上一篇文章簡單的寫了一點調用系統(tǒng)攝像頭錄制視頻和使用原生videoView播放視頻的方法。那么這篇文章繼續(xù)完成未完成的作業(yè)。
使用SurfaceView實現(xiàn)鏡頭的預覽
布局文件只需要一個SurfaceView
<SurfaceView
android:id="@+id/surface_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
Activity實現(xiàn)回調方法
implements SurfaceHolder.Callback
注冊回調
@BindView(R.id.surface_view)
SurfaceView mSurfaceView;//預覽窗口
Camera camera;
//baseActivity中的方法,也可以直接寫在onCreate()中
@Override
protected void initView() {
mSurfaceView.getHolder().addCallback(this);
}
在創(chuàng)建的回調中去開啟鏡頭的預覽
@Override
public void surfaceCreated(SurfaceHolder holder) {
camera = Camera.open(BACK);
camera.setDisplayOrientation(90);
try {
camera.setPreviewDisplay(holder);
camera.startPreview();
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
camera.release();
}
使用TextureView去開啟鏡頭瀏覽
首先還是定義TextureView 和Camera
TextureView textureView;
Camera camera;
定義一個TextureView.SurfaceTextureListener,并在此處開啟預覽
private class MySurfaceTextureViewListener implements TextureView.SurfaceTextureListener {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
try {
camera.setPreviewTexture(surfaceTexture);
camera.startPreview();
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
surface.release();
camera.setPreviewCallback(null);
camera.stopPreview();
camera.release();
camera = null;
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
}
初始化布局并且設置監(jiān)聽器,打開Camera
//baseActivity中的方法,也可以直接寫在onCreate()中
@Override
protected void initView() {
textureView.setSurfaceTextureListener(new MySurfaceTextureViewListener());
camera = Camera.open();
camera.setDisplayOrientation(90);
}
切換前后攝像頭
可能寫得很復雜,見諒
private static final int FRONT = 1;//前置攝像頭標記
private static final int BACK = 0;//后置攝像頭標記
private int currentCameraType = BACK;//當前打開的攝像頭標記
private void changeCamera() throws IOException{
//切換前后攝像頭
int cameraCount = 0;
Camera.CameraInfo cameraInfo = new Camera.CameraInfo();
cameraCount = Camera.getNumberOfCameras();//得到攝像頭的個數(shù)
for(int i = 0; i < cameraCount; i++ ) {
Camera.getCameraInfo(i, cameraInfo);//得到每一個攝像頭的信息
if(currentCameraType == BACK) {
//現(xiàn)在是后置,變更為前置
if(cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {//代表攝像頭的方位,CAMERA_FACING_FRONT前置 CAMERA_FACING_BACK后置
camera.stopPreview();//停掉原來攝像頭的預覽
camera.release();//釋放資源
camera = null;//取消原來攝像頭
camera = Camera.open(i);//打開當前選中的攝像頭
camera.setDisplayOrientation(90);
try {
camera.setPreviewDisplay(mSurfaceView.getHolder());//通過surfaceview顯示取景畫面
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
camera.startPreview();