本文出處:CG-盟主?:https://blog.csdn.net/lizuolin5210/article/details/51912473
What is Knald?
Knald is a ground breaking, standalone,ultra-fast GPU powered solution for generating incredibly high quality texturesfrom high to low polygonal meshes via The Baker or any 2d source texture fromthe real-time Color To Normals mode & the Normal & Height Maps providedby The Integrator.
Knald是開創(chuàng)性的,獨(dú)立的,超快的GPU動(dòng)力解決方案,產(chǎn)生令人難以置信的高質(zhì)量紋理,通過從高模到低模的烘焙或任何2d紋理,如照片& Heightmaps,或者來自The Integrator提供的實(shí)時(shí)顏色法線模式和法線,高度圖。
It provides the tools you need to reduceiteration times, increase the quality of your project & improve theproductivity of your artists by integrating seamlessly into current physicallybased pipelines with Knald’s next generation feature set.
它提供的工具可以減少迭代次數(shù),提高項(xiàng)目的質(zhì)量和提高生產(chǎn)率,通過Knald下一代的特性集,藝術(shù)家將無縫地集成到當(dāng)前現(xiàn)有的基于物理管線。
Powerful Next Generation Baking Solution
Our powerful next generation bakingsolution sets the standard for content creation. We pride ourselves in provingthat speed and quality are not mutually exclusive endeavours as we harness thepower of modern hardware and push your PC to the limit in order to generateyour content.
?強(qiáng)大的下一代烘焙解決方案
我們?yōu)閺?qiáng)大的次時(shí)代烘焙解決方案設(shè)置內(nèi)容創(chuàng)建的標(biāo)準(zhǔn)。為自己感到自豪,在努力證明速度和質(zhì)量不是相互排斥的,因?yàn)槲覀兝矛F(xiàn)代硬件的力量,推動(dòng)你的電腦達(dá)到極限,以產(chǎn)生內(nèi)容。
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With the ability to bake Tangent SpaceNormal, Object Space Normal, Derivative, Displacement/Height, AmbientOcclusion, Concavity, Convexity, Curvature (single & dual channel),Transmission, Vertex Color & Material ID maps, Knald can help give you thetools and functionality that you need to ensure that your project’s bakingpipeline is the best that it can be.
有烘焙切線空間法線的能力,對(duì)象空間法線,衍生(導(dǎo)數(shù)),位移(置換)/高度,環(huán)境閉塞,凹,凸,曲率(單、雙通道),傳輸,頂點(diǎn)顏色和材質(zhì)ID映射, Knald它烘焙管線功能可能是最好的工具,可以在你需要的項(xiàng)目幫助你.
Albedo(Color)、AmbientOcclusion、Concavity、Curvature、Height、Transmission、Convexity、Curature、MatID、Derivative、Tangent Space Normal、Object Space Normal
8k support
?支持8K分辨率
Simultaneous Vertex Color, Derivative,Height & Tangent/Object Space Normal Baking
?同時(shí)生成 頂點(diǎn)顏色、導(dǎo)數(shù)(衍生)、高度、切/對(duì)象空間法烘焙
Interactive Ambient Occlusion &Transmission Baking
?交互式環(huán)境閉塞與傳輸烘焙
Fast, High Poly Mesh Based Curvature(Single & Dual Channel)
?快速、高?;谇?單、雙通道)
Instant 100% Dilation/Bleed
即時(shí)100%擴(kuò)張/出血
Fast & Intuitive Mesh Loading with NGonSupport
?快速和直觀的網(wǎng)格加載多邊形的支持
Post Bake Normal Strength Scaling
?烘焙法線強(qiáng)度縮放
Custom FBX Tangent Space Support
?支持自定義FBX切線空間
Savable User Settings
可以保存用戶設(shè)置
Interactive Cage Adjustment (Push)
交互式Cage(籠子)調(diào)整(推)
Interactively adjust (push) the projection& range cages quickly & easily for fast, seamless iteration with ourrefined ray projection interface.
簡單快速的交互方式調(diào)整(推)投影和Cages范圍,,與我們的精制射線投影界面無縫迭代。
Non-topologically Matching Cages
非拓?fù)淦ヅ銫ages
Unlike many other baking solutions Knalddoes not require matching topology between the low poly and imported cagemeshes. This novel solution gives artists the freedom to adjust the cagemanually without having to worry about inadvertently altering the vertex order,UVs or triangle count prior to export from their 3d application of choice.
與許多其他烘焙解決方案knald不需要匹配拓?fù)涞湍:蛯?dǎo)入Cage模型。這種新穎的解決方案給了藝術(shù)家自由手動(dòng)調(diào)整Cage,而不必?fù)?dān)心不經(jīng)意間改變點(diǎn)順序,在他們選擇3d應(yīng)用之前,頂點(diǎn)順序,UVs或三角形數(shù)量已導(dǎo)出
Unique Mesh Caching System
獨(dú)特網(wǎng)緩存系統(tǒng)
Knald’s next generation baker features aunique mesh caching system where all meshes are processed and cached during theinitial bake, to be then reused in all bakes thereafter.
