目錄
- Block底層解析
- 什么是block?
- block編譯轉(zhuǎn)換結(jié)構(gòu)
- block實(shí)際結(jié)構(gòu)
- block的類型
- NSConcreteGlobalBlock和NSConcreteStackBlock
- NSConcreteMallocBlock
- 捕捉變量對block結(jié)構(gòu)的影響
- 局部變量
- 全局變量
- 局部靜態(tài)變量
- __block修飾的變量
- self隱式循環(huán)引用
- 不同類型block的復(fù)制
- 棧block
- 堆block
- 全局block
- block輔助函數(shù)
- __block修飾的基本類型的輔助函數(shù)
- 對象的輔助函數(shù)
- ARC中block的工作
- block試驗(yàn)
- block作為參數(shù)傳遞
- block作為返回值
- block屬性
- 什么是block?
- 參考博文
Block底層解析
最近看了一些block的資料,并動(dòng)手做了一些實(shí)踐,摘錄并添加了一些結(jié)論。
什么是block?
首先,看一個(gè)極簡的block:
int main(int argc, const char * argv[]) {
@autoreleasepool {
^{ };
}
return 0;
}
block編譯轉(zhuǎn)換結(jié)構(gòu)
對其執(zhí)行clang -rewrite-objc編譯轉(zhuǎn)換成C++實(shí)現(xiàn),得到以下代碼:
struct __block_impl {
void *isa;
int Flags;
int Reserved;
void *FuncPtr;
};
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
}
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)};
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
(void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA);
}
return 0;
}
不難看出其中的__main_block_impl_0就是block的一個(gè)C++的實(shí)現(xiàn)(最后面的_0代表是main中的第幾個(gè)block),也就是說也是一個(gè)結(jié)構(gòu)體。
其中__block_impl的定義如下:
struct __block_impl {
void *isa;
int Flags;
int Reserved;
void *FuncPtr;
};
其結(jié)構(gòu)體成員如下:
- isa,指向所屬類的指針,也就是block的類型
- flags,標(biāo)志變量,在實(shí)現(xiàn)block的內(nèi)部操作時(shí)會(huì)用到
- Reserved,保留變量
- FuncPtr,block執(zhí)行時(shí)調(diào)用的函數(shù)指針
可以看出,它包含了isa指針(包含isa指針的皆為對象),也就是說block也是一個(gè)對象(runtime里面,對象和類都是用結(jié)構(gòu)體表示)。
__main_block_desc_0的定義如下:
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)};
其結(jié)構(gòu)成員含義如下:
- reserved:保留字段
- Block_size:block大小(sizeof(struct __main_block_impl_0))
以上代碼在定義__main_block_desc_0結(jié)構(gòu)體時(shí),同時(shí)創(chuàng)建了__main_block_desc_0_DATA,并給它賦值,以供在main函數(shù)中對__main_block_impl_0進(jìn)行初始化。
__main_block_impl_0定義了顯式的構(gòu)造函數(shù),其函數(shù)體如下:
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
可以看出,
-
__main_block_impl_0的isa指針指向了_NSConcreteStackBlock, - 從
main函數(shù)中看,__main_block_impl_0的FuncPtr指向了函數(shù)__main_block_func_0 -
__main_block_impl_0的Desc也指向了定義__main_block_desc_0時(shí)就創(chuàng)建的__main_block_desc_0_DATA,其中紀(jì)錄了block結(jié)構(gòu)體大小等信息。
以上就是根據(jù)編譯轉(zhuǎn)換的結(jié)果,對一個(gè)簡單block的解析,后面會(huì)將block操作不同類型的外部變量,對block結(jié)構(gòu)的影響進(jìn)行相應(yīng)的說明。
block實(shí)際結(jié)構(gòu)
接下來觀察下Block_private.h文件中對block的相關(guān)結(jié)構(gòu)體的真實(shí)定義:
/* Revised new layout. */
struct Block_descriptor {
unsigned long int reserved;
unsigned long int size;
void (*copy)(void *dst, void *src);
void (*dispose)(void *);
};
struct Block_layout {
void *isa;
int flags;
int reserved;
void (*invoke)(void *, ...);
struct Block_descriptor *descriptor;
