ConcurrentHashMap-jdk1.7

先上一張簡(jiǎn)單的ConcurrentHashMap的內(nèi)部存儲(chǔ)結(jié)構(gòu)圖


簡(jiǎn)單結(jié)構(gòu)示意圖

簡(jiǎn)單的說(shuō)下流程:
1)先根據(jù)key的哈希散列值分配切片segment,這樣減少線程競(jìng)爭(zhēng)
2)將對(duì)應(yīng)的key,value存儲(chǔ)到分配到的segment的table數(shù)組中,這個(gè)其實(shí)和hashmap類似,只不過(guò)用了lock來(lái)保證線程安全

接下來(lái)詳細(xì)分析

1.默認(rèn)構(gòu)造函數(shù)初始化

public ConcurrentHashMap() {
        this(DEFAULT_INITIAL_CAPACITY, DEFAULT_LOAD_FACTOR, DEFAULT_CONCURRENCY_LEVEL);
 }
    static final int DEFAULT_INITIAL_CAPACITY = 16;

    /**
     * The default load factor for this table, used when not
     * otherwise specified in a constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
     * The default concurrency level for this table, used when not
     * otherwise specified in a constructor.
     */
    static final int DEFAULT_CONCURRENCY_LEVEL = 16;
    public ConcurrentHashMap(int initialCapacity,
                             float loadFactor, int concurrencyLevel) {
        if (!(loadFactor > 0) || initialCapacity < 0 || concurrencyLevel <= 0)
            throw new IllegalArgumentException();
        if (concurrencyLevel > MAX_SEGMENTS)
            concurrencyLevel = MAX_SEGMENTS;
        // Find power-of-two sizes best matching arguments
        int sshift = 0;
        int ssize = 1;
        while (ssize < concurrencyLevel) {
            ++sshift;
            ssize <<= 1;
        }
        this.segmentShift = 32 - sshift;
        this.segmentMask = ssize - 1;
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        int c = initialCapacity / ssize;
        if (c * ssize < initialCapacity)
            ++c;
        int cap = MIN_SEGMENT_TABLE_CAPACITY;
        while (cap < c)
            cap <<= 1;
        // create segments and segments[0]
        Segment<K,V> s0 =
            new Segment<K,V>(loadFactor, (int)(cap * loadFactor),
                             (HashEntry<K,V>[])new HashEntry[cap]);
        Segment<K,V>[] ss = (Segment<K,V>[])new Segment[ssize];
        UNSAFE.putOrderedObject(ss, SBASE, s0); // ordered write of segments[0]
        this.segments = ss;
    }

segments 數(shù)組初始化大小為16
Segment的table數(shù)組初始化大小為2;負(fù)載因子0.75

2.根據(jù)hash散列值分配獲取切片,如果對(duì)應(yīng)的segment還沒(méi)有初始化,就new出來(lái)cas放到segments數(shù)組

    public V put(K key, V value) {
        Segment<K,V> s;
        if (value == null)
            throw new NullPointerException();
        int hash = hash(key);
        int j = (hash >>> segmentShift) & segmentMask;
        if ((s = (Segment<K,V>)UNSAFE.getObject          // nonvolatile; recheck
             (segments, (j << SSHIFT) + SBASE)) == null) //  in ensureSegment
            s = ensureSegment(j);
        return s.put(key, hash, value, false);
    }
    private Segment<K,V> ensureSegment(int k) {
        final Segment<K,V>[] ss = this.segments;
        long u = (k << SSHIFT) + SBASE; // raw offset
        Segment<K,V> seg;
        if ((seg = (Segment<K,V>)UNSAFE.getObjectVolatile(ss, u)) == null) {
            Segment<K,V> proto = ss[0]; // use segment 0 as prototype
            int cap = proto.table.length;
            float lf = proto.loadFactor;
            int threshold = (int)(cap * lf);
            HashEntry<K,V>[] tab = (HashEntry<K,V>[])new HashEntry[cap];
            if ((seg = (Segment<K,V>)UNSAFE.getObjectVolatile(ss, u))
                == null) { // recheck
                Segment<K,V> s = new Segment<K,V>(lf, threshold, tab);
                while ((seg = (Segment<K,V>)UNSAFE.getObjectVolatile(ss, u))
                       == null) {
                    if (UNSAFE.compareAndSwapObject(ss, u, null, seg = s))
                        break;
                }
            }
        }
        return seg;
    }

3.獲取segment后,競(jìng)爭(zhēng)非公平獨(dú)占鎖

      final V put(K key, int hash, V value, boolean onlyIfAbsent) {
            HashEntry<K,V> node = tryLock() ? null :
                scanAndLockForPut(key, hash, value);
            V oldValue;
            try {
                HashEntry<K,V>[] tab = table;
                int index = (tab.length - 1) & hash;
                HashEntry<K,V> first = entryAt(tab, index);
                for (HashEntry<K,V> e = first;;) {
                    if (e != null) {
                        K k;
                        if ((k = e.key) == key ||
                            (e.hash == hash && key.equals(k))) {
                            oldValue = e.value;
                            if (!onlyIfAbsent) {
                                e.value = value;
                                ++modCount;
                            }
                            break;
                        }
                        e = e.next;
                    }
                    else {
                        if (node != null)
                            node.setNext(first);
                        else
                            node = new HashEntry<K,V>(hash, key, value, first);
                        int c = count + 1;
                        if (c > threshold && tab.length < MAXIMUM_CAPACITY)
                            rehash(node);
                        else
                            setEntryAt(tab, index, node);
                        ++modCount;
                        count = c;
                        oldValue = null;
                        break;
                    }
                }
            } finally {
                unlock();
            }
            return oldValue;
        }