?Knald的下一代具有獨(dú)特的網(wǎng)格緩存系統(tǒng)和在初始化的烘焙期間緩存處理所有的網(wǎng)格,然后是重用此后在所有烘焙.
This means that as long as the source filesare not modified on disk there is no need for Knald to reload & reprocessthem each time, which massively reduces redundancy in the baking pipeline &increases the productivity of artists.
?這意味著,只要在磁盤上不修改源文件Knald不需要處理每一次重新加載,從而大量減少冗余在烘焙管線和增加藝術(shù)家的生產(chǎn)力。
16x Anti-aliasing (Supersampling)
16倍 抗鋸齒(超級(jí)取樣)
Knald features the incredible ability tobake all textures with ultra high quality 16x anti-aliasing (Supersampling)enabled all the way up to 8k, giving an increase in sampling quality of200-400% over other dedicated baking solutions that only offer a maximum of 4xor 8x anti-aliasing.
Knald特點(diǎn)令人難以置信,烘焙超高質(zhì)量的16倍抗鋸齒(超級(jí)采樣)所有紋理分辨率高達(dá)8K,其它解決方案最多只能提供4x或8x的抗鋸齒。超過其它專用烘焙方案200-400%采樣質(zhì)量的提升.
?Physically Based 3D Preview with Image BasedLighting (IBL)
基于物理的3D預(yù)覽與基于圖像的光照(IBL)
Our fast, efficient & high quality 3dpreview window allows you to view your results instantly using currentgeneration physically based rendering standards & without having to worryabout a drop in quality or the need to waste time exporting content to externalprograms just to preview your results.
我們的快速、高效和高品質(zhì)的3d預(yù)覽窗口,如果您使用的是新一代基于物理呈現(xiàn)標(biāo)準(zhǔn)允許您即時(shí)查看結(jié)果,不必?fù)?dān)心質(zhì)量下降或需要浪費(fèi)時(shí)間將內(nèi)容導(dǎo)出到外部程序只是為了預(yù)覽結(jié)果.
Beautifully rendered with Image Based Lighting(IBL), MSAA & with multiple user adjustable material surface presets, anintuitive interface and dock-able window, Knald provides a consistentenvironment in which to work your magic.
使用基于圖像的照明(IBL)精美呈現(xiàn),MSAA與多個(gè)用戶可調(diào)的材質(zhì)表面預(yù)置,直觀的界面和窗口???,Knald提供一致的工作環(huán)境給你施展身手。
Metal/Smoothness Workflow
金屬/平滑度的工作流
Knald uses the Metal/Smoothness workflowstandard which enables efficient viewing of source art and allows the user topreview either pre-made Albedo, Metalness or Smoothness textures or use ourintuitive Surface controls to define physically accurate materials within the3d preview window.
Knald使用金屬/平整度的工作流標(biāo)準(zhǔn),使源技術(shù)的高效閱覽并允許用戶預(yù)覽或者預(yù)先制作反照率,Metalness或光滑的紋理或使用我們的直覺表面控制到三維預(yù)覽窗口中定義物理準(zhǔn)確的材料。
如下圖:從左至右Final、Albedo 、Metalness、 Smoothness
100% MikkTSpace Support
100%支持MikkTSpace
MikkTSpace has been fully integrated intoKnald, ensuring the normal maps generated from within The Baker are instantlycompatible with the majority of current generation rendering engines, such asUnity 5.3+, Marmoset Toolbag 2 & Unreal Engine 4.7+.
MikkTSpace已經(jīng)完全融入Knald,確保在烘焙生成的法線貼圖瞬間兼容當(dāng)前一代渲染引擎居多,如Unity5.3+兼容,Marmoset Toolbag2虛幻引擎4.7+。
Perfect Viewport Synchronisation?
完美的視圖同步
We have painstakingly ensured that our 3dpreview is perfectly synchronized with the MikkTSpace compliant tangent spacenormals maps generated from within The Baker. This allows you to debug anypotential issues with your source art before wasting precious time andresources importing the content into the target engine
我們精心確保我們的3D預(yù)覽完美地與MikkTSpace兼容切線空間法線貼圖從烘焙內(nèi)產(chǎn)生同步。這允許您在浪費(fèi)寶貴的時(shí)間和資源之前,在您的源程序中調(diào)試任何潛在的問題,并將內(nèi)容導(dǎo)入到目標(biāo)引擎中.