/* Imported variables. */
};
有了上文對編譯轉(zhuǎn)換的分析,這里只針對略微不同的成員進(jìn)行分析:
- invoke,同上文的FuncPtr,block執(zhí)行時(shí)調(diào)用的函數(shù)指針,block定義時(shí)內(nèi)部的執(zhí)行代碼都在這個(gè)函數(shù)中
- Block_descriptor,block的詳細(xì)描述
- copy/dispose,輔助拷貝/銷毀函數(shù),處理block范圍外的變量時(shí)使用
總體來說,block就是一個(gè)里面存儲(chǔ)了指向函數(shù)體中包含定義block時(shí)的代碼塊的函數(shù)指針,以及block外部上下文變量等信息的結(jié)構(gòu)體。
block的類型
block的常見類型有3種:
- _NSConcreteGlobalBlock(全局)
- _NSConcreteStackBlock(棧)
- _NSConcreteMallocBlock(堆)
附上APUE的進(jìn)程虛擬內(nèi)存段分布圖:

其中前2種在Block.h種聲明,后1種在Block_private.h中聲明,所以最后1種基本不會(huì)在源碼中出現(xiàn)。
由于無法直接創(chuàng)建_NSConcreteMallocBlock類型的block,所以這里只對前面2種進(jìn)行手動(dòng)創(chuàng)建分析,最后1種通過源代碼分析。
NSConcreteGlobalBlock和NSConcreteStackBlock
首先,根據(jù)前面兩種類型,編寫以下代碼:
void (^globalBlock)() = ^{
};
int main(int argc, const char * argv[]) {
@autoreleasepool {
void (^stackBlock1)() = ^{
};
}
return 0;
}
對其進(jìn)行編譯轉(zhuǎn)換后得到以下縮略代碼:
// globalBlock
struct __globalBlock_block_impl_0 {
struct __block_impl impl;
struct __globalBlock_block_desc_0* Desc;
__globalBlock_block_impl_0(void *fp, struct __globalBlock_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteGlobalBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
...
// stackBlock
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
...
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
void (*stackBlock)() = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA);
}
return 0;
}
可以看出globalBlock的isa指向了_NSConcreteGlobalBlock,即在全局區(qū)域創(chuàng)建,編譯時(shí)具體的代碼就已經(jīng)確定在上圖中的代碼段中了,block變量存儲(chǔ)在全局?jǐn)?shù)據(jù)存儲(chǔ)區(qū);stackBlock的isa指向了_NSConcreteStackBlock,即在棧區(qū)創(chuàng)建。
NSConcreteMallocBlock
接下來是在堆中的block,堆中的block無法直接創(chuàng)建,其需要由_NSConcreteStackBlock類型的block拷貝而來(也就是說block需要執(zhí)行copy之后才能存放到堆中)。由于block的拷貝最終都會(huì)調(diào)用_Block_copy_internal函數(shù),所以觀察這個(gè)函數(shù)就可以知道堆中block是如何被創(chuàng)建的了:
static void *_Block_copy_internal(const void *arg, const int flags) {
struct Block_layout *aBlock;
...
aBlock = (struct Block_layout *)arg;
...
// Its a stack block. Make a copy.
if (!isGC) {
// 申請block的堆內(nèi)存
struct Block_layout *result = malloc(aBlock->descriptor->size);
if (!result) return (void *)0;
// 拷貝棧中block到剛申請的堆內(nèi)存中
memmove(result, aBlock, aBlock->descriptor->size); // bitcopy first
// reset refcount
result->flags &= ~(BLOCK_REFCOUNT_MASK); // XXX not needed
result->flags |= BLOCK_NEEDS_FREE | 1;
// 改變isa指向_NSConcreteMallocBlock,即堆block類型
result->isa = _NSConcreteMallocBlock;
if (result->flags & BLOCK_HAS_COPY_DISPOSE) {
//printf("calling block copy helper %p(%p, %p)...\n", aBlock->descriptor->copy, result, aBlock);
(*aBlock->descriptor->copy)(result, aBlock); // do fixup
}
return result;
}
else {
...
