前言
OOM全稱 Out Of Memory,指的是因為內存使用過多而導致的 APP 閃退。其實這本身是一種操作系統(tǒng)管理內存的機制。因為手機的內存是有限的,不可能無限制的使用,當內存不夠時,需要將低優(yōu)先級的進程kill,騰出內存以便高優(yōu)先級的進程使用。這里發(fā)生的進程 kill,就是 OOM 了。
那OOM的觸發(fā)機制到底是怎么樣的呢?目前市上的資料說的都比較模糊,沒有一個很清晰的介紹
源碼探究
幸好xnu這塊代碼是開源的,在opensource.apple.com里可以下到整個 xnu 內核的代碼。內存狀態(tài)管理相關的代碼主要是在kern_memorystatus.c(.h)文件中
優(yōu)先級隊列
首先系統(tǒng)對進程是分優(yōu)先級的,整個系統(tǒng)會有一個優(yōu)先級隊列。
#define MEMSTAT_BUCKET_COUNT (JETSAM_PRIORITY_MAX + 1)
typedef struct memstat_bucket {
TAILQ_HEAD(, proc) list;
int count;
} memstat_bucket_t;
memstat_bucket_t memstat_bucket[MEMSTAT_BUCKET_COUNT];
kern_memorystatus.c中定義了一個memstat_bucket_t的結構體。結構體很簡單,count 表示這個優(yōu)先級下有多少個進程,list是一個鏈表,用來存放各個進程。(使用鏈表是為了插入和刪除方便。)
在memstat_bucket_t結構體之后,系統(tǒng)定義了一個memstat_bucket_t結構體的數組,用來存放系統(tǒng)進程的優(yōu)先級隊列。每個優(yōu)先級對應一個memstat_bucket_t結構體,結構體中存放著這個優(yōu)先級下的所有進程。
在kern_memorystatus.h中定義了優(yōu)先級有哪些:
#define JETSAM_PRIORITY_REVISION 2
#define JETSAM_PRIORITY_IDLE_HEAD -2
/* The value -1 is an alias to JETSAM_PRIORITY_DEFAULT */
#define JETSAM_PRIORITY_IDLE 0
#define JETSAM_PRIORITY_IDLE_DEFERRED 1 /* Keeping this around till all xnu_quick_tests can be moved away from it.*/
#define JETSAM_PRIORITY_AGING_BAND1 JETSAM_PRIORITY_IDLE_DEFERRED
#define JETSAM_PRIORITY_BACKGROUND_OPPORTUNISTIC 2
#define JETSAM_PRIORITY_AGING_BAND2 JETSAM_PRIORITY_BACKGROUND_OPPORTUNISTIC
#define JETSAM_PRIORITY_BACKGROUND 3
#define JETSAM_PRIORITY_ELEVATED_INACTIVE JETSAM_PRIORITY_BACKGROUND
#define JETSAM_PRIORITY_MAIL 4
#define JETSAM_PRIORITY_PHONE 5
#define JETSAM_PRIORITY_UI_SUPPORT 8
#define JETSAM_PRIORITY_FOREGROUND_SUPPORT 9
#define JETSAM_PRIORITY_FOREGROUND 10
#define JETSAM_PRIORITY_AUDIO_AND_ACCESSORY 12
#define JETSAM_PRIORITY_CONDUCTOR 13
#define JETSAM_PRIORITY_HOME 16
#define JETSAM_PRIORITY_EXECUTIVE 17
#define JETSAM_PRIORITY_IMPORTANT 18
#define JETSAM_PRIORITY_CRITICAL 19
#define JETSAM_PRIORITY_MAX 21
/* TODO - tune. This should probably be lower priority */
#define JETSAM_PRIORITY_DEFAULT 18
#define JETSAM_PRIORITY_TELEPHONY 19
可以看到foreground是10,background 是3,當內存緊張的時候,后臺的進程會優(yōu)先被干掉,正常當foreground前面優(yōu)先級的進程全被kill后,依然內存緊張,才會kill foreground進程
OOM 類型
目前 OOM 主要分為11種類型:
/* Cause */
enum {
kMemorystatusInvalid = JETSAM_REASON_INVALID,
kMemorystatusKilled = JETSAM_REASON_GENERIC,
kMemorystatusKilledHiwat = JETSAM_REASON_MEMORY_HIGHWATER, //high water
kMemorystatusKilledVnodes = JETSAM_REASON_VNODE, // vnode
kMemorystatusKilledVMPageShortage = JETSAM_REASON_MEMORY_VMPAGESHORTAGE, //vm page shortager
kMemorystatusKilledVMThrashing = JETSAM_REASON_MEMORY_VMTHRASHING, // vm thrashing
kMemorystatusKilledFCThrashing = JETSAM_REASON_MEMORY_FCTHRASHING, // fc thrashing
kMemorystatusKilledPerProcessLimit = JETSAM_REASON_MEMORY_PERPROCESSLIMIT, // per process limit
kMemorystatusKilledDiagnostic = JETSAM_REASON_MEMORY_DIAGNOSTIC, // diagnostic
