0.問題
1、什么是狀態(tài)?
2、Flink狀態(tài)類型有哪幾種?
3、狀態(tài)有什么作用?
4、如何使用狀態(tài),實(shí)現(xiàn)什么樣的API?
5、什么是checkpoint與savepoint?
6、如何使用checkpoint與savepoint?
7、checkpoint原理是什么?
8、checkpint存儲(chǔ)到hdfs上又是什么意思?
1.狀態(tài)
1.0 作用
<1> 增量計(jì)算
聚合操作、機(jī)器學(xué)習(xí)訓(xùn)練模型迭代運(yùn)算時(shí)保存當(dāng)前模型等等
<2> 容錯(cuò)
Job故障重啟、升級(jí)
1.1 基本介紹
定義:某task或者operator在某一時(shí)刻的在內(nèi)存中的狀態(tài)。
而checkpoint是,對(duì)于這個(gè)中間結(jié)果進(jìn)行一次快照。
作用:State是可以被記錄的,在失敗的情況下可以恢復(fù)。
checkpoint則表示了一個(gè)Flink Job,在一個(gè)特定時(shí)刻的一份全局狀態(tài)快照,即包含了一個(gè)job下所有task/operator某時(shí)刻的狀態(tài)。
比如任務(wù)掛掉的時(shí)候或被手動(dòng)停止的時(shí)候,可以從掛掉的點(diǎn)重新繼續(xù)消費(fèi)。
基本類型:Operator state、Keyed state
特殊的 Broadcast State
適用場(chǎng)景:
增量計(jì)算:
<1>聚合操作
<2>機(jī)器學(xué)習(xí)訓(xùn)練模型迭代運(yùn)算時(shí)保存當(dāng)前模型
等等
容錯(cuò):
Job故障重啟
使用狀態(tài),必須使用RichFunction,因?yàn)闋顟B(tài)是使用RuntimeContext訪問的,只能在RichFunction中訪問
1.2 案例介紹
假設(shè)現(xiàn)在存在輸入源數(shù)據(jù)格式為(EventID,Value)
輸出數(shù)據(jù),直接flatMap即可,無狀態(tài)。
如果要輸出某EventID最大值/最小值等,HashMap是否可以?
程序一旦Crash,如何恢復(fù)?
答案:Flink提供了一套狀態(tài)保存的方法,不需要借助第三方存儲(chǔ)系統(tǒng)來解決狀態(tài)存儲(chǔ)問題。
1.3 State類型
1.3.1 Operator State
Operator State跟一個(gè)特定operator的一個(gè)并發(fā)實(shí)例綁定,整個(gè)operator只對(duì)應(yīng)一個(gè)state。相比較而言,在一個(gè)operator上,可能有很多個(gè)key,從而對(duì)應(yīng)多個(gè)keyed state。
所以一個(gè)并行度為4的source,即有4個(gè)實(shí)例,那么就會(huì)有4個(gè)狀態(tài)
舉例:Flink中的Kafka Connector,就使用了operator state。有幾個(gè)并行度,就會(huì)有幾個(gè)connector實(shí)例,消費(fèi)的分區(qū)不一樣,它會(huì)在每個(gè)connector實(shí)例中,保存該實(shí)例中消費(fèi)topic的所有(partition,offset)映射。

數(shù)據(jù)結(jié)構(gòu):ListState<T>
一般編碼過程:實(shí)現(xiàn)CheckpointedFunction接口,必須實(shí)現(xiàn)兩個(gè)函數(shù),分別是:
initializeState和snapshotState
如何保存狀態(tài)?