}
}
從以上代碼以及注釋可以很清楚的看出,函數(shù)通過memmove將棧中的block的內(nèi)容拷貝到了堆中,并使isa指向了_NSConcreteMallocBlock。
block主要的一些學(xué)問就出在棧中block向堆中block的轉(zhuǎn)移過程中了。
捕捉變量對block結(jié)構(gòu)的影響
接下來會(huì)編譯轉(zhuǎn)換捕捉不同變量類型的block,以對比它們的區(qū)別。
局部變量
前:
- (void)test
{
int a;
^{a;};
}
后:
struct __Person__test_block_impl_0 {
struct __block_impl impl;
struct __Person__test_block_desc_0* Desc;
int a;
// a(_a)是構(gòu)造函數(shù)的參數(shù)列表初始化形式,相當(dāng)于a = _a。從_I_Person_test看,傳入的就是a
__Person__test_block_impl_0(void *fp, struct __Person__test_block_desc_0 *desc, int _a, int flags=0) : a(_a) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
int a = __cself->a; // bound by copy
a;}
static struct __Person__test_block_desc_0 {
size_t reserved;
size_t Block_size;
} __Person__test_block_desc_0_DATA = { 0, sizeof(struct __Person__test_block_impl_0)};
static void _I_Person_test(Person * self, SEL _cmd) {
int a;
(void (*)())&__Person__test_block_impl_0((void *)__Person__test_block_func_0, &__Person__test_block_desc_0_DATA, a);
}
可以看到,block相對于文章開頭增加了一個(gè)int類型的成員變量,他就是用來存儲(chǔ)外部變量a的??梢钥闯?,這次拷貝只是一次值傳遞。并且當(dāng)我們想在block中進(jìn)行以下操作時(shí),將會(huì)發(fā)生錯(cuò)誤
^{a = 10;};
編譯器會(huì)提示

。因?yàn)開I_Person_test函數(shù)中的a和__Person__test_block_func_0函數(shù)中的a并沒有在同一個(gè)作用域,所以在block對a進(jìn)行賦值是沒有意義的,所以編譯器給出了錯(cuò)誤。我們可以通過地址傳遞來消除以上錯(cuò)誤:
- (void)test
{
int a = 0;
// 利用指針p存儲(chǔ)a的地址
int *p = &a;
^{
// 通過a的地址設(shè)置a的值
*p = 10;
};
}
但是變量a的生命周期是和方法test的棧相關(guān)聯(lián)的,當(dāng)test運(yùn)行結(jié)束,棧隨之銷毀,那么變量a就會(huì)被銷毀,p也就成為了野指針。如果block是作為參數(shù)或者返回值,這些類型都是跨棧的,也就是說再次調(diào)用會(huì)造成野指針錯(cuò)誤。
全局變量
前:
// 全局靜態(tài)
static int a;
// 全局
int b;
- (void)test
{
^{
a = 10;
b = 10;
};
}
后:
static int a;
int b;
struct __Person__test_block_impl_0 {
struct __block_impl impl;
struct __Person__test_block_desc_0* Desc;
__Person__test_block_impl_0(void *fp, struct __Person__test_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
a = 10;
b = 10;
}
static struct __Person__test_block_desc_0 {
size_t reserved;
size_t Block_size;
} __Person__test_block_desc_0_DATA = { 0, sizeof(struct __Person__test_block_impl_0)};
static void _I_Person_test(Person * self, SEL _cmd) {
(void (*)())&__Person__test_block_impl_0((void *)__Person__test_block_func_0, &__Person__test_block_desc_0_DATA);
}
可以看出,因?yàn)槿肿兞慷际窃?code>靜態(tài)數(shù)據(jù)存儲(chǔ)區(qū),在程序結(jié)束前不會(huì)被銷毀,所以block直接訪問了對應(yīng)的變量,而沒有在__Person__test_block_impl_0結(jié)構(gòu)體中給變量預(yù)留位置。
局部靜態(tài)變量
前
- (void)test
{
static int a;
^{
a = 10;
};
}
后:
struct __Person__test_block_impl_0 {
struct __block_impl impl;
struct __Person__test_block_desc_0* Desc;
int *a;
__Person__test_block_impl_0(void *fp, struct __Person__test_block_desc_0 *desc, int *_a, int flags=0) : a(_a) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
int *a = __cself->a; // bound by copy
// 這里通過局部靜態(tài)變量a的地址來對其進(jìn)行修改
(*a) = 10;
}
static struct __Person__test_block_desc_0 {
size_t reserved;
size_t Block_size;
} __Person__test_block_desc_0_DATA = { 0, sizeof(struct __Person__test_block_impl_0)};
static void _I_Person_test(Person * self, SEL _cmd) {
static int a;
// 傳入a的地址
(void (*)())&__Person__test_block_impl_0((void *)__Person__test_block_func_0, &__Person__test_block_desc_0_DATA, &a);
}
需要注意一點(diǎn)的是靜態(tài)局部變量是存儲(chǔ)在靜態(tài)數(shù)據(jù)存儲(chǔ)區(qū)域的,也就是和程序擁有一樣的生命周期,也就是說在程序運(yùn)行時(shí),都能夠保證block訪問到一個(gè)有效的變量。但是其作用范圍還是局限于定義它的函數(shù)中,所以只能在block通過靜態(tài)局部變量的地址來進(jìn)行訪問。
關(guān)于變量的存儲(chǔ)我原來的這篇博客有提及:c語言臆想--全局---局部變量
