Android消息機(jī)制底層原理

1.概述

Android的消息機(jī)制主要是指Handler的運(yùn)行機(jī)制,Handler的運(yùn)行需要底層的MessageQueue和Looper的支撐。MessageQueue是消息隊(duì)列。他的內(nèi)存存儲(chǔ)了一組消息,以隊(duì)列的形式對(duì)外提供插入和刪除的工作。他的內(nèi)部存儲(chǔ)結(jié)構(gòu)并不是真正的隊(duì)列,而是采用單鏈表的數(shù)據(jù)結(jié)構(gòu)來(lái)存儲(chǔ)消息列表。Looper為消息循環(huán),由于MessageQueue只是一個(gè)消息的存儲(chǔ)單元,它不能去處理消息,而Looper就填補(bǔ)了這個(gè)功能,Looper會(huì)以無(wú)限循環(huán)的形式去查找是否有新的消息,如果有的話就處理消息,否則就一直等待,Looper還有一個(gè)特殊的概念,那就是ThreadLocal,ThreadLocal并不是線程,它的作用可以在每個(gè)線程中存儲(chǔ)數(shù)據(jù)。我們知道,Handler創(chuàng)建的時(shí)候會(huì)采用當(dāng)前線程的Looper來(lái)構(gòu)造消息循環(huán)系統(tǒng),那么Handler內(nèi)部如何獲取到當(dāng)前線程的Looper呢?這就要使用ThreadLocal了,ThreadLocal可以在不同的線程中互不干擾地存儲(chǔ)并提供數(shù)據(jù),通過(guò)ThreadLocal可以輕松獲取每個(gè)線程的Looper。當(dāng)然需要注意的是,線程是默認(rèn)沒(méi)有Looper的,如果需要使用Handler就必須為線程創(chuàng)建Looper。我們經(jīng)常提到的主線程,也就是UI線程,它就是ActivityThread,ActivityThread被創(chuàng)建時(shí)會(huì)初始化Looper,這也是在主線程中默認(rèn)可以使用Handler的原因。

2.ThreadLocal-線程局部變量

ThreadLocal是一個(gè)現(xiàn)場(chǎng)內(nèi)部的數(shù)據(jù)存儲(chǔ)類,通過(guò)它可以在指定的線程中存儲(chǔ)數(shù)據(jù),數(shù)據(jù)存儲(chǔ)以后,只有在指定線程中可以獲取到存儲(chǔ)的數(shù)據(jù)。對(duì)于Handler來(lái)說(shuō),它需要獲取當(dāng)前線程的Looper,很顯然Looper的作用域就是線程并且不同線程具有不同的Looper,這個(gè)時(shí)候通過(guò)ThreadLocal就可以輕松實(shí)現(xiàn)Looper在線程中的存儲(chǔ)。ThreadLocal是一個(gè)泛型類。


2.1存儲(chǔ)機(jī)制

在localValues內(nèi)部有一個(gè)數(shù)組;private Object[]table,ThreadLocal的值就存在這個(gè)table數(shù)組中,ThreadLocal的值在table數(shù)組中的存儲(chǔ)位置總是為ThreadLocal的reference字段所標(biāo)識(shí)的對(duì)象的下一個(gè)位置,比如ThreadLocal的reference對(duì)象在table數(shù)組中的索引為index,那么ThreadLocal的值在table數(shù)組中的索引就是index+1.最終ThreadLocal的值將會(huì)被存儲(chǔ)在table數(shù)組中:table[index+1]=value

2.put

 void put(ThreadLocal<?> key, Object value) {  
  cleanUp();  
  
  // Keep track of first tombstone. That's where we want to go back  
  // and add an entry if necessary.  
  int firstTombstone = -1;  
  
  for (int index = key.hash & mask;; index = next(index)) {  
  Object k = table[index];  
  
  if (k == key.reference) {  
  // Replace existing entry.  
  table[index + 1] = value;  
  return;  
  }  
  
  if (k == null) {  
  if (firstTombstone == -1) {  
  // Fill in null slot.  
  table[index] = key.reference;  
  table[index + 1] = value;  
  size++;  
  return;  
  }  
  