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Real-time 3D preview Tessellation
實(shí)時(shí)3D預(yù)覽曲面細(xì)分
With 7 levels of tessellation, Knald allowsyou to view your Heightmaps displaced on a multi-million polygon primitive meshin real-time, using our 3D preview’s fast, efficient & scalabletessellation.
?具有7個(gè)層次的細(xì)分,knald允許您查看您的高度貼圖置換實(shí)時(shí)數(shù)百萬多邊形原始網(wǎng)格,使用我們的3D預(yù)覽的快速,高效和可伸縮的曲面細(xì)分方式.
Stunning Parallax
令人震驚的視差效果
Our high quality Parallax solution, asynthesized tangent space and true height field, allows you to visualize themagnitude of displacement which correctly corresponds to the Normal/Derivativemap in a fast and efficient manner.
Knald的GGX準(zhǔn)確實(shí)施是非常強(qiáng)大和提供無噪點(diǎn)的效果,即使在最苛刻的環(huán)境地圖。這允許您將Knald無縫集成到您的管線中,且無視覺質(zhì)量的犧牲。
Lighting, Mesh rotation & UV control
燈光,模型網(wǎng)格旋轉(zhuǎn)和UV控制
Effortlessly control your lighting, meshrotation, UV offset & tiling amounts – then reset them with a click of abutton.
毫不費(fèi)力地控制你的燈光,模型網(wǎng)格旋轉(zhuǎn),UV偏移及平鋪量 - 然后用一個(gè)按鈕,點(diǎn)擊重置。
GGX Specular Term
GGX鏡面術(shù)語(GGX方程式)
Our specular solution fully supports thecurrent physically based industry standard GGX specular term, which improvesrealism & physical accuracy with a shorter, more visually pleasing hotspotsize (peak) & increased tail length over specular terms found in previousgenerations.
?我們的解決方案鏡面完全支持目前的基于物理的行業(yè)標(biāo)準(zhǔn)GGX鏡面條款,從而提高了真實(shí)感和物理精度的準(zhǔn)確性,更賞心悅目的熱點(diǎn)大?。ǚ逯担┰诟吖獠糠职l(fā)現(xiàn)增加尾長超過前幾代。
Knald’s accurate implementation of GGX isextremely robust & provides noiseless results, even with the most demandingenvironment maps. This allows you to integrate Knald into your pipelineseamlessly, and without sacrifices in visual quality.
Knald的GGX準(zhǔn)確實(shí)施是非常強(qiáng)大和提供無噪點(diǎn)的效果,即使在最苛刻的環(huán)境地圖。這允許您將Knald無縫集成到您的管線中,且無視覺質(zhì)量的犧牲。
?從上到下:0Spec、20Spec、40Spec、60Spec、80Spec、100Spec
The Integrator & Other Key Features
積分器及其他主要特點(diǎn)
Best in class Normal to Height Generation& High Precision Work Flow
同類最佳法線到高度的生成和高精度的工作流程
All calculations & processing isperformed in double/single precision floating point (float64/float32) togenerate excellent quality, accurate height maps generated from aNormal/Derivative or photo-sourced texture.
所有的計(jì)算和處理是雙/單精度浮點(diǎn)執(zhí)行(float64 / float32)產(chǎn)生優(yōu)良的品質(zhì),準(zhǔn)確的高度圖生成正常/衍生物或來源照片的紋理。
Pixel perfect 8, 16 and 32bit support
像素完美的支持8、16和32bit
Our robust 8, 16 and 32bit file I/O andimage processing pipeline preserves your high precision data.
?我們強(qiáng)大的8、16和32位文件I / O和圖像處理管道保持你的高精度數(shù)據(jù)。
We have painstakingly ensured that with ourrobust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, youwill never suffer from precision drop due to lazy or poor coding and can focuson creating great art!
我們精心確保我們強(qiáng)大的I/ O管道,以8,16和32位(整數(shù)和float)的支持,你將永遠(yuǎn)不會(huì)遭受因懶惰或糟糕的編碼受到精度的下降,可以專注于創(chuàng)造偉大的藝術(shù)!
You can preview your Heightmaps displacedon a primitive mesh, in real-time, with our 3D preview’s fast, efficient andscalable tessellation. There is no more need to go through complex workflows toget a Heightmap into your engine only to find that it doesn’t look the way youhoped.
您可以實(shí)時(shí)預(yù)覽您的高度圖上置換原始網(wǎng)格,與我們的3D預(yù)覽的快速,高效,可伸縮的曲面細(xì)分。沒必要通過復(fù)雜的工作流程得到高度圖到您的引擎中才發(fā)現(xiàn),它看起來不是你所希望的方式。
You can be sure that your textures are ingood hands with Knald!
你可以肯定的是,使用Knald生成紋理的好幫手!