kMemorystatusKilledIdleExit = JETSAM_REASON_MEMORY_IDLE_EXIT, // idle exit
kMemorystatusKilledZoneMapExhaustion = JETSAM_REASON_ZONE_MAP_EXHAUSTION // map exhaustion
};
對應每種類型,輸出日志時會有相應的字符串,輸出到 log 中
/* For logging clarity */
static const char *memorystatus_kill_cause_name[] = {
"" ,
"jettisoned" , /* kMemorystatusKilled */
"highwater" , /* kMemorystatusKilledHiwat */
"vnode-limit" , /* kMemorystatusKilledVnodes */
"vm-pageshortage" , /* kMemorystatusKilledVMPageShortage */
"vm-thrashing" , /* kMemorystatusKilledVMThrashing */
"fc-thrashing" , /* kMemorystatusKilledFCThrashing */
"per-process-limit" , /* kMemorystatusKilledPerProcessLimit */
"diagnostic" , /* kMemorystatusKilledDiagnostic */
"idle-exit" , /* kMemorystatusKilledIdleExit */
"zone-map-exhaustion" , /* kMemorystatusKilledZoneMapExhaustion */
};
當我們的 App 觸發(fā) OOM 時,系統(tǒng)會有相應的日志寫到手機的設置->隱私->分析->分析數據->jstsamEvent-xxx文件中。打開文件,可以看到reason一欄會標明 OOM 的類型
這是我手機里的一個jstsamEvent文件
...
"largestProcess" : "Boom",
"genCounter" : 23,
"processes" : [
{
"uuid" : "ebd916c8-96e7-3b8f-985d-027098a13fd6",
"states" : [
"daemon",
"idle"
],
"killDelta" : 1887,
"genCount" : 0,
"age" : 200706725,
"purgeable" : 0,
"fds" : 50,
"coalition" : 268,
"rpages" : 34,
"reason" : "vm-pageshortage",
"pid" : 2205,
"cpuTime" : 0.0030500000000000002,
"name" : "xpcproxy",
"lifetimeMax" : 79
},
...
在這里我們可以看到占用內存最大的進程是 boom,OOM 的類型是vm-pageshortage
OOM 的觸發(fā)方式
正常 OOM 的觸發(fā)方式有2種,一種是同步觸發(fā),一種是異步觸發(fā)。比如 VMPageShortage類型的 OOM 觸發(fā)方式:
boolean_t memorystatus_kill_on_VM_page_shortage(boolean_t async) {
if (async) {
return memorystatus_kill_process_async(-1, kMemorystatusKilledVMPageShortage);
} else {
os_reason_t jetsam_reason = os_reason_create(OS_REASON_JETSAM, JETSAM_REASON_MEMORY_VMPAGESHORTAGE);
if (jetsam_reason == OS_REASON_NULL) {
printf("memorystatus_kill_on_VM_page_shortage -- sync: failed to allocate jetsam reason\n");
}
return memorystatus_kill_process_sync(-1, kMemorystatusKilledVMPageShortage, jetsam_reason);
}
}
同步觸發(fā)比較簡單粗暴,直接根據pid,kill 掉相應的進程。如果 pid 傳的是-1,就 kill 掉優(yōu)先級隊列里面優(yōu)先級最低的那個進程。(如果多個進程同一個優(yōu)先級,系統(tǒng)會根據占用內存大小排序,kill 掉內存占用最大的進程)
static boolean_t
memorystatus_kill_process_sync(pid_t victim_pid, uint32_t cause, os_reason_t jetsam_reason) {
boolean_t res;
uint32_t errors = 0;
if (victim_pid == -1) {
/* No pid, so kill first process */
res = memorystatus_kill_top_process(TRUE, TRUE, cause, jetsam_reason, NULL, &errors);
} else {
res = memorystatus_kill_specific_process(victim_pid, cause, jetsam_reason);
}
if (errors) {
memorystatus_clear_errors();
}
return res;
}
而異步觸發(fā)實際是通過設置一個內存標志位,標志當前內存已經有問題了,然后喚醒專門的內存管理線程去管理內存狀態(tài),觸發(fā) OOM,kill 部分進程,回收內存。
static boolean_t
memorystatus_kill_process_async(pid_t victim_pid, uint32_t cause) {
/*
* TODO: allow a general async path
*
* NOTE: If a new async kill cause is added, make sure to update memorystatus_thread() to
* add the appropriate exit reason code mapping.