__block修飾的變量
前:
- (void)test
{
__block int a;
^{
a = 10;
};
}
后:
struct __Block_byref_a_0 {
void *__isa;
__Block_byref_a_0 *__forwarding;
int __flags;
int __size;
int a;
};
struct __Person__test_block_impl_0 {
struct __block_impl impl;
struct __Person__test_block_desc_0* Desc;
__Block_byref_a_0 *a; // by ref
__Person__test_block_impl_0(void *fp, struct __Person__test_block_desc_0 *desc, __Block_byref_a_0 *_a, int flags=0) : a(_a->__forwarding) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
__Block_byref_a_0 *a = __cself->a; // bound by ref
// 注意,這里的_forwarding用來保證操作的始終是堆中的拷貝a,而不是棧中的a
(a->__forwarding->a) = 10;
}
static void __Person__test_block_copy_0(struct __Person__test_block_impl_0*dst, struct __Person__test_block_impl_0*src) {_Block_object_assign((void*)&dst->a, (void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
static void __Person__test_block_dispose_0(struct __Person__test_block_impl_0*src) {_Block_object_dispose((void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
static struct __Person__test_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __Person__test_block_impl_0*, struct __Person__test_block_impl_0*);
void (*dispose)(struct __Person__test_block_impl_0*);
} __Person__test_block_desc_0_DATA = { 0, sizeof(struct __Person__test_block_impl_0), __Person__test_block_copy_0, __Person__test_block_dispose_0};
static void _I_Person_test(Person * self, SEL _cmd) {
// __block將a包裝成了一個(gè)對象
__attribute__((__blocks__(byref))) __Block_byref_a_0 a = {(void*)0,(__Block_byref_a_0 *)&a, 0, sizeof(__Block_byref_a_0)};
;
(void (*)())&__Person__test_block_impl_0((void *)__Person__test_block_func_0, &__Person__test_block_desc_0_DATA, (__Block_byref_a_0 *)&a, 570425344);
}
可以看到,對比上面的結(jié)果,明顯多了__Block_byref_a_0結(jié)構(gòu)體,這個(gè)結(jié)構(gòu)體中含有isa指針,所以也是一個(gè)對象,它是用來包裝局部變量a的。當(dāng)block被copy到堆中時(shí),__Person__test_block_impl_0的拷貝輔助函數(shù)__Person__test_block_copy_0會(huì)將__Block_byref_a_0拷貝至堆中,所以即使局部變量所在堆被銷毀,block依然能對堆中的局部變量進(jìn)行操作。其中__Block_byref_a_0成員指針__forwarding用來指向它在堆中的拷貝,其依據(jù)源碼如下:
static void _Block_byref_assign_copy(void *dest, const void *arg, const int flags) {
struct Block_byref **destp = (struct Block_byref **)dest;
struct Block_byref *src = (struct Block_byref *)arg;
...
// 堆中拷貝的forwarding指向它自己
copy->forwarding = copy; // patch heap copy to point to itself (skip write-barrier)
// 棧中的forwarding指向堆中的拷貝
src->forwarding = copy; // patch stack to point to heap copy
...
}
這樣做是為了保證操作的值始終是堆中的拷貝,而不是棧中的值。(處理在局部變量所在棧還沒銷毀,就調(diào)用block來改變局部變量值的情況,如果沒有__forwarding指針,則修改無效)
至于block如何實(shí)現(xiàn)對局部變量的拷貝,下面會(huì)詳細(xì)說明。
self隱式循環(huán)引用
前:
@implementation Person
{
int _a;
void (^_block)();
}
- (void)test
{
void (^_block)() = ^{
_a = 10;
};
}
@end
后:
struct __Person__test_block_impl_0 {
struct __block_impl impl;
struct __Person__test_block_desc_0* Desc;
// 可以看到,block強(qiáng)引用了self
Person *self;
__Person__test_block_impl_0(void *fp, struct __Person__test_block_desc_0 *desc, Person *_self, int flags=0) : self(_self) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
Person *self = __cself->self; // bound by copy
(*(int *)((char *)self + OBJC_IVAR_$_Person$_a)) = 10;
}
static void __Person__test_block_copy_0(struct __Person__test_block_impl_0*dst, struct __Person__test_block_impl_0*src) {_Block_object_assign((void*)&dst->self, (void*)src->self, 3/*BLOCK_FIELD_IS_OBJECT*/);}
