碼
<pre><code>
debug118:589E54A8 MOV R12, SP
debug118:589E54AC STMFD SP!, {R8,R11,R12,LR}
debug118:589E54B0 SUB SP, SP, #8
debug118:589E54B4 MOV R11, SP
debug118:589E54B8 STR R0, [R11]
debug118:589E54BC LDR R0, [R11]
debug118:589E54C0 LDRB R0, [R0,#0x35]//獲取bool restart
debug118:589E54C4 CMP R0, #0
debug118:589E54C8 BEQ loc_589E54E4//為假跳轉(zhuǎn)
debug118:589E54CC MOV R0, #0x72//KeyCode.R的常量值?
debug118:589E54D0 BL unk_589E7408//應(yīng)該是input.getKeyDown(KeyCode.R)
debug118:589E54D4 CMP R0, #0
debug118:589E54D8 BEQ loc_589E54E4//結(jié)果為假跳轉(zhuǎn)
debug118:589E54DC BL unk_589E54F8
debug118:589E54E0 BL unk_589E54EC
debug118:589E54E4
debug118:589E54E4 loc_589E54E4 ; CODE XREF: debug118:589E54C8?j
debug118:589E54E4 ; debug118:589E54D8?j
debug118:589E54E4 ADD SP, R11, #8
debug118:589E54E8 LDMFD SP, {R8,R11,SP,PC}
</code></pre>