目錄
1.Flutter的3層架構(gòu)
2.android開始啟動(dòng)flutter源碼分析
3.核心類分析
). FlutterActivityAndFragmentDelegate
). FlutterEngine
).FlutterView
). FlutterEngine
).DartExecutor
4.4個(gè)線程比較
5.flutter入庫的啟動(dòng)邏輯
1.Flutter架構(gòu)的核心架構(gòu)

Flutter的架構(gòu)原理
Flutter架構(gòu)采用分層設(shè)計(jì),從下到上分為三層,依次為:Embedder、Engine、Framework。即嵌入層,引擎層, 框架層
1).Embedder是操作系統(tǒng)適配層,實(shí)現(xiàn)了渲染Surface設(shè)置,線程設(shè)置,以及平臺(tái)插件等平臺(tái)相關(guān)特性的適配。(操作系統(tǒng)適配層 )
從這里我們可以看到,F(xiàn)lutter平臺(tái)相關(guān)特性并不多,這就使得從框架層面保持跨端一致性的成本相對(duì)較低。
2). Engine層主要包含Skia、Dart和Text,實(shí)現(xiàn)了Flutter的渲染引擎、文字排版、事件處理和Dart運(yùn)行時(shí)等功能。(渲染,事件)
Skia和Text為上層接口提供了調(diào)用底層渲染和排版的能力,Dart則為Flutter提供了運(yùn)行時(shí)調(diào)用Dart和渲染引擎的能力。而Engine層的作用,則是將它們組合起來,從它們生成的數(shù)據(jù)中實(shí)現(xiàn)視圖渲染。
3). Framework層則是一個(gè)用Dart實(shí)現(xiàn)的UI SDK,包含了動(dòng)畫、圖形繪制和手勢(shì)識(shí)別等功能。(sdk)
為了在繪制控件等固定樣式的圖形時(shí)提供更直觀、更方便的接口,F(xiàn)lutter還基于這些基礎(chǔ)能力,根據(jù)Material和Cupertino兩種視覺設(shè)計(jì)風(fēng)格封裝了一套UI組件庫。我們?cè)陂_發(fā)Flutter的時(shí)候,可以直接使用這些組件庫。
2.啟動(dòng)源碼分析
如果我們想要查看 Flutter 引擎底層源碼,就需要用到 Ninja 編譯, Ninja 的安裝步驟可以點(diǎn)擊查看
需要從3大結(jié)構(gòu)講解出源碼分析的內(nèi)容!
- FlutterApplication.java的onCreate過程:初始化配置文件/加載libflutter.so/注冊(cè)JNI方法;
如果是純flutter項(xiàng)目, 入口就是這個(gè), 最終調(diào)用到main.dart里面的runAPP
架構(gòu)圖如下:


class MainActivity: FlutterActivity() {
}
onCreate: 創(chuàng)建FlutterView、Dart虛擬機(jī)、Engine、Isolate、taskRunner等對(duì)象,最終執(zhí)行執(zhí)行到Dart的main()方法,處理整個(gè)Dart業(yè)務(wù)代碼。
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
switchLaunchThemeForNormalTheme();
super.onCreate(savedInstanceState);
delegate = new FlutterActivityAndFragmentDelegate(this);
delegate.onAttach(this);
delegate.onRestoreInstanceState(savedInstanceState);
lifecycle.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
configureWindowForTransparency();
setContentView(createFlutterView());
configureStatusBarForFullscreenFlutterExperience();
}
FlutterActivityAndFragmentDelegate
代理類: 基本上view和引擎都是它創(chuàng)建的!
onAttach: 各種初始化操作
void onAttach(@NonNull Context context) {
ensureAlive();
// When "retain instance" is true, the FlutterEngine will survive configuration
// changes. Therefore, we create a new one only if one does not already exist.
if (flutterEngine == null) {
setupFlutterEngine();
}
if (host.shouldAttachEngineToActivity()) {
// Notify any plugins that are currently attached to our FlutterEngine that they
// are now attached to an Activity.