通常是定義一個(gè)private transient ListState<Long> checkPointList;
注意:使用Operator State最好不要在keyBy之后使用,另外不要將太大的state存放到這個(gè)里面。
public class CountWithOperatorState extends RichFlatMapFunction<Long,String> implements CheckpointedFunction {
private transient ListState<Long> checkPointCountList;
private List<Long> listBufferElements;
public void flatMap(Long r, Collector<String> collector) throws Exception {
if (r == 1) {
if (listBufferElements.size() > 0) {
StringBuffer buffer = new StringBuffer();
for(int i = 0 ; i < listBufferElements.size(); i ++) {
buffer.append(listBufferElements.get(i) + " ");
}
collector.collect(buffer.toString());
listBufferElements.clear();
}
} else {
listBufferElements.add(r);
}
}
//隔一段時(shí)間做一次快照
public void snapshotState(FunctionSnapshotContext functionSnapshotContext) throws Exception {
//先進(jìn)行一次clear,因?yàn)楫?dāng)前保存到數(shù)據(jù)已經(jīng)通過上一次checkpoint記錄下來
checkPointCountList.clear();
for(int i=0;i<listBufferElements.size();i++){
checkPointCountList.add(listBufferElements.get(i));
}
}
public void initializeState(FunctionInitializationContext functionInitializationContext) throws Exception {
//1.對(duì)ListState進(jìn)行存儲(chǔ)類型描述,就是定義一個(gè)ListStateDescriptor類
ListStateDescriptor<Long> listStateDescriptor=new ListStateDescriptor<Long>("listForThree", TypeInformation.of(new TypeHint<Long>() {}));
//2.通過上下文,再根據(jù)上面的類型描述獲取對(duì)應(yīng)的ListState
checkPointCountList=functionInitializationContext.getOperatorStateStore().getListState(listStateDescriptor);
//3.如果處于數(shù)據(jù)恢復(fù)階段
if(functionInitializationContext.isRestored()){
//如果有數(shù)據(jù)就添加進(jìn)去
for(Long element:checkPointCountList.get()){
listBufferElements.add(element);
}
}
}
}
1.3.2 Keyed state
是基于KeyStream之上的狀態(tài),keyBy之后的Operator State。
那么,一個(gè)并行度為3的keyed Opreator有幾個(gè)狀態(tài),這個(gè)就不一定是3了,這里有幾個(gè)狀態(tài)是由keyby之后有幾個(gè)key所決定的。
案例:有一個(gè)事件流Tuple2[eventId,val],求不同的事件eventId下,相鄰3個(gè)val的平均值,事件流如下:
(1,4),(2,3),(3,1),(1,2),(3,2),(1,2),(2,2),(2,9)
那么事件1:8/3=2
那么事件2:14/3=4
Keyed State的數(shù)據(jù)結(jié)構(gòu)類型有:
ValueState<T>:update(T)
ListState<T>:add(T)、get(T)和clear(T)
ReducingState<T>:add(T)、reduceFunction()
MapState<UK,UV>:put(UK,UV)、putAll(Map<UK,UV>)、get(UK)
FlatMapFunction是無狀態(tài)函數(shù);RichFlatMapFunction是有狀態(tài)函數(shù)
public class CountWithKeyedState extends RichFlatMapFunction<Tuple2<Long, Long>, Tuple2<Long, Long>> {
/**
* The ValueState handle. The first field is the count, the second field a running sum.
*/
private transient ValueState<Tuple2<Long, Long>> sum;
@Override
public void flatMap(Tuple2<Long, Long> input, Collector<Tuple2<Long, Long>> out) throws Exception {
// access the state value
Tuple2<Long, Long> currentSum = sum.value();
// update the count
currentSum.f0 += 1;
// add the second field of the input value
currentSum.f1 += input.f1;
// update the state
sum.update(currentSum);
// if the count reaches 2, emit the average and clear the state
if (currentSum.f0 >= 3) {
out.collect(new Tuple2<Long,Long>(input.f0, currentSum.f1 / currentSum.f0));
sum.clear();
}
}
@Override
public void open(Configuration config) {
ValueStateDescriptor<Tuple2<Long, Long>> descriptor =
new ValueStateDescriptor<Tuple2<Long, Long>>(
"average", // the state name
TypeInformation.of(new TypeHint<Tuple2<Long, Long>>(){})); // default value of the state, if nothing was set
sum = getRuntimeContext().getState(descriptor);
}
}
這里沒有實(shí)現(xiàn)CheckpointedFunction接口,而是直接調(diào)用方法 getRuntimeContext(),然后使用getState方法來獲取狀態(tài)值。
1.3.3 Managed Key State

1.3.4 Repartition Key State

2.Broadcast State(廣播狀態(tài),有妙用)
特殊場(chǎng)景:來自一個(gè)流的一些數(shù)據(jù)需要廣播到所有下游任務(wù),在這些任務(wù)中,這些數(shù)據(jù)被本地存儲(chǔ)并且用于處理另一個(gè)流上的所有處理元素。例如:一個(gè)低吞吐量流,其中包含一組規(guī)則,我們希望對(duì)來自另一個(gè)流的所有元素按照規(guī)則進(jìn)行計(jì)算
典型應(yīng)用:常規(guī)事件流.connect(規(guī)則流)
常規(guī)事件流.connect(配置流)
2.1 使用套路
<1> 創(chuàng)建常規(guī)事件流DataStream或者KeyedDataStream
<2> 創(chuàng)建BroadcastedStream:創(chuàng)建規(guī)則流/配置流(低吞吐)并廣播
<3> 連接兩個(gè)Stream并實(shí)現(xiàn)計(jì)算處理
process(可以是BroadcastProcessFunction 或者 KeyedBroadcastProcessFunction )
BroadcastProcessFunction:
public abstract class BroadcastProcessFunction<IN1, IN2, OUT> extends BaseBroadcastProcessFunction {
private static final long serialVersionUID = 8352559162119034453L;
/**
* This method is called for each element in the (non-broadcast)
* {@link org.apache.flink.streaming.api.datastream.DataStream data stream}.
