iOS 鎖上 synchronized

iOS中有哪些鎖呢?

OSSpinLock,dispatch_semaphore_t,os_unfair_lock,pthread_mutex_t,NSLock,NSCondition,pthread_mutext_t(recursive),NSRecursiveLock,NSConditionLock,@synchronized 等等,這么多的鎖在開發(fā)中要如何選擇呢?

各個鎖的性能

首先我們通過代碼來看看鎖的性能

int kc_runTimes = 100000;
    /** OSSpinLock 性能 */
    {
        OSSpinLock kc_spinlock = OS_SPINLOCK_INIT;
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            OSSpinLockLock(&kc_spinlock);          //解鎖
            OSSpinLockUnlock(&kc_spinlock);
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"OSSpinLock: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    /** dispatch_semaphore_t 性能 */
    {
        dispatch_semaphore_t kc_sem = dispatch_semaphore_create(1);
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            dispatch_semaphore_wait(kc_sem, DISPATCH_TIME_FOREVER);
            dispatch_semaphore_signal(kc_sem);
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"dispatch_semaphore_t: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    /** os_unfair_lock_lock 性能 */
    {
        os_unfair_lock kc_unfairlock = OS_UNFAIR_LOCK_INIT;
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            os_unfair_lock_lock(&kc_unfairlock);
            os_unfair_lock_unlock(&kc_unfairlock);
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"os_unfair_lock_lock: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    
    /** pthread_mutex_t 性能 */
    {
        pthread_mutex_t kc_metext = PTHREAD_MUTEX_INITIALIZER;
      
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            pthread_mutex_lock(&kc_metext);
            pthread_mutex_unlock(&kc_metext);
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"pthread_mutex_t: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    
    /** NSlock 性能 */
    {
        NSLock *kc_lock = [NSLock new];
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            [kc_lock lock];
            [kc_lock unlock];
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"NSlock: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    /** NSCondition 性能 */
    {
        NSCondition *kc_condition = [NSCondition new];
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            [kc_condition lock];
            [kc_condition unlock];
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"NSCondition: %f ms",(kc_endTime - kc_beginTime)*1000);
    }

    /** PTHREAD_MUTEX_RECURSIVE 性能 */
    {
        pthread_mutex_t kc_metext_recurive;
        pthread_mutexattr_t attr;
        pthread_mutexattr_init (&attr);
        pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_RECURSIVE);
        pthread_mutex_init (&kc_metext_recurive, &attr);
        
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            pthread_mutex_lock(&kc_metext_recurive);
            pthread_mutex_unlock(&kc_metext_recurive);
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"PTHREAD_MUTEX_RECURSIVE: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    
    /** NSRecursiveLock 性能 */
    {
        NSRecursiveLock *kc_recursiveLock = [NSRecursiveLock new];
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            [kc_recursiveLock lock];
            [kc_recursiveLock unlock];
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"NSRecursiveLock: %f ms",(kc_endTime - kc_beginTime)*1000);
    }
    

    /** NSConditionLock 性能 */
    {
        NSConditionLock *kc_conditionLock = [NSConditionLock new];
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            [kc_conditionLock lock];
            [kc_conditionLock unlock];
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"NSConditionLock: %f ms",(kc_endTime - kc_beginTime)*1000);
    }

    /** @synchronized 性能 */
    {
        double_t kc_beginTime = CFAbsoluteTimeGetCurrent();
        for (int i=0 ; i < kc_runTimes; i++) {
            @synchronized(self) {}
        }
        double_t kc_endTime = CFAbsoluteTimeGetCurrent() ;
        HFLog(@"@synchronized: %f ms",(kc_endTime - kc_beginTime)*1000);
    }

代碼邏輯很簡單,就是循環(huán)10萬次的加解鎖,看看需要耗費的時間
真機iphoneXR運行結(jié)果:

OSSpinLock: 1.433015 ms
dispatch_semaphore_t: 2.267957 ms
os_unfair_lock_lock: 2.338052 ms
pthread_mutex_t: 2.584100 ms
NSlock: 2.802968 ms
NSCondition: 2.210975 ms
PTHREAD_MUTEX_RECURSIVE: 2.773046 ms
NSRecursiveLock: 3.018975 ms
NSConditionLock: 5.580902 ms
@synchronized: 9.202957 ms

真機iphone12 mini運行結(jié)果

OSSpinLock: 0.748038 ms
dispatch_semaphore_t: 1.023054 ms
os_unfair_lock_lock: 0.805020 ms
pthread_mutex_t: 0.934958 ms
NSlock: 1.582980 ms
NSCondition: 1.513004 ms
PTHREAD_MUTEX_RECURSIVE: 2.305984 ms
NSRecursiveLock: 2.532005 ms
NSConditionLock: 8.258939 ms
@synchronized: 3.880978 ms