//
// Passing this Fragment's Lifecycle should be sufficient because as long as this Fragment
// is attached to its Activity, the lifecycles should be in sync. Once this Fragment is
// detached from its Activity, that Activity will be detached from the FlutterEngine, too,
// which means there shouldn't be any possibility for the Fragment Lifecycle to get out of
// sync with the Activity. We use the Fragment's Lifecycle because it is possible that the
// attached Activity is not a LifecycleOwner.
Log.v(TAG, "Attaching FlutterEngine to the Activity that owns this delegate.");
flutterEngine.getActivityControlSurface().attachToActivity(this, host.getLifecycle());
}
// Regardless of whether or not a FlutterEngine already existed, the PlatformPlugin
// is bound to a specific Activity. Therefore, it needs to be created and configured
// every time this Fragment attaches to a new Activity.
// TODO(mattcarroll): the PlatformPlugin needs to be reimagined because it implicitly takes
// control of the entire window. This is unacceptable for non-fullscreen
// use-cases.
platformPlugin = host.providePlatformPlugin(host.getActivity(), flutterEngine);
host.configureFlutterEngine(flutterEngine);
isAttached = true;
}
3.1 FlutterActivityAndFragmentDelegate---創(chuàng)建的FlutterEngine
public FlutterEngine(
@NonNull Context context,
@Nullable FlutterLoader flutterLoader,
@NonNull FlutterJNI flutterJNI,
@NonNull PlatformViewsController platformViewsController,
@Nullable String[] dartVmArgs,
boolean automaticallyRegisterPlugins,
boolean waitForRestorationData,
@Nullable FlutterEngineGroup group) {
AssetManager assetManager;
try {
assetManager = context.createPackageContext(context.getPackageName(), 0).getAssets();
} catch (NameNotFoundException e) {
assetManager = context.getAssets();
}
FlutterInjector injector = FlutterInjector.instance();
if (flutterJNI == null) {
flutterJNI = injector.getFlutterJNIFactory().provideFlutterJNI();
}
this.flutterJNI = flutterJNI;
this.dartExecutor = new DartExecutor(flutterJNI, assetManager);
this.dartExecutor.onAttachedToJNI();
DeferredComponentManager deferredComponentManager =
FlutterInjector.instance().deferredComponentManager();
accessibilityChannel = new AccessibilityChannel(dartExecutor, flutterJNI);
deferredComponentChannel = new DeferredComponentChannel(dartExecutor);
lifecycleChannel = new LifecycleChannel(dartExecutor);
localizationChannel = new LocalizationChannel(dartExecutor);
mouseCursorChannel = new MouseCursorChannel(dartExecutor);
navigationChannel = new NavigationChannel(dartExecutor);
platformChannel = new PlatformChannel(dartExecutor);
restorationChannel = new RestorationChannel(dartExecutor, waitForRestorationData);
settingsChannel = new SettingsChannel(dartExecutor);
spellCheckChannel = new SpellCheckChannel(dartExecutor);
systemChannel = new SystemChannel(dartExecutor);
textInputChannel = new TextInputChannel(dartExecutor);
@VisibleForTesting
/* package */ void setupFlutterEngine() {
Log.v(TAG, "Setting up FlutterEngine.");
// First, check if the host wants to use a cached FlutterEngine.
String cachedEngineId = host.getCachedEngineId();
if (cachedEngineId != null) {
flutterEngine = FlutterEngineCache.getInstance().get(cachedEngineId);
isFlutterEngineFromHost = true;
if (flutterEngine == null) {
throw new IllegalStateException(
"The requested cached FlutterEngine did not exist in the FlutterEngineCache: '"
+ cachedEngineId
+ "'");
}
return;
}
// Second, defer to subclasses for a custom FlutterEngine.
