【IOS開發(fā)進(jìn)階系列】Masonry手寫Autolayout專題

Masonry介紹與使用實踐:快速上手Autolayout

http://www.cocoachina.com/ios/20141219/10702.html


1 Masonry開發(fā)技巧

1.1 簡單使用技巧

1.1.1 [基礎(chǔ)]居中顯示一個view

-?(void) viewDidLoad

{

????[super?viewDidLoad];

????//?Do?any?additional?setup?after?loading?the?view.

????WS(ws);

????UIView?*sv?=?[UIView?new];

????[sv?showPlaceHolder];

????sv.backgroundColor?=?[UIColor?blackColor];

????[self.view?addSubview: sv];

????[sv?mas_makeConstraints:^(MASConstraintMaker?*make)?{

????????make.center.equalTo(ws.view);

????????make.size.mas_equalTo(CGSizeMake(300,?300));

????}];

}

代碼效果

????????使用我之間寫的MMPlaceHolder 可以看到superview已經(jīng)按照我們預(yù)期居中并且設(shè)置成了適當(dāng)?shù)拇笮。敲聪瓤纯催@幾行代碼。

//從此以后基本可以拋棄CGRectMake了

UIView?*sv?=?[UIView?new];

//在做autoLayout之前?一定要先將view添加到superview上?否則會報錯

[self.view?addSubview: sv];

//mas_makeConstraints就是Masonry的autolayout添加函數(shù)?將所需的約束添加到block中行了

[sv?mas_makeConstraints:^(MASConstraintMaker?*make)?{

????//將sv居中(很容易理解吧?)

????make.center.equalTo(ws.view);

????//將size設(shè)置成(300,300)

????make.size.mas_equalTo(CGSizeMake(300,?300));

}];

這里有兩個問題要分解一下,首先在Masonry中能夠添加autolayout約束有三個函數(shù)

-?(NSArray?*)mas_makeConstraints: (void(^)(MASConstraintMaker?*make))block;

-?(NSArray?*)mas_updateConstraints: (void(^)(MASConstraintMaker?*make))block;

-?(NSArray?*)mas_remakeConstraints: (void(^)(MASConstraintMaker?*make))block;

/*

mas_makeConstraints?只負(fù)責(zé)新增約束?Autolayout不能同時存在兩條針對于同一對象的約束?否則會報錯;

mas_updateConstraints?針對上面的情況?會更新在block中出現(xiàn)的約束?不會導(dǎo)致出現(xiàn)兩個相同約束的情況;

mas_remakeConstraints?則會清除之前的所有約束?僅保留最新的約束;

三種函數(shù)善加利用?就可以應(yīng)對各種情況了

*/

????????其次 equalTo 和 mas_equalTo的區(qū)別在哪里呢? 其實 mas_equalTo是一個MACRO

#define?mas_equalTo(...)?????????????????equalTo(MASBoxValue((__VA_ARGS__)))

#define?mas_greaterThanOrEqualTo(...)????greaterThanOrEqualTo(MASBoxValue((__VA_ARGS__)))

#define?mas_lessThanOrEqualTo(...)???????lessThanOrEqualTo(MASBoxValue((__VA_ARGS__)))

#define?mas_offset(...)??????????????????valueOffset(MASBoxValue((__VA_ARGS__)))

????????可以看到 mas_equalTo只是對其參數(shù)進(jìn)行了一個BOX操作(裝箱) MASBoxValue的定義具體可以看看源代碼 太長就不貼出來了。

????????所支持的類型 除了NSNumber支持的那些數(shù)值類型之外 就只支持CGPoint CGSize UIEdgeInsets

介紹完這幾個問題 我們就繼續(xù)往下了 PS:剛才定義的sv會成為我們接下來所有sample的superView

1.1.2 [初級]讓一個view略小于其superView(邊距為10)

UIView?*sv1?=?[UIView?new];

[sv1?showPlaceHolder];

sv1.backgroundColor?=?[UIColor?redColor];

[sv?addSubview: sv1];

[sv1?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.edges.equalTo(sv).with.insets(UIEdgeInsetsMake(10,?10,?10,?10));

????/*?等價于

????make.top.equalTo(sv).with.offset(10);

????make.left.equalTo(sv).with.offset(10);

????make.bottom.equalTo(sv).with.offset(-10);

????make.right.equalTo(sv).with.offset(-10);