*/
if ((victim_pid != -1) || (cause != kMemorystatusKilledVMPageShortage && cause != kMemorystatusKilledVMThrashing &&
cause != kMemorystatusKilledFCThrashing && cause != kMemorystatusKilledZoneMapExhaustion)) {
return FALSE;
}
kill_under_pressure_cause = cause;
memorystatus_thread_wake();
return TRUE;
}
內存狀態(tài)管理線程
系統(tǒng)中專門有一個線程用來管理內存狀態(tài),當內存狀態(tài)出現(xiàn)問題或者內存壓力過大時,將會通過一定的策略,干掉一些 App 回收內存。
將部分無關代碼刪除后,內存狀態(tài)管理線程代碼是這樣的
static void
memorystatus_thread(void *param __unused, wait_result_t wr __unused)
{
static boolean_t is_vm_privileged = FALSE;
boolean_t post_snapshot = FALSE;
uint32_t errors = 0;
uint32_t hwm_kill = 0;
boolean_t sort_flag = TRUE;
boolean_t corpse_list_purged = FALSE;
int jld_idle_kills = 0;
if (is_vm_privileged == FALSE) {
/* 一些初始化工作 */
thread_wire(host_priv_self(), current_thread(), TRUE);
is_vm_privileged = TRUE;
if (vm_restricted_to_single_processor == TRUE)
thread_vm_bind_group_add();
thread_set_thread_name(current_thread(), "VM_memorystatus");
memorystatus_thread_block(0, memorystatus_thread);
}
// 真正的內存管理的循環(huán)
while (memorystatus_action_needed()) {
boolean_t killed;
int32_t priority;
uint32_t cause;
uint64_t jetsam_reason_code = JETSAM_REASON_INVALID;
os_reason_t jetsam_reason = OS_REASON_NULL;
cause = kill_under_pressure_cause;
switch (cause) {
case kMemorystatusKilledFCThrashing:
jetsam_reason_code = JETSAM_REASON_MEMORY_FCTHRASHING;
break;
case kMemorystatusKilledVMThrashing:
jetsam_reason_code = JETSAM_REASON_MEMORY_VMTHRASHING;
break;
case kMemorystatusKilledZoneMapExhaustion:
jetsam_reason_code = JETSAM_REASON_ZONE_MAP_EXHAUSTION;
break;
case kMemorystatusKilledVMPageShortage:
/* falls through */
default:
jetsam_reason_code = JETSAM_REASON_MEMORY_VMPAGESHORTAGE;
cause = kMemorystatusKilledVMPageShortage;
break;
}
/* HIGHWATER類型的 OOM 觸發(fā) */
boolean_t is_critical = TRUE;
if (memorystatus_act_on_hiwat_processes(&errors, &hwm_kill, &post_snapshot, &is_critical)) {
if (is_critical == FALSE) {
/*
* For now, don't kill any other processes.
