【漢化】YEP.26 – Critical Control

YEP.26 – Critical Control


Introduction


This plugin requires YEP_DamageCore.
Make sure this plugin is located under YEP_DamageCore in the plugin list.

這個插件需要YEP_DamageCore,確保放在YEP_DamageCore下面

This plugin allows you to modify the critical hit rate formula across a global scale and for an individual skill/item scale.

這個插件可以讓你調(diào)整暴擊率


Notetags


You may use these notetags to adjust various factors for critical success rates and critical damage adjustments.

你可以用這些標(biāo)簽來調(diào)整暴擊率和暴擊值

Skill and Item Notetags:

<Critical Rate: x%>

This sets the skill/item’s critical hit rate to x%, ignoring any critical hit rate bonuses the user may have an ignoring any critical hit evasion bonuses the target may have.
*Note: Using this tag sets the skill/item to enable Critical Hits.

設(shè)置暴擊率

<Critical Rate: x.y>

This sets the skill/item’s critical hit rate to the float x.y, ignoring any critical hit rate bonuses the user may have an ignoring any critical hit evasion bonuses the target may have.
*Note: Using this tag sets the skill/item to enable Critical Hits.

設(shè)置暴擊率

<Critical Multiplier: x%>

This sets the skill/item’s critical damage multiplier as x% while still factoring in the user’s critical damage multiplier bonuses.
*Note: Using this tag sets the skill/item to enable Critical Hits.

設(shè)置暴擊傷害比率

<Critical Multiplier: x.y>

This sets the skill/item’s critical damage multiplier as x.y while still factoring in the user’s critical damage multiplier bonuses.
*Note: Using this tag sets the skill/item to enable Critical Hits.

設(shè)置暴擊傷害比率

<Flat Critical: x% stat>

Increases the skill/item’s flat critical bonus by x% of ‘stat’. Replace ‘stat’ with ‘hp’, ‘mp’, ‘a(chǎn)tk’, ‘def’, ‘mat’, ‘mdf’, ‘a(chǎn)gi’, or ‘luk’. Using multiple instances of this notetag will override the previous.

暴擊對狀態(tài)的影響

Actor, Class, Enemy, Weapon, Armor, and State Notetags:

<Critical Multiplier: +x%>
<Critical Multiplier: -x%>

Alters the damage of a critical hit by x% for this actor, class, enemy, weapon, armor, or state. This is an additive trait.

設(shè)置暴擊比率

<Flat Critical: +x>
<Flat Critical: -x>

Alters the damage of a critical hit by +x or -x for this actor, class, enemy, weapon, armor, or state. This is an additive trait.

暴擊值

<Certain Hit Critical Rate: +x%>
<Certain Hit Critical Rate: -x%>

Alters the critical hit critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.

真實傷害暴擊率

<Physical Critical Rate: +x%>
<Physical Critical Rate: -x%>

Alters the physical critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.

物理暴擊率

<Magical Critical Rate: +x%>
<Magical Critical Rate: -x%>

Alters the magical critical rate chance of certain hit skills for the user by +x% or -x% if this notetag exists in the actor, class, enemy, weapon, armor, or state notetags. This is an additive trait.

魔法暴擊率


Happy RPG Making!

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