flutterEngine = host.provideFlutterEngine(host.getContext());
if (flutterEngine != null) {
isFlutterEngineFromHost = true;
return;
}
// Third, check if the host wants to use a cached FlutterEngineGroup
// and create new FlutterEngine using FlutterEngineGroup#createAndRunEngine
String cachedEngineGroupId = host.getCachedEngineGroupId();
if (cachedEngineGroupId != null) {
FlutterEngineGroup flutterEngineGroup =
FlutterEngineGroupCache.getInstance().get(cachedEngineGroupId);
if (flutterEngineGroup == null) {
throw new IllegalStateException(
"The requested cached FlutterEngineGroup did not exist in the FlutterEngineGroupCache: '"
+ cachedEngineGroupId
+ "'");
}
flutterEngine =
flutterEngineGroup.createAndRunEngine(
addEntrypointOptions(new FlutterEngineGroup.Options(host.getContext())));
isFlutterEngineFromHost = false;
return;
}
// Our host did not provide a custom FlutterEngine. Create a FlutterEngine to back our
// FlutterView.
Log.v(
TAG,
"No preferred FlutterEngine was provided. Creating a new FlutterEngine for"
+ " this FlutterFragment.");
FlutterEngineGroup group =
engineGroup == null
? new FlutterEngineGroup(host.getContext(), host.getFlutterShellArgs().toArray())
: engineGroup;
flutterEngine =
group.createAndRunEngine(
addEntrypointOptions(
new FlutterEngineGroup.Options(host.getContext())
.setAutomaticallyRegisterPlugins(false)
.setWaitForRestorationData(host.shouldRestoreAndSaveState())));
isFlutterEngineFromHost = false;
}
3.2 FlutterEngine: 引擎。(重要)
1). FlutterEngine 是一個(gè)獨(dú)立的 Flutter 運(yùn)行環(huán)境容器,通過它可以在 Android 應(yīng)用程序中運(yùn)行 Dart 代碼。
使用 FlutterEngine 執(zhí)行 Dart 或 Flutter 代碼需要先通過 FlutterEngine 獲取 DartExecutor 引用,然后調(diào)用 DartExecutor 的executeDartEntrypoint(DartExecutor.DartEntrypoint)執(zhí)行 Dart 代碼即可
2). FlutterEngine 中的 Dart 代碼可以在后臺(tái)執(zhí)行,也可以使用附帶的 FlutterRenderer 和 Dart 代碼將 Dart 端 UI 效果渲染到屏幕上,渲染可以開始和停止,從而允許 FlutterEngine 從 UI 交互轉(zhuǎn)移到僅進(jìn)行數(shù)據(jù)處理,然后又返回到 UI 交互的能力v
3). 在Flutter引擎啟動(dòng)也初始化完成后,執(zhí)行FlutterActivityDelegate.runBundle()加載Dart代碼,其中entrypoint和libraryPath分別代表主函數(shù)入口的函數(shù)名”main”和所對(duì)應(yīng)庫的路徑, 經(jīng)過層層調(diào)用后開始執(zhí)行dart層的main()方法,執(zhí)行runApp()的過程,這便開啟執(zhí)行整個(gè)Dart業(yè)務(wù)代碼。
四大關(guān)系: FlutterEngine,DartExecutor,Dart VM, Isloate
FlutterJNI:engine 層的 JNI 接口都在這里面注冊(cè)、綁定。通過他可以調(diào)用 engine 層的 c/c++ 代碼
DartExecutor:用于執(zhí)行 Dart 代碼(調(diào)用 DartExecutor 的executeDartEntrypoint(DartExecutor.DartEntrypoint)即可執(zhí)行,一個(gè) FlutterEngine 執(zhí)行一次)
FlutterRenderer:FlutterRenderer 實(shí)例 attach 上一個(gè) RenderSurface 也就是之前說的 FlutterView
這里 FlutterEngine 與 DartExecutor、Dart VM、Isolate 的關(guān)系大致可以歸納如下:
一個(gè)Native進(jìn)程只有一個(gè)DartVM。
一個(gè)DartVM(或說一個(gè)Native進(jìn)程)可以有多個(gè)FlutterEngine。
多個(gè)FlutterEngine運(yùn)行在各自的Isolate中,他們的內(nèi)存數(shù)據(jù)不共享,需要通過Isolate事先設(shè)置的port(頂級(jí)函數(shù))通訊。
FlutterEngine可以后臺(tái)運(yùn)行代碼,不渲染UI;也可以通過FlutterRender渲染UI。

圖解:在platform_view_android_jni.cc的AttachJNI過程會(huì)初始化AndroidShellHolder對(duì)象,該對(duì)象初始化過程的主要工作:
- 創(chuàng)建AndroidShellHolder對(duì)象,會(huì)初始化ThreadHost,并創(chuàng)建1.ui, 1.gpu, 1.io這3個(gè)線程。每個(gè)線程Thread初始化過程,都會(huì)創(chuàng)建相應(yīng)的MessageLoop、TaskRunner對(duì)象,然后進(jìn)入pollOnce輪詢等待狀態(tài);
- 創(chuàng)建Shell對(duì)象,設(shè)置默認(rèn)log只輸出ERROR級(jí)別,除非在啟動(dòng)的時(shí)候帶上參數(shù)verbose_logging,則會(huì)打印出INFO級(jí)別的日志;
- 當(dāng)進(jìn)程存在正在運(yùn)行DartVM,則獲取其強(qiáng)引用,復(fù)用該DartVM,否則新創(chuàng)建一個(gè)Dart虛擬機(jī);
- 在Shell::CreateShellOnPlatformThread()過程執(zhí)行如下操作:
- 主線程中創(chuàng)建PlatformViewAndroid對(duì)象,AndroidSurfaceGL、GPUSurfaceGL以及VsyncWaiterAndroid對(duì)象;
- io線程中創(chuàng)建ShellIOManager對(duì)象,GrContext、SkiaUnrefQueue對(duì)象
- gpu線程中創(chuàng)建Rasterizer對(duì)象,CompositorContext對(duì)象
- ui線程中創(chuàng)建Engine、Animator對(duì)象,RuntimeController、Window對(duì)象,以及DartIsolate、Isolate對(duì)象
可見,每一個(gè)FlutterActivity都有相對(duì)應(yīng)的FlutterView、AndroidShellHolder、Shell、Engine、Animator、PlatformViewAndroid、RuntimeController、Window等對(duì)象。但每一個(gè)進(jìn)進(jìn)程DartVM獨(dú)有一份;

3.3 FlutterActivityAndFragmentDelegate---創(chuàng)建的view
createFlutterView
FlutterView:
View onCreateView(
LayoutInflater inflater,
@Nullable ViewGroup container,
@Nullable Bundle savedInstanceState,
int flutterViewId,
boolean shouldDelayFirstAndroidViewDraw) {
Log.v(TAG, "Creating FlutterView.");
ensureAlive();
if (host.getRenderMode() == RenderMode.surface) {
FlutterSurfaceView flutterSurfaceView =
new FlutterSurfaceView(
host.getContext(), host.getTransparencyMode() == TransparencyMode.transparent);
// Allow our host to customize FlutterSurfaceView, if desired.
host.onFlutterSurfaceViewCreated(flutterSurfaceView);
// Create the FlutterView that owns the FlutterSurfaceView.
flutterView = new FlutterView(host.getContext(), flutterSurfaceView);
} else {
FlutterTextureView flutterTextureView = new FlutterTextureView(host.getContext());
flutterTextureView.setOpaque(host.getTransparencyMode() == TransparencyMode.opaque);
// Allow our host to customize FlutterSurfaceView, if desired.
host.onFlutterTextureViewCreated(flutterTextureView);
// Create the FlutterView that owns the FlutterTextureView.
flutterView = new FlutterView(host.getContext(), flutterTextureView);
}
// Add listener to be notified when Flutter renders its first frame.
flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener);
Log.v(TAG, "Attaching FlutterEngine to FlutterView.");
flutterView.attachToFlutterEngine(flutterEngine); // flutter綁定 flutterEngine
flutterView.setId(flutterViewId);
SplashScreen splashScreen = host.provideSplashScreen();
return flutterView;
}
attachToFlutterEngine:這個(gè)方法里將FlutterSurfaceView的Surface提供給指定的FlutterRender,用于將Flutter UI繪制到當(dāng)前的FlutterSurfaceView
FlutterNativeView
void onStart() {
Log.v(TAG, "onStart()");
ensureAlive();
doInitialFlutterViewRun();
// This is a workaround for a bug on some OnePlus phones. The visibility of the application
// window is still true after locking the screen on some OnePlus phones, and shows a black
// screen when unlocked. We can work around this by changing the visibility of FlutterView in
// onStart and onStop.
// See https://github.com/flutter/flutter/issues/93276
if (previousVisibility != null) {
flutterView.setVisibility(previousVisibility);
}
}
private void doInitialFlutterViewRun() {
// Don't attempt to start a FlutterEngine if we're using a cached FlutterEngine.
if (host.getCachedEngineId() != null) {
return;
}
if (flutterEngine.getDartExecutor().isExecutingDart()) {
// No warning is logged because this situation will happen on every config
// change if the developer does not choose to retain the Fragment instance.
// So this is expected behavior in many cases.
return;
}
String initialRoute = host.getInitialRoute();
if (initialRoute == null) {
initialRoute = maybeGetInitialRouteFromIntent(host.getActivity().getIntent());
if (initialRoute == null) {
initialRoute = DEFAULT_INITIAL_ROUTE;
}
}
@Nullable String libraryUri = host.getDartEntrypointLibraryUri();
Log.v(
TAG,
"Executing Dart entrypoint: "
+ host.getDartEntrypointFunctionName()
+ ", library uri: "
+ libraryUri
== null
? "\"\""
: libraryUri + ", and sending initial route: " + initialRoute);
// The engine needs to receive the Flutter app's initial route before executing any
// Dart code to ensure that the initial route arrives in time to be applied.
flutterEngine.getNavigationChannel().setInitialRoute(initialRoute);
String appBundlePathOverride = host.getAppBundlePath();
if (appBundlePathOverride == null || appBundlePathOverride.isEmpty()) {
appBundlePathOverride = FlutterInjector.instance().flutterLoader().findAppBundlePath();
}
// Configure the Dart entrypoint and execute it.
DartExecutor.DartEntrypoint entrypoint =
libraryUri == null
? new DartExecutor.DartEntrypoint(
appBundlePathOverride, host.getDartEntrypointFunctionName())
: new DartExecutor.DartEntrypoint(
appBundlePathOverride, libraryUri, host.getDartEntrypointFunctionName());
flutterEngine.getDartExecutor().executeDartEntrypoint(entrypoint, host.getDartEntrypointArgs());
}
DartExecutor
public void executeDartEntrypoint(
@NonNull DartEntrypoint dartEntrypoint, @Nullable List<String> dartEntrypointArgs) {
if (isApplicationRunning) {
Log.w(TAG, "Attempted to run a DartExecutor that is already running.");
return;
}
TraceSection.begin("DartExecutor#executeDartEntrypoint");
try {
Log.v(TAG, "Executing Dart entrypoint: " + dartEntrypoint);
flutterJNI.runBundleAndSnapshotFromLibrary(
dartEntrypoint.pathToBundle,
dartEntrypoint.dartEntrypointFunctionName,
dartEntrypoint.dartEntrypointLibrary,
assetManager,
dartEntrypointArgs);
isApplicationRunning = true;
} finally {
TraceSection.end();
}
}
FlutterJNI
@UiThread
public void runBundleAndSnapshotFromLibrary(
@NonNull String bundlePath,
@Nullable String entrypointFunctionName,
@Nullable String pathToEntrypointFunction,
@NonNull AssetManager assetManager,
@Nullable List<String> entrypointArgs) {
ensureRunningOnMainThread();
ensureAttachedToNative();
nativeRunBundleAndSnapshotFromLibrary(
nativeShellHolderId,
bundlePath,
entrypointFunctionName,
pathToEntrypointFunction,
assetManager,
entrypointArgs);
}
private native void nativeRunBundleAndSnapshotFromLibrary(
long nativeShellHolderId,
@NonNull String bundlePath,
@Nullable String entrypointFunctionName,
@Nullable String pathToEntrypointFunction,
@NonNull AssetManager manager,
@Nullable List<String> entrypointArgs);
AndroidShellHolder: C++
void AndroidShellHolder::Launch(std::shared_ptr<AssetManager> asset_manager,
const std::string& entrypoint,
const std::string& libraryUrl) {
...