  // Go back and replace first tombstone.  
  table[firstTombstone] = key.reference;  
  table[firstTombstone + 1] = value;  
  tombstones--;  
  size++;  
  return;  
  }  
  
  // Remember first tombstone.  
  if (firstTombstone == -1 && k == TOMBSTONE) {  
  firstTombstone = index;  
  }  
  }  
  }  
  
//獲取當(dāng)前線程的數(shù)據(jù)  
  Values values(Thread current) {  
  return current.localValues;//當(dāng)前線程存儲(chǔ)的數(shù)組  
  }  
  
//初始化當(dāng)前線程的數(shù)據(jù)  
Values initializeValues(Thread current) {  
  return current.localValues = new Values();  
  }  

2.3 set

public void set(T value) {  
Thread currentThread = Thread.currentThread();//獲取當(dāng)前的線程  
Values values = values(currentThread);//  
if (values == null) {  
values = initializeValues(currentThread);  
}  
values.put(this, value);  
}  
3)get
[java] view plain copy 在CODE上查看代碼片派生到我的代碼片
public T get() {  
 // Optimized for the fast path.  
 Thread currentThread = Thread.currentThread();  
 Values values = values(currentThread);  
 if (values != null) {  
 Object[] table = values.table;  
 int index = hash & values.mask;  
 if (this.reference == table[index]) {  
 return (T) table[index + 1];  
 }  
 } else {  
 values = initializeValues(currentThread);  
 }  
  
 return (T) values.getAfterMiss(this);  
 }  

從ThreadLocal的set和get方法可以看出,他們所操作的對(duì)象都是當(dāng)前線程localValues對(duì)象的table數(shù)組,因此在不同線程中訪問(wèn)同一個(gè)ThreadLocal的set和get方法,他們對(duì)ThreadLocal所做的讀寫操作僅限于各自線程的內(nèi)部。

3.MessageQueue-消息隊(duì)列

消息隊(duì)列在Android中指的是MessageQueue,MessageQueue主要包含兩個(gè)操作:插入和讀取。讀取操作本身會(huì)伴隨著刪除操作,插入和讀取對(duì)應(yīng)的方法分別為enqueueMessage和next,其中enqueueMessage的作用是往消息隊(duì)列中 插入一條消息,而next的作用是從消息隊(duì)列中取出一條消息并將其從消息隊(duì)列中移除。MessageQueue內(nèi)部是通過(guò)一個(gè)單鏈表的數(shù)據(jù)結(jié)構(gòu)來(lái)維護(hù)消息列表,當(dāng)鏈表在插入和刪除上比較有優(yōu)勢(shì)。


3.1enqueueMessage插入消息

boolean enqueueMessage(Message msg, long when) {  
  if (msg.target == null) {  
  throw new IllegalArgumentException("Message must have a target.");  
  }  
  if (msg.isInUse()) {  
  throw new IllegalStateException(msg + " This message is already in use.");  
  }  
  
  synchronized (this) {  
  if (mQuitting) {  
  IllegalStateException e = new IllegalStateException(  
  msg.target + " sending message to a Handler on a dead thread");  
  Log.w(TAG, e.getMessage(), e);  
  msg.recycle();  
  return false;  
  }  
  
  msg.markInUse();  
  msg.when = when;  
  Message p = mMessages;  
  boolean needWake;  
  if (p == null || when == 0 || when < p.when) {  
  // New head, wake up the event queue if blocked.  
  msg.next = p;  
  mMessages = msg;  
  needWake = mBlocked;  
  } else {  
  // Inserted within the middle of the queue. Usually we don't have to wake  
  // up the event queue unless there is a barrier at the head of the queue  
  // and the message is the earliest asynchronous message in the queue.  
  needWake = mBlocked && p.target == null && msg.isAsynchronous();  
  Message prev;  
  for (;;) {  
  prev = p;  
  p = p.next;  
  if (p == null || when < p.when) {  
  break;  
  }  
  if (needWake && p.isAsynchronous()) {  
  needWake = false;  
  }  
  }  
  msg.next = p; // invariant: p == prev.next  
  prev.next = msg;  
  }  
  
