近兩天有點(diǎn)閑,在逛主席的知識星球的時候看到了AsyncTask這個知識點(diǎn),在這里強(qiáng)烈推薦下郭嬸寫的AsyncTask一篇文章:https://blog.csdn.net/guolin_blog/article/details/11711405,筆者當(dāng)時就是跟著這篇文章來學(xué)習(xí)AsyncTask的。今天我們一起對AsyncTask的源碼進(jìn)行分析下,加深下自己的理解。
照例,我們先來看下AsyncTask的定義:
private class MyAsyncTask extends AsyncTask<String, Integer, Boolean>{
@Override //后臺任務(wù)開始之前調(diào)用,進(jìn)行界面初始化操作
protected void onPreExecute() {
super.onPreExecute();
}
@Override //處理耗時操作
protected Boolean doInBackground(String... params) {
return null;
}
@Override //后臺任務(wù)執(zhí)行完畢后回調(diào),可進(jìn)行UI操作
protected void onPostExecute(Boolean aBoolean) {
super.onPostExecute(aBoolean);
}
@Override //當(dāng)在doInBackground方法中調(diào)用publishProgress方法后會回調(diào)該方法,執(zhí)行進(jìn)度更新操作
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
}
}
由于AsyncTask類是一個抽象類,所以我們需要定義一個類MyAsyncTask繼承自AsyncTask,在這里需要指定三個泛型參數(shù):第一個泛型參數(shù)為執(zhí)行當(dāng)前AsyncTask需要傳入的參數(shù),第二個泛型參數(shù)為進(jìn)度更新的類型,第三個泛型參數(shù)為后臺任務(wù)執(zhí)行的返回類型??梢钥吹剑覀冎貙懥薃syncTask中四個常用的方法,分別為:onPreExecute、doInBackground、onPostExecute、onProgressUpdate。在上述四個方法中,除了doInBackground方法運(yùn)行在工作線程,其他三個方法都是運(yùn)行在UI線程中的。
接著我們就可以使用MyAsyncTask了,使用方式很簡單,只需要調(diào)用execute方法即可:
new MyAsyncTask().execute("test");
關(guān)于AsyncTask的基本操作就介紹完畢了,接下來我們一起分析下AsyncTask的源碼,首先看下它的構(gòu)造函數(shù):
#AsyncTask
public AsyncTask(@Nullable Looper callbackLooper) {
//1.在這里我們傳入的callbackLooper為null,所以會直接調(diào)用到getMainHandler方法,
//創(chuàng)建InternalHandler實(shí)例sHandler,并賦值給mHandler
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
//2.創(chuàng)建WorkerRunnable實(shí)例對象mWorker
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
//3.創(chuàng)建 FutureTask實(shí)例mFuture,并將2處的 mWorker賦值給 mFuture對象的成員變量callable
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
我們跟進(jìn)去 1處的getMainHandler方法看下:
private static Handler getMainHandler() {
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler(Looper.getMainLooper());
}
return sHandler;
}
}
可以看到,在getMainHandler方法中創(chuàng)建了InternalHandler實(shí)例sHandler,并綁定到UI線程。
AsyncTask的構(gòu)造方法分析完畢了,我們接著從AsyncTask的入口execute方法繼續(xù)分析,跟進(jìn)去execute方法看下:
#AsyncTask
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
可以看到,execute方法內(nèi)部直接調(diào)用到executeOnExecutor方法,將sDefaultExecutor和params參數(shù)直接傳入,sDefaultExecutor是個什么東西呢?我們一起看下它的定義:
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
/**
* An {@link Executor} that executes tasks one at a time in serial
* order. This serialization is global to a particular process.
*/
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
簡單理解,sDefaultExecutor就是一個SerialExecutor實(shí)例對象,需要注意的是,該實(shí)例對象為static類型的,歸屬于AsyncTask類,也就是說無論我們創(chuàng)建多少AsyncTask實(shí)例對象,在AsyncTask類中僅存在一個SerialExecutor實(shí)例。
好了,我們回過頭繼續(xù)跟進(jìn)去executeOnExecutor方法:
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
//1.對當(dāng)前AsyncTask對象的狀態(tài)進(jìn)行判斷,
//每一個AsyncTask實(shí)例只能調(diào)用一次execute方法
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
//2.將當(dāng)前AsyncTask的狀態(tài)標(biāo)記為RUNNING
mStatus = Status.RUNNING;
//3.調(diào)用到onPreExecute方法,進(jìn)行界面初始化操作
onPreExecute();
//4.將params參數(shù)賦值給mWorker的成員變量mParams
mWorker.mParams = params;
//5.調(diào)用SerialExecutor對象的execute方法,將mFuture作為參數(shù)傳入
exec.execute(mFuture);
return this;
}
這里我們先來看下Status這個類,Status為枚舉類,定義了AsyncTask的三種狀態(tài),分別為PENDING(初始化狀態(tài),表示當(dāng)前任務(wù)還未被執(zhí)行)、RUNNING(當(dāng)前任務(wù)正在執(zhí)行)、FINISHED(當(dāng)前任務(wù)執(zhí)行完畢):
/**
* Indicates the current status of the task. Each status will be set only once
* during the lifetime of a task.
*/
public enum Status {
/**
* Indicates that the task has not been executed yet.
*/
PENDING,
/**
* Indicates that the task is running.
*/
RUNNING,
/**
* Indicates that {@link AsyncTask#onPostExecute} has finished.
