MBGuideHUD主要是為了解決新手引導(dǎo)
- 快速創(chuàng)建一個(gè)MBGuideHUD
//visibleView 為需要鏤空的view
MBGuideHUD *hud = [MBGuideHUD showHUDAddedTo:self.tabBarController.view visibleView:self.middle2 animated:NO];
//現(xiàn)在不能設(shè)置毛玻璃效果了
hud.style = MBGuideHUDBackgroundStyleSolidColor;

左邊原圖,右邊效果圖.png
- 自定義效果 自定義了一個(gè)分類 代碼見demo
[MBGuideHUD showText:@"只因和我的心和你一起碎" visible:_btn];

左邊效果圖,右邊原圖.png
下面是MBGuideHUD.h文件
- .h文件的設(shè)計(jì)主要是模仿MBProgressHUD來寫的
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, MBGuideHUDBackgroundStyle) {
/// 純色背景
MBGuideHUDBackgroundStyleSolidColor,
/// 毛玻璃背景
MBGuideHUDBackgroundStyleBlur
};
typedef NS_ENUM(NSInteger, MBGuideHUDBlurStyle) {
/// 白色
MBGuideHUDBlurStyleLight,
/// 黑色
MBGuideHUDBlurStyleDark
};
typedef void (^MBGuideHUDClickBlock)();
@protocol MBGuideHUDDeledate <NSObject>
@optional
- (void)guideHUDTouchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
@end
@interface MBGuideHUD : UIView
///需要高亮的控件
@property (nonatomic, weak) UIView *visibleView;
///高亮區(qū)域的偏移量
@property (nonatomic, assign) UIEdgeInsets edgeInsets;
///高亮區(qū)域相對(duì)于原控件大多少(默認(rèn)5)
@property (nonatomic, assign) CGFloat margin;
///高亮區(qū)域是否是橢圓 (默認(rèn)為 圓角為10 的矩形)
@property (nonatomic, assign, getter=isOval) BOOL oval;
///背景樣式
@property (nonatomic, assign) MBGuideHUDBackgroundStyle style;
///代理
@property (nonatomic, weak) id<MBGuideHUDDeledate> delegate;
///點(diǎn)擊的操作
@property (nonatomic, copy) MBGuideHUDClickBlock clickBlock;
///圓角 (默認(rèn)10)
@property (nonatomic, assign) CGFloat cornerRadius;
///線寬 (默認(rèn) 5)
@property (nonatomic, assign) CGFloat lineWidth;
///線的顏色(白色)
@property (nonatomic, strong) UIColor *lineColor;
///毛玻璃樣式
@property (nonatomic, assign) MBGuideHUDBlurStyle blurStyle;
///自定義毛玻璃顏色,使用blurColor,blurStyle失效(ios 8+)
@property (nonatomic, strong) UIColor *blurColor;
///透明度
@property (nonatomic, assign) CGFloat alpha;
///高亮區(qū)域的frame
@property (nonatomic, assign, readonly) CGRect lightFrame;
@property (nonatomic, assign, readonly) CGPoint lightCenter;
//自定義UI
- (void)prepare;
+ (instancetype)showHUDAddedTo:(UIView *)view visibleView:(UIView *)visibleView animated:(BOOL)animated;
- (instancetype)initWithView:(UIView *)view;
- (void)hide:(BOOL)animated;
- (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay;
@end