  // We can assume mPtr != 0 because mQuitting is false.  
  if (needWake) {  
  nativeWake(mPtr);  
  }  
  }  
  return true;  
  }  

3.2 next獲取消息

Message next() {  
// Return here if the message loop has already quit and been disposed.  
// This can happen if the application tries to restart a looper after quit  
// which is not supported.  
final long ptr = mPtr;  
if (ptr == 0) {  
return null;  
}  
  
int pendingIdleHandlerCount = -1; // -1 only during first iteration  
int nextPollTimeoutMillis = 0;  
for (;;) {  
if (nextPollTimeoutMillis != 0) {  
Binder.flushPendingCommands();  
}  
  
nativePollOnce(ptr, nextPollTimeoutMillis);  
  
synchronized (this) {  
// Try to retrieve the next message. Return if found.  
final long now = SystemClock.uptimeMillis();  
Message prevMsg = null;  
Message msg = mMessages;  
if (msg != null && msg.target == null) {  
// Stalled by a barrier. Find the next asynchronous message in the queue.  
do {  
prevMsg = msg;  
msg = msg.next;  
} while (msg != null && !msg.isAsynchronous());  
}  
if (msg != null) {  
if (now < msg.when) {  
// Next message is not ready. Set a timeout to wake up when it is ready.  
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);  
} else {  
// Got a message.  
mBlocked = false;  
if (prevMsg != null) {  
prevMsg.next = msg.next;  
} else {  
mMessages = msg.next;  
}  
msg.next = null;  
if (DEBUG) Log.v(TAG, "Returning message: " + msg);  
msg.markInUse();  
return msg;  
}  
} else {  
// No more messages.  
nextPollTimeoutMillis = -1;  
}  
  
// Process the quit message now that all pending messages have been handled.  
if (mQuitting) {  
dispose();  
return null;  
}  
  
// If first time idle, then get the number of idlers to run.  
// Idle handles only run if the queue is empty or if the first message  
// in the queue (possibly a barrier) is due to be handled in the future.  
if (pendingIdleHandlerCount < 0  
&& (mMessages == null || now < mMessages.when)) {  
pendingIdleHandlerCount = mIdleHandlers.size();  
}  
if (pendingIdleHandlerCount <= 0) {  
// No idle handlers to run. Loop and wait some more.  
mBlocked = true;  
continue;  
}  
  
if (mPendingIdleHandlers == null) {  
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];  
}  
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);  
}  
  
// Run the idle handlers.  
// We only ever reach this code block during the first iteration.  
for (int i = 0; i < pendingIdleHandlerCount; i++) {  
final IdleHandler idler = mPendingIdleHandlers[i];  
mPendingIdleHandlers[i] = null; // release the reference to the handler  
  
boolean keep = false;  
try {  
keep = idler.queueIdle();  
} catch (Throwable t) {  
Log.wtf(TAG, "IdleHandler threw exception", t);  
}  
  
if (!keep) {  
synchronized (this) {  
mIdleHandlers.remove(idler);  
}  
}  
}  
  
// Reset the idle handler count to 0 so we do not run them again.  
pendingIdleHandlerCount = 0;  
  
// While calling an idle handler, a new message could have been delivered  
// so go back and look again for a pending message without waiting.  
nextPollTimeoutMillis = 0;  
}  
}  

next方法是一個(gè)無(wú)限循環(huán)的方法,如果消息隊(duì)列中沒(méi)有消息,那么next方法會(huì)一直堵塞在這里。當(dāng)有新消息到來(lái)時(shí),next方法會(huì)返回這條消息并將其從鏈表中移除

4.Message- 消息實(shí)體

需要注意Message的一些成員變量
Handler target; //對(duì)應(yīng)的Handler
Runnable callback; //對(duì)應(yīng)的回調(diào)
Message next;//單鏈表引用

5.Looper-消息循環(huán)