*/
FINISHED,
}
好了,我們回過頭繼續(xù),5處調(diào)用到SerialExecutor對象的execute方法,將mFuture作為參數(shù)傳入,我們跟進(jìn)去看下:
private static class SerialExecutor implements Executor {
//定義ArrayDeque隊(duì)列mTasks,用于存儲Runnable實(shí)例
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
//mActive表示當(dāng)前正在執(zhí)行的任務(wù)Runnable
Runnable mActive;
public synchronized void execute(final Runnable r) {
//1.入隊(duì)操作
mTasks.offer(new Runnable() {
public void run() {
try {
//線程池中執(zhí)行
r.run();
} finally {
//3.當(dāng)前任務(wù)執(zhí)行完畢后,則會調(diào)用scheduleNext方法執(zhí)行下一項(xiàng)任務(wù)
scheduleNext();
}
}
});
//2.對mActive進(jìn)行null判斷,如果當(dāng)前沒有正在執(zhí)行的任務(wù),會立刻調(diào)用scheduleNext方法執(zhí)行首項(xiàng)任務(wù)
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
SerialExecutor實(shí)現(xiàn)了Executor接口,該類用于串行執(zhí)行任務(wù)??梢钥吹皆赟erialExecutor的execute方法中,對每一個AsyncTask對應(yīng)的mFuture實(shí)例都會創(chuàng)建一個Runnable類型的匿名對象,并將該Runnable對象插入到mTasks隊(duì)列的末尾。接著在2處對mActive進(jìn)行null判斷,如果當(dāng)前沒有正在執(zhí)行的任務(wù),會立刻調(diào)用scheduleNext方法執(zhí)行首項(xiàng)任務(wù)。
顯而易見,任務(wù)的執(zhí)行重點(diǎn)在于scheduleNext方法,從上述代碼可以看到,在scheduleNext方法中會調(diào)用mTasks.poll方法進(jìn)行出隊(duì)操作,刪除并返回隊(duì)頭的Runnable對象,并將該Runnable對象賦值給mActive,如果該Runnable對象不為空,那么就將其作為參數(shù)傳遞給THREAD_POOL_EXECUTOR的execute方法進(jìn)行執(zhí)行。THREAD_POOL_EXECUTOR是個什么東西呢?那還用說嗎,肯定是線程池?。?/p>
/**
* An {@link Executor} that can be used to execute tasks in parallel.
*/
public static final Executor THREAD_POOL_EXECUTOR;
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
sPoolWorkQueue, sThreadFactory);
threadPoolExecutor.allowCoreThreadTimeOut(true);
//重點(diǎn),賦值操作
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
關(guān)于ThreadPoolExecutor構(gòu)造方法各個參數(shù)的含義,相信大家都了解,在這里不是本文的重點(diǎn),筆者就略過了。
我們回到Runnable匿名對象的run方法中看下,需要注意的是,該run方法中的所有操作均在子線程中,可以看到在Runnable對象的run方法中,直接調(diào)用到r.run()方法,大家還記得r是什么嗎?r就是我們調(diào)用SerialExecutor的execute方法傳入的mFuture對象(AsyncTask構(gòu)造方法中對其完成的實(shí)例化)。我們跟進(jìn)去看下:
#FutureTask
public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
//1.callable實(shí)質(zhì)為AsyncTask構(gòu)造方法中創(chuàng)建的mWorker對象
//在AsyncTask構(gòu)造方法中創(chuàng)建FutureTask對象時將mWorker作為參數(shù)傳入,
//賦值給FutureTask對象的callable成員變量,并將state置為NEW
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
//2.重點(diǎn) 調(diào)用到mWorker對象的call方法
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
我們跟進(jìn)去mWorker的call方法看下:
#AsyncTask構(gòu)造方法中
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
//定義Result局部變量,接收后臺任務(wù)返回的結(jié)果
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//1.重點(diǎn) 調(diào)用到AsyncTask的doInBackground方法,執(zhí)行耗時操作
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
//2.重點(diǎn) 調(diào)用postResult方法,將后臺任務(wù)執(zhí)行的結(jié)果result作為參數(shù)傳入
postResult(result);
}
return result;
}
};
我們跟進(jìn)去2處的postResult方法看下:
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
可以看到在postResult方法中首先將后臺任務(wù)執(zhí)行的結(jié)果result封裝成AsyncTaskResult實(shí)例,接著通過handler發(fā)送了一條MESSAGE_POST_RESULT的Message。我們跟進(jìn)去getHandler方法看下:
private Handler getHandler() {
return mHandler;
}
getHandler方法中直接將mHandler return掉了,不知道大家還記不記得,mHandler其實(shí)就是InternalHandler實(shí)例對象,在AsyncTask的構(gòu)造方法中完成的賦值。好了,接下來我們看下InternalHandler的handleMessage方法:
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) { //執(zhí)行在主線程
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
//重點(diǎn),調(diào)用result.mTask.finish方法,將后臺返回的result作為參數(shù)傳入;result.mTask就是當(dāng)前AsyncTask實(shí)例
//實(shí)質(zhì)調(diào)用到當(dāng)前AsyncTask對象的finish方法,將后臺返回的result作為參數(shù)傳入
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
//用于處理進(jìn)度更新操作
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
接著我們跟進(jìn)去AsyncTask的finish方法中看下:
private void finish(Result result) {
//判斷當(dāng)前任務(wù)是否取消
if (isCancelled()) {
//執(zhí)行AsyncTask的onCancelled方法
onCancelled(result);
} else {
//執(zhí)行AsyncTask的onPostExecute方法
onPostExecute(result);
}
//將當(dāng)前AsyncTask的狀態(tài)置為FINISHED
mStatus = Status.FINISHED;
}
到這里,AsyncTask的源碼分析就結(jié)束了,希望本文可以幫助到學(xué)習(xí)AsyncTask的小伙伴。