????*/

????/*?也等價于

????make.top.left.bottom.and.right.equalTo(sv).with.insets(UIEdgeInsetsMake(10,?10,?10,?10));

????*/

}];

????????代碼效果

????????可以看到 edges 其實就是top, left, bottom, right的一個簡化,分開寫也可以 一句話更省事。那么為什么bottom和right里的offset是負(fù)數(shù)呢? 因為這里計算的是絕對的數(shù)值,計算的bottom需要小魚sv的底部高度,所以要-10 同理用于right。

????????這里有意思的地方是and和with,其實這兩個函數(shù)什么事情都沒做。

-?(MASConstraint?*)?with{

????return?self;

}

-?(MASConstraint?*) and?{

????return?self;

}

????????但是用在這種鏈?zhǔn)秸Z法中,就非常的巧妙和易懂 不得不佩服作者的心思(雖然我現(xiàn)在基本都會省略)。

1.1.3 [初級]讓兩個高度為150的view垂直居中且等寬且等間隔排列 間隔為10(自動計算其寬度)

int?padding1?=?10;

[sv2?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.centerY.mas_equalTo(sv.mas_centerY);

????make.left.equalTo(sv.mas_left).with.offset(padding1);

????make.right.equalTo(sv3.mas_left).with.offset(-padding1);

????make.height.mas_equalTo(@150);

????make.width.equalTo(sv3);

}];

[sv3?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.centerY.mas_equalTo(sv.mas_centerY);

????make.left.equalTo(sv2.mas_right).with.offset(padding1);

????make.right.equalTo(sv.mas_right).with.offset(-padding1);

????make.height.mas_equalTo(@150);

????make.width.equalTo(sv2);

}];

????代碼效果

????????這里我們在兩個子view之間互相設(shè)置的約束,可以看到他們的寬度在約束下自動的被計算出來了。

1.1.4 [中級]在UIScrollView順序排列一些view并自動計算contentSize

UIScrollView?*scrollView?=?[UIScrollView?new];

scrollView.backgroundColor?=?[UIColor?whiteColor];

[sv?addSubview: scrollView];

[scrollView?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.edges.equalTo(sv).with.insets(UIEdgeInsetsMake(5,5,5,5));

}];

UIView?*container?=?[UIView?new];

[scrollView?addSubview: container];

[container?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.edges.equalTo(scrollView);

????make.width.equalTo(scrollView);

}];

int?count?=?10;

UIView?*lastView?=?nil;

for(?int?i?=?1?;?i?<=?count?;?++i?)

{

????UIView?*subv?=?[UIView?new];

????[container?addSubview: subv];

????subv.backgroundColor?=?[UIColor?colorWithHue:(?arc4random()?%?256?/?256.0?) saturation:(?arc4random()?%?128?/?256.0?)?+?0.5 brightness: (?arc4random()?%?128?/?256.0?)?+?0.5 alpha: 1];

????[subv?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????make.left.and.right.equalTo(container);

????????make.height.mas_equalTo(@(20*i));

????????if(?lastView?)

????????{

????????????make.top.mas_equalTo(lastView.mas_bottom);

????????}

????????else{

????????????make.top.mas_equalTo(container.mas_top);

????????}

????}];

????lastView?=?subv;

}

[container?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.bottom.equalTo(lastView.mas_bottom);

}];

????頭部效果:

????尾部效果:

????????從scrollView的scrollIndicator可以看出 scrollView的內(nèi)部已如我們所想排列好了。這里的關(guān)鍵就在于container這個view起到了一個中間層的作用,能夠自動的計算uiscrollView的contentSize。

1.1.5 [高級]橫向或者縱向等間隙的排列一組view

????????很遺憾 autoLayout并沒有直接提供等間隙排列的方法(Masonry的官方demo中也沒有對應(yīng)的案例) 但是參考案例3 我們可以通過一個小技巧來實現(xiàn)這個目的,為此我寫了一個Category。

@implementation?UIView(Masonry_LJC)

-?(void)?distributeSpacingHorizontallyWith: (NSArray*)views

{

????NSMutableArray?*spaces?=?[NSMutableArray?arrayWithCapacity: views.count+1];

????for(?int?i?=?0?;?i?<?views.count+1?;?++i?)