可以看到@synchronized性能上優(yōu)化了很多。

synchronized的使用

我們先來分析最常用的synchronized,我們知道synchronized既可以多線程操作也可以嵌套使用比如:

    @synchronized (self) {
        NSLog(@"2222222");
        @synchronized (self) {
            NSLog(@"333333");
            @synchronized (self) {
                NSLog(@"1111111");
            }
        }
    }
輸出結(jié)果:
  2222222
  333333
  1111111

多線程并且嵌套
for (int i=0; i<10; i++) {
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            @synchronized (self) {
                NSLog(@"----i:%d", i);
                @synchronized (self) {
                    NSLog(@"+++++++i:%d", i);
                }
            }
        });
    }
輸出結(jié)果:
 ----i:0
+++++++i:0
----i:1
+++++++i:1
----i:2
+++++++i:2
----i:3
+++++++i:3
----i:4
+++++++i:4
----i:5
+++++++i:5
----i:6
+++++++i:6
----i:7
+++++++i:7
----i:8
+++++++i:8
----i:9
+++++++i:9

用起來似乎挺好用的,嵌套多線程都不會導(dǎo)致死鎖,那我們來研究一下synchronized底層源碼

synchronized源碼分析

int main(int argc, char * argv[]) {
    NSString * appDelegateClassName;
    @autoreleasepool {
        // Setup code that might create autoreleased objects goes here.
        appDelegateClassName = NSStringFromClass([AppDelegate class]);
        @synchronized (appDelegateClassName) {
            NSLog(@"1111111111");
        }
    }
    return UIApplicationMain(argc, argv, nil, appDelegateClassName);
}

 xcrun -sdk iphonesimulator clang -rewrite-objc main.m

  {
        __AtAutoreleasePool __autoreleasepool;        
       appDelegateClassName = NSStringFromClass(((Class (*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("AppDelegate"), sel_registerName("class")));
        {
            id _rethrow = 0;
            id _sync_obj = (id)appDelegateClassName;
            objc_sync_enter(_sync_obj);
            try
            {
                struct _SYNC_EXIT
                {
                    _SYNC_EXIT(id arg) : sync_exit(arg){}
                    ~_SYNC_EXIT() {
                        objc_sync_exit(sync_exit);
                    }
                id sync_exit;
                } _sync_exit(_sync_obj);

                 NSLog((NSString *)&__NSConstantStringImpl__var_folders_w3_866g87vs39x5nbg5g4xtzqxc0000gn_T_main_42da63_mi_0);
            }
            catch (id e) {_rethrow = e;}
            {
                struct _FIN { _FIN(id reth) : rethrow(reth) {}
                    ~_FIN() { if (rethrow) objc_exception_throw(rethrow); }
                    id rethrow;
                } _fin_force_rethow(_rethrow);
            }
        }

    }
    return UIApplicationMain(argc, argv, __null, appDelegateClassName);

通過xcrun可以分析出synchronized實際就是objc_sync_enter(_sync_obj); objc_sync_exit(sync_exit);加鎖,這樣我們就可以通過符號斷點到objc_sync_enter

image.png

符號斷點到了libobjc.A.dylib objc_sync_enter:,這邊objc_sync_enterlibobjc源碼里面。
注意我們的目的:為什么能夠嵌套加鎖,為什么可以多線程加鎖

int objc_sync_enter(id obj)
{
    int result = OBJC_SYNC_SUCCESS;

    if (obj) {
        SyncData* data = id2data(obj, ACQUIRE);
        ASSERT(data);
        data->mutex.lock();
    } else {
        // @synchronized(nil) does nothing
        if (DebugNilSync) {
            _objc_inform("NIL SYNC DEBUG: @synchronized(nil); set a breakpoint on objc_sync_nil to debug");
        }
        objc_sync_nil();
    }

    return result;
}

int objc_sync_exit(id obj)
{
    int result = OBJC_SYNC_SUCCESS;
    
    if (obj) {
        SyncData* data = id2data(obj, RELEASE); 
        if (!data) {
            result = OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
        } else {
            bool okay = data->mutex.tryUnlock();
            if (!okay) {
                result = OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
            }
        }
    } else {
        // @synchronized(nil) does nothing
    }
    

    return result;
}

源碼看起來并不多啊,但是注意到參數(shù)obj不能為nil否則會報錯
源碼里面首先獲取了SyncData,然后data->mutex.lock,那這個SyncData是什么呢?先看看他的數(shù)據(jù)結(jié)構(gòu)

typedef struct alignas(CacheLineSize) SyncData {
    struct SyncData* nextData;  // 跟指針一樣指向下一個對象,所以這應(yīng)該是一個鏈表
    DisguisedPtr<objc_object> object;  // 關(guān)聯(lián)指針,關(guān)聯(lián)著當前obj
    int32_t threadCount;  // number of THREADS using this block 記錄線程數(shù)量
    recursive_mutex_t mutex; // 底層的嵌套鎖,所以可以嵌套使用
} SyncData;