static void __Person__test_block_dispose_0(struct __Person__test_block_impl_0*src) {_Block_object_dispose((void*)src->self, 3/*BLOCK_FIELD_IS_OBJECT*/);}
static struct __Person__test_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __Person__test_block_impl_0*, struct __Person__test_block_impl_0*);
void (*dispose)(struct __Person__test_block_impl_0*);
} __Person__test_block_desc_0_DATA = { 0, sizeof(struct __Person__test_block_impl_0), __Person__test_block_copy_0, __Person__test_block_dispose_0};
static void _I_Person_test(Person * self, SEL _cmd) {
void (*_block)() = (void (*)())&__Person__test_block_impl_0((void *)__Person__test_block_func_0, &__Person__test_block_desc_0_DATA, self, 570425344);
}
如果在編譯轉(zhuǎn)換前,將_a改成self.a,能很明顯地看出是產(chǎn)生了循環(huán)引用(self強(qiáng)引用block,block強(qiáng)引用self)。那么使用_a呢?經(jīng)過編譯轉(zhuǎn)換后,依然可以在__Person__test_block_impl_0看見self的身影。且在函數(shù)_I_Person_test中,傳入的參數(shù)也是self。通過以下語句,可以看出,不管是用什么形式訪問實(shí)例變量,最終都會(huì)轉(zhuǎn)換成self+變量內(nèi)存偏移的形式。所以在上面例子中使用_a也會(huì)造成循環(huán)引用。
static void __Person__test_block_func_0(struct __Person__test_block_impl_0 *__cself) {
Person *self = __cself->self; // bound by copy
// self+實(shí)例變量a的偏移值
(*(int *)((char *)self + OBJC_IVAR_$_Person$_a)) = 10;
}
不同類型block的復(fù)制
block的復(fù)制代碼在_Block_copy_internal函數(shù)中。
棧block
從以下代碼可以看出,棧block的復(fù)制不僅僅復(fù)制了其內(nèi)容,還添加了一些額外的東西
- 1、往flags中并入了
BLOCK_NEEDS_FREE(這個(gè)標(biāo)志表明block需要釋放,在release以及再次拷貝時(shí)會(huì)用到) - 2、如果有輔助copy函數(shù)(
BLOCK_HAS_COPY_DISPOSE),那么就調(diào)用(這個(gè)輔助copy函數(shù)是用來拷貝block捕獲的變量的)
...
struct Block_layout *result = malloc(aBlock->descriptor->size);
if (!result) return (void *)0;
memmove(result, aBlock, aBlock->descriptor->size); // bitcopy first
// reset refcount
result->flags &= ~(BLOCK_REFCOUNT_MASK); // XXX not needed
result->flags |= BLOCK_NEEDS_FREE | 1;
result->isa = _NSConcreteMallocBlock;
if (result->flags & BLOCK_HAS_COPY_DISPOSE) {
//printf("calling block copy helper %p(%p, %p)...\n", aBlock->descriptor->copy, result, aBlock);
(*aBlock->descriptor->copy)(result, aBlock); // do fixup
}
return result;
...
堆block
從以下代碼看出,如果block的flags中有BLOCK_NEEDS_FREE標(biāo)志(block從棧中拷貝到堆時(shí)添加的標(biāo)志),就執(zhí)行latching_incr_int操作,其功能就是讓block的引用計(jì)數(shù)加1。所以堆中block的拷貝只是單純地改變了引用計(jì)數(shù)
...
if (aBlock->flags & BLOCK_NEEDS_FREE) {
// latches on high
latching_incr_int(&aBlock->flags);
return aBlock;
}
...
全局block
從以下代碼看出,對于全局block,函數(shù)沒有做任何操作,直接返回了傳入的block
...
else if (aBlock->flags & BLOCK_IS_GLOBAL) {
return aBlock;
}
...
block輔助函數(shù)
上文提及到了block輔助copy與dispose處理函數(shù),這里分析下這兩個(gè)函數(shù)的內(nèi)部實(shí)現(xiàn)。在捕獲變量為__block修飾的基本類型,或者為對象時(shí),block才會(huì)有這兩個(gè)輔助函數(shù)。
block捕捉變量拷貝函數(shù)為_Block_object_assign。在調(diào)用復(fù)制block的函數(shù)_Block_copy_internal時(shí),會(huì)根據(jù)block有無輔助函數(shù)來對捕捉變量拷貝函數(shù)_Block_object_assign進(jìn)行調(diào)用。而在_Block_object_assign函數(shù)中,也會(huì)判斷捕捉變量包裝而成的對象(Block_byref結(jié)構(gòu)體)是否有輔助函數(shù),來進(jìn)行調(diào)用。
__block修飾的基本類型的輔助函數(shù)
編寫以下代碼:
typedef void(^Block)();
int main(int argc, const char * argv[]) {
@autoreleasepool {
__block int a;
Block block = ^ {
a;
};
}
轉(zhuǎn)換成C++代碼后:
typedef void(*Block)();
// __block int a
struct __Block_byref_a_0 {
void *__isa;
__Block_byref_a_0 *__forwarding;
int __flags;
int __size;
int a;
};
// block
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__Block_byref_a_0 *a; // by ref
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, __Block_byref_a_0 *_a, int flags=0) : a(_a->__forwarding) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
