
安裝第三方庫
go get github.com/gorilla/websocket
服務(wù)端
src/main.go
package main
import (
"github.com/gorilla/websocket"
"log"
"net/http"
)
// 使用字典結(jié)構(gòu)更容易追加和刪除內(nèi)容
var clients = make(map[*websocket.Conn]bool) // 保存連接的客戶端
var broadcast = make(chan Message) // 消息廣播通道
// 配置 upgrader
// 其中包含獲取正常HTTP連接并將其升級到WebSocket的方法
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// 定義 message 結(jié)構(gòu)
type Message struct {
Email string `json:"email"`
Username string `json:"username"`
Message string `json:"message"`
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
// 將初始GET請求升級到websocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
// 確保在函數(shù)返回時關(guān)閉連接
defer ws.Close()
// 將新的客戶端連接添加到字典中
clients[ws] = true
for {
var msg Message
// 反序列化
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf("read error: %v", err)
delete(clients, ws)
break
}
// 將新接收的消息發(fā)送到廣播通道
broadcast <- msg
}
}
func handleMessages() {
for {
// 從廣播通道中獲取消息
msg := <-broadcast
// 將其發(fā)送給當(dāng)前連接的每個客戶端
for ws := range clients {
err := ws.WriteJSON(msg)
if err != nil {
log.Printf("write error: %v", err)
ws.Close()
delete(clients, ws)
}
}
}
}
func main() {
// 創(chuàng)建簡單的靜態(tài)文件服務(wù)器
http.Handle("/", http.FileServer(http.Dir("../public")))
// 配置 websocket route
http.HandleFunc("/ws", handleConnections)
go handleMessages()
log.Println("http server started on :8000")
err := http.ListenAndServe(":8000", nil)
if err != nil {
log.Fatal("ListenAndServe error: ", err)
}
}
客戶端
public/index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Simple Chat</title>
<link rel="stylesheet" >
<link rel="stylesheet" >
<link rel="stylesheet" />
<link rel="stylesheet" href="./style.css">
</head>
<body>
<header>
<nav>
<div class="nav-wrapper">
<a href="/" class="brand-logo right">Simple Chat</a>
</div>
</nav>
</header>
<main id="app">
<div class="row">
<div class="col s12">
<div class="card horizontal">
<div id="chat-messages" class="card-content" v-html="chatContent">
</div>
</div>
</div>
</div>
<div class="row" v-if="joined">
<div class="input-field col s8">
<input type="text" v-model="newMsg" @keyup.enter="send">
</div>
<div class="input-field col s4">
<button class="waves-effect waves-light btn" @click="send">
<i class="material-icons right">chat</i>
Send
</button>
</div>
</div>
<div class="row" v-if="!joined">
<div class="input-field col s8">
<input type="email" v-model.trim="email" placeholder="Email">
</div>
<div class="input-field col s8">
<input type="text" v-model.trim="username" placeholder="Username">
</div>
<div class="input-field col s4">
<button class="waves-effect waves-light btn" @click="join()">
<i class="material-icons right">done</i>
Join
</button>
</div>
</div>
</main>
<footer class="page-footer">
</footer>
<script src="https://unpkg.com/vue@2.1.3/dist/vue.min.js"></script>
<script src="https://cdn.jsdelivr.net/emojione/2.2.6/lib/js/emojione.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/crypto-js/3.1.2/rollups/md5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.97.8/js/materialize.min.js"></script>
<script src="./app.js"></script>
</body>
</html>
public/app.js
new Vue({
el: '#app',
data: {
ws: null, // Our websocket
newMsg: '', // Holds new messages to be sent to the server
chatContent: '', // A running list of chat messages displayed on the screen
email: null, // Email address used for grabbing an avatar
username: null, // Our username
joined: false // True if email and username have been filled in
},
created: function() {
var self = this;
this.ws = new WebSocket('ws://' + window.location.host + '/ws');
this.ws.addEventListener('message', function(e) {
var msg = JSON.parse(e.data);
self.chatContent += '<div class="chip">'
+ '<img src="' + self.gravatarURL(msg.email) + '">' // Avatar
+ msg.username
+ '</div>'
+ emojione.toImage(msg.message) + '<br/>'; // Parse emojis
var element = document.getElementById('chat-messages');
element.scrollTop = element.scrollHeight; // Auto scroll to the bottom
});
},
methods: {
send: function () {
if (this.newMsg != '') {
this.ws.send(
JSON.stringify({
email: this.email,
username: this.username,
// 使用一些jQuery技巧來避免任何傳入消息中的HTML和JavaScript
// 這可以防止任何類型的注入攻擊
message: $('<p>').html(this.newMsg).text()
}
));
// 重置 newMsg
this.newMsg = '';
}
},
join: function () {
if (!this.email) {
Materialize.toast('You must enter an email', 2000);
return
}
if (!this.username) {
Materialize.toast('You must choose a username', 2000);
return
}
this.email = $('<p>').html(this.email).text();
this.username = $('<p>').html(this.username).text();
this.joined = true;
},
gravatarURL: function(email) {
return 'http://www.gravatar.com/avatar/' + CryptoJS.MD5(email);
}
}
});
public/style.css
body {
display: flex;
min-height: 100vh;
flex-direction: column;
}
main {
flex: 1 0 auto;
}
#chat-messages {
min-height: 10vh;
height: 60vh;
width: 100%;
overflow-y: scroll;
}
目錄結(jié)構(gòu)

運行
進(jìn)入到 src 目錄下執(zhí)行:
$ go run main.go
打開瀏覽器,輸入:
http://localhost:8000

參考地址:https://scotch.io/bar-talk/build-a-realtime-chat-server-with-go-and-websockets