shell_->RunEngine(std::move(config.value()));
}
Shell. : C++
Shell 的作用?
a、Shell 是 Flutter 的底層框架,它提供了一個(gè)跨平臺(tái)的渲染引擎、視圖系統(tǒng)和一套基礎(chǔ)庫。Shell 是構(gòu)建 Flutter 應(yīng)用程序的基礎(chǔ),它將應(yīng)用程序邏輯和 Flutter 引擎的交互封裝在一起。
b、Flutter 應(yīng)用程序通常包含一個(gè)或多個(gè) Shell,每個(gè) Shell 包含一個(gè)渲染線程和一個(gè) Dart 執(zhí)行上下文。Shell 接收來自 Dart 代碼的指令,并將其翻譯成圖形、動(dòng)畫和其他視覺效果,以及響應(yīng)用戶的輸入事件。Shell 還提供了對(duì) Flutter 引擎的訪問,使開發(fā)者可以配置引擎和訪問它的功能。
[-> flutter/shell/common/shell.cc]
void Shell::RunEngine(
RunConfiguration run_configuration,
const std::function<void(Engine::RunStatus)>& result_callback) {
...
fml::TaskRunner::RunNowOrPostTask(
task_runners_.GetUITaskRunner(), // [10]
fml::MakeCopyable(
[run_configuration = std::move(run_configuration),
weak_engine = weak_engine_, result]() mutable {
...
auto run_result = weak_engine->Run(std::move(run_configuration));
...
result(run_result);
}));
}
Engine. : C++
// ./shell/common/engine.cc
Engine::RunStatus Engine::Run(RunConfiguration configuration) {
...
last_entry_point_ = configuration.GetEntrypoint();
last_entry_point_library_ = configuration.GetEntrypointLibrary();
auto isolate_launch_status =
PrepareAndLaunchIsolate(std::move(configuration)); // [11]
...
std::shared_ptr<DartIsolate> isolate =
runtime_controller_->GetRootIsolate().lock();
bool isolate_running =
isolate && isolate->GetPhase() == DartIsolate::Phase::Running;
if (isolate_running) {
...
std::string service_id = isolate->GetServiceId();
fml::RefPtr<PlatformMessage> service_id_message =
fml::MakeRefCounted<flutter::PlatformMessage>(
kIsolateChannel, // 此處設(shè)置為IsolateChannel
std::vector<uint8_t>(service_id.begin(), service_id.end()),
nullptr);
HandlePlatformMessage(service_id_message); // [12]
}
return isolate_running ? Engine::RunStatus::Success
: Engine::RunStatus::Failure;
}
DartIsolate
[[nodiscard]] bool DartIsolate::Run(const std::string& entrypoint_name,
const std::vector<std::string>& args,
const fml::closure& on_run) {
if (phase_ != Phase::Ready) {
return false;
}
tonic::DartState::Scope scope(this);
auto user_entrypoint_function =
Dart_GetField(Dart_RootLibrary(), tonic::ToDart(entrypoint_name.c_str()));
auto entrypoint_args = tonic::ToDart(args);
if (!InvokeMainEntrypoint(user_entrypoint_function, entrypoint_args)) {
return false;
}
phase_ = Phase::Running;
if (on_run) {
on_run();
}
return true;
}
這里首先將 Isolate 的狀態(tài)設(shè)置為 Running 接著調(diào)用 dart 的 main 方法。這里 InvokeMainEntrypoint 是執(zhí)行 main 方法的關(guān)鍵
[[nodiscard]] static bool InvokeMainEntrypoint(
Dart_Handle user_entrypoint_function,
Dart_Handle args) {
...
