flutter 中的小部件的使用
查看 Flutter 官方文檔,給自己加深印象
flutter 小部件簡(jiǎn)介
flutter 中的小部件不同于Android中的View ,小部件具有不同生命周期?。。。ㄔ贏ndroid中,view生命周期是直到結(jié)束)它們也是不可變了。因?yàn)槊看胃淖?,都是?chuàng)建新的小部件實(shí)例。相比之下,Android都是通過(guò)setXXX 去改變舊的屬性。
它是極其輕巧的。因?yàn)樗回?fù)責(zé)描述,而不是去繪制實(shí)際視圖
flutter 小部件的使用
通過(guò)查看部分文檔,發(fā)現(xiàn)它的使用與 Vue 有點(diǎn)相似???
可變的小部件和不可變小部件
可變的小部件指的是,可以改變小部件中的文字等信息。不可變指的是不需要改變文字,布爾值等信息的小部件。例如 Activity 的Title 就不需要改變
在 Flutter 中,使用 StatelessWidget 來(lái)描述不可變窗口,使用 StatefulWidget 描述可變窗口,例如:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
return MaterialApp(
title: 'this is my first flutter app',
home: RandomWords(),
theme: ThemeData(
primaryColor: Colors.white,
),
);
}
}
這個(gè)小部件中,
title是不可變的
class RandomWords extends StatefulWidget {
@override
RandomWordsState createState() => new RandomWordsState();
}
class RandomWordsState extends State<RandomWords> {
// add icon and list
final _saved = new Set<WordPair>();
final _suggestions = <WordPair>[];
final _biggerFont = const TextStyle(fontSize: 18.0);
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
// return Text(wordPair.asPascalCase);
return Scaffold(
appBar: AppBar(
title: Text('startup name generator'),
),
body: _buildSuggestions(),
);
}
Widget _buildSuggestions() {
return ListView.builder(
padding: const EdgeInsets.all(16.0),
itemBuilder: (context, i) {
if (i.isOdd) return Divider();
final index = i ~/ 2;
if (index >= _suggestions.length) {
_suggestions.addAll(generateWordPairs().take(10));
}
return _buildRow(_suggestions[index]);
},
);
}
Widget _buildRow(WordPair pair) {
final bool alreadySaved = _saved.contains(pair);
return ListTile(
title: Text(
pair.asPascalCase,
style: _biggerFont,
),
trailing: new Icon(
alreadySaved ? Icons.favorite : Icons.favorite_border,
color: alreadySaved ? Colors.red : null,
),
onTap: () {
setState(() {
if (alreadySaved) {
_saved.remove(pair);
} else {
_saved.add(pair);
}
});
},
);
}
}
在這個(gè)小部件中,列表選中狀態(tài)就是可變的,通過(guò)
onTap點(diǎn)擊事件,調(diào)用setState往 list 中 移除或者添加 pair ,這樣,就會(huì)引起界面的重繪
小部件的添加和刪除
在 flutter 中,不能和Android 一樣,在代碼中使用 removeChild 或者 addChild ,它只能在 State 小部件中,通過(guò)setState 方法,然后通過(guò)判斷,來(lái)動(dòng)態(tài)的創(chuàng)建或移除小部件
import 'package:flutter/material.dart';
void main() => runApp(SampleApp());
class SampleApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Sample App',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: SampleAppPage(),
);
}
}
class SampleAppPage extends StatefulWidget {
SampleAppPage({Key key}) : super(key: key);
@override
_SampleAppPageState createState() => _SampleAppPageState();
}
class _SampleAppPageState extends State<SampleAppPage> {
// Default value for toggle
bool toggle = true;
void _toggle() {
setState(() {
toggle = !toggle;
});
}
_getToggleChild() {
if (toggle) {
return Text('Toggle One');
} else {
return MaterialButton(onPressed: () {}, child: Text('Toggle Two'));
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Sample App"),
),
body: Center(
child: _getToggleChild(),
),
floatingActionButton: FloatingActionButton(
onPressed: _toggle,
tooltip: 'Update Text',
child: Icon(Icons.update),
),
);
}
}
給我的感覺是更像 Vue 了......
