事件類(lèi)型
-
安卓事件類(lèi)型
事件一般是從ACTION_DOWN開(kāi)始處理的
view的繼承關(guān)系

viewGroup負(fù)責(zé)分發(fā)事件,處理事件最終要調(diào)用view的函數(shù)處理

因?yàn)槭录幚磉^(guò)程較為簡(jiǎn)單我們先結(jié)合源碼分析處理過(guò)程
提示:因?yàn)樵创a部分很多,所以不想看源碼的同學(xué)可以直接跳到底部的總結(jié)部分
按鈕點(diǎn)擊事件處理分析
在一個(gè)簡(jiǎn)單頁(yè)面中設(shè)置一個(gè)按鈕設(shè)置click監(jiān)聽(tīng)器和touch監(jiān)聽(tīng)器并且重寫(xiě)里面的方法
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout1);
Button button = (Button) findViewById(R.id.button1);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i("info","onclick");
}
});
button.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.i("info","ontouch"+i);
i++;
return true;
}
});
}
點(diǎn)擊按鈕Log如下

顯然onclick沒(méi)有執(zhí)行
接下來(lái)改寫(xiě)代碼將ontuch中return true改寫(xiě)成return false
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout1);
Button button = (Button) findViewById(R.id.button1);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i("info","onclick");
}
});
button.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.i("info","ontouch"+i);
i++;
return false;
}
});
}
再次點(diǎn)擊按鈕log如下

現(xiàn)在onclick已經(jīng)執(zhí)行并且是在兩次ontouch之后
接下來(lái)讓我們深入源碼看看這是怎么回事
因?yàn)槲覀儸F(xiàn)在分析執(zhí)行事件部分因此先忽略事件分發(fā)的部分
直接看View的 部分源碼dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
boolean isAccessibilityFocusedViewOrHost() {
return isAccessibilityFocused() || (getViewRootImpl() != null && getViewRootImpl()
.getAccessibilityFocusedHost() == this);
}
這部分源碼最重要的部分在于
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
上面第一個(gè)if判斷語(yǔ)句中前3個(gè)條件一般都是true
關(guān)鍵在于li.mOnTouchListener.onTouch(this, event)
是不是覺(jué)得這個(gè)函數(shù)挺熟悉?
這就是我們之前在button中重寫(xiě)的函數(shù)之一
- 第一種情況下讓onTouch返回true
這種情況下
第一個(gè)if為真,所以result被賦值為true
因?yàn)榈诙€(gè)if中使用的是連接詞為&&所以!result為false不會(huì)執(zhí)行后面的onTouchEvent() 也就沒(méi)有后序了
而我剛剛操作的點(diǎn)擊事件就點(diǎn)擊了一下,沒(méi)有進(jìn)行移動(dòng)所以只會(huì)產(chǎn)生DOWN和UP兩個(gè)事件
因此對(duì)應(yīng)的log就顯示輸出了兩次ontouch沒(méi)有onclick。 - 第二種情況下讓onTouch返回false
根據(jù)上面的分析這次onTouchEvent()將會(huì)執(zhí)行
接下來(lái)讓我們看看onTouchEvent()的源碼
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClickInternal();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
final int motionClassification = event.getClassification();
final boolean ambiguousGesture =
motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
int touchSlop = mTouchSlop;
if (ambiguousGesture && hasPendingLongPressCallback()) {
if (!pointInView(x, y, touchSlop)) {
// The default action here is to cancel long press. But instead, we
// just extend the timeout here, in case the classification
// stays ambiguous.
removeLongPressCallback();
long delay = (long) (ViewConfiguration.getLongPressTimeout()
* mAmbiguousGestureMultiplier);
// Subtract the time already spent
delay -= event.getEventTime() - event.getDownTime();
checkForLongClick(
delay,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
touchSlop *= mAmbiguousGestureMultiplier;
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, touchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
final boolean deepPress =
motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
if (deepPress && hasPendingLongPressCallback()) {
// process the long click action immediately
removeLongPressCallback();
checkForLongClick(
0 /* send immediately */,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
}
break;
}
return true;
}
return false;
}
可以看見(jiàn)這個(gè)源碼非常的長(zhǎng) ,不過(guò)我們要注意的部分主要只有四個(gè)部分就是分別對(duì)應(yīng)四個(gè)事件的DOWN ,UP , MOVE ,CANCLE
而我們點(diǎn)擊按鈕只涉及到DOWN和UP
其中DOWN里面處理的內(nèi)容與我們這次實(shí)驗(yàn)無(wú)關(guān)
所以我們將UP部分代碼提出來(lái)看看
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClickInternal();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
上面代碼中最重要的是
調(diào)用 performClickInternal()
private boolean performClickInternal() {
// Must notify autofill manager before performing the click actions to avoid scenarios where
// the app has a click listener that changes the state of views the autofill service might
// be interested on.
notifyAutofillManagerOnClick();
return performClick();
}
函數(shù)返回了performClick();
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
是不是又覺(jué)得上面的代碼很熟悉
沒(méi)錯(cuò)它跟onTouch()是一個(gè)書(shū)寫(xiě)風(fēng)格
在這里我們們調(diào)用了li.mOnClickListener.onClick(this)也就是我們?cè)诎粹o中重寫(xiě)的函數(shù)
至此第二中情況也就分析完了
出現(xiàn)兩次ontouch然后接一個(gè)onclick
總結(jié)
處理點(diǎn)擊事件時(shí)
- View.dispatchTouchEvent()
- mOnTouchListener.onTouch(this,event)
- 根據(jù)result看是否調(diào)用View.onTouchEvent
- 假設(shè)繼續(xù)調(diào)用View.onTouchEvent
- 調(diào)用UP部分的performClickInternal()
- 調(diào)用performClick()
- 最終調(diào)用我們重寫(xiě)的click()
抽象出來(lái)處理事件時(shí)
- View.dispatchTouchEvent()
- mOnTouchListener.onTouch(this,event)
- 根據(jù)result看是否調(diào)用View.onTouchEvent
- 調(diào)用View.onTouchEvent 根據(jù)不同事件進(jìn)行不同的處理