*/
break;
} else {
goto done;
}
}
jetsam_reason = os_reason_create(OS_REASON_JETSAM, jetsam_reason_code);
if (jetsam_reason == OS_REASON_NULL) {
printf("memorystatus_thread: failed to allocate jetsam reason\n");
}
// 核心的 OOM 觸發(fā)機制
if (memorystatus_act_aggressive(cause, jetsam_reason, &jld_idle_kills, &corpse_list_purged, &post_snapshot)) {
goto done;
}
os_reason_ref(jetsam_reason);
/* LRU,干掉優(yōu)先級最低的一個進程 */
killed = memorystatus_kill_top_process(TRUE, sort_flag, cause, jetsam_reason, &priority, &errors);
sort_flag = FALSE;
if (killed) {
/* Jetsam Loop Detection */
if (memorystatus_jld_enabled == TRUE) {
if ((priority == JETSAM_PRIORITY_IDLE) || (priority == system_procs_aging_band) || (priority == applications_aging_band)) {
jld_idle_kills++;
}
}
if ((priority >= JETSAM_PRIORITY_UI_SUPPORT) && (total_corpses_count() > 0) && (corpse_list_purged == FALSE)) {
task_purge_all_corpses();
corpse_list_purged = TRUE;
}
goto done;
}
if (memorystatus_avail_pages_below_critical()) {
/*
* Still under pressure and unable to kill a process - purge corpse memory
*/
if (total_corpses_count() > 0) {
task_purge_all_corpses();
corpse_list_purged = TRUE;
}
if (memorystatus_avail_pages_below_critical()) {
/*
* Still under pressure and unable to kill a process - panic
*/
panic("memorystatus_jetsam_thread: no victim! available pages:%llu\n", (uint64_t)memorystatus_available_pages);
}
}
done:
/*
* We do not want to over-kill when thrashing has been detected.
* To avoid that, we reset the flag here and notify the
* compressor.
*/
if (is_reason_thrashing(kill_under_pressure_cause)) {
kill_under_pressure_cause = 0;
#if CONFIG_JETSAM
vm_thrashing_jetsam_done();
#endif /* CONFIG_JETSAM */
} else if (is_reason_zone_map_exhaustion(kill_under_pressure_cause)) {
kill_under_pressure_cause = 0;
}
os_reason_free(jetsam_reason);
}
kill_under_pressure_cause = 0;
if (errors) {
memorystatus_clear_errors();
}
}
代碼比較多,我們來慢慢解析
準入條件
我們可以看到真正核心的代碼在while (memorystatus_action_needed())的循環(huán)里面,memorystatus_action_needed是觸發(fā) OOM 的核心判斷條件
/* Does cause indicate vm or fc thrashing? */
static boolean_t
is_reason_thrashing(unsigned cause)
{
switch (cause) {
case kMemorystatusKilledVMThrashing:
case kMemorystatusKilledFCThrashing:
return TRUE;
default:
return FALSE;
}
}
/* Is the zone map almost full? */
static boolean_t
is_reason_zone_map_exhaustion(unsigned cause)
{
if (cause == kMemorystatusKilledZoneMapExhaustion)
return TRUE;
return FALSE;
}
static boolean_t
memorystatus_action_needed(void)
{
return (is_reason_thrashing(kill_under_pressure_cause) ||
is_reason_zone_map_exhaustion(kill_under_pressure_cause) ||
memorystatus_available_pages <= memorystatus_available_pages_pressure);
}
當kill_under_pressure_cause值為kMemorystatusKilledVMThrashing,kMemorystatusKilledFCThrashing,kMemorystatusKilledZoneMapExhaustion時,或者當前可用內存 memorystatus_available_pages 小于閾值memorystatus_available_pages_pressure時,會走進去觸發(fā) OOM。
high-water
進入循環(huán)之后,首先走到memorystatus_act_on_hiwat_processes
/* HIGHWATER類型的 OOM 觸發(fā) */
boolean_t is_critical = TRUE;
if (memorystatus_act_on_hiwat_processes(&errors, &hwm_kill, &post_snapshot, &is_critical)) {
if (is_critical == FALSE) {
/*
* For now, don't kill any other processes.
