Swift 防止按鈕重復(fù)點(diǎn)擊

typealias ActionBlock = ((UIButton)->Void)

extension UIButton {
    
    private struct AssociatedKeys {
        static var ActionBlock = "ActionBlock"
        static var ActionDelay = "ActionDelay"
    }
    
    /// 運(yùn)行時(shí)關(guān)聯(lián)
    private var actionBlock: ActionBlock? {
        set {
            objc_setAssociatedObject(self, &AssociatedKeys.ActionBlock, newValue, .OBJC_ASSOCIATION_COPY_NONATOMIC)
        }
        get {
            return objc_getAssociatedObject(self, &AssociatedKeys.ActionBlock) as? ActionBlock
        }
    }
    
    private var actionDelay: TimeInterval {
        set {
            objc_setAssociatedObject(self, &AssociatedKeys.ActionDelay, newValue, .OBJC_ASSOCIATION_COPY_NONATOMIC)
        }
        get {
            return objc_getAssociatedObject(self, &AssociatedKeys.ActionDelay) as? TimeInterval ?? 0
        }
    }
    
    /// 點(diǎn)擊回調(diào)
    @objc private func btnDelayClick(_ button: UIButton) {
        actionBlock?(button)
        isEnabled = false
        DispatchQueue.main.asyncAfter(deadline: .now() + actionDelay) { [weak self] in
            print("恢復(fù)時(shí)間\(Date())")
            self?.isEnabled = true
        }
    }
    
    /// 添加點(diǎn)擊事件
    func addAction(_ delay: TimeInterval = 0, action: @escaping ActionBlock) {
        addTarget(self, action: #selector(btnDelayClick(_:)) , for: .touchUpInside)
        actionDelay = delay
        actionBlock = action
    }
}

調(diào)用方法

button.addAction(2) {
     print("2秒后才能繼續(xù)點(diǎn)擊")
}
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