上一篇中,我們已經(jīng)畫出了棋盤,那這一篇呢,我們就一起來看看如何在棋盤上繪制棋子~~~
寫前準(zhǔn)備,下載一套字體,先來看看下面的代碼:
#畫‘悔棋’,‘重新開始’和‘退出’按鈕
#定義按鍵顏色
button_color = (163,80,21)
#繪制三個矩形來做按鍵
pygame.draw.rect(screen,button_color,[980,300,200,100],5)
pygame.draw.rect(screen,button_color,[980,500,200,100],5)
pygame.draw.rect(screen,button_color,[980,700,200,100],5)
#調(diào)用包,導(dǎo)入字體
s_font = pygame.font.Font('anjian_font.ttf',45)
#打印字體
text1 = s_font.render("悔 棋",True,button_color)
text2 = s_font.render("重新開始",True,button_color)
text3 = s_font.render("退出游戲",True,button_color)
screen.blit(text1,(1000,320))
screen.blit(text2,(980,520))
screen.blit(text3,(980,720))
上面這段代碼呢,就已經(jīng)告訴了你字體的用法,意圖呢,就是打印出你想打印的字體,下面打印象棋的棋子時我們還會用到這個方法,關(guān)于字體詳細(xì)的介紹,大家去博客搜,相關(guān)篇幅很多,在此我就不再多說,下面,我們進(jìn)入正題:
import pygame
import pygame.font
import sys
import traceback
from pygame.locals import *
pygame.font.init()
pygame.init()
#繪制棋盤
def Draw_a_chessboard(screen):
#填充背景色
screen.fill((233,204,138))
#畫外框
outer_frame_color = (60,20,0)
pygame.draw.rect(screen,outer_frame_color,[80,80,830,740],5)
#行
inner_frame_color = (0,0,0)
for i in range(1,10):
pygame.draw.line(screen, inner_frame_color, (90, 90*i), (900, 90*i))
#列
for i in range(1,11):
pygame.draw.line(screen,inner_frame_color, (90*i, 90), (90*i, 810))
#‘將’
jiang_rote_color = (0,0,0)
pygame.draw.lines(screen, jiang_rote_color, True,[(90, 360),(270, 360),(270,540),(90,540)],3)
pygame.draw.lines(screen, jiang_rote_color, True,[(720, 360),(900, 360),(900,540),(720,540)],3)
#‘士’路線
shi_rote_color = (0,0,0)
pygame.draw.line(screen, shi_rote_color, (90, 360), (270, 540),3)
pygame.draw.line(screen, shi_rote_color, (90, 540), (270, 360),3)
pygame.draw.line(screen, shi_rote_color, (720, 360), (900, 540),3)
pygame.draw.line(screen, shi_rote_color, (720, 540), (900, 360),3)
#‘象’路線
xiang_rote_color = (0,0,0)
pygame.draw.lines(screen, xiang_rote_color, True,[(270, 450),(90, 270),(270,90),(450,270)])
pygame.draw.lines(screen, xiang_rote_color, True,[(270, 450),(90, 630),(270,810),(450,630)])
pygame.draw.lines(screen, xiang_rote_color, True,[(720, 450),(900, 270),(720,90),(540,270)])
pygame.draw.lines(screen, xiang_rote_color, True,[(720, 450),(900, 630),(720,810),(540,630)])
#‘兵’,用抗鋸齒連續(xù)線段
bing_rote_color = (255,0,0)
for j in range(0,2):
for k in range(0,4):
pygame.draw.aalines(screen, bing_rote_color, False,[(330+270*j, 260+180*k),(350+270*j, 260+180*k),(350+270*j,240+180*k)],3)
pygame.draw.aalines(screen, bing_rote_color, False,[(390+270*j, 260+180*k),(370+270*j, 260+180*k),(370+270*j,240+180*k)],3)
pygame.draw.aalines(screen, bing_rote_color, False,[(330+270*j, 100+180*k),(350+270*j, 100+180*k),(350+270*j,120+180*k)],3)
pygame.draw.aalines(screen, bing_rote_color, False,[(390+270*j, 100+180*k),(370+270*j, 100+180*k),(370+270*j,120+180*k)],3)
#‘炮’
pao_rote_color = (255,0,0)
for m in range(0,2):
for n in range(0,2):
pygame.draw.aalines(screen, pao_rote_color, False,[(240+450*m, 170+540*n),(260+450*m, 170+540*n),(260+450*m,150+540*n)],3)
pygame.draw.aalines(screen, pao_rote_color, False,[(300+450*m, 170+540*n),(280+450*m, 170+540*n),(280+450*m,150+540*n)],3)
pygame.draw.aalines(screen, pao_rote_color, False,[(240+450*m, 190+540*n),(260+450*m, 190+540*n),(260+450*m,210+540*n)],3)
pygame.draw.aalines(screen, pao_rote_color, False,[(300+450*m, 190+540*n),(280+450*m, 190+540*n),(280+450*m,210+540*n)],3)
#繪制‘楚河漢界’
pygame.draw.rect(screen,[233,204,138],[451,91,89,719])
chuhehanjie = pygame.image.load("楚河漢界.png").convert_alpha()
screen.blit(chuhehanjie,(451,91))
#畫‘悔棋’,‘重新開始’和‘退出’按鈕
button_color = (163,80,21)
pygame.draw.rect(screen,button_color,[980,300,200,100],5)
pygame.draw.rect(screen,button_color,[980,500,200,100],5)
