flutter省市區(qū)三級(jí)聯(lián)動(dòng)

省市區(qū)三級(jí)聯(lián)動(dòng),這個(gè)需求在大多說的應(yīng)用中是個(gè)常見的功能,沒事就出來制造個(gè)輪子。
直接上圖,看效果圖


fa06859e95e45dcd3c183afe610e83c7.jpg
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/services.dart';
import 'dart:convert';

typedef List<Widget> CreateWidgetList();

class CityPicker {
  static Widget show() {
    return new _CityPicker();
  }
}

class _CityPicker extends StatefulWidget {
  @override
  State createState() {
    return new _CityPickerState();
  }
}

class _CityPickerState extends State<_CityPicker> {
  List data = new List();
  List province = new List();
  List city = new List();
  List area = new List();
  FixedExtentScrollController provinceController =
      new FixedExtentScrollController();
  FixedExtentScrollController cityController =
      new FixedExtentScrollController();
  FixedExtentScrollController areaController =
      new FixedExtentScrollController();
  int provinceIndex = 0;
  int cityIndex = 0;
  int areaIndex = 0;

  void _loadData() {
    rootBundle.loadString('assets/data/province.json').then((v) {
      List data = json.decode(v);
      setState(() {
        this.data = data;
        this.province = data;
        this.city = data[provinceIndex]['children'];
        this.area = data[provinceIndex]['children'][cityIndex]['children'];
      });
    });
  }

  @override
  void initState() {
    super.initState();
    _loadData();
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text('省市縣三級(jí)聯(lián)動(dòng)'),
        centerTitle: true,
      ),
      body: new Container(
        width: double.infinity,
        child: new Column(
          children: <Widget>[
            new Row(
              children: <Widget>[
                FlatButton(onPressed: () {}, child: new Text('取消')),
                FlatButton(
                    onPressed: () {
                      print(data[provinceIndex]);
                      print(data[provinceIndex]['children'][cityIndex]);
                      print(data[provinceIndex]['children'][cityIndex]
                          ['children'][areaIndex]);
                    },
                    child: new Text('選擇')),
              ],
              mainAxisSize: MainAxisSize.max,
              mainAxisAlignment: MainAxisAlignment.spaceBetween,
            ),
            new Expanded(
              child: new Row(
                mainAxisSize: MainAxisSize.max,
                children: <Widget>[
                  new Expanded(
                    flex: 1,
                    child: new MyPicker(
                      controller: provinceController,
                      key: Key('province'),
                      createWidgetList: () {
                        return province.map((v) {
                          return new Text(v['label']);
                        }).toList();
                      },
                      changed: (int index) {
                        setState(() {
                          cityController.jumpToItem(0);
                          areaController.jumpToItem(0);
                          provinceIndex = index;
                          cityIndex = 0;
                          areaIndex = 0;
                          city = data[provinceIndex]['children'];
                          area = data[provinceIndex]['children'][cityIndex]
                              ['children'];
                        });
                      },
                    ),
                  ),
                  new Expanded(
                    flex: 1,
                    child: new MyPicker(
                      controller: cityController,
                      key: Key('city'),
                      createWidgetList: () {
                        return city.map((v) {
                          return new Text(v['label']);
                        }).toList();
                      },
                      changed: (index) {
                        setState(() {
                          areaController.jumpToItem(0);
                          cityIndex = index;
                          areaIndex = 0;
                          area = data[provinceIndex]['children'][cityIndex]
                              ['children'];
                        });
                      },
                    ),
                  ),
                  new Expanded(
                    flex: 1,
                    child: new MyPicker(
                      controller: areaController,
                      key: Key('area'),
                      createWidgetList: () {
                        return area.map((v) {
                          return new Text(v['label']);
                        }).toList();
                      },
                      changed: (index) {
                        setState(() {
                          areaIndex = index;
                        });
                      },
                    ),
                  ),
                ],
              ),
            ),
          ],
        ),
      ),
    );
  }
}

class MyPicker extends StatefulWidget {
  final CreateWidgetList createWidgetList;
  final ValueChanged<int> changed;
  final Key key;
  final FixedExtentScrollController controller;

  MyPicker({this.createWidgetList, this.changed, this.key, this.controller});

  @override
  State createState() {
    return new _MyPickerState();
  }
}

class _MyPickerState extends State<MyPicker> {
  @override
  Widget build(BuildContext context) {
    return new Container(
      child: new CupertinoPicker(
        key: widget.key,
        scrollController: widget.controller,
        itemExtent: 40.0,
        onSelectedItemChanged: (index) {
          if (widget.changed != null) {
            widget.changed(index);
          }
        },
        children: widget.createWidgetList().length > 0
            ? widget.createWidgetList()
            : [new Text('請(qǐng)選擇')],
      ),
    );
  }
}


在這個(gè)功能開發(fā)的過程中遇到了很多問題,最重要的是自己對(duì)flutter的狀態(tài)管理機(jī)制理解不到位,在flutter里面,事件的傳遞是從下往上傳遞的,數(shù)據(jù)流是從上下傳遞的,以后還要多多讀讀文檔。
主要問題:
1、省市區(qū)的數(shù)據(jù)刷新問題。采用父級(jí)組件給子組件傳遞數(shù)據(jù)的方式。這樣,省市刷新的時(shí)候可以從父級(jí)組件更新子組件數(shù)據(jù)。

class _MyPickerState extends State<MyPicker> {
  @override
  Widget build(BuildContext context) {
    return new Container(
      child: new CupertinoPicker(
        key: widget.key,
        scrollController: widget.controller,
        itemExtent: 40.0,
        onSelectedItemChanged: (index) {
          if (widget.changed != null) {
            widget.changed(index);
          }
        },
        children: widget.createWidgetList().length > 0
            ? widget.createWidgetList()
            : [new Text('請(qǐng)選擇')],
      ),
    );
  }
}

2、選擇之后滾動(dòng)的狀態(tài)更新。因?yàn)镕ixedExtentScrollController有自己的狀態(tài)管理機(jī)制,查找源代碼,找到了定位滾動(dòng)到固定位置的辦法。

                          cityController.jumpToItem(0);
                          areaController.jumpToItem(0);

不完善的地方:
1、數(shù)據(jù)回調(diào),沒有留下選擇之后回調(diào)的接口,這個(gè)后期完善。
2、實(shí)用性方面,這個(gè)的功能,最好從底部彈出,后期再完善。
3、美觀性不足。

廢話不多說上代碼github地址
PS歡迎大家關(guān)注我的簡(jiǎn)書,相互學(xué)習(xí)探討。

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