Dispatcher
總體概覽

Paste_Image.png
Dispatcher是什么?
名字:
從名字來(lái)看:分發(fā)者。
方法
從其dispatch開(kāi)頭的方法來(lái)看:
void dispatchSubmit(Action action) {
handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
}
void dispatchCancel(Action action) {
handler.sendMessage(handler.obtainMessage(REQUEST_CANCEL, action));
}
void dispatchPauseTag(Object tag) {
handler.sendMessage(handler.obtainMessage(TAG_PAUSE, tag));
}
void dispatchResumeTag(Object tag) {
handler.sendMessage(handler.obtainMessage(TAG_RESUME, tag));
}
void dispatchComplete(BitmapHunter hunter) {
handler.sendMessage(handler.obtainMessage(HUNTER_COMPLETE, hunter));
}
void dispatchRetry(BitmapHunter hunter) {
handler.sendMessageDelayed(handler.obtainMessage(HUNTER_RETRY, hunter), RETRY_DELAY);
}
void dispatchFailed(BitmapHunter hunter) {
handler.sendMessage(handler.obtainMessage(HUNTER_DECODE_FAILED, hunter));
}
void dispatchNetworkStateChange(NetworkInfo info) {
handler.sendMessage(handler.obtainMessage(NETWORK_STATE_CHANGE, info));
}
void dispatchAirplaneModeChange(boolean airplaneMode) {
handler.sendMessage(handler.obtainMessage(AIRPLANE_MODE_CHANGE,
airplaneMode ? AIRPLANE_MODE_ON : AIRPLANE_MODE_OFF, 0));
}
dispatch相關(guān)的方法負(fù)責(zé)分發(fā)對(duì)象。
這些對(duì)象通過(guò)handler來(lái)具體的分發(fā)消息。
handler由dispatcher持有。在其構(gòu)造方法中構(gòu)建:

Paste_Image.png
這個(gè)handler是 一個(gè)后臺(tái)線(xiàn)程(DispatcherThread)的 handler:
DispatcherThread:
這個(gè)線(xiàn)程是擁有Looper的線(xiàn)程,可以通過(guò)handler進(jìn)行消息的收發(fā),進(jìn)行消息隊(duì)列的處理。
DispatcherThread---->HandlerThread--->Thread
Paste_Image.png
我們?cè)賮?lái)看下,DispatcherHandler對(duì)消息的處理:
private static class DispatcherHandler extends Handler {
private final Dispatcher dispatcher;
public DispatcherHandler(Looper looper, Dispatcher dispatcher) {
super(looper);
this.dispatcher = dispatcher;
}
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
case REQUEST_CANCEL: {
Action action = (Action) msg.obj;
dispatcher.performCancel(action);
break;
}
case TAG_PAUSE: {
Object tag = msg.obj;
dispatcher.performPauseTag(tag);
break;
}
case TAG_RESUME: {
Object tag = msg.obj;
dispatcher.performResumeTag(tag);
break;
}
case HUNTER_COMPLETE: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performComplete(hunter);
break;
}
case HUNTER_RETRY: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performRetry(hunter);
break;
}
case HUNTER_DECODE_FAILED: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performError(hunter, false);
break;
}
case HUNTER_DELAY_NEXT_BATCH: {
dispatcher.performBatchComplete();
break;
}
case NETWORK_STATE_CHANGE: {
NetworkInfo info = (NetworkInfo) msg.obj;
dispatcher.performNetworkStateChange(info);
break;
}
case AIRPLANE_MODE_CHANGE: {
dispatcher.performAirplaneModeChange(msg.arg1 == AIRPLANE_MODE_ON);
break;
}
default:
Picasso.HANDLER.post(new Runnable() {
@Override
public void run() {
throw new AssertionError("Unknown handler message received: " + msg.what);
}
});
}
}
}
注意,對(duì)消息的處理,都是調(diào)用dispatcher中的 perform開(kāi)頭的方法!
簡(jiǎn)單的流程圖,如下:

Paste_Image.png
dispatcher方法全貌:

Paste_Image.png
深入一個(gè)具體的執(zhí)行流程

Paste_Image.png
關(guān)鍵點(diǎn):BitmapHunter依據(jù)action去搜尋bitmap。(這個(gè)會(huì)單獨(dú)一篇文章分析。)
這一堆任務(wù)來(lái)了,怎么管理?
用集合來(lái)記錄這一堆任務(wù)

Paste_Image.png
在執(zhí)行任務(wù),暫停任務(wù),恢復(fù)任務(wù),取消任務(wù)的相關(guān)操作也主要是對(duì)這些集合的操作。
下面大概說(shuō)一下:
- 暫停任務(wù):

Paste_Image.png
- 恢復(fù)任務(wù):

Paste_Image.png
在Picasso中執(zhí)行到:

Paste_Image.png
最終被執(zhí)行:

Paste_Image.png
