本篇按說應(yīng)該放在第三篇,當(dāng)相機初始化成功后要直接開啟預(yù)覽才對,前面忘講這部分,在這里補上。還是先來看一下整體流程:

在第二篇中講過,相機的初始化過程是在一個子線程中執(zhí)行的,也就是圖中的內(nèi)部類CameraStartUpThread,所以我們接著前面camera open之后,將參數(shù)應(yīng)用到設(shè)備,即執(zhí)行如下方法:
private void applyFirstParameters () {
Log.i(TAG, "applyFirstParameters");
mIsFirstOpenCamera = false;
mMainHandler.sendEmptyMessage(MSG_SET_PREVIEW_ASPECT_RATIO);
switchCameraPreview();
mCurCameraDevice.setJpegRotation(mOrientation);
mCameraAppUi.setZoomParameter();
mCurCameraDevice.setDisplayOrientation(true);
mCurCameraDevice.setPreviewFormat(ImageFormat.YV12);
// Camera do not open zsd mode launched by 3rd party.
if (!mCameraActivity.isImageCaptureIntent() && !mCameraActivity.isVideoCaptureIntent()) {
mCurCameraDevice.getParametersExt()
.setZSDMode(SettingUtils.getPreferenceValue(mCameraActivity,
mPreferences,SettingConstants.ROW_SETTING_ZSD, Util.OFF));
}
mCurCameraDevice.getParametersExt().set(ParametersHelper.KEY_FIRST_PREVIEW_FRAME,
Util.FIRST_PREVIEW_BLACK_ON);
mCurCameraDevice.applyParametersToServer();
// for launch performance
mMainHandler.sendEmptyMessageDelayed(MSG_REMOVE_PREVIEW_COVER, 150);
mCameraActor.onCameraParameterReady(true);
mCurCameraDevice.setOneShotPreviewCallback(mOneShotPreviewCallback);
mMainHandler.sendEmptyMessage(MSG_CAMERA_PARAMETERS_READY);
mMainHandler.sendEmptyMessage(MSG_CAMERA_PREVIEW_DONE);
}
private void switchCameraPreview() {
CameraPerformanceTracker.onEvent(TAG,
CameraPerformanceTracker.NAME_SET_PREVIEW_DISP,
CameraPerformanceTracker.ISBEGIN);
mCameraActivity.runOnUiThread(new Runnable() {
@Override
public void run() {
setSurfaceViewVisible(View.VISIBLE);
}
});
mCurCameraDevice.setPreviewDisplayAsync(mSurfaceView.getHolder());
CameraPerformanceTracker.onEvent(TAG,
CameraPerformanceTracker.NAME_SET_PREVIEW_DISP,
CameraPerformanceTracker.ISEND);
}
我們都知道,相機預(yù)覽所要使用的渲染視圖屬于需要頻繁刷新的UI,因此需要使用SurfaceView,而在這個switchCameraPreview()方法里,確實將一個mSurfaceView對象傳遞給了我們自定義的AndroidCamera的代理對象。我們看一下這個SurfaceView有沒有什么特別的地方:
public class PreviewSurfaceView extends SurfaceView {...}
它是一個自定義的SurfaceView,在CameraActivity初始化執(zhí)行onCreate方法時attach到界面上:
public void attachSurfaceViewLayout() {
Log.i(TAG, "[attachSurfaceViewLayout] begin mCurSurfaceViewLayout = " + mCurSurfaceViewLayout);
if (mSurfaceView == null) {
FrameLayout surfaceViewRoot = (FrameLayout) mCameraActivity.findViewById(R.id.camera_surfaceview_root);
mLastSurfaceViewLayout = mCurSurfaceViewLayout;
mCurSurfaceViewLayout = (FrameLayout) mCameraActivity.getLayoutInflater().inflate(R.layout.camera_preview_layout, null);
mSurfaceView = (PreviewSurfaceView) mCurSurfaceViewLayout.findViewById(R.id.camera_preview);
mSurfaceView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
mCameraActivity.getGestureRecognizer().onTouchEvent(event);
return true;
}
});
SurfaceHolder surfaceHolder = mSurfaceView.getHolder();
surfaceHolder.addCallback(this);
surfaceViewRoot.addView(mCurSurfaceViewLayout);
if (mIsFirstStartUp) {
mSurfaceView.setVisibility(View.VISIBLE);
} else if (mModuleManager != null) {
mSurfaceView.setVisibility(mModuleManager.isDisplayUseSurfaceView() ? View.VISIBLE
: View.INVISIBLE);
}
}
Log.i(TAG, "[attachSurfaceViewLayout] end ");
}
這個自定義的SurfaceView外層還是一個FrameLayout:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/camera_preview_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:visibility="visible"
>
<com.android.camera.ui.PreviewSurfaceView
android:id="@+id/camera_preview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:visibility="gone"/>
</FrameLayout>
它本身主要重寫了onMeasure方法,用來動態(tài)改變在相機選擇不同比例的分辨率時所使用的大小,此外并沒有什么特別的地方。
從時序圖上來看,以CameraDeviceCtrl為中線,左邊主要是視圖UI的刷新,右邊主要是對Camera設(shè)備的操作,而初始化的源頭是在子線程當(dāng)中,其中的線程切換(即跨線程通信)主要是通過Handler+Messager來實現(xiàn)的。右邊設(shè)置好了SurfaceView與Parameter后,左邊的UI部分就可以開啟預(yù)覽startPreview了。另外,PhotoMode本身并不持有任何CameraDevice的對象,但它的父類CameraMode持有一個ICameraDevice的對象mICameraDevice。而ICameraDevice的實現(xiàn)位于CameraDeviceImpl中,該類內(nèi)部持有AndroidCamera的代理對象,這樣左邊開啟預(yù)覽后就可以操作到之前設(shè)置SurfaceView所用的CameraProxy對象了。