*/
break;
} else {
goto done;
}
}
這是觸發(fā)HIGHWATER類型 OOM 的關鍵方法
static boolean_t
memorystatus_act_on_hiwat_processes(uint32_t *errors, uint32_t *hwm_kill, boolean_t *post_snapshot, __unused boolean_t *is_critical)
{
boolean_t killed = memorystatus_kill_hiwat_proc(errors);
if (killed) {
*hwm_kill = *hwm_kill + 1;
*post_snapshot = TRUE;
return TRUE;
} else {
memorystatus_hwm_candidates = FALSE;
}
return FALSE;
}
memorystatus_act_on_hiwat_processes會直接調用memorystatus_kill_hiwat_proc,核心代碼都在memorystatus_kill_hiwat_proc中。
static boolean_t
memorystatus_kill_hiwat_proc(uint32_t *errors)
{
pid_t aPid = 0;
proc_t p = PROC_NULL, next_p = PROC_NULL;
boolean_t new_snapshot = FALSE, killed = FALSE;
int kill_count = 0;
unsigned int i = 0;
uint32_t aPid_ep;
uint64_t killtime = 0;
clock_sec_t tv_sec;
clock_usec_t tv_usec;
uint32_t tv_msec;
os_reason_t jetsam_reason = OS_REASON_NULL;
jetsam_reason = os_reason_create(OS_REASON_JETSAM, JETSAM_REASON_MEMORY_HIGHWATER);
proc_list_lock();
next_p = memorystatus_get_first_proc_locked(&i, TRUE);
while (next_p) {
uint64_t footprint_in_bytes = 0;
uint64_t memlimit_in_bytes = 0;
boolean_t skip = 0;
p = next_p;
next_p = memorystatus_get_next_proc_locked(&i, p, TRUE);
aPid = p->p_pid;
aPid_ep = p->p_memstat_effectivepriority;
if (p->p_memstat_state & (P_MEMSTAT_ERROR | P_MEMSTAT_TERMINATED)) {
continue;
}
/* skip if no limit set */
if (p->p_memstat_memlimit <= 0) {
continue;
}
footprint_in_bytes = get_task_phys_footprint(p->task);
memlimit_in_bytes = (((uint64_t)p->p_memstat_memlimit) * 1024ULL * 1024ULL); /* convert MB to bytes */
skip = (footprint_in_bytes <= memlimit_in_bytes);
#if CONFIG_FREEZE
if (!skip) {
if (p->p_memstat_state & P_MEMSTAT_LOCKED) {
skip = TRUE;
} else {
skip = FALSE;
}
}
#endif
if (skip) {
continue;
} else {
if (memorystatus_jetsam_snapshot_count == 0) {
p->p_memstat_state |= P_MEMSTAT_TERMINATED;
killtime = mach_absolute_time();
absolutetime_to_microtime(killtime, &tv_sec, &tv_usec);
tv_msec = tv_usec / 1000;
{
memorystatus_update_jetsam_snapshot_entry_locked(p, kMemorystatusKilledHiwat, killtime);
if (proc_ref_locked(p) == p) {
proc_list_unlock();
/*
* memorystatus_do_kill drops a reference, so take another one so we can
* continue to use this exit reason even after memorystatus_do_kill()
* returns
*/
os_reason_ref(jetsam_reason);
killed = memorystatus_do_kill(p, kMemorystatusKilledHiwat, jetsam_reason);
/* Success? */
if (killed) {
proc_rele(p);
kill_count++;
goto exit;
}
proc_list_lock();
proc_rele_locked(p);
p->p_memstat_state &= ~P_MEMSTAT_TERMINATED;
p->p_memstat_state |= P_MEMSTAT_ERROR;
*errors += 1;
}
i = 0;
next_p = memorystatus_get_first_proc_locked(&i, TRUE);
}
}
}
proc_list_unlock();
exit:
os_reason_free(jetsam_reason);
return killed;
}
首先通過memorystatus_get_first_proc_locked(&i, TRUE)去優(yōu)先級隊列里面取出優(yōu)先級最低的進程。如果這個進程內存小于閾值(footprint_in_bytes <= memlimit_in_bytes),則跳過然后取下一個進程memorystatus_get_next_proc_locked,如果內存超過閾值,將通過memorystatus_do_kill干掉這個進程,并結束循環(huán)。
我們可以看到這里計算內存的口徑主要用的是phys_footprint,不過目前觀察我自己手機上的 OOM 類型,從未見過high-water 類型的 OOM,猜測可能high-water的閾值比較高,比較難觸發(fā),大家也可以看看自己手機里的 OOM 類型,如果有 high-water 類型的 OOM,可以告訴我
normal kill