單純的看這個結(jié)構(gòu)體似乎了解了一些,接下來繼續(xù)看看SyncData的生成SyncData* data = id2data(obj, ACQUIRE);


     #define LOCK_FOR_OBJ(obj) sDataLists[obj].lock
     #define LIST_FOR_OBJ(obj) sDataLists[obj].data
     static StripedMap<SyncList> sDataLists;
static SyncData* id2data(id object, enum usage why)
{
    spinlock_t *lockp = &LOCK_FOR_OBJ(object);
    SyncData **listp = &LIST_FOR_OBJ(object);
    SyncData* result = NULL;

#if SUPPORT_DIRECT_THREAD_KEYS
    // Check per-thread single-entry fast cache for matching object
    // 檢查每線程單條目快速緩存中是否有匹配的對象
    bool fastCacheOccupied = NO;
    // TLS 是系統(tǒng)為線程單獨提供的私有空間,這邊返回的是當前線程綁定的SyncData
    SyncData *data = (SyncData *)tls_get_direct(SYNC_DATA_DIRECT_KEY);
    if (data) {
        fastCacheOccupied = YES;

        if (data->object == object) {
            // Found a match in fast cache.
            uintptr_t lockCount;

            result = data;
            lockCount = (uintptr_t)tls_get_direct(SYNC_COUNT_DIRECT_KEY);
            if (result->threadCount <= 0  ||  lockCount <= 0) {
                _objc_fatal("id2data fastcache is buggy");
            }

            switch(why) {
            case ACQUIRE: {
                lockCount++;
                tls_set_direct(SYNC_COUNT_DIRECT_KEY, (void*)lockCount);
                break;
            }
            case RELEASE:
                lockCount--;
                tls_set_direct(SYNC_COUNT_DIRECT_KEY, (void*)lockCount);
                if (lockCount == 0) {
                    // remove from fast cache
                    tls_set_direct(SYNC_DATA_DIRECT_KEY, NULL);
                    // atomic because may collide with concurrent ACQUIRE
                    OSAtomicDecrement32Barrier(&result->threadCount);
                }
                break;
            case CHECK:
                // do nothing
                break;
            }

            return result;
        }
    }
#endif

    // Check per-thread cache of already-owned locks for matching object
    // 檢查已擁有鎖的每個線程緩存中是否存在匹配的對象
    SyncCache *cache = fetch_cache(NO);
    if (cache) {
        unsigned int I;
        for (i = 0; i < cache->used; i++) {
            SyncCacheItem *item = &cache->list[I];
            if (item->data->object != object) continue;

            // Found a match.
            result = item->data;
            if (result->threadCount <= 0  ||  item->lockCount <= 0) {
                _objc_fatal("id2data cache is buggy");
            }
                
            switch(why) {
            case ACQUIRE:
                item->lockCount++;
                break;
            case RELEASE:
                item->lockCount--;
                if (item->lockCount == 0) {
                    // remove from per-thread cache
                    cache->list[i] = cache->list[--cache->used];
                    // atomic because may collide with concurrent ACQUIRE
                    OSAtomicDecrement32Barrier(&result->threadCount);
                }
                break;
            case CHECK:
                // do nothing
                break;
            }

            return result;
        }
    }

    // Thread cache didn't find anything.
    // Walk in-use list looking for matching object
    // Spinlock prevents multiple threads from creating multiple 
    // locks for the same new object.
    // We could keep the nodes in some hash table if we find that there are
    // more than 20 or so distinct locks active, but we don't do that now.
    
    lockp->lock();

    {
        SyncData* p;
        SyncData* firstUnused = NULL;
        for (p = *listp; p != NULL; p = p->nextData) {
            if ( p->object == object ) {
                result = p;
                // atomic because may collide with concurrent RELEASE
                OSAtomicIncrement32Barrier(&result->threadCount);
                goto done;
            }
            if ( (firstUnused == NULL) && (p->threadCount == 0) )
                firstUnused = p;
        }
    
        // no SyncData currently associated with object
        if ( (why == RELEASE) || (why == CHECK) )
            goto done;
    
        // an unused one was found, use it
        if ( firstUnused != NULL ) {
            result = firstUnused;
            result->object = (objc_object *)object;
            result->threadCount = 1;
            goto done;
        }
    }

