builder簡(jiǎn)單例子

builder模式是 builder負(fù)責(zé)產(chǎn)生組件, 然后使用director進(jìn)行組裝。
實(shí)現(xiàn)復(fù)雜對(duì)象的構(gòu)建 與 它的表示進(jìn)行分離。
比如迷宮的例子。
目的 是獲取一個(gè)迷宮。
迷宮的組件是 room 和 wall (并且有的wall上面需要有door)

需要的原料
public class Maze { //迷宮
    //interface 只能是 static final的成員變量  子類繼承使用的時(shí)候無法改變父類的成員變量
//   Maze 包含room的集合。
//    private Room room;
    private Map<String, Room> roomList = new HashMap<>();// 房間號(hào)和對(duì)應(yīng)的Room
    Room roomNo(int n){
        return null;
    }
    public void addRoom(String no, Room room){
        roomList.put(no, room);
    }
    public Room getRoom(String no){
        return roomList.get(no);
    }
    Maze cloneMaze(){
        return null;
    }
    public static final List<Room> mRoomList = new ArrayList<>();

    @Override
    public String toString() {
        return "Maze{" +
                "roomList=" + roomList.get("001").getSide("East") +
                '}';
    }
}
public interface DoorOrWall {
    public boolean enter();//是否可以通過
}

public class Door implements DoorOrWall{
    @Override
    public boolean enter() {
        return true;
    }
}

public class Wall implements DoorOrWall{
    //不可通過的墻壁
    @Override
    public boolean enter(){
        return false;
    }
}
然后 builder負(fù)責(zé)創(chuàng)建 room(添加wall) 和door(添加door)
public interface MazeBuilder <T>{
    public T buildRoom(String room);
    public T buildDoor(String roomFrom, String roomTo);
    public Maze getMaze();
}

public class CountingMazeBuilder implements MazeBuilder<CountingMazeBuilder>{
    Maze maze = null;
    Room room = new Room();

    int _rooms;
    int _doors;
    String[] direction = {"East", "West", "South", "North"};
    public CountingMazeBuilder(){
        _rooms = _doors = 0;
    }

    @Override
    public CountingMazeBuilder buildRoom(String roomNum) {
        room.setSide(direction[3], new Wall());

        maze.addRoom(roomNum, room);
        return this;
    }

    @Override
    public CountingMazeBuilder buildDoor(String roomFrom, String roomTo) {

        Room room1 = maze.getRoom(roomFrom);
        Room room2 = maze.getRoom(roomTo);
        Door door = new Door();
        if(room1 != null){
            System.out.println("room1 not null");
        }
        if(room1 == null){
            System.out.println("room1 null");
        }
        room1.setSide("East", door);
        return this;
    }

    @Override
    public Maze getMaze() {
        return maze;
    }

    //CountingMazeBuilder 自己的3個(gè)方法 而上面的是繼承Builder的方法。
    public CountingMazeBuilder buildMaze(){
        //實(shí)例化 maze
        this.maze = new Maze();
        return this;
    }
    void addWall(int x, String[] direction){

    }
    void getCounts(int x, int y){}
}
director 導(dǎo)向或者組裝器
public class Director {
    private CountingMazeBuilder builder;
    public Director(CountingMazeBuilder builder){
        this.builder = builder;
    }
    public void construct(){
        builder.buildMaze()
        .buildRoom("001") //
        .buildDoor("001", "002");
    }
}
測(cè)試
public class MazeDriver {
    public static void main(String[] args) {
        CountingMazeBuilder builder = new CountingMazeBuilder();
        Director director = new Director(builder);
        director.construct();//給上面的builder  賦值(先實(shí)例化Maze,然后添加room)
        Maze maze = builder.getMaze();
        System.out.println(maze);
    }
}

Director中一直持有 builder 在執(zhí)行construct方法(給builder中字段Maze添加room) 進(jìn)入Builder中 set值, 然后builder中字段Maze.addRoom() 然后就可以getMaze()獲取迷宮了

結(jié)果
最后編輯于
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