如果沒有high-water的進程,程序繼續(xù)往下執(zhí)行,走到memorystatus_act_aggressive方法里,這個方法是通常oom的觸發(fā)方法,大部分OOM都在這里面觸發(fā)。
static boolean_t
memorystatus_act_aggressive(uint32_t cause, os_reason_t jetsam_reason, int *jld_idle_kills, boolean_t *corpse_list_purged, boolean_t *post_snapshot)
{
if (memorystatus_jld_enabled == TRUE) {
boolean_t killed;
uint32_t errors = 0;
/* Jetsam Loop Detection - locals */
memstat_bucket_t *bucket;
int jld_bucket_count = 0;
struct timeval jld_now_tstamp = {0,0};
uint64_t jld_now_msecs = 0;
int elevated_bucket_count = 0;
/* Jetsam Loop Detection - statics */
static uint64_t jld_timestamp_msecs = 0;
static int jld_idle_kill_candidates = 0; /* Number of available processes in band 0,1 at start */
static int jld_eval_aggressive_count = 0; /* Bumps the max priority in aggressive loop */
static int32_t jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
microuptime(&jld_now_tstamp);
jld_now_msecs = (jld_now_tstamp.tv_sec * 1000);
proc_list_lock();
switch (jetsam_aging_policy) {
case kJetsamAgingPolicyLegacy:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[JETSAM_PRIORITY_AGING_BAND1];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicySysProcsReclaimedFirst:
case kJetsamAgingPolicyAppsReclaimedFirst:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[system_procs_aging_band];
jld_bucket_count += bucket->count;
bucket = &memstat_bucket[applications_aging_band];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicyNone:
default:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
break;
}
bucket = &memstat_bucket[JETSAM_PRIORITY_ELEVATED_INACTIVE];
elevated_bucket_count = bucket->count;
proc_list_unlock();
if ( (jld_bucket_count == 0) ||
(jld_now_msecs > (jld_timestamp_msecs + memorystatus_jld_eval_period_msecs))) {
jld_timestamp_msecs = jld_now_msecs;
// 先回收優(yōu)先級特別低的進程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,這些進程回收后jld_bucket_count將等于0
jld_idle_kill_candidates = jld_bucket_count;
*jld_idle_kills = 0;
jld_eval_aggressive_count = 0;
jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
}
// 正常狀態(tài)下先回收一些隨時可以回收的線程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,這些進程回收后才能走進這個判斷里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
jld_eval_aggressive_count++;
if ((jld_eval_aggressive_count == memorystatus_jld_eval_aggressive_count) &&
(total_corpses_count() > 0) && (*corpse_list_purged == FALSE)) {
task_purge_all_corpses();
*corpse_list_purged = TRUE;
}
else if (jld_eval_aggressive_count > memorystatus_jld_eval_aggressive_count) {
if ((memorystatus_jld_eval_aggressive_priority_band_max < 0) ||
(memorystatus_jld_eval_aggressive_priority_band_max >= MEMSTAT_BUCKET_COUNT)) {
} else {
jld_priority_band_max = memorystatus_jld_eval_aggressive_priority_band_max;
}
}
// 先干掉后臺線程
/* Visit elevated processes first */
while (elevated_bucket_count) {
elevated_bucket_count--;
os_reason_ref(jetsam_reason);
killed = memorystatus_kill_elevated_process(
cause,
jetsam_reason,
jld_eval_aggressive_count,
&errors);
if (killed) {
*post_snapshot = TRUE;
// 如果還是有壓力,就繼續(xù)殺App
if (memorystatus_avail_pages_below_pressure()) {
/*
* Still under pressure.
* Find another pinned processes.
