線程池

#include<thread>
#include<mutex>
#include<vector>
#include<iostream>
#include<string>
#include<deque>
using namespace std;
namespace Z1 {
class Task
    {
    public:
        Task(void* arg = NULL, const std::string taskName = "")
            : arg_(arg)
            , taskName_(taskName)
        {
        }
        virtual ~Task()
        {
        }
        void setArg(void* arg)
        {
            arg_ = arg;
        }

        virtual int run() = 0;

    protected:
        void*       arg_;
        std::string taskName_;
    };
    class ThreadPool{
    private:
        volatile bool isRunning_;//volatile的變量是說這變量可能會(huì)被意想不到地改變,這樣,編譯器就不會(huì)去假設(shè)這個(gè)變量的值了。
        int threadNum_;
        pthread_t* threads_;
        deque<Task *> taskDeque_;
        pthread_mutex_t mutex_;
        pthread_cond_t condition_;
    public:
        ThreadPool(int threadNum = 10);
        ~ThreadPool();

        size_t addTask(Task* task);
        void stop();
        int size();
        Task* take();
    private:
        int createThreads();
        static void* threadFunc(void * threadData);

    private:
        ThreadPool& operator=(const ThreadPool&);
        ThreadPool(const ThreadPool&);
    };
}
#include<threadpool.h>
#include<assert.h>
namespace Z1 {
    ThreadPool::ThreadPool(int threadNum)
    {
        isRunning_ = true;
        threadNum_ = threadNum;
        createThreads();
    }
    ThreadPool::~ThreadPool()
    {
        stop();

        deque<Task *>::iterator pd;
        for(pd = taskDeque_.begin();pd != taskDeque_.end();++pd)
            delete *pd;
        taskDeque_.clear();
    }
    int ThreadPool::createThreads()
    {
        pthread_mutex_init(&mutex_,NULL);
        pthread_cond_init(&condition_,NULL);
        threads_ = new pthread_t[threadNum_];
        //創(chuàng)建threadNum_個(gè)線程,并開始運(yùn)行線程,在線程里取任務(wù)
        //線程函數(shù)的參數(shù)是threadpool對(duì)象,每個(gè)線程的參數(shù)對(duì)象都是一樣的(對(duì)象地址一樣),傳對(duì)象是因?yàn)榫€程函數(shù)是static的
        for(int i = 0;i < threadNum_;++i)
            pthread_create(&threads_[i],NULL,threadFunc,this);
        return 0;
    }
    size_t ThreadPool:: addTask(Task* task)//任務(wù)隊(duì)列中裝的是任務(wù)對(duì)象指針
    {
        pthread_mutex_lock(&mutex_);
        taskDeque_.push_back(task);
        size_t size = taskDeque_.size();
        pthread_cond_signal(&condition_);
        pthread_mutex_unlock(&mutex_);
        return size;
    }
    void ThreadPool::stop()
    {
        if(!isRunning_)
            return;
        isRunning_ = false;
        pthread_cond_broadcast(&condition_);//激活全部線程的條件變量,先激活首先獲得互斥鎖的那一個(gè)。

        for(int i = 0;i < threadNum_;++i)
            pthread_join(threads_[i],NULL);//調(diào)用這個(gè)函數(shù)等待一個(gè)線程終止(在主線程中寫時(shí),若新開的線程沒有終止,則阻塞在這里)
                                           //這個(gè)函數(shù)類似于多進(jìn)程中的waitpid(殺死進(jìn)程,防止進(jìn)程僵死)。
        delete[] threads_;//指向線程ID的指針
        threads_ = NULL;
        pthread_mutex_destroy(&mutex_);
        pthread_cond_destroy(&condition_);
    }
    int ThreadPool::size()
    {
        pthread_mutex_lock(&mutex_);
        size_t size = taskDeque_.size();
        pthread_mutex_unlock(&mutex_);
        return size;
    }
    Task* ThreadPool::take()//從任務(wù)隊(duì)列中取任務(wù)(取得的是一個(gè)指向任務(wù)對(duì)象的指針)
    {
        Task* task = NULL;
        while(!task)
        {
            pthread_mutex_lock(&mutex_);
            while(taskDeque_.empty() && isRunning_)//沒有任務(wù)的話等待(使用while是防止虛假喚醒)
                pthread_cond_wait(&condition_,&mutex_);//線程池stop的時(shí)候這里會(huì)被激活,AND isRunning_ = false
            if(!isRunning_)
            {
                pthread_mutex_unlock(&mutex_);
                break;
            }
            else if(taskDeque_.empty())//防止虛假喚醒需要在喚醒后再做一次判斷。
            {
                pthread_mutex_unlock(&mutex_);
                continue;
            }
            assert(!taskDeque_.empty());
            task = taskDeque_.front();
            taskDeque_.pop_front();
            pthread_mutex_unlock(&mutex_);
        }
        return task;
    }
    void* ThreadPool::threadFunc(void* arg)//在pthread_create之后就會(huì)執(zhí)行,然后從任務(wù)隊(duì)列中取任務(wù),沒有任務(wù)的話等待
    {
        pthread_t tid = pthread_self();
        //static函數(shù)沒有this指針,所以必須傳進(jìn)來對(duì)象,每個(gè)線程中的對(duì)象地址是相同的,也就是說每個(gè)線程中其實(shí)是一個(gè)對(duì)象
        ThreadPool* pool = static_cast<ThreadPool*>(arg);
        //cout<<pool<<endl;
        while (pool->isRunning_)//當(dāng)前線程執(zhí)行完任務(wù)之后,再?gòu)娜蝿?wù)隊(duì)列中取任務(wù)
        {
            Task* task = pool->take();//如果線程池一直在運(yùn)行,且沒有任務(wù),則會(huì)等待任務(wù)進(jìn)隊(duì)列
            if (!task)//
            {
                printf("thread %lu will exit\n", tid);//執(zhí)行stop函數(shù)之后執(zhí)行(直接調(diào)用stop或者析構(gòu)函數(shù)執(zhí)行),
                                                      //因?yàn)槿绻€程池一直在運(yùn)行,且沒有任務(wù),則會(huì)等待任務(wù)進(jìn)隊(duì)列
                break;
            }

            assert(task);
            task->run();
        }
        return 0;
   }
}
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <pthread.h>
#include "threadpool.h"


class MyTask: public Z1::Task
{
public:
    MyTask(){}

    virtual int run()
    {
        printf("thread[%lu] : %s\n", pthread_self(), (char*)this->arg_);
        sleep(1);
        return 0;
    }
};

int main()
{

    char szTmp[] = "hello world";

    MyTask taskObj;
    taskObj.setArg((void*)szTmp);

    Z1::ThreadPool threadPool(10);
    for(int i = 0; i < 30; i++)
    {
        threadPool.addTask(&taskObj);
    }

    while(1)
    {
        printf("there are still %d tasks need to process\n", threadPool.size());
        if (threadPool.size() == 0)
        {
            threadPool.stop();
            printf("Now I will exit from main\n");
            exit(0);
        }
        sleep(2);
    }
    sleep(5);
    return 0;
}
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