????{

????????UIView?*v?=?[UIView?new];

????????[spaces?addObject: v];

????????[self?addSubview: v];

????????[v?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.width.equalTo(v.mas_height);

????????}];

????}

????UIView?*v0?=?spaces[0];

????__weak?__typeof(&*self)ws?=?self;

????[v0?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????make.left.equalTo(ws.mas_left);

????????make.centerY.equalTo(((UIView*)views[0]).mas_centerY);

????}];

????UIView?*lastSpace?=?v0;

????for(?int?i?=?0?;?i?<?views.count;?++i?)

????{

????????UIView?*obj?=?views[i];

????????UIView?*space?=?spaces[i+1];

????????[obj?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.left.equalTo(lastSpace.mas_right);

????????}];

????????[space?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.left.equalTo(obj.mas_right);

????????????make.centerY.equalTo(obj.mas_centerY);

????????????make.width.equalTo(v0);

????????}];

????????lastSpace?=?space;

????}

????[lastSpace?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????make.right.equalTo(ws.mas_right);

????}];

}

-?(void)?distributeSpacingVerticallyWith: (NSArray*)views

{

????NSMutableArray?*spaces?=?[NSMutableArray?arrayWithCapacity: views.count+1];

????for(?int?i?=?0?;?i?<?views.count+1?;?++i?)

????{

????????UIView?*v?=?[UIView?new];

????????[spaces?addObject: v];

????????[self?addSubview: v];

????????[v?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.width.equalTo(v.mas_height);

????????}];

????}

????UIView?*v0?=?spaces[0];

????__weak?__typeof(&*self)ws?=?self;

????[v0?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????make.top.equalTo(ws.mas_top);

????????make.centerX.equalTo(((UIView*)views[0]).mas_centerX);

????}];

????UIView?*lastSpace?=?v0;

????for(?int?i?=?0?;?i?<?views.count;?++i?)

????{

????????UIView?*obj?=?views[i];

????????UIView?*space?=?spaces[i+1];

????????[obj?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.top.equalTo(lastSpace.mas_bottom);

????????}];

????????[space?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????????make.top.equalTo(obj.mas_bottom);

????????????make.centerX.equalTo(obj.mas_centerX);

????????????make.height.equalTo(v0);

????????}];

????????lastSpace?=?space;

????}

????[lastSpace?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????????make.bottom.equalTo(ws.mas_bottom);

????}];

}

@end

????????簡單的來測試一下

UIView?*sv11?=?[UIView?new];

UIView?*sv12?=?[UIView?new];

UIView?*sv13?=?[UIView?new];

UIView?*sv21?=?[UIView?new];

UIView?*sv31?=?[UIView?new];

sv11.backgroundColor?=?[UIColor?redColor];

sv12.backgroundColor?=?[UIColor?redColor];

sv13.backgroundColor?=?[UIColor?redColor];

sv21.backgroundColor?=?[UIColor?redColor];

sv31.backgroundColor?=?[UIColor?redColor];

[sv?addSubview: sv11];

[sv?addSubview: sv12];

[sv?addSubview: sv13];

[sv?addSubview: sv21];

[sv?addSubview: sv31];

//給予不同的大小?測試效果

[sv11?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.centerY.equalTo(@[sv12,sv13]);

????make.centerX.equalTo(@[sv21,sv31]);

????make.size.mas_equalTo(CGSizeMake(40,?40));

}];

[sv12?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.size.mas_equalTo(CGSizeMake(70,?20));

}];

[sv13?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.size.mas_equalTo(CGSizeMake(50,?50));

}];

[sv21?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.size.mas_equalTo(CGSizeMake(50,?20));

}];

[sv31?mas_makeConstraints: ^(MASConstraintMaker?*make)?{

????make.size.mas_equalTo(CGSizeMake(40,?60));

}];

[sv?distributeSpacingHorizontallyWith: @[sv11,sv12,sv13]];

[sv?distributeSpacingVerticallyWith: @[sv11,sv21,sv31]];

[sv?showPlaceHolderWithAllSubviews];

[sv?hidePlaceHolder];

????代碼效果:

????????perfect!簡潔明了的達(dá)到了我們所要的效果。

1.2 高級開發(fā)技巧

1.2.1 更新layout

1.2.1.1 mas_updateConstraints

????????使用Masonry創(chuàng)建constraint來定義布局的方式有三種:mas_makeConstraints mas_updateConstraints,mas_remakeConstraints。

?????? 有時你需要更新constraint(例如,動畫和調(diào)試)而不是創(chuàng)建固定constraint,可以使用mas_updateConstraints方法。

