Processing基礎(chǔ)圖形繪制

Basic setup

定義畫(huà)布大小,邊框大小、顏色,填充色
以下所有案例均在size(600, 200)中繪制

size(width, height);
smooth();

stroke(color);
strokeWeight(20);
// or
noStroke();

fill(); // RGBA,HUE...
// or
noFill();

Drawing points

point(x, y),大小通過(guò)stroke控制

stroke(#ffffff);
strokeWeight(20);

point(100,100);
point(200,100);
point(300,100);
point(400,100);
point(500,100);
Points

Drawing lines

line(x1, y1, x2, y2)

stroke(#e2e1dc);
strokeWeight(2);
line(100, 50, 500, 50);
line(100, 150, 500, 150);

stroke(#791f33);
strokeWeight(8);
line(100, 50, 100, 150);
line(100, 50, 200, 150);
line(100, 50, 300, 150);
line(100, 50, 400, 150);

line(200, 50, 500, 150);
line(300, 50, 500, 150);
line(400, 50, 500, 150);
line(500, 50, 500, 150);
Lines

Drawing ellipses and circles

ellipse(x, y, width, height); 默認(rèn)(x,y)為中心,即CENTER; ellipseMode(CORNER)從左上角(x,y)開(kāi)始畫(huà)起

noStroke();
fill(#8fa89b, 200);
ellipse(100, 100, 150, 100);
fill(#a2bab0, 200);
ellipse(200, 100, 150, 100);
fill(#d0edde, 200);
ellipse(300, 100, 150, 100);
fill(#8fa89b, 200);
ellipse(400, 100, 150, 100);

ellipseMode(CORNER);
fill(#b3b597);
ellipse(500, 100, 150, 150);
Ellipses and Circles

Drawing arcs

arc(x, y, width, height, start, stop); start=0時(shí)默認(rèn)從三點(diǎn)鐘方向順時(shí)針畫(huà)起,以此往后推,start=PI則從9點(diǎn)鐘方向畫(huà)起

strokeWeight(5);

arc(100, 100, 75, 75, 0, PI*0.5);

noFill();
arc(233, 100, 75, 75, 0, PI);

fill(0, 191, 255);
noStroke();
arc(367, 100, 75, 75, 0, radians(270));

stroke(0);
arc(500, 100, 75, 75, 0, TWO_PI);
Arcs

Drawing rectangles and squares

rect(top_left_x, top_left_y, width, height) 默認(rèn)為rectMode(CORNER),即以左上角的點(diǎn)為定向往后畫(huà);CENTER則定義中心點(diǎn),往四周畫(huà);CORNERS,則定左上角的點(diǎn)和右下角的點(diǎn),即rect(top_left_x, top_left_y, right_bottom_x, right_bottom_y);

strokeWeight(5);
rectMode(CORNER); // defalut
rect(60, 60, 80, 80);


rectMode(CENTER);
noStroke();
fill(#cc5c54);
rect(300, 100, 80, 80);

rectMode(CORNERS); // top left and bottom right
stroke(#f69162);
noFill();
rect(460, 60, 540, 140);
Rectangle and Square

Drawing quadrangles

quad(x1, y1, x2, y2, x3, y3, x4, y4)四邊形,直接定四個(gè)點(diǎn)的x,y

strokeWeight(5);
quad(150, 50, 200, 100, 150, 150, 100, 100);

noStroke();
fill(#a3d0c1);
quad(300, 50, 350, 100, 300, 150, 250, 100);

stroke(#fdf6dd);
noFill();
quad(450, 50, 500, 100, 450, 150, 400, 100);
Quadrangles

Drawing triangles

同樣定義三角形三個(gè)點(diǎn)的x,y

triangle(150, 50, 200, 150, 100, 150);
Triangle

Drawing polygons

beginShape(kind)kind可以是POINTS, LINES, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, or QUAD_STRIP,Processing會(huì)自動(dòng)根據(jù)點(diǎn)和所要畫(huà)的形狀來(lái)分配。endShape(mode)可填CLOSE也可不填,CLOSE表示閉合形狀

beginShape();
vertex(200, 150);
vertex(150, 125);
vertex(150, 75);
vertex(200, 50);
vertex(250, 75);
vertex(250, 125);
endShape(CLOSE);
Polygons

Drawing simple curves

curve(Cx1,Cy1, x1, y1, x2, y2, Cx2, Cy2);前后為控制曲度的點(diǎn)的坐標(biāo),中間為繪制的定點(diǎn)坐標(biāo);curveTightness(),為0時(shí)正常曲度,1時(shí)為直線。在-5.0和5.0之間變化會(huì)畸形變化

Float i = 1.0;
Float j = 1.0;
void setup() {
  size(600, 200);
  smooth();
  frameRate(2);
}
void draw() {
  background(#c3ccc8);
  strokeWeight(5);
  stroke(#442412);
  curveTightness(0);
  curve(100, 300, 100, 100, 200, 100, 200, 300);
  
  noFill();
  stroke(#b9961c);
  i = i-.1;
  curveTightness(i);
  curve(250, 300, 250, 100, 350, 100, 350, 300);
  
  j = j + .1;
  stroke(#475d1c);
  curveTightness(j);
  curve(400, 300, 400, 100, 500, 100, 500, 300);
}
Curves

Drawing complex curves

多點(diǎn)繪制

noFill();

strokeWeight(3);
stroke(255);
curveTightness(0);
beginShape();
curveVertex(100, 100);
curveVertex(100, 100);
curveVertex(150, 150);
curveVertex(250, 50);
curveVertex(300, 10);
curveVertex(400, 150);
curveVertex(500, 100);
curveVertex(500, 100);
endShape();

strokeWeight(3);
stroke(130);
curveTightness(-3);
beginShape();
curveVertex(100, 100);
curveVertex(100, 100);
curveVertex(150, 150);
curveVertex(250, 50);
curveVertex(300, 10);
curveVertex(400, 150);
curveVertex(500, 100);
curveVertex(500, 100);
endShape();

strokeWeight(3);
stroke(0);
curveTightness(4);
beginShape();
curveVertex(100, 100);
curveVertex(100, 100);
curveVertex(150, 150);
curveVertex(250, 50);
curveVertex(300, 10);
curveVertex(400, 150);
curveVertex(500, 100);
curveVertex(500, 100);
endShape();
// red dots
strokeWeight(6);
stroke(200, 0, 0);
point(100, 100);
point(150, 150);
point(250, 50);
point(300, 10);
point(400, 150);
Curves

Drawing Bezier curves

bezier(x1,y1,Cx1,Cy1,Cx2,Cy2,x2,y2)類似于用鋼筆繪畫(huà),前后兩個(gè)為定點(diǎn),中間兩個(gè)點(diǎn)為鋼筆柄的端點(diǎn),以此控制曲度。vertex(x1,y1);bezierVertex(Cx1, Cy1, Cx2, Cy2, x2, y2)相當(dāng)于把原來(lái)的bezier拆分成一個(gè)一個(gè)點(diǎn)來(lái)繪制

noFill();
stroke(#f1e6d4);
strokeWeight(2);
line(100, 50, 250, 50);
line(250, 150, 100, 150);

stroke(#ba3d49);
strokeWeight(3);
bezier(100, 50, 250, 50, 100, 150, 250, 150);

stroke(#f1e6d4);
strokeWeight(2);
line(350, 75, 500, 25);
line(500, 175, 350, 125);

stroke(#ba3d49);
strokeWeight(3);
bezier(350, 75, 500, 25, 500, 175, 350, 125);
Bezier
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