*
* <p>This function can output zero or more elements using the {@link Collector} parameter,
* query the current processing/event time, and also query and update the local keyed state.
* Finally, it has <b>read-only</b> access to the broadcast state.
* The context is only valid during the invocation of this method, do not store it.
*
* @param value The stream element.
* @param ctx A {@link ReadOnlyContext} that allows querying the timestamp of the element,
* querying the current processing/event time and updating the broadcast state.
* The context is only valid during the invocation of this method, do not store it.
* @param out The collector to emit resulting elements to
* @throws Exception The function may throw exceptions which cause the streaming program
* to fail and go into recovery.
*/
public abstract void processElement(final IN1 value, final ReadOnlyContext ctx, final Collector<OUT> out) throws Exception;
/**
* This method is called for each element in the
* {@link org.apache.flink.streaming.api.datastream.BroadcastStream broadcast stream}.
*
* <p>This function can output zero or more elements using the {@link Collector} parameter,
* query the current processing/event time, and also query and update the internal
* {@link org.apache.flink.api.common.state.BroadcastState broadcast state}. These can be done
* through the provided {@link Context}.
* The context is only valid during the invocation of this method, do not store it.
*
* @param value The stream element.
* @param ctx A {@link Context} that allows querying the timestamp of the element,
* querying the current processing/event time and updating the broadcast state.
* The context is only valid during the invocation of this method, do not store it.
* @param out The collector to emit resulting elements to
* @throws Exception The function may throw exceptions which cause the streaming program
* to fail and go into recovery.
*/
public abstract void processBroadcastElement(final IN2 value, final Context ctx, final Collector<OUT> out) throws Exception;
/**
* A {@link BaseBroadcastProcessFunction.Context context} available to the broadcast side of
* a {@link org.apache.flink.streaming.api.datastream.BroadcastConnectedStream}.
*/
public abstract class Context extends BaseBroadcastProcessFunction.Context {}
/**
* A {@link BaseBroadcastProcessFunction.Context context} available to the non-keyed side of
* a {@link org.apache.flink.streaming.api.datastream.BroadcastConnectedStream} (if any).
*/
public abstract class ReadOnlyContext extends BaseBroadcastProcessFunction.ReadOnlyContext {}
}
processElement(...):負(fù)責(zé)處理非廣播流中的傳入元素
processBroadcastElement(...):負(fù)責(zé)處理廣播流中的傳入元素(如規(guī)則),一般廣播流的元素添加到狀態(tài)里去備用,processElement處理業(yè)務(wù)數(shù)據(jù)時(shí)就可以使用
ReadOnlyContext和Context:
ReadOnlyContext對(duì)Broadcast State只有只讀權(quán)限,Conetxt有寫權(quán)限
KeyedBroadcastProcessFunction:

注意:
<1> Flink之間沒有跨Task的通信
<2> 每個(gè)任務(wù)的廣播狀態(tài)的元素順序有可能不一樣
<3> Broadcast State保存在內(nèi)存中(并不在RocksDB)