// block函數(shù)體
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
__Block_byref_a_0 *a = __cself->a; // bound by ref
(a->__forwarding->a);
}
// 輔助copy函數(shù)
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->a, (void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
// 輔助dispose函數(shù)
static void __main_block_dispose_0(struct __main_block_impl_0*src) {_Block_object_dispose((void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __main_block_impl_0*, struct __main_block_impl_0*);
void (*dispose)(struct __main_block_impl_0*);
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0), __main_block_copy_0, __main_block_dispose_0};
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
// 這里創(chuàng)建了,并將a的flags設(shè)置為0
__attribute__((__blocks__(byref))) __Block_byref_a_0 a = {(void*)0,(__Block_byref_a_0 *)&a, 0, sizeof(__Block_byref_a_0)};
;
Block block = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_a_0 *)&a, 570425344);
}
return 0;
}
從上面代碼中,被__block修飾的a變量變?yōu)榱?code>__Block_byref_a_0類型,根據(jù)這個(gè)格式,從源碼中查看得到相似的定義:
struct Block_byref {
void *isa;
struct Block_byref *forwarding;
int flags; /* refcount; */
int size;
void (*byref_keep)(struct Block_byref *dst, struct Block_byref *src);
void (*byref_destroy)(struct Block_byref *);
/* long shared[0]; */
};
// 做下對比
struct __Block_byref_a_0 {
void *__isa;
__Block_byref_a_0 *__forwarding;
int __flags;
int __size;
int a;
};
// flags/_flags類型
enum {
/* See function implementation for a more complete description of these fields and combinations */
// 是一個(gè)對象
BLOCK_FIELD_IS_OBJECT = 3, /* id, NSObject, __attribute__((NSObject)), block, ... */
// 是一個(gè)block
BLOCK_FIELD_IS_BLOCK = 7, /* a block variable */
// 被__block修飾的變量
BLOCK_FIELD_IS_BYREF = 8, /* the on stack structure holding the __block variable */
// 被__weak修飾的變量,只能被輔助copy函數(shù)使用
BLOCK_FIELD_IS_WEAK = 16, /* declared __weak, only used in byref copy helpers */
// block輔助函數(shù)調(diào)用(告訴內(nèi)部實(shí)現(xiàn)不要進(jìn)行retain或者copy)
BLOCK_BYREF_CALLER = 128 /* called from __block (byref) copy/dispose support routines. */
};
可以看出,__block將原來的基本類型包裝成了對象。因?yàn)橐陨蟽蓚€(gè)結(jié)構(gòu)體的前4個(gè)成員的類型都是一樣的,內(nèi)存空間排列一致,所以可以進(jìn)行以下操作:
// 轉(zhuǎn)換成C++代碼
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->a, (void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
// _Block_object_assign源碼
void _Block_object_assign(void *destAddr, const void *object, const int flags) {
...
else if ((flags & BLOCK_FIELD_IS_BYREF) == BLOCK_FIELD_IS_BYREF) {
// copying a __block reference from the stack Block to the heap
// flags will indicate if it holds a __weak reference and needs a special isa
_Block_byref_assign_copy(destAddr, object, flags);
}
...
}
// _Block_byref_assign_copy源碼
static void _Block_byref_assign_copy(void *dest, const void *arg, const int flags) {
// 這里因?yàn)榍懊?個(gè)成員的內(nèi)存分布一樣,所以直接轉(zhuǎn)換后,使用Block_byref的成員變量名,能訪問到__Block_byref_a_0的前面4個(gè)成員
struct Block_byref **destp = (struct Block_byref **)dest;
struct Block_byref *src = (struct Block_byref *)arg;
...
else if ((src->forwarding->flags & BLOCK_REFCOUNT_MASK) == 0) {
// 從main函數(shù)對__Block_byref_a_0的初始化,可以看到初始化時(shí)將flags賦值為0
// 這里表示第一次拷貝,會(huì)進(jìn)行復(fù)制操作,并修改原來flags的值
// static int _Byref_flag_initial_value = BLOCK_NEEDS_FREE | 2;
// 可以看出,復(fù)制后,會(huì)并入BLOCK_NEEDS_FREE,后面的2是block的初始引用計(jì)數(shù)
...
copy->flags = src->flags | _Byref_flag_initial_value;
...
