Handler 核心知識(shí)點(diǎn)

Handler 核心知識(shí)點(diǎn)

1.為什么在不能再子線程直接初始化handler,主線程卻可以?

查看handler的源碼會(huì)發(fā)現(xiàn)

 public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

,在創(chuàng)建handler的時(shí)候,會(huì)檢查looper對(duì)象,如果為空,會(huì)拋出一個(gè)運(yùn)行時(shí)異常,也就是說,在子線程創(chuàng)建handler的時(shí)候,looper是沒有創(chuàng)建的,這也就解釋了,在子線程創(chuàng)建handler的時(shí)候需要 執(zhí)行如下代碼:

Looper.prepare();
...
Loop.loop();

為什么主線程不需要呢?
需要看那一下ActivityThread 這個(gè)類,ActivityThread就是我們常說的主線程或UI線程,ActivityThread的main方法是整個(gè)APP的入口!可以看看在這個(gè)類中,main函數(shù)中做了什么操作

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();

        // Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
        // It will be in the format "seq=114"
        long startSeq = 0;
        if (args != null) {
            for (int i = args.length - 1; i >= 0; --i) {
                if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                    startSeq = Long.parseLong(
                            args[i].substring(PROC_START_SEQ_IDENT.length()));
                }
            }
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

不懂沒關(guān)細(xì),只需要看下咱們關(guān)心的內(nèi)容就可以了, == Looper.prepareMainLooper();== 以及 ==Looper.loop();==,這也就跟之前的對(duì)用上了,為什么在子線程的創(chuàng)建handler的時(shí)候需要 Looper.parpare(),以及Looper.loop(),而主線程不需要;其實(shí)在ActivityThread類中在main函數(shù)調(diào)用的prepareMainLooper()和在子線程中調(diào)用的parpare()還是略微有點(diǎn)區(qū)別,看源碼

/**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

代碼不懂沒關(guān)系,看注釋,大致意思就是:

==初始化當(dāng)前線程作為一個(gè)looper,讓它作為整個(gè)應(yīng)用的main looper,(個(gè)人理解,就是主線程吧),這個(gè) main looper 是有Android 環(huán)境創(chuàng)建的,因此你沒有必要調(diào)用你自己的方法 ,比如 prepare();==

很清晰了,也就解釋了為什么主線程不需要調(diào)用 prepare();

2.handler中延時(shí)消息是怎么實(shí)現(xiàn)的?

handler 中延時(shí)消息的發(fā)送時(shí)通過 ==postDelayed(Runnable r, Object token, long delayMillis)==實(shí)現(xiàn)的,但最終調(diào)用的==sendMessageAtTime(Message msg, long uptimeMillis)==函數(shù),然后加入到消息隊(duì)列中,到目前看沒有發(fā)現(xiàn)什么異常,可以看看,這個(gè)延時(shí)消息是怎么處理的!

handler 的中消息的分發(fā)處理是通過 Looper 中的loop()函數(shù)以及MessageQueue中的next()函數(shù)進(jìn)行處理的,可以先看loop()函數(shù):

 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

代碼不少,沒有必要全部看明白,如果感覺不像是在這里處理的,那就看看,MessageQueuede next()函數(shù),

 synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

沒有貼出全部代碼,可以看到,在這個(gè)方法內(nèi),如果頭部的這個(gè)Message是有延遲而且延遲時(shí)間沒到的(now < msg.when),會(huì)計(jì)算一下時(shí)間(保存為變量nextPollTimeoutMillis),然后在循環(huán)開始的時(shí)候判斷如果這個(gè)Message有延遲,就調(diào)用nativePollOnce(ptr, nextPollTimeoutMillis)進(jìn)行阻塞。nativePollOnce()的作用類似與object.wait(),只不過是使用了Native的方法對(duì)這個(gè)線程精確時(shí)間的喚醒。

3.handler MessageQueue是如何被阻塞的以及被喚醒的?

在MessageQueue的next函數(shù)中可以看到,里面不過是有一個(gè) for (;;) 死循環(huán)結(jié)果,循環(huán)體內(nèi)部調(diào)用了一個(gè) ==nativePollOnce(long, int)****== 方法。這是一個(gè) Native 方法,實(shí)際作用是通過 Native 層的 MessageQueue 阻塞當(dāng)前調(diào)用棧線程 nextPollTimeoutMillis 毫秒的時(shí)間。

==可以看到nextPollTimeoutMillis== 取值不同情況下的阻塞表現(xiàn)

  • 小于 0

    一直被阻塞,知道被喚醒

  • 等于 0

    不會(huì)被阻塞

  • 大于 0

    最長阻塞 nextPollTimeoutMillis 毫秒,期間如被喚醒會(huì)立即返回。

==nextPollTimeoutMillis==的默認(rèn)值為0,所以不會(huì)阻塞,會(huì)直接去取 Message 對(duì)象,如果沒有取到 Message 對(duì)象數(shù)據(jù),則直接會(huì)把 ==nextPollTimeoutMillis== 置為 -1,此時(shí)滿足小于 0 的條件,會(huì)被一直阻塞,直到其他地方調(diào)用另外一個(gè) Native 方法 nativeWake(long) 進(jìn)行喚醒 ,調(diào)用這個(gè)函數(shù)的地方是在 ==MessageQueue==中的 ==enqueueMessage== 中被調(diào)用的!

4.Lopper中的loop函數(shù)為什么不會(huì)阻塞主線程?

有上面ActivityThread的main函數(shù)中源碼可以知道,在程序啟動(dòng)的時(shí)候回初始化一個(gè)Looper,這個(gè)looper 就是一個(gè)main looper ,為什么說是main looper呢?因?yàn)檫@個(gè)lopper在應(yīng)用的整個(gè)生命周期中不是唯一,可以看看looper 的parpare函數(shù):

  private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }


可以看到,只要調(diào)用這個(gè)函數(shù),就會(huì)新創(chuàng)建一個(gè)Looper 保存起來!至于為什么loop不會(huì)阻塞主線程,可以參考上面的內(nèi)容,在主線程的這個(gè)loop,如果有消息事件就處理,如果沒有就休眠,釋放cpu資源,等待下一次被喚醒!直至這個(gè)程序退出!

?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡書系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容