public enum RotationAxes? ? {? ? ? ? MouseXAndY = 0,? ? ? ? MouseX = 1,? ? ? ? MouseY = 2? ? } ?
??public RotationAxes axes = RotationAxes.MouseXAndY; ?
? public float sensitivityHor = 9.0f;? ?
?public float sensitivityVert = 9.0f;??
? public float minimumVert = -45.0f;? ??
public float maximumVert = 45.0f;?
?? private float _rotationX = 0;? ??
void Start()? ? {? ??
Rigidbody body = GetComponent<Rigidbody>();
if (body != null)
body.freezeRotation = true;
}
void Update()
{
if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityHor, 0);
}
else if (axes == RotationAxes.MouseY)
{
_rotationX -= Input.GetAxis("Mouse Y") * sensitivityVert;
_rotationX = Mathf.Clamp(_rotationX, minimumVert, maximumVert);
float rotationY = transform.localEulerAngles.y;
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
else {
_rotationX -= Input.GetAxis("Mouse Y") * sensitivityVert;
_rotationX = Mathf.Clamp(_rotationX, minimumVert, maximumVert);
float delta = Input.GetAxis("Mouse X") * sensitivityHor;
float rotationY = transform.localEulerAngles.y + delta;
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
}