}
// 已經(jīng)拷貝到堆了,只增加引用計(jì)數(shù)
else if ((src->forwarding->flags & BLOCK_NEEDS_FREE) == BLOCK_NEEDS_FREE) {
latching_incr_int(&src->forwarding->flags);
}
// 普通的賦值,里面最底層就*destptr = value;這句表達(dá)式
_Block_assign(src->forwarding, (void **)destp);
}
主要操作都在代碼注釋中了,總體來說,__block修飾的基本類型會(huì)被包裝為對象,并且只在最初block拷貝時(shí)復(fù)制一次,后面的拷貝只會(huì)增加這個(gè)捕獲變量的引用計(jì)數(shù)。
對象的輔助函數(shù)
- 沒有
__block修飾
typedef void(^Block)();
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSObject *a = [[NSObject alloc] init];
Block block = ^ {
a;
};
}
return 0;
}
首先,在沒有__block修飾時(shí),對象編譯轉(zhuǎn)換的結(jié)果如下,刪除了一些變化不大的代碼:
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
NSObject *a = __cself->a; // bound by copy
a;
}
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->a, (void*)src->a, 3/*BLOCK_FIELD_IS_OBJECT*/);}
static void __main_block_dispose_0(struct __main_block_impl_0*src) {_Block_object_dispose((void*)src->a, 3/*BLOCK_FIELD_IS_OBJECT*/);}
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __main_block_impl_0*, struct __main_block_impl_0*);
void (*dispose)(struct __main_block_impl_0*);
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0),
對象在沒有__block修飾時(shí),并沒有產(chǎn)生__Block_byref_a_0結(jié)構(gòu)體,只是將標(biāo)志位修改為BLOCK_FIELD_IS_OBJECT。而在_Block_object_assign中對應(yīng)的判斷分支代碼如下:
...
else if ((flags & BLOCK_FIELD_IS_OBJECT) == BLOCK_FIELD_IS_OBJECT) {
_Block_retain_object(object);
_Block_assign((void *)object, destAddr);
}
...
可以看到,block復(fù)制時(shí),會(huì)retain捕捉對象,以增加其引用計(jì)數(shù)。
- 有
__block修飾
typedef void(^Block)();
int main(int argc, const char * argv[]) {
@autoreleasepool {
__block NSObject *a = [[NSObject alloc] init];
Block block = ^ {
a;
};
}
return 0;
}
在這種情況下,編譯轉(zhuǎn)換的部分結(jié)果如下:
struct __Block_byref_a_0 {
void *__isa;
__Block_byref_a_0 *__forwarding;
int __flags;
int __size;
void (*__Block_byref_id_object_copy)(void*, void*);
void (*__Block_byref_id_object_dispose)(void*);
NSObject *a;
};
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
attribute__((__blocks__(byref))) __Block_byref_a_0 a = {(void*)0,(__Block_byref_a_0 *)&a, 33554432, sizeof(__Block_byref_a_0), __Block_byref_id_object_copy_131, __Block_byref_id_object_dispose_131,....};
Block block = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_a_0 *)&a, 570425344);
}
// 以下的40表示__Block_byref_a_0對象a的位移(4個(gè)指針(32字節(jié))+2個(gè)int變量(8字節(jié))=40字節(jié))
static void __Block_byref_id_object_copy_131(void *dst, void *src) {
_Block_object_assign((char*)dst + 40, *(void * *) ((char*)src + 40), 131);
}
static void __Block_byref_id_object_dispose_131(void *src) {
_Block_object_dispose(*(void * *) ((char*)src + 40), 131);
}
可以看到,對于對象,__Block_byref_a_0另外增加了兩個(gè)輔助函數(shù)__Block_byref_id_object_copy、__Block_byref_id_object_dispose,以實(shí)現(xiàn)對對象內(nèi)存的管理。其中兩者的最后一個(gè)參數(shù)131表示BLOCK_BYREF_CALLER|BLOCK_FIELD_IS_OBJECT,BLOCK_BYREF_CALLER表示在內(nèi)部實(shí)現(xiàn)中不對a對象進(jìn)行retain或copy;以下為相關(guān)源碼:
if ((flags & BLOCK_BYREF_CALLER) == BLOCK_BYREF_CALLER) {
...
