cocos2d-x lua 3.10 在lua層使用RenderTexture得到像素rgba數(shù)據(jù)

其他導(dǎo)出接口 接上篇:
http://www.itdecent.cn/p/862cb1764734

local MainScene = class("MainScene", cc.load("mvc").ViewBase)

--MainScene.RESOURCE_FILENAME = "MainScene.csb"
function MainScene:onCreate()
    printf("resource node = %s", tostring(self:getResourceNode()))
    
    --繪制圖片
    self.sprite = cc.Sprite:create("red3.png")
    self.sprite:setPosition(50, 50)
    self:addChild(self.sprite, 1)
    local size = self.sprite:getContentSize() -- 返回size

    --創(chuàng)建渲染
    local renderTexture1 = cc.RenderTexture:create(size.width, size.height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
    renderTexture1:begin()
    --這里可能是復(fù)制頂點(diǎn)數(shù)據(jù)等
    local pTempSpr = cc.Sprite:createWithSpriteFrame(self.sprite:getSpriteFrame())
    pTempSpr:setPosition(cc.p(size.width/2, size.height/2))
    pTempSpr:visit()
    renderTexture1:endToLua()--這個之后必須隔幀取(或者加個定時器 當(dāng)前幀取到的數(shù)據(jù)全是0)
    renderTexture1:retain()--必須加這個 保存對象 否則下幀就被回收了 不需要了記得release

    local scheduler = cc.Director:getInstance():getScheduler()
    local function scheduleCallBack()
        --do something
        --...
        local pImage = renderTexture1:newImage()
        for j = 0, 2 do
            for i = 0, 2 do
                print(i, j)
                local ovt = pImage:getOneData(i, j, size)
                dump(ovt, "ovt = ")
            end
        end

        renderTexture1:release()--結(jié)束刪除對象

        if nil ~= schedulEntry then
            scheduler:unscheduleScriptEntry(schedulEntry)
        end
    end
    if nil ~= schedulEntry then
        scheduler:unscheduleScriptEntry(schedulEntry)
    end
    schedulEntry = scheduler:scheduleScriptFunc(scheduleCallBack, 1, false)
end

return MainScene

輸出

[LUA-print] resource node = nil
libpng warning: iCCP: known incorrect sRGB profile
[LUA-print] dump from: [string ".\packages/mvc/AppBase.lua"]:23: in function 'ct
or'
[LUA-print] - "AppBase configs" = {
[LUA-print] -     "defaultSceneName" = "MainScene"
[LUA-print] -     "modelsRoot" = {
[LUA-print] -         1 = "app.models"
[LUA-print] -     }
[LUA-print] -     "viewsRoot" = {
[LUA-print] -         1 = "app.views"
[LUA-print] -     }
[LUA-print] - }
[LUA-print] 111111111111111111111
[LUA-print] resource node = nil
[LUA-print] 0   0
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 255
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 255
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 1   0
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 254
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 254
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 2   0
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 255
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 255
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 0   1
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 254
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 254
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 1   1
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 0
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 0
[LUA-print] -     "r" = 0
[LUA-print] - }
[LUA-print] 2   1
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 254
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 254
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 0   2
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 255
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 255
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 1   2
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 254
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 254
[LUA-print] -     "r" = 92
[LUA-print] - }
[LUA-print] 2   2
[LUA-print] dump from: [string ".\app/views/MainScene.lua"]:33: in function <[st
ring ".\app/views/MainScene.lua"]:25>
[LUA-print] - "ovt = " = {
[LUA-print] -     "a" = 255
[LUA-print] -     "b" = 0
[LUA-print] -     "g" = 255
[LUA-print] -     "r" = 92
[LUA-print] - }

至于為什么有些是255 有些是254 還不知道為什么
可能復(fù)制頂點(diǎn)中有什么對像素造成了偏差 可能是某個OPENGL參數(shù)需要設(shè)置

圖片繼續(xù)使用上篇文章末尾給出的原圖即可
就是一張9像素 3*3的綠色圖片 中間1像素鏤空

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