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Unity 5以前的版本是不支持3DTouch的,需要手動編寫Objective-C代碼來實(shí)現(xiàn)與Unity交互。
先介紹下iOS 3DTouch相關(guān)知識:
一、支持以下三種運(yùn)用

a、Quick Actions 快捷選項(xiàng)標(biāo)簽
b、Peek and Pop 展示預(yù)覽 跳轉(zhuǎn)到預(yù)覽頁面
c、Pressure Sensitivity 壓力值
【官方介紹】https://developer.apple.com/ios/3d-touch/
二、Pressure Sensitivity 介紹
前面兩種就不介紹了,一般應(yīng)用都支持,主要講下壓力值的運(yùn)用,這個(gè)在游戲里面可以做一些操控。例如:王者榮耀 技能重壓力取消操作
首先我們在Unity里面需要有兩個(gè)接口或?qū)傩裕?/p>
1、bool IsForceTouchCapability() : 3DTouch支持判斷
2、bool IsForcePressTouch : 是否重壓,這里取大于0.5
3、For3DTouch.cs //中間件Unity上層調(diào)用
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
using AOT;
//3DTouch 單例
public class For3DTouch : Singleton<For3DTouch>
{
private bool _isForcePressTouch = false;
public bool IsForcePressTouch
{
get
{
return _isForcePressTouch;
}
}
public For3DTouch()
{
RegisterTouchEventCallback();
}
#if UNITY_EDITOR || UNITY_ANDROID
private void RegisterTouchEventCallback(Action<float, float> func = null)
{
}
public bool IsForceTouchCapability()
{
return false;
}
#elif UNITY_IPHONE
private delegate void touch_event_callback_delegate(float force, float maximumPossibleforce);
private Action<float, float> touchEventCallback;
private void RegisterTouchEventCallback(Action<float, float> func = null)
{
touchEventCallback = func;
_registerTouchEventCallback(TouchEventCallback);
}
public bool IsForceTouchCapability()
{
return _isForceTouchCapability();
}
//OC回調(diào)過來的壓力值
[MonoPInvokeCallback(typeof(touch_event_callback_delegate))]
private static void TouchEventCallback(float force, float maximumPossibleforce)
{
For3DTouch.Instance()._isForcePressTouch = (force / maximumPossibleforce) > 0.5;
if (For3DTouch.Instance().touchEventCallback != null)
For3DTouch.Instance().touchEventCallback(force, maximumPossibleforce);
}
//注冊重壓回調(diào)
[DllImport("__Internal")]
private static extern void _registerTouchEventCallback(touch_event_callback_delegate func);
//3DTouch支持判斷
[DllImport("__Internal")]
private static extern bool _isForceTouchCapability();
#endif
}
4、新建Objective-C代碼 3DTouch Native Code:
UnityAppController+For3DTouch.h //UnityAppController 子類
#import "UnityAppController.h"
typedef void (*registerTouchEventCallbackFunc)(float, float);
@interface UnityAppController(For3DTouch)
+(void)UpdateForce:(NSSet<UITouch *> *) touches;
+(void)TouchesEndorCancelled:(NSSet<UITouch *>*) touches;
-(BOOL)IsForceTouchCapability;
@end
#if defined(__cplusplus)
extern "C"{
#endif
extern bool _isForceTouchCapability();
extern void _registerTouchEventCallback(registerTouchEventCallbackFunc func);
#if defined(__cplusplus)
}
#endif
UnityAppController+For3DTouch.mm
#import "UnityAppController+For3DTouch.h"
static BOOL isSupport3DTouch = NO;
static registerTouchEventCallbackFunc touchEventCallback = nil;
@implementation UnityAppController(For3DTouch)
-(void)registerTouchEventCallback:(registerTouchEventCallbackFunc) func
{
touchEventCallback = func;
}
-(BOOL)IsForceTouchCapability
{
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 9.0)
{
isSupport3DTouch = NO;
return false;
}
if (self.rootViewController.view.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable)
{
isSupport3DTouch = YES;
return true;
}
else
{
isSupport3DTouch = NO;
return false;
}
}
+(void)UpdateForce:(NSSet<UITouch *>*) touches
{
if (isSupport3DTouch && touchEventCallback != nil)
{
touchEventCallback(touches.anyObject.force, touches.anyObject.maximumPossibleForce);
}
}
+(void)TouchesEndorCancelled:(NSSet<UITouch *>*) touches
{
if (isSupport3DTouch && touchEventCallback != nil)
{
touchEventCallback(0, touches.anyObject.maximumPossibleForce);
}
}
@end
#if defined(__cplusplus)
extern "C"{
#endif
bool _isForceTouchCapability()
{
return [(UnityAppController *)[UIApplication sharedApplication].delegate IsForceTouchCapability];
}
void _registerTouchEventCallback(registerTouchEventCallbackFunc func)
{
[(UnityAppController *)[UIApplication sharedApplication].delegate registerTouchEventCallback:func];
}
#if defined(__cplusplus)
}
#endif
5、UnityView.mm修改 Unity自己寫的,我們需要改動一下,監(jiān)控Touch操作事件,反饋給Unity注冊過來的回調(diào)接口
- (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
UnitySendTouchesBegin(touches, event);
[UnityAppController UpdateForce:touches];//Add
}
- (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
{
UnitySendTouchesEnded(touches, event);
[UnityAppController TouchesEndorCancelled:touches];//Add
}
- (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event
{
UnitySendTouchesCancelled(touches, event);
[UnityAppController TouchesEndorCancelled:touches];//Add
}
- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
UnitySendTouchesMoved(touches, event);
[UnityAppController UpdateForce:touches];//Add
}
6、集成到Unity項(xiàng)目
a、For3DTouch.cs拷貝到Plugins目錄下 Singleton.cs 單例之前的文章有了,就不再上傳,可以關(guān)注之前的文章
b、UnityAppController+For3DTouch.h UnityAppController+For3DTouch.mm拷貝到Plugins\iOS目錄下
c、UnityView.mm 覆蓋到導(dǎo)出的XCode工程目錄:Classes\UI
[Demo Unity 4.7.2]
https://github.com/JumpWu/3DTouch-for-Unity/blob/master/3DTouchDemo.unitypackage