Looper在Android的消息機(jī)制中扮演著消息循環(huán)的角色,具體來(lái)說(shuō)就是他會(huì)不停地從MessageQueue中查看是否有新消息,如果有新消息就會(huì)立刻處理,否則就一直阻塞在哪里。



Looper處理prepare方法外,還提供了prepareMainLooper方法,這個(gè)方法主要是給主線程也就是ActivityThread創(chuàng)建Looper使用的,其本質(zhì)也是通過(guò)prepare方法來(lái)實(shí)現(xiàn)。由于主線程的Looper比較特殊,所以Looper提供一個(gè)getMainLooper方法,通過(guò)它可以在任何地方獲取主線程的Looper。Looper也是可以退出的,Looper提供勒quit和quitSafely來(lái)退出一個(gè)Looper。quit會(huì)直接退出Looper,而quitSafely只是設(shè)定一個(gè)退出標(biāo)記,然后把消息隊(duì)列的已有消息處理完畢后才安全退出。Looper退出后,通過(guò)Handler發(fā)送的消息會(huì)失敗,這個(gè)時(shí)候Handler的send方法會(huì)返回false。在子線程,如果手動(dòng)為其創(chuàng)建了Looper,那么所有的事情完成以后應(yīng)該調(diào)用quit方法來(lái)終止消息循環(huán),否則這個(gè)子線程就會(huì)一直處理等待的狀態(tài)。
Looper最重要的一個(gè)方法是Loop方法:

public static void loop() {  
final Looper me = myLooper();  
if (me == null) {  
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");  
}  
final MessageQueue queue = me.mQueue;  
  
// Make sure the identity of this thread is that of the local process,  
// and keep track of what that identity token actually is.  
Binder.clearCallingIdentity();  
final long ident = Binder.clearCallingIdentity();  
  
for (;;) {  
Message msg = queue.next(); // might block  
if (msg == null) {  
// No message indicates that the message queue is quitting.  
return;  
}  
  
// This must be in a local variable, in case a UI event sets the logger  
Printer logging = me.mLogging;  
if (logging != null) {  
logging.println(">>>>> Dispatching to " + msg.target + " " +  
msg.callback + ": " + msg.what);  
}  
  
msg.target.dispatchMessage(msg);  
  
if (logging != null) {  
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);  
}  
  
// Make sure that during the course of dispatching the  
// identity of the thread wasn't corrupted.  
final long newIdent = Binder.clearCallingIdentity();  
if (ident != newIdent) {  
Log.wtf(TAG, "Thread identity changed from 0x"  
+ Long.toHexString(ident) + " to 0x"  
+ Long.toHexString(newIdent) + " while dispatching to "  
+ msg.target.getClass().getName() + " "  
+ msg.callback + " what=" + msg.what);  
}  
  
msg.recycleUnchecked();  
}  
}  

loop方法是一個(gè)死循環(huán),唯一跳出循環(huán)的方式是MessageQueue的next方法返回了null。當(dāng)Looper的quit方法被調(diào)用時(shí),Looper就會(huì)調(diào)用MessageQueue的quit或者quitSafely方法來(lái)通知消息隊(duì)列退出,當(dāng)消息隊(duì)列被標(biāo)記為退出狀態(tài)時(shí),他的next方法會(huì)返回null。loop方法會(huì)調(diào)用MessageQueue的next方法來(lái)獲取新消息,而next是一個(gè)阻塞操作,當(dāng)沒(méi)有消息時(shí),next方法會(huì)一直阻塞在哪里,這也導(dǎo)致loop方法一直阻塞在哪里。若有新消息,Looper會(huì)調(diào)用msg。target。dispatchMessage(msg),這里的msg.target是發(fā)送這條消息的Handler對(duì)象,這樣Handler發(fā)送的消息最終又交給它的dispatchMessage方法來(lái)處理了。但是這里不同的是,Handler的dispatchMessage方法是在創(chuàng)建Handler時(shí)所使用的Looper中執(zhí)行,這樣就成功將代碼邏輯切換到指定的線程中去執(zhí)行了。