AO, Concavity, Convexity & CurvatureMaps
環(huán)境閉塞,凹、凸和曲率圖
Knald’s ultra fast & extremely highquality image based Ambient occlusion results rival that of “baked” AO & isinherently noiseless. Fully adjustable in real-time which means no morewaiting!
knald的超快速和極高質(zhì)量的圖像為基礎(chǔ)的環(huán)境閉塞效果相媲美的“烘焙”AO本質(zhì)上是內(nèi)置無聲的。完全實(shí)時(shí)可調(diào)的,這意味著沒有更多的等待!
Our stunning Concavity, Convexity &Curvature maps can be tailored quickly and efficiently to suit your specificneeds & are optimized & ready to use directly after export. If youdon’t have the time to wait for bakes to finish or are using image based sourcecontent, simply adjust the results to your liking & get stuck in!
我們驚人的凹,凸性和曲率圖可以快速有效地定制,以滿足您的特定需求和優(yōu)化及準(zhǔn)備導(dǎo)出后直接使用。如果你沒有足夠的時(shí)間等待烘焙完成或正在使用基于圖像的源內(nèi)容,只需將結(jié)果調(diào)整到自己嗜好的參數(shù)!
Mesh Ambient Occlusion
模型網(wǎng)格環(huán)境遮擋
In addition to our ground breaking Baker,Knald also offers a fantastic solution for those times when High Poly sourcedata is not available.
除了我們開創(chuàng)性的烘焙,當(dāng)高模原數(shù)據(jù)不可用時(shí),knald還提供了一個(gè)很棒的解決方案。
Even bakes from multi-million polygonalmeshes that can take almost 30 minutes in other modern GPU baking tools takeonly 2-3 minutes in Knald.**
盡管烘焙數(shù)百萬多邊形網(wǎng)格,在其他現(xiàn)有的GPU烘焙工具上可能需要近30分鐘,而在knald只需要2-3分鐘。* *
By harnessing the power of 64bit and modernGPUs, Knald can even generate Mesh AO from UV mapped multi-million polygonalmeshes with only your amount of VRAM limiting your potential! Want to use a 10million triangle mesh straight from your sculpting application of choice? Noproblem! As long as your GPU has sufficient VRAM you are good to go!
通過利用64位和現(xiàn)代GPU的強(qiáng)大動(dòng)力,Knald甚至可以生成數(shù)百萬多邊形網(wǎng)格的AO來至于UV映射,只有你的VRAM量限制你的潛力!想直接選擇雕刻應(yīng)用1000萬三角形網(wǎng)格?沒問題!只要你的GPU具有足夠的顯存,你盡管去做!
When used with our Concavity, Convexity& Image based AO, you may never need to “bake” another AO map again!
當(dāng)使用我們的凹,凸性和基于圖像的AO應(yīng)用,你可能不需要再次“烘焙”另一個(gè)AO地圖!
Transmission Maps
傳輸貼圖
Designed to be used as omni-directionalthickness map (with an attenuation ramp) for semi-translucent materials,Transmission are generated in much the same way as our high quality Mesh AOsolution. & it’s just as fast. Simply load a mesh into Knald (multi-millionpolygonal meshes are supported), check a box and then watch Knald do its magic.
設(shè)計(jì)為半透光材料的全方位的厚度地圖(具有衰減的漸變),傳輸以同樣的方式產(chǎn)生的,我們的高品質(zhì)的網(wǎng)格的解決方案。它也一樣快。只需加載網(wǎng)格到knald(數(shù)百萬多邊形網(wǎng)格的支持),檢查一個(gè)方框,然后看knald發(fā)揮其魔力。
After only a couple of seconds you will begreeted by your new and beautiful texture which is viewable with real-time translucencyin the 3d preview window.
只有幾秒鐘的時(shí)間你將迎接新的漂亮紋理,可以在3D預(yù)覽窗口實(shí)時(shí)透明效果。
Dynamic Photo & Heightmap Processing
動(dòng)態(tài)照片與高度圖處理
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Powerful ColorToNormal functionality
強(qiáng)大的Color到Normal功能
Knald’s versatile ColorToNormal modeenables you to create Normal maps from photo or Heightmap source data, via ourrobust I/O pipeline, with full 8, 16 and 32bit (integer and float) support.
knald靈活的color到normal模式可以使你從照片或高度圖的源數(shù)據(jù)創(chuàng)建法線貼圖,通過我們強(qiáng)大的I/O管道,以8,16和32位(整數(shù)和浮點(diǎn)數(shù))的支持。
Unrivalled Quality & Speed
無與倫比的質(zhì)量和速度
Tweak the settings to generate your desiredresult – all instantly viewable, non-destructive & adjustable in real-timeprior to integration for near instant gratification.
調(diào)整設(shè)置來生成你想要的結(jié)果 - 所有的即時(shí)可見,無損、實(shí)時(shí)調(diào)節(jié)一體化接近即時(shí)的滿足感