這里加鎖用的是ReentrantLock的非公平鎖

   public boolean tryLock() {
        return sync.nonfairTryAcquire(1);
    }

如果cas獲取獨(dú)占鎖不成功就進(jìn)行tryLock

        private HashEntry<K,V> scanAndLockForPut(K key, int hash, V value) {
            HashEntry<K,V> first = entryForHash(this, hash);
            HashEntry<K,V> e = first;
            HashEntry<K,V> node = null;
            int retries = -1; // negative while locating node
            while (!tryLock()) {
                HashEntry<K,V> f; // to recheck first below
                if (retries < 0) {
                    if (e == null) {
                        if (node == null) // speculatively create node
                            node = new HashEntry<K,V>(hash, key, value, null);
                        retries = 0;
                    }
                    else if (key.equals(e.key))
                        retries = 0;
                    else
                        e = e.next;
                }
                else if (++retries > MAX_SCAN_RETRIES) {
                    lock();
                    break;
                }
                else if ((retries & 1) == 0 &&
                         (f = entryForHash(this, hash)) != first) {
                    e = first = f; // re-traverse if entry changed
                    retries = -1;
                }
            }
            return node;
        }

tryLock過(guò)程中如果table對(duì)應(yīng)下標(biāo)位置的元素為null,那就會(huì)生成一個(gè)node節(jié)點(diǎn),在獲取鎖的時(shí)候返回。
tryLock次數(shù)為1或者64,取決于虛擬機(jī)數(shù),如果超過(guò)次數(shù)就進(jìn)行l(wèi)ock操作,可能掛起

        static final int MAX_SCAN_RETRIES =
            Runtime.getRuntime().availableProcessors() > 1 ? 64 : 1;

tryLock過(guò)程中如果table中對(duì)應(yīng)下標(biāo)位置的元素發(fā)生變化,那就重新tryLock

4.獲取獨(dú)占鎖之后插入操作也和hashmap類似,還有擴(kuò)容操作,X2擴(kuò)容,因?yàn)檫@里能保證是一個(gè)線程執(zhí)行,所以不會(huì)出現(xiàn)死循環(huán)的問(wèn)題

 private void rehash(HashEntry<K,V> node) {
            /*
             * Reclassify nodes in each list to new table.  Because we
             * are using power-of-two expansion, the elements from
             * each bin must either stay at same index, or move with a
             * power of two offset. We eliminate unnecessary node
             * creation by catching cases where old nodes can be
             * reused because their next fields won't change.
             * Statistically, at the default threshold, only about
             * one-sixth of them need cloning when a table
             * doubles. The nodes they replace will be garbage
             * collectable as soon as they are no longer referenced by
             * any reader thread that may be in the midst of
             * concurrently traversing table. Entry accesses use plain
             * array indexing because they are followed by volatile
             * table write.
             */
            HashEntry<K,V>[] oldTable = table;
            int oldCapacity = oldTable.length;
            int newCapacity = oldCapacity << 1;
            threshold = (int)(newCapacity * loadFactor);
            HashEntry<K,V>[] newTable =
                (HashEntry<K,V>[]) new HashEntry[newCapacity];
            int sizeMask = newCapacity - 1;
            for (int i = 0; i < oldCapacity ; i++) {
                HashEntry<K,V> e = oldTable[i];
                if (e != null) {
                    HashEntry<K,V> next = e.next;
                    int idx = e.hash & sizeMask;
                    if (next == null)   //  Single node on list
                        newTable[idx] = e;
                    else { // Reuse consecutive sequence at same slot
                        HashEntry<K,V> lastRun = e;
                        int lastIdx = idx;
                        for (HashEntry<K,V> last = next;
                             last != null;
                             last = last.next) {
                            int k = last.hash & sizeMask;
                            if (k != lastIdx) {
                                lastIdx = k;
                                lastRun = last;
                            }
                        }
                        newTable[lastIdx] = lastRun;
                        // Clone remaining nodes
                        for (HashEntry<K,V> p = e; p != lastRun; p = p.next) {
                            V v = p.value;
                            int h = p.hash;
                            int k = h & sizeMask;
                            HashEntry<K,V> n = newTable[k];
                            newTable[k] = new HashEntry<K,V>(h, p.key, v, n);
                        }
                    }
                }
            }
            int nodeIndex = node.hash & sizeMask; // add the new node
            node.setNext(newTable[nodeIndex]);
            newTable[nodeIndex] = node;
            table = newTable;
        }

5.有個(gè)細(xì)節(jié)需要注意,就是對(duì)于segmants和table這兩個(gè)數(shù)組的讀取和存儲(chǔ)操作都用的UNSAFE操作。
這個(gè)是因?yàn)镴ava數(shù)組在元素層面的元數(shù)據(jù)設(shè)計(jì)上的缺失,無(wú)法表達(dá)元素是final、volatile等語(yǔ)義,所以開(kāi)了后門,使用getObjectVolatile用來(lái)補(bǔ)上無(wú)法表達(dá)元素是volatile的坑,@Stable用來(lái)補(bǔ)上final的坑,數(shù)組元素就跟沒(méi)有標(biāo)volatile的成員字段一樣,無(wú)法保證線程之間可見(jiàn)性。參考http://www.itdecent.cn/p/5808db3e2ace

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