1.2.1.2 mas_remakeConstraints

??? mas_remakeConstraints與mas_updateConstraints比較相似,都是更新constraint。不過,mas_remakeConstraints是刪除之前constraint,然后再添加新的constraint(適用于移動動畫);而mas_updateConstraints只是更新constraint的值。

1.2.1.3 代碼示例

??? [_loginButton mas_remakeConstraints: ^(MASConstraintMaker*make) {

??????? make.width.equalTo(weakSelf.loginNameTextField.mas_width);

??????? make.height.equalTo(weakSelf.loginNameTextField.mas_height);

??????? make.centerX.mas_equalTo(weakSelf.loginContainerView.mas_centerX);


??????? if (_loginVerifyImageCodeTextField) {

??????????? make.top.equalTo(weakSelf.loginVerifyImageCodeTextField.mas_bottom).with.offset(20);

??????? }

??? }];


??? [_loginDescLabel mas_updateConstraints: ^(MASConstraintMaker*make) {

??????? make.top.equalTo(weakSelf.loginButton.mas_bottom).with.offset(5);

??? }];


1.3 常見問題

1.3.1 在TableCell單元格中無法使用Masonry

????????在TableCell中增加子控件時,無法正常使用Masonry來進(jìn)行布局,可能是Cell重用引起的。

1.3.2 使用了Masonry布局的控件最好手動釋放內(nèi)存,若有APP自動釋放內(nèi)存,會有延遲,導(dǎo)致頁面布局失敗

//需要手動釋放mas_makeConstraints的內(nèi)存,若有APP自動釋放內(nèi)存,會有延遲,導(dǎo)致頁面布局失敗

??? _loginNameTextField = nil;

??? _loginVerifyCodeGetButton = nil;

??? _loginVerifyCodeTextField = nil;


1.3.3 盡量直接用equalTo,而不用mas_equalTo

????????mas_equalTo需要等控件自身布局完成了之后才能調(diào)用,而equalTo不需要。因此進(jìn)行子視圖布局時,用前者容易掛機(jī)。

1.3.4 使用dispatch_get_main_queue保證布局與后續(xù)處理的同步

????????雖然mas_updateConstraints的block回調(diào)是順序執(zhí)行的,但是布局真正起作用還是放在了main_queue的下一個runloop中執(zhí)行的,所以如果要在布局完成后順序執(zhí)行某些處理(例如開始進(jìn)行自定義繪制或者異步繪制),最好手動放到main_queue的下一個runloop中執(zhí)行,確保布局完成后才開始執(zhí)行代碼。

????????如下是示例代碼:

- (void) draw

{

??? [self setLayout];

??? //因為Layout庫是異步的,為了保證執(zhí)行順序上的同步,需要作此處理

??? dispatch_async(dispatch_get_main_queue(), ^{

??????? dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

??????????? CGRectdrawFrame = CGRectMake(0, 0, SCREEN_BOUNDS.size.width, _headerHeight);

??????????? UIGraphicsBeginImageContextWithOptions(drawFrame.size, YES, 0);

??????????? CGContextRefcontext = UIGraphicsGetCurrentContext();


??????????? if(!context) {

??????????????? return;

??????????? }


??????????? [[UIColor whiteColor] set];

??????????? CGContextFillRect(context, drawFrame);

??????????? [_separationLineView drawRect: CGRectMake(0, 0, drawFrame.size.width, _lineHeight)];

??????????? [_iconButton drawRect: _iconButton.frame];

??????????? [_nameButton drawRect: _nameButton.frame];

??????????? [_dateLabel drawRect: _dateLabel.frame];


??????????? UIImage*tempImage = UIGraphicsGetImageFromCurrentImageContext();

??????????? UIGraphicsEndImageContext();


??????????? dispatch_async(dispatch_get_main_queue(),^{

??????????????? [_iconButton setHidden:NO];

??????????????? [_nameButton setHidden:NO];

??????????????? [_dateLabel setHidden:NO];

??????????????? _bgImageView.image = nil;

??????????????? _bgImageView.image=tempImage;

??????????? });

??????? });

??? });

}


2 參考鏈接

實時顯示iOS編寫UI代碼效果

http://blog.csdn.net/zhang_red/article/details/45503683


如何使用masonry設(shè)計復(fù)合型cell(約束優(yōu)先級使用)

http://www.tuicool.com/articles/zEruQfj

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