    // Allocate a new SyncData and add to list.
    // XXX allocating memory with a global lock held is bad practice,
    // might be worth releasing the lock, allocating, and searching again.
    // But since we never free these guys we won't be stuck in allocation very often.
    // 創(chuàng)建SyncData,初始化數(shù)據(jù),也就是第一次加鎖時進來的代碼邏輯
    posix_memalign((void **)&result, alignof(SyncData), sizeof(SyncData));
    result->object = (objc_object *)object;
    result->threadCount = 1;
    new (&result->mutex) recursive_mutex_t(fork_unsafe_lock);
    result->nextData = *listp;
    *listp = result;
    
 done:
    lockp->unlock();
    if (result) {
        // Only new ACQUIRE should get here.
        // All RELEASE and CHECK and recursive ACQUIRE are 
        // handled by the per-thread caches above.
        if (why == RELEASE) {
            // Probably some thread is incorrectly exiting 
            // while the object is held by another thread.
            return nil;
        }
        if (why != ACQUIRE) _objc_fatal("id2data is buggy");
        if (result->object != object) _objc_fatal("id2data is buggy");

#if SUPPORT_DIRECT_THREAD_KEYS
        if (!fastCacheOccupied) {
            // Save in fast thread cache
            tls_set_direct(SYNC_DATA_DIRECT_KEY, result);
            tls_set_direct(SYNC_COUNT_DIRECT_KEY, (void*)1);
        } else 
#endif
        {
            // Save in thread cache
            if (!cache) cache = fetch_cache(YES);
            cache->list[cache->used].data = result;
            cache->list[cache->used].lockCount = 1;
            cache->used++;
        }
    }

    return result;
}

代碼量有點多我們先折疊一下,看看整體注釋

image.png

注意:done里面的代碼,這邊生成的 result會根據(jù)條件將result存儲在線程的獨立空間tlscache,方便下一次取出來做判斷,而if(data)if(cache)里面的代碼內(nèi)容一模一樣
函數(shù)一開始從static StripedMap<SyncList> sDataLists;哈希表里面取出lockp和listp兩個字段,而后面生成的SyncData存放在listp指針,說明數(shù)據(jù)結(jié)構(gòu)是哈希表,而Syncdata又是一個鏈表,所以整體結(jié)構(gòu)是哈希鏈表
接下來我們通過示例來調(diào)試研究看看

首先是相同對象的嵌套
    @synchronized (obj) {
            NSLog(@"bbbbbb");
                @synchronized (obj) {
                    NSLog(@"aaaaaa");
                }
        }

調(diào)試objc_sync_enter,第一次代碼進入到id2data時創(chuàng)建了SyncData對象,并將對象存儲在TLS線程獨立空間里面和哈希表里,第二次進來時通過tls_get_direct獲取到了SyncData,而SyncData里面的objcet跟當前的object一樣,所以直接進入到if (data)邏輯里面的case ACQUIRE,lockCount++

不同對象的嵌套
    @synchronized (obj) {
            NSLog(@"bbbbbb");
                @synchronized (p) {
                    NSLog(@"aaaaaa");
                }
        }

調(diào)試objc_sync_enter,第一次代碼進入到id2data時創(chuàng)建了SyncData對象,并將對象存儲在TLS線程獨立空間里面和哈希表里,第二次進來時listp為空,tls_get_direct獲取到了SyncData=NULL,所以會創(chuàng)建SyncData對象,并且通過listp掛到哈希表里。

多線程相同對象
@synchronized (obj) {
            NSLog(@"bbbbbb");
            dispatch_async(dispatch_get_global_queue(0, 0), ^{
                @synchronized (obj) {
                    NSLog(@"aaaaaa");
                }
            });
        }

調(diào)試objc_sync_enter,第一次代碼進入到id2data時創(chuàng)建了SyncData對象,并將對象存儲在TLS線程獨立空間里面和哈希表里,第二次進來時因為對象是一樣的所以listp有值,但是tls_get_direct取到的值為空(線程不一樣),所以直接來到for (p = *listp; p != NULL; p = p->nextData)鏈表遍歷,進而對threadCount++
這樣我們大致可以了解整個鎖的結(jié)構(gòu)

image.png

總結(jié):
整體結(jié)構(gòu)是一個哈希鏈表,通過對obj的哈希來存放SyncData,
兩種存儲方式TLS/Cache
第一次加鎖時,創(chuàng)建SyncData, 標記threadcount=1
后面在進來,會判斷是否是同一個對象,
如果是同一個對象同一個線程TLS->lock++
如果是同一個對象不同線程TLS找不到SyncData,threadCount++
如果是不同對象同一個線程 創(chuàng)建一個新的SyncData,插入到obj哈希對應(yīng)鏈表位置
解鎖:lock--; threadCount--

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