6.Handle-消息處理

Handler的工作主要包含消息的發(fā)送和接收過(guò)程。消息的發(fā)送可以通過(guò)post的一系列方法以及send的一系列方法來(lái)實(shí)現(xiàn),post的一系列方法最終是通過(guò)send的一系列方法來(lái)實(shí)現(xiàn)的。


6.1 創(chuàng)建

使用Handler必須要有Looper,不然會(huì)報(bào)異常

public Handler(Callback callback) {  
  this(callback, false);  
  }  
  
  /** 
  * Use the provided {@link Looper} instead of the default one. 
  * 
  * @param looper The looper, must not be null. 
  */  
  public Handler(Looper looper) {  
  this(looper, null, false);  
  }  
  
  public Handler(Callback callback, boolean async) {  
  if (FIND_POTENTIAL_LEAKS) {  
  final Class<? extends Handler> klass = getClass();  
  if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&  
  (klass.getModifiers() & Modifier.STATIC) == 0) {  
  Log.w(TAG, "The following Handler class should be static or leaks might occur: " +  
  klass.getCanonicalName());  
  }  
  }  
  
  mLooper = Looper.myLooper();  
  if (mLooper == null) {  
  throw new RuntimeException(  
  "Can't create handler inside thread that has not called Looper.prepare()");  
  }  
  mQueue = mLooper.mQueue;  
  mCallback = callback;  
  mAsynchronous = async;  
  } 

6.2 發(fā)送

Handler發(fā)送消息的過(guò)程僅僅是向消息隊(duì)列中插入了一條消息

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {  
 MessageQueue queue = mQueue;  
 if (queue == null) {  
 RuntimeException e = new RuntimeException(  
 this + " sendMessageAtTime() called with no mQueue");  
 Log.w("Looper", e.getMessage(), e);  
 return false;  
 }  
 return enqueueMessage(queue, msg, uptimeMillis);  
 }  

6.3 接收

當(dāng)消息隊(duì)列插入消息后,MessageQueue的next方法就會(huì)返回這條消息給Looper,Looper收到消息后就開(kāi)始處理了,最終消息由Looper交由Handler處理

public interface Callback {  
 public boolean handleMessage(Message msg);  
 }  
  
 /** 
 * Subclasses must implement this to receive messages. 
 */  
 public void handleMessage(Message msg) {  
 }  
  
 /** 
 * Handle system messages here. 
 */  
 public void dispatchMessage(Message msg) {  
 if (msg.callback != null) {  
 handleCallback(msg);  
 } else {  
 if (mCallback != null) {  
 if (mCallback.handleMessage(msg)) {  
 return;  
 }  
 }  
 handleMessage(msg);  
 }  
 }  

7.主線程的消息循環(huán)

Android的主線程就是ActivityThread,主線程的入口方法為main,在main方法中系統(tǒng)會(huì)通過(guò)Looper.prepareMainLooper()來(lái)創(chuàng)建主線程的Looper以及MessageQueue,并通過(guò)Looper。loop()來(lái)開(kāi)啟主線程的消息循環(huán)

public static void main(String[] args) {  
 Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");  
 SamplingProfilerIntegration.start();  
  
 // CloseGuard defaults to true and can be quite spammy. We  
 // disable it here, but selectively enable it later (via  
 // StrictMode) on debug builds, but using DropBox, not logs.  
 CloseGuard.setEnabled(false);  
  
 Environment.initForCurrentUser();  
  
 // Set the reporter for event logging in libcore  
 EventLogger.setReporter(new EventLoggingReporter());  
  
 AndroidKeyStoreProvider.install();  
  
 // Make sure TrustedCertificateStore looks in the right place for CA certificates  
 final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());  
 TrustedCertificateStore.setDefaultUserDirectory(configDir);  
  
 Process.setArgV0("<pre-initialized>");  
  
 Looper.prepareMainLooper();  
  
 ActivityThread thread = new ActivityThread();  
 thread.attach(false);  
  
 if (sMainThreadHandler == null) {  
 sMainThreadHandler = thread.getHandler();  
 }  
  
 if (false) {  
 Looper.myLooper().setMessageLogging(new  
 LogPrinter(Log.DEBUG, "ActivityThread"));  
 }  
  
