水一篇文章:
今天看Glide源碼時(shí)看到glide實(shí)現(xiàn)了 ComponentCallbacks 接口,注冊(cè)到了 Application 上面
這方法很少用啊,我就點(diǎn)開看了看
/**
* Add a new {@link ComponentCallbacks} to the base application of the
* Context, which will be called at the same times as the ComponentCallbacks
* methods of activities and other components are called. Note that you
* <em>must</em> be sure to use {@link #unregisterComponentCallbacks} when
* appropriate in the future; this will not be removed for you.
*
* @param callback The interface to call. This can be either a
* {@link ComponentCallbacks} or {@link ComponentCallbacks2} interface.
*/
public void registerComponentCallbacks(ComponentCallbacks callback) {
getApplicationContext().registerComponentCallbacks(callback);
}
即是說用于自定義的安卓組件注冊(cè)來監(jiān)聽這個(gè) ComponentCallbacks回調(diào)
那么這個(gè)回調(diào)是啥呢?
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.content;
import android.annotation.NonNull;
import android.content.res.Configuration;
/**
* The set of callback APIs that are common to all application components
* ({@link android.app.Activity}, {@link android.app.Service},
* {@link ContentProvider}, and {@link android.app.Application}).
*
* <p class="note"><strong>Note:</strong> You should also implement the {@link
* ComponentCallbacks2} interface, which provides the {@link
* ComponentCallbacks2#onTrimMemory} callback to help your app manage its memory usage more
* effectively.</p>
*/
public interface ComponentCallbacks {
/**
* Called by the system when the device configuration changes while your
* component is running. Note that, unlike activities, other components
* are never restarted when a configuration changes: they must always deal
* with the results of the change, such as by re-retrieving resources.
*
* <p>At the time that this function has been called, your Resources
* object will have been updated to return resource values matching the
* new configuration.
*
* <p>For more information, read <a href="{@docRoot}guide/topics/resources/runtime-changes.html"
* >Handling Runtime Changes</a>.
*
* @param newConfig The new device configuration.
*/
void onConfigurationChanged(@NonNull Configuration newConfig);
/**
* This is called when the overall system is running low on memory, and
* actively running processes should trim their memory usage. While
* the exact point at which this will be called is not defined, generally
* it will happen when all background process have been killed.
* That is, before reaching the point of killing processes hosting
* service and foreground UI that we would like to avoid killing.
*
* <p>You should implement this method to release
* any caches or other unnecessary resources you may be holding on to.
* The system will perform a garbage collection for you after returning from this method.
* <p>Preferably, you should implement {@link ComponentCallbacks2#onTrimMemory} from
* {@link ComponentCallbacks2} to incrementally unload your resources based on various
* levels of memory demands. That API is available for API level 14 and higher, so you should
* only use this {@link #onLowMemory} method as a fallback for older versions, which can be
* treated the same as {@link ComponentCallbacks2#onTrimMemory} with the {@link
* ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.</p>
*/
void onLowMemory();
}
兩個(gè)方法,一個(gè)是 Configuration有變化,Activity在接收到Configuration變化時(shí)會(huì)銷毀重建(前提是沒在Manifest里面設(shè)置相應(yīng)的 android:configChanges)而組件是不會(huì)觸發(fā)類似的銷毀重建的,所以必須有一個(gè)地方來處理這些改變的值。
另一個(gè)是內(nèi)存不夠了,如果沒專門指定觸發(fā)時(shí)機(jī),那它會(huì)發(fā)生在所有的后臺(tái)進(jìn)程都被干掉的時(shí)候(在service和前臺(tái)UI被干掉之前);這個(gè)方法結(jié)束后系統(tǒng)會(huì)觸發(fā)GC。
另外注釋里有提到 ComponentCallbacks2 這個(gè)接口有 onTrimMemory 方法,它會(huì)根據(jù)不同的清理進(jìn)程釋放內(nèi)存的時(shí)機(jī)多次觸發(fā)。
/**
* Called when the operating system has determined that it is a good
* time for a process to trim unneeded memory from its process. This will
* happen for example when it goes in the background and there is not enough
* memory to keep as many background processes running as desired. You
* should never compare to exact values of the level, since new intermediate
* values may be added -- you will typically want to compare if the value
* is greater or equal to a level you are interested in.
*
* <p>To retrieve the processes current trim level at any point, you can
* use {@link android.app.ActivityManager#getMyMemoryState
* ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
*
* @param level The context of the trim, giving a hint of the amount of
* trimming the application may like to perform.
*/
void onTrimMemory(@TrimMemoryLevel int level);
ComponentCallbacks2 這個(gè)接口繼承了 ComponentCallbacks ,如果需要實(shí)現(xiàn) onTrimMemory這個(gè)方法就可以實(shí)現(xiàn)它
最后我們看看Glide實(shí)現(xiàn)這個(gè)接口是做什么:
Glide沒處理 configchange,只是在內(nèi)存不足時(shí)進(jìn)行了釋放內(nèi)存的操作
@Override
public void onTrimMemory(int level) {
trimMemory(level);
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
// Do nothing.
}
@Override
public void onLowMemory() {
clearMemory();
}
/**
* Clears as much memory as possible.
*
* @see android.content.ComponentCallbacks#onLowMemory()
* @see android.content.ComponentCallbacks2#onLowMemory()
*/
public void clearMemory() {
// Engine asserts this anyway when removing resources, fail faster and consistently
Util.assertMainThread();
// memory cache needs to be cleared before bitmap pool to clear re-pooled Bitmaps too. See #687.
memoryCache.clearMemory();
bitmapPool.clearMemory();
arrayPool.clearMemory();
}
/**
* Clears some memory with the exact amount depending on the given level.
*
* @see android.content.ComponentCallbacks2#onTrimMemory(int)
*/
public void trimMemory(int level) {
// Engine asserts this anyway when removing resources, fail faster and consistently
Util.assertMainThread();
// memory cache needs to be trimmed before bitmap pool to trim re-pooled Bitmaps too. See #687.
memoryCache.trimMemory(level);
bitmapPool.trimMemory(level);
arrayPool.trimMemory(level);
}