else {
// do *not* retain or *copy* __block variables whatever they are
_Block_assign((void *)object, destAddr);
}
}
_Block_byref_assign_copy函數(shù)的以下代碼會(huì)對上面的輔助函數(shù)(__Block_byref_id_object_copy_131)進(jìn)行調(diào)用;570425344表示BLOCK_HAS_COPY_DISPOSE|BLOCK_HAS_DESCRIPTOR,所以會(huì)執(zhí)行以下相關(guān)源碼:
if (src->flags & BLOCK_HAS_COPY_DISPOSE) {
// Trust copy helper to copy everything of interest
// If more than one field shows up in a byref block this is wrong XXX
copy->byref_keep = src->byref_keep;
copy->byref_destroy = src->byref_destroy;
(*src->byref_keep)(copy, src);
}
ARC中block的工作

蘋果文檔提及,在ARC模式下,在棧間傳遞block時(shí),不需要手動(dòng)copy棧中的block,即可讓block正常工作。主要原因是ARC對棧中的block自動(dòng)執(zhí)行了copy,將
_NSConcreteStackBlock類型的block轉(zhuǎn)換成了_NSConcreteMallocBlock的block。block試驗(yàn)
下面對block做點(diǎn)實(shí)驗(yàn):
int main(int argc, const char * argv[]) {
@autoreleasepool {
int i = 10;
void (^block)() = ^{i;};
__weak void (^weakBlock)() = ^{i;};
void (^stackBlock)() = ^{};
// ARC情況下
// 創(chuàng)建時(shí),都會(huì)在棧中
// <__NSStackBlock__: 0x7fff5fbff730>
NSLog(@"%@", ^{i;});
// 因?yàn)閎lock為strong類型,且捕獲了外部變量,所以賦值時(shí),自動(dòng)進(jìn)行了copy
// <__NSMallocBlock__: 0x100206920>
NSLog(@"%@", block);
// 如果是weak類型的block,依然不會(huì)自動(dòng)進(jìn)行copy
// <__NSStackBlock__: 0x7fff5fbff728>
NSLog(@"%@", weakBlock);
// 如果block是strong類型,并且沒有捕獲外部變量,那么就會(huì)轉(zhuǎn)換成__NSGlobalBlock__
// <__NSGlobalBlock__: 0x100001110>
NSLog(@"%@", stackBlock);
// 在非ARC情況下,產(chǎn)生以下輸出
// <__NSStackBlock__: 0x7fff5fbff6d0>
// <__NSStackBlock__: 0x7fff5fbff730>
// <__NSStackBlock__: 0x7fff5fbff700>
// <__NSGlobalBlock__: 0x1000010d0>
}
return 0;
}
可以看出,ARC對類型為strong且捕獲了外部變量的block進(jìn)行了copy。并且當(dāng)block類型為strong,但是創(chuàng)建時(shí)沒有捕獲外部變量,block最終會(huì)變成__NSGlobalBlock__類型(這里可能因?yàn)閎lock中的代碼沒有捕獲外部變量,所以不需要在棧中開辟變量,也就是說,在編譯時(shí),這個(gè)block的所有內(nèi)容已經(jīng)在代碼段中生成了,所以就把block的類型轉(zhuǎn)換為全局類型)
block作為參數(shù)傳遞
再來看下使用在棧中的block需要注意的情況:
NSMutableArray *arrayM;
void myBlock()
{
int a = 5;
Block block = ^ {
NSLog(@"%d", a);
};
[arrayM addObject:block];
NSLog(@"%@", block);
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
arrayM = @[].mutableCopy;
myBlock();
Block block = [arrayM firstObject];
// 非ARC這里崩潰
block();
}
// ARC情況下輸出
// <__NSMallocBlock__: 0x100214480>
// 非ARC情況下輸出
// <__NSStackBlock__: 0x7fff5fbff738>
// 崩潰,野指針錯(cuò)誤
可以看到,ARC情況下因?yàn)樽詣?dòng)執(zhí)行了copy,所以返回類型為__NSMallocBlock__,在函數(shù)結(jié)束后依然可以訪問;而非ARC情況下,需要我們手動(dòng)調(diào)用[block copy]來將block拷貝到堆中,否則因?yàn)闂V械腷lock生命周期和函數(shù)中的棧生命周期關(guān)聯(lián),當(dāng)函數(shù)退出后,相應(yīng)的堆被銷毀,block也就不存在了。
如果把block的以下代碼刪除:
NSLog(@"%d", a);
那么block就會(huì)變成全局類型,在main中訪問也不會(huì)出崩潰。
block作為返回值
在非ARC情況下,如果返回值是block,則一般這樣操作:
return [[block copy] autorelease];
對于外部要使用的block,更趨向于把它拷貝到堆中,使其脫離棧生命周期的約束。
block屬性
這里還有一點(diǎn)關(guān)于block類型的ARC屬性。上文也說明了,ARC會(huì)自動(dòng)幫strong類型且捕獲外部變量的block進(jìn)行copy,所以在定義block類型的屬性時(shí)也可以使用strong,不一定使用copy。也就是以下代碼:
/** 假如有棧block賦給以下兩個(gè)屬性 **/
// 這里因?yàn)锳RC,當(dāng)棧block中會(huì)捕獲外部變量時(shí),這個(gè)block會(huì)被copy進(jìn)堆中
// 如果沒有捕獲外部變量,這個(gè)block會(huì)變?yōu)槿诸愋?// 不管怎么樣,它都脫離了棧生命周期的約束
@property (strong, nonatomic) Block *strongBlock;
// 這里都會(huì)被copy進(jìn)堆中
@property (copy, nonatomic) Block *copyBlock;
參考博文
談Objective-C Block的實(shí)現(xiàn)
iOS中block實(shí)現(xiàn)的探究
A look inside blocks: Episode 3
runtime.c
Block_private.h