iOS的橫豎屏配置主要由以下四部分組成
1. info.plist內(nèi)Supported interface orientations 配置應用支持的方向

截圖
2. 項目Target內(nèi)勾選應用支持的方向

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3. AppDelegate內(nèi)配置Application支持的方向
var orientationLock = UIInterfaceOrientationMask.allButUpsideDown // 默認支持方向
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
4. ViewController內(nèi)配置VC支持的方向
open override var shouldAutorotate: Bool {
return false
}
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .portrait
}
如何主動控制屏幕方向
if #available(iOS 16.0, *) {
vc.setNeedsUpdateOfSupportedInterfaceOrientations()
// iOS 16以上需要通過scene來實現(xiàn)屏幕方向設置
let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene
var value: UIWindowScene.GeometryPreferences = .iOS(interfaceOrientations: .all)
switch mode {
case .port:
value = .iOS(interfaceOrientations: .portrait)
case .land:
value = .iOS(interfaceOrientations: .landscape)
case .auto:
value = .iOS(interfaceOrientations: .all)
}
windowScene?.requestGeometryUpdate(value, errorHandler: { error in
})
} else {
switch mode {
case .port:
/// 強制設置成豎屏
UIDevice.current.setValue(UIInterfaceOrientation.unknown.rawValue, forKey: "orientation")
UIDevice.current.setValue(UIInterfaceOrientation.portrait.rawValue, forKey: "orientation")
case .land:
/// 強制設置成橫屏
UIDevice.current.setValue(UIInterfaceOrientation.unknown.rawValue, forKey: "orientation")
UIDevice.current.setValue(UIInterfaceOrientation.landscapeRight.rawValue, forKey: "orientation")
case .auto:
/// 設置自動旋轉(zhuǎn)
UIDevice.current.setValue(UIInterfaceOrientation.unknown.rawValue, forKey: "orientation")
}
}
/// 判斷當前屏幕是否是豎屏
public static func isCurrentScreenPortrait() -> Bool {
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first ?? UIWindow()
let orientation = window.windowScene?.interfaceOrientation
switch orientation {
case .portrait, .portraitUpsideDown:
return true
case .landscapeLeft, .landscapeRight:
return false
default:
return true
}
}
視圖如何適應橫豎屏
if ScreenRotationTool.isCurrentScreenPortrait() == true {
contentView.snp.remakeConstraints { make in
...
}
} else {
contentView.snp.remakeConstraints { make in
...
}
}
邏輯概述:
iOS按照Application->TabBarVC->NavVC->VC->ChildVC的順序來調(diào)用相關的函數(shù)或者屬性(info.plist和Target內(nèi)的配置我也不知道有什么作用),用來確定當前App支持的屏幕方向。
如果Application不支持對應方向,即使ViewController支持該方向,也是沒有作用的。
如果你的ViewController沒有重寫相關的方法,那默認就是支持所有方向的,也就不需要實現(xiàn)VC相關的方法重寫,這會節(jié)省很多代碼。
中間的坑
1. 某些第三方庫(如HBDNav),會直接重寫ViewController的相關方法,修改VC默認支持的控制器方向,如果它的默認值不是你想要的,這時候你就需要繼承來重寫相關方法了
2. 屏幕支持方向的傳遞性,App通常由UITabBarController、UINavigationController、UIViewController、ChildViewController組成,想要讓當前的VC來控制,那就需要一層層的調(diào)用下去,交由對應的VC去控制
// TabBarController
public override var shouldAutorotate: Bool {
return self.selectedViewController?.shouldAutorotate ?? true
}
public override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return self.selectedViewController?.supportedInterfaceOrientations ?? UIInterfaceOrientationMask.allButUpsideDown
}
public override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return self.selectedViewController?.preferredInterfaceOrientationForPresentation ?? .portrait
}
// NavigationController
public override var shouldAutorotate: Bool {
return self.topViewController?.shouldAutorotate ?? true
}
public override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return self.topViewController?.supportedInterfaceOrientations ?? UIInterfaceOrientationMask.allButUpsideDown
}
public override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return self.topViewController?.preferredInterfaceOrientationForPresentation ?? .portrait
}
// ViewController(如果有childViewController,需要指定到對應的VC上)
open override var shouldAutorotate: Bool {
return false
}
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .portrait
}
open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .portrait
}
3. VC的supportedInterfaceOrientations系統(tǒng)不會每次都調(diào)用,要刷新需要調(diào)用vc.setNeedsUpdateOfSupportedInterfaceOrientations()
4. 跳轉(zhuǎn)VC的時候,根據(jù)下個頁面的方向,先保持一致的方向,再跳轉(zhuǎn)
其他的自己摸索下就好了。