*/
continue;
} else {
return TRUE;
}
} else {
break;
}
}
// 干掉前臺線程
killed = memorystatus_kill_top_process_aggressive(
kMemorystatusKilledVMThrashing,
jld_eval_aggressive_count,
jld_priority_band_max,
&errors);
if (killed) {
/* Always generate logs after aggressive kill */
*post_snapshot = TRUE;
*jld_idle_kills = 0;
return TRUE;
}
}
return FALSE;
}
return FALSE;
}
這里的邏輯比較多,我們慢慢解釋。
首先有一個jld_bucket_count,這里面包含可以直接干掉的低優(yōu)先級進程數量。
switch (jetsam_aging_policy) {
case kJetsamAgingPolicyLegacy:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[JETSAM_PRIORITY_AGING_BAND1];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicySysProcsReclaimedFirst:
case kJetsamAgingPolicyAppsReclaimedFirst:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
bucket = &memstat_bucket[system_procs_aging_band];
jld_bucket_count += bucket->count;
bucket = &memstat_bucket[applications_aging_band];
jld_bucket_count += bucket->count;
break;
case kJetsamAgingPolicyNone:
default:
bucket = &memstat_bucket[JETSAM_PRIORITY_IDLE];
jld_bucket_count = bucket->count;
break;
}
if ( (jld_bucket_count == 0) ||
(jld_now_msecs > (jld_timestamp_msecs + memorystatus_jld_eval_period_msecs))) {
jld_timestamp_msecs = jld_now_msecs;
// 先回收優(yōu)先級特別低的進程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,這些進程回收后jld_bucket_count將等于0
jld_idle_kill_candidates = jld_bucket_count;
*jld_idle_kills = 0;
jld_eval_aggressive_count = 0;
jld_priority_band_max = JETSAM_PRIORITY_UI_SUPPORT;
}
// 正常狀態(tài)下先回收一些隨時可以回收的線程:JETSAM_PRIORITY_IDLE,system_procs_aging_band,applications_aging_band,這些進程回收后才能走進這個判斷里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
// 這里面是我們App經常觸發(fā)OOM的地方
}
killed = memorystatus_kill_top_process(TRUE, sort_flag, cause, jetsam_reason, &priority, &errors);
if (killed) {
jld_idle_kills++;
}
根據jetsam_aging_policy確定哪些優(yōu)先級類型的進程需要被直接干掉。正常走到kJetsamAgingPolicyAppsReclaimedFirst或者kJetsamAgingPolicySysProcsReclaimedFirst,jld_bucket_count = JETSAM_PRIORITY_IDLE + system_procs_aging_band + applications_aging_band
*jld_idle_kills表示已經kill掉的低優(yōu)先級進程,每次kill掉一個低優(yōu)先級進程jld_idle_kills++。jld_idle_kill_candidates = jld_bucket_count;,在if (*jld_idle_kills > jld_idle_kill_candidates)的判斷條件里,只有前面提到的jld_bucket_count的低優(yōu)先級進程全部被干掉了,才會走到判斷條件里面。
所以當內存不夠的時候,系統(tǒng)會先回收JETSAM_PRIORITY_IDLE ``system_procs_aging_band ``applications_aging_band優(yōu)先級的進程。
我們再來看判斷條件里面
if (*jld_idle_kills > jld_idle_kill_candidates) {
jld_eval_aggressive_count++;
if ((jld_eval_aggressive_count == memorystatus_jld_eval_aggressive_count) &&
(total_corpses_count() > 0) && (*corpse_list_purged == FALSE)) {
task_purge_all_corpses();
*corpse_list_purged = TRUE;
}
else if (jld_eval_aggressive_count > memorystatus_jld_eval_aggressive_count) {
if ((memorystatus_jld_eval_aggressive_priority_band_max < 0) ||
(memorystatus_jld_eval_aggressive_priority_band_max >= MEMSTAT_BUCKET_COUNT)) {
} else {
jld_priority_band_max = memorystatus_jld_eval_aggressive_priority_band_max;
}
}
// 先干掉后臺線程
/* Visit elevated processes first */
while (elevated_bucket_count) {
elevated_bucket_count--;
os_reason_ref(jetsam_reason);
killed = memorystatus_kill_elevated_process(
cause,
jetsam_reason,
jld_eval_aggressive_count,
&errors);
if (killed) {
*post_snapshot = TRUE;
// 如果還是有壓力,就繼續(xù)殺App
if (memorystatus_avail_pages_below_pressure()) {
/*
* Still under pressure.
* Find another pinned processes.
*/
continue;
} else {
return TRUE;
}
} else {
break;
}
}
// 干掉前臺線程
killed = memorystatus_kill_top_process_aggressive(
kMemorystatusKilledVMThrashing,
jld_eval_aggressive_count,
jld_priority_band_max,
&errors);
if (killed) {
/* Always generate logs after aggressive kill */
*post_snapshot = TRUE;
*jld_idle_kills = 0;
return TRUE;
}
}
他會先通過memorystatus_kill_elevated_process干掉后臺的進程,每干掉一個進程,檢測一下內存壓力,檢測內存壓力還是通過memorystatus_available_pages
static boolean_t memorystatus_avail_pages_below_pressure(void) {
return (memorystatus_available_pages <= memorystatus_available_pages_pressure);
}
如果memorystatus_available_pages還是小于閾值,則繼續(xù)kill下一個進程。當所有后臺進程都被kill后。如果還有內存壓力,再通過memorystatus_kill_top_process_aggressivekill掉優(yōu)先級最低的進程。這里是觸發(fā)FOOM的關鍵,如果foreground已經是最低優(yōu)先級的進程了,那就會發(fā)生FOOM,kill掉前臺的App
memorystatus_available_pages計算
是否觸發(fā)FOOM,主要還是根據memorystatus_available_pages是否小于閾值。那memorystatus_available_pages怎么計算呢?
查閱源碼,可以找到
#define VM_CHECK_MEMORYSTATUS do { \
memorystatus_pages_update( \
vm_page_pageable_external_count + \
vm_page_free_count + \
(VM_DYNAMIC_PAGING_ENABLED() ? 0 : vm_page_purgeable_count) \
); \
} while(0)
void memorystatus_pages_update(unsigned int pages_avail)
{
memorystatus_available_pages = pages_avail;
...
}
可以看到memorystatus_available_pages = vm_page_pageable_external_count + vm_page_free_count + vm_page_purgeable_count
-
vm_page_pageable_external_count: iOS里表示已經備份的page count,內存不夠時,可以使用 -
vm_page_free_count: 表示未使用的page count -
vm_page_purgeable_count: 表示可清理的page count
另外memorystatus_available_pages_pressure實際等于手機最大內存的15%。也就是說當可用內存小于系統(tǒng)內存的15%時,就會觸發(fā)OOM了
邏輯匯總
縱觀memorystatus_thread代碼,邏輯如下:

- 判斷
kill_under_pressure_cause值為kMemorystatusKilledVMThrashing,kMemorystatusKilledFCThrashing,kMemorystatusKilledZoneMapExhaustion時,或者當前可用內存memorystatus_available_pages小于閾值memorystatus_available_pages_pressure,進入OOM邏輯 - 遍歷每個進程,跟據
phys_footprint,判斷每個進程是否高于閾值,如果高于閾值,以high-water類型kill進程,觸發(fā)OOM - 如果
JETSAM_PRIORITY_IDLE,JETSAM_PRIORITY_AGING_BAND1,JETSAM_PRIORITY_IDLE優(yōu)先級隊列中還存在進程,則kill一個最低優(yōu)先級的進程,再次走1的判斷邏輯 - 當所有低優(yōu)先級進程被kill掉后,如果
memorystatus_available_pages仍然小于閾值,先kill掉后臺進程,每kill一個進程,判斷一下memorystatus_available_pages是否還小于閾值,如果已經小于閾值,則結束流程,走到1 - 當所有后臺優(yōu)先級進程都被kill后,調用
memorystatus_kill_top_process_aggressive,kill掉前臺的進程。再次回到1
總結
根據源碼,觸發(fā)前臺OOM的可能性有3個:
- 直接觸發(fā)同步kill,比如
kMemorystatusKilledPerProcessLimit類型的OOM,這個解釋起來還需要一篇文章,暫時不在本文的討論范圍之類 -
footprint_in_bytes > memlimit_in_bytes,觸發(fā)high-water類型的OOM,目前我在自己手機上,暫時沒有看到這個類型的OOM - 當后臺線程都被kill后,依然
memorystatus_available_pages <= memorystatus_available_pages_pressure,進而系統(tǒng)kill掉我們的App
OOM監(jiān)控和解決都還是目前iOS界內的一個難點,大多數App的OOM率應該比Crash率高不少,因為Crash的監(jiān)控已經有非常成熟的方案了,只需要根據堆棧,解決Crash即可,而OOM的監(jiān)控還是任重道遠。