pygame.draw.rect(screen,button_color,[980,700,200,100],5)
s_font = pygame.font.Font('anjian_font.ttf',45)
text1 = s_font.render("悔 棋",True,button_color)
text2 = s_font.render("重新開始",True,button_color)
text3 = s_font.render("退出游戲",True,button_color)
screen.blit(text1,(1000,320))
screen.blit(text2,(980,520))
screen.blit(text3,(980,720))
#繪制棋子
def Draw_a_chessman(screen,color,qizi,x,y):
red_color = (255,0,0)
black_color = (0,0,0)
pygame.draw.circle(screen,(0,0,0),(x,y),46)
pygame.draw.circle(screen,(247,157,12),(x,y),45)
pygame.draw.circle(screen,(0,0,0),(x,y),40,3)
pygame.draw.circle(screen,(181,131,16),(x,y),35)
q_font = pygame.font.Font('qizi_font.ttf',60)
if color == 'red':
q_color = red_color
elif color == 'black':
q_color = black_color
screen.blit(q_font.render(qizi[0],True,q_color),(x-30,y-40))
#繪制帶有棋盤的棋子
def Draw_a_chessboard_with_chessman(screen):
Draw_a_chessboard(screen)
for each_qizi in hongqi.keys():
Draw_a_chessman(screen,hongqi[each_qizi]['color'],each_qizi,hongqi[each_qizi]['now_weizhi'][0],hongqi[each_qizi]['now_weizhi'][1])
for each_qizi in heiqi.keys():
Draw_a_chessman(screen,heiqi[each_qizi]['color'],each_qizi,heiqi[each_qizi]['now_weizhi'][0],heiqi[each_qizi]['now_weizhi'][1])
def main():
#將'hongqi','heiqi'設(shè)置為可改
global hongqi,heiqi
#棋子初始位置
hongqi = {'將':{'color':'red','now_weizhi':[90,450]},'士1':{'color':'red','now_weizhi':[90,360]},'士2':{'color':'red','now_weizhi':[90,540]},'相1':{'color':'red','now_weizhi':[90,270]},
'相2':{'color':'red','now_weizhi':[90,630]},'馬1':{'color':'red','now_weizhi':[90,180]},'馬2':{'color':'red','now_weizhi':[90,720]},'車1':{'color':'red','now_weizhi':[90,90]},
'車2':{'color':'red','now_weizhi':[90,810]},'炮1':{'color':'red','now_weizhi':[270,180]},'炮2':{'color':'red','now_weizhi':[270,720]},'兵1':{'color':'red','now_weizhi':[360,90]},
'兵2':{'color':'red','now_weizhi':[360,270]},'兵3':{'color':'red','now_weizhi':[360,450]},'兵4':{'color':'red','now_weizhi':[360,630]},'兵5':{'color':'red','now_weizhi':[360,810]}
}
heiqi = {'將':{'color':'black','now_weizhi':[900,450]},'士1':{'color':'black','now_weizhi':[900,360]},'士2':{'color':'black','now_weizhi':[900,540]},'相1':{'color':'black','now_weizhi':[900,270]},
'相2':{'color':'black','now_weizhi':[900,630]},'馬1':{'color':'black','now_weizhi':[900,180]},'馬2':{'color':'black','now_weizhi':[900,720]},'車1':{'color':'black','now_weizhi':[900,90]},
'車2':{'color':'black','now_weizhi':[900,810]},'炮1':{'color':'black','now_weizhi':[720,180]},'炮2':{'color':'black','now_weizhi':[720,720]},'兵1':{'color':'black','now_weizhi':[630,90]},
'兵2':{'color':'black','now_weizhi':[630,270]},'兵3':{'color':'black','now_weizhi':[630,450]},'兵4':{'color':'black','now_weizhi':[630,630]},'兵5':{'color':'black','now_weizhi':[630,810]}
}
#創(chuàng)建一個窗口
screen = pygame.display.set_mode([1200,900])
# 設(shè)置窗口標(biāo)題
pygame.display.set_caption("中國象棋")
while True:
#在窗口畫出棋盤以及按鈕
Draw_a_chessboard_with_chessman(screen)
pygame.display.flip()
clock = pygame.time.Clock()
#監(jiān)聽所有事件
for event in pygame.event.get():
#點(diǎn)擊x則關(guān)閉窗口
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()
if __name__ == "__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
細(xì)心的你可能已經(jīng)發(fā)現(xiàn)了,沒錯,我在這里已經(jīng)把繪制棋盤和繪制棋子合并成了一個總函數(shù),先繪制棋盤,再繪制棋子,為什么要總呢?讀懂了繪制棋子的函數(shù)你就懂了,棋子是一個一個畫的,也就是說執(zhí)行一次繪制棋子的函數(shù),就畫出一個棋子,難道我們要執(zhí)行32次繪制棋子的函數(shù)?另外,后面你下一步棋,棋子就會更新一遍,那得畫多少遍?
來看看執(zhí)行效果:
1
順便說下,如果要應(yīng)用這段代碼,怎么辦呢?認(rèn)真看過前面的博文的朋友都知道,對啦,下載一套字體,用你下載的字體命名替換此文章中的字體命名,或者直接把你下載的字體命名為此文章中的字體命名就OK了,當(dāng)然,前提是在同一文件夾下,哦,不要忘了,還有前面的‘楚河漢界’喲!
好了,今天的博文就到這里啦,是不是有點(diǎn)樣子了呢?下一篇博客,我們就讓棋子跑起來~~~
文章中有任何不懂的問題,歡迎大家騷擾,博主很愿意和大家共同進(jìn)步喲,整理不易,喜歡的話就打賞一下吧~~~