 // End of event ActivityThreadMain.  
 Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);  
 Looper.loop();  
  
 throw new RuntimeException("Main thread loop unexpectedly exited");  
 }  

主線程的消息循環(huán)開(kāi)始以后,ActivityThread還需要一個(gè)Handler來(lái)和消息隊(duì)列進(jìn)行交互,這個(gè)Handler就是ActivityThread.H,他的內(nèi)部定義了一組消息類型,主要管理Activity的生命周期及四大組件的啟動(dòng)和停止過(guò)程等

 private class H extends Handler {  
  public static final int LAUNCH_ACTIVITY = 100;  
  public static final int PAUSE_ACTIVITY = 101;  
  public static final int PAUSE_ACTIVITY_FINISHING= 102;  
  public static final int STOP_ACTIVITY_SHOW = 103;  
  public static final int STOP_ACTIVITY_HIDE = 104;  
  public static final int SHOW_WINDOW = 105;  
  public static final int HIDE_WINDOW = 106;  
  public static final int RESUME_ACTIVITY = 107;  
  public static final int SEND_RESULT = 108;  
  public static final int DESTROY_ACTIVITY = 109;  
  public static final int BIND_APPLICATION = 110;  
  public static final int EXIT_APPLICATION = 111;  
  public static final int NEW_INTENT = 112;  
  public static final int RECEIVER = 113;  
  public static final int CREATE_SERVICE = 114;  
  public static final int SERVICE_ARGS = 115;  
  public static final int STOP_SERVICE = 116;  
  
  public static final int CONFIGURATION_CHANGED = 118;  
  public static final int CLEAN_UP_CONTEXT = 119;  
  public static final int GC_WHEN_IDLE = 120;  
  public static final int BIND_SERVICE = 121;  
  public static final int UNBIND_SERVICE = 122;  
  public static final int DUMP_SERVICE = 123;  
  public static final int LOW_MEMORY = 124;  
  public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;  
  public static final int RELAUNCH_ACTIVITY = 126;  
  public static final int PROFILER_CONTROL = 127;  
  public static final int CREATE_BACKUP_AGENT = 128;  
  public static final int DESTROY_BACKUP_AGENT = 129;  
  public static final int SUICIDE = 130;  
  public static final int REMOVE_PROVIDER = 131;  
  public static final int ENABLE_JIT = 132;  
  public static final int DISPATCH_PACKAGE_BROADCAST = 133;  
  public static final int SCHEDULE_CRASH = 134;  
  public static final int DUMP_HEAP = 135;  
  public static final int DUMP_ACTIVITY = 136;  
  public static final int SLEEPING = 137;  
  public static final int SET_CORE_SETTINGS = 138;  
  public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;  
  public static final int TRIM_MEMORY = 140;  
  public static final int DUMP_PROVIDER = 141;  
  public static final int UNSTABLE_PROVIDER_DIED = 142;  
  public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;  
  public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;  
  public static final int INSTALL_PROVIDER = 145;  
  public static final int ON_NEW_ACTIVITY_OPTIONS = 146;  
  public static final int CANCEL_VISIBLE_BEHIND = 147;  
  public static final int BACKGROUND_VISIBLE_BEHIND_CHANGED = 148;  
  public static final int ENTER_ANIMATION_COMPLETE = 149;  
}  

另外經(jīng)常使用的runOnUIThread(Runable action),通過(guò)源碼分析也是使用了mHandler,而mHandler的Looper也是使用的UI線程的mainLooper。

public final void runOnUiThread(Runnable action) {  
      if (Thread.currentThread() != mUiThread) {  
          mHandler.post(action);  
      } else {  
          action.run();  
      }  
  }  

關(guān)于

歡迎關(guān)注我的個(gè)人公眾號(hào)

微信搜索:一碼一浮生,或者搜索公眾號(hào)ID:life2code

image
最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡(jiǎn)書系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容