Dart_Handle start_main_isolate_function =
tonic::DartInvokeField(Dart_LookupLibrary(tonic::ToDart("dart:isolate")),
"_getStartMainIsolateFunction", {});
...
if (tonic::LogIfError(tonic::DartInvokeField(
Dart_LookupLibrary(tonic::ToDart("dart:ui")), "_runMainZoned",
{start_main_isolate_function, user_entrypoint_function, args}))) {
return false;
}
return true;
}
問題: Dart中編寫的Widget最終是如何繪制到平臺(tái)View上的呢???
PlatformView:
為了能讓一些現(xiàn)有的 native 控件直接引用到 Flutter app 中,F(xiàn)lutter 團(tuán)隊(duì)提供了 AndroidView 、UIKitView 兩個(gè) widget 來滿足需求
platform view 就是 AndroidView 和 UIKitView 的總稱
問題:FlutterActivity 這些 Java 類是屬于哪一層呢?是 framework 還是 engine 亦或是 platform 呢
4.4個(gè)線程比較
1). Platform Task Runner (或者叫 Platform Thread)的功能是要處理平臺(tái)(android/iOS)的消息。舉個(gè)簡(jiǎn)單的例子,我們 MethodChannel 的回調(diào)方法 onMethodCall 就是在這個(gè)線程上
2). UI Task Runner用于執(zhí)行Root Isolate代碼,它運(yùn)行在線程對(duì)應(yīng)平臺(tái)的線程上,屬于子線程。同時(shí),Root isolate在引擎啟動(dòng)時(shí)會(huì)綁定了不少Flutter需要的函數(shù)方法,以便進(jìn)行渲染操作。
3). GPU Task Runner主要用于執(zhí)行設(shè)備GPU的指令。在UI Task Runner 創(chuàng)建layer tree,在GPU Task Runner將Layer Tree提供的信息轉(zhuǎn)化為平臺(tái)可執(zhí)行的GPU指令。除了將Layer Tree提供的信息轉(zhuǎn)化為平臺(tái)可執(zhí)行的GPU指令,GPU Task Runner同時(shí)也負(fù)責(zé)管理每一幀繪制所需要的GPU資源,包括平臺(tái)Framebuffer的創(chuàng)建,Surface生命周期管理,以及Texture和Buffers的繪制時(shí)機(jī)等
4). IO Task Runner也運(yùn)行在平臺(tái)對(duì)應(yīng)的子線程中,主要作用是做一些預(yù)先處理的讀取操作,為GPU Runner的渲染操作做準(zhǔn)備。我們可以認(rèn)為IO Task Runner是GPU Task Runner的助手,它可以減少GPU Task Runner的額外工作。例如,在Texture的準(zhǔn)備過程中,IO Runner首先會(huì)讀取壓縮的圖片二進(jìn)制數(shù)據(jù),并將其解壓轉(zhuǎn)換成GPU能夠處理的格式,然后再將數(shù)據(jù)傳遞給GPU進(jìn)行渲染。

5.flutter入庫的啟動(dòng)邏輯
三行代碼代表了Flutter APP 啟動(dòng)的三個(gè)主流程:
binding初始化(ensureInitialized)
創(chuàng)建根 widget,綁定根節(jié)點(diǎn)(scheduleAttachRootWidget)
繪制熱身幀(scheduleWarmUpFrame)
void runApp(Widget app) {
WidgetsFlutterBinding.ensureInitialized()
..scheduleAttachRootWidget(app)
..scheduleWarmUpFrame();
}