flutter 中如何使用窗口動(dòng)畫
在Android中,窗口動(dòng)畫一般自定義 xml 文件,然后在布局文件中引用,或者代碼使用 alpha 定義顏色,使用 state 切換。
在 Flutter 中,使用控制器 AnimationController 控制動(dòng)畫的執(zhí)行,可以交由其他 小部件進(jìn)行動(dòng)畫的計(jì)算。如:CurvedAnimation
import 'package:flutter/material.dart';
void main() {
runApp(FadeAppTest());
}
class FadeAppTest extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Fade Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyFadeTest(title: 'Fade Demo'),
);
}
}
class MyFadeTest extends StatefulWidget {
MyFadeTest({Key key, this.title}) : super(key: key);
final String title;
@override
_MyFadeTest createState() => _MyFadeTest();
}
class _MyFadeTest extends State<MyFadeTest> with TickerProviderStateMixin {
AnimationController controller;
CurvedAnimation curve;
@override
void initState() {
controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this);
curve = CurvedAnimation(parent: controller, curve: Curves.easeIn);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
child: FadeTransition(
opacity: curve,
child: FlutterLogo(
size: 100.0,
)))),
floatingActionButton: FloatingActionButton(
tooltip: 'Fade',
child: Icon(Icons.brush),
onPressed: () {
controller.forward();
},
),
);
}
}
Flutter 中使用畫布
在Android中,需要自定義文字顯示,或者其它圖像的時(shí)候,需要自定義 Canvas ,使用draw 繪制,在Flutter中,提供了最簡(jiǎn)單的畫圖示例:
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: DemoApp()));
class DemoApp extends StatelessWidget {
Widget build(BuildContext context) => Scaffold(body: Signature());
}
class Signature extends StatefulWidget {
SignatureState createState() => SignatureState();
}
class SignatureState extends State<Signature> {
List<Offset> _points = <Offset>[];
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (DragUpdateDetails details) {
setState(() {
RenderBox referenceBox = context.findRenderObject();
Offset localPosition =
referenceBox.globalToLocal(details.globalPosition);
_points = List.from(_points)..add(localPosition);
});
},
onPanEnd: (DragEndDetails details) => _points.add(null),
child: CustomPaint(painter: SignaturePainter(_points), size: Size.infinite),
);
}
}
class SignaturePainter extends CustomPainter {
SignaturePainter(this.points);
final List<Offset> points;
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = Colors.black
..strokeCap = StrokeCap.round
..strokeWidth = 5.0;
for (int i = 0; i < points.length - 1; i++) {
if (points[i] != null && points[i + 1] != null)
canvas.drawLine(points[i], points[i + 1], paint);
}
}
bool shouldRepaint(SignaturePainter other) => other.points != points;
}
返回一個(gè) GestureDetector 小部件,在 onPanUpdate 中記錄每次途徑的路徑,使用 setState 更新界面。
如何自定義View
在Android中,如果需要自定義控件,可以定義子類,然后覆寫父類的方法,例如,如果要在
ImageView的圖片上覆蓋蒙版,可以自定義類,然后覆寫setImageBitmap方法,在bitmap上添加蒙版。但是在flutter中,推薦使用各種小部件的方式組合成一個(gè)真正需要的小部件
如果需要自定義一個(gè)按鈕,則可以編寫CustomButtom
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: DemoApp()));
class DemoApp extends StatelessWidget {
// Widget build(BuildContext context) => Scaffold(body: Signature());
Widget build(BuildContext context){
return Center(
child:CustomButton("buttom")
);
}
}
class CustomButton extends StatelessWidget {
final String label;
CustomButton(this.label);
@override
Widget build(BuildContext context) {
return RaisedButton(onPressed: () {}, child: Text(label));
}
}
然后使RaisedButtom成為其子類