多線(xiàn)程和并發(fā)(八):JUC相關(guān)類(lèi)

1. CountDownLatch

1.1 說(shuō)明

一種同步輔助工具,允許一個(gè)或多個(gè)線(xiàn)程等待其他線(xiàn)程執(zhí)行的一組操作完成。

給定一個(gè)計(jì)數(shù)值。當(dāng)每個(gè)線(xiàn)程完成后,調(diào)用{@link countDown}方法給計(jì)數(shù)值減一。在當(dāng)前計(jì)數(shù)達(dá)到零之前,調(diào)用{@link#await await}方法的線(xiàn)程將一直阻塞,直到計(jì)數(shù)值為0后將釋放所有等待線(xiàn)程。

1.2 源碼

public class CountDownLatch {
    /**
     * Synchronization control For CountDownLatch.
     * Uses AQS state to represent count.
     */
    private static final class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 4982264981922014374L;

        Sync(int count) {
            setState(count);
        }

        int getCount() {
            return getState();
        }

        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

        protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    }

    private final Sync sync;

    /**
     * 初始化
     */
    public CountDownLatch(int count) {
        if (count < 0) throw new IllegalArgumentException("count < 0");
        this.sync = new Sync(count);
    }

    /**
     * 導(dǎo)致當(dāng)前線(xiàn)程等待,直到count為0
     */
    public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }

    /**
     * Causes the current thread to wait until the latch has counted down to
     * zero, unless the thread is {@linkplain Thread#interrupt interrupted},
     * or the specified waiting time elapses.
     *
     */
    public boolean await(long timeout, TimeUnit unit)
        throws InterruptedException {
        return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout));
    }

    /**
     * Decrements the count of the latch, releasing all waiting threads if
     * the count reaches zero.
     */
    public void countDown() {
        sync.releaseShared(1);
    }

    /**
     * Returns the current count.
     *
     * <p>This method is typically used for debugging and testing purposes.
     *
     * @return the current count
     */
    public long getCount() {
        return sync.getCount();
    }
}

1.3 示例

public class CountDownLatchDemo {
    public static void main(String[] args) {
        CountDownLatch countDownLatch = new CountDownLatch(15);
        for (int i = 0; i < 15; i++) {
            new Thread(() -> {
                try {
                    TimeUnit.SECONDS.sleep(1);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println(Thread.currentThread().getName());
                countDownLatch.countDown();

            }, ""+ i).start();
        }

        try {
            countDownLatch.await();
            System.out.println("main thread");
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}

結(jié)果:

2. CyclicBarrier

2.1 說(shuō)明

一種同步輔助工具,允許一組線(xiàn)程全部等待對(duì)方到達(dá)一個(gè)公共屏障點(diǎn)。CyclicBarrier在涉及固定大小的線(xiàn)程方的程序中非常有用,這些線(xiàn)程偶爾必須相互等待。這個(gè)屏障被稱(chēng)為循環(huán)的,因?yàn)樗梢栽诘却木€(xiàn)程被釋放后重新使用。

CyclicBarrier支持可選的可運(yùn)行命令,該命令在參與方中的最后一個(gè)線(xiàn)程到達(dá)之后,但在釋放任何線(xiàn)程之前,在每個(gè)屏障點(diǎn)運(yùn)行一次。此屏障操作有助于在任何一方繼續(xù)之前更新共享狀態(tài)。

2.2 源碼

public class CyclicBarrier {
 
    private static class Generation {
        boolean broken = false;
    }

    /** The lock for guarding barrier entry */
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    private final Condition trip = lock.newCondition();
    //每次攔截的線(xiàn)程數(shù),在構(gòu)造時(shí)進(jìn)行賦值
    private final int parties;
   
    private final Runnable barrierCommand;
    /** The current generation */
    private Generation generation = new Generation();

    /**
     * Number of parties still waiting. Counts down from parties to 0
     * on each generation.  It is reset to parties on each new
     * generation or when broken.
     */
    private int count; //內(nèi)部計(jì)數(shù)器與parties相等

    /**
     * Updates state on barrier trip and wakes up everyone.
     * Called only while holding lock.
     */
    private void nextGeneration() {
        // signal completion of last generation
        trip.signalAll();
        // set up next generation
        count = parties;
        generation = new Generation();
    }

    /**
     * Sets current barrier generation as broken and wakes up everyone.
     * Called only while holding lock.
     */
    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }

    /**
     * Main barrier code, covering the various policies.
     */
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier(); //若線(xiàn)程中斷,喚醒所有線(xiàn)程
                throw new InterruptedException();
            }

            int index = --count; //計(jì)數(shù)減一
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();  //執(zhí)行指定任務(wù)
                    ranAction = true;
                    nextGeneration(); //喚醒所有線(xiàn)程,轉(zhuǎn)到下一代
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // 如果計(jì)數(shù)器不為0則執(zhí)行此循環(huán)
            for (;;) {
                try {
                    //根據(jù)傳入的參數(shù)來(lái)決定是定時(shí)等待還是非定時(shí)等待
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    public CyclicBarrier(int parties) {
        this(parties, null);
    }

    public int getParties() {
        return parties;
    }

    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
               BrokenBarrierException,
               TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }

    public boolean isBroken() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return generation.broken;
        } finally {
            lock.unlock();
        }
    }

    public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            breakBarrier();   // break the current generation
            nextGeneration(); // start a new generation
        } finally {
            lock.unlock();
        }
    }

    /**
     * Returns the number of parties currently waiting at the barrier.
     * This method is primarily useful for debugging and assertions.
     *
     * @return the number of parties currently blocked in {@link #await}
     */
    public int getNumberWaiting() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return parties - count;
        } finally {
            lock.unlock();
        }
    }
}

應(yīng)用場(chǎng)景:多個(gè)線(xiàn)程計(jì)算最后匯總
CyclicBarrier 和CountDownLatch 區(qū)別
1.CountDownLatch 只能使用一次,CyclicBarrier 的計(jì)數(shù)器可以使用reset()方法重置。所以CyclicBarrier 可以處理更復(fù)雜的邏輯。
例如,計(jì)算發(fā)生錯(cuò)誤可以重置計(jì)數(shù)器,并讓線(xiàn)程重新執(zhí)行一次。
2.CyclicBarrier 還提供其他方法,如getNumberWaiting方法可以獲得被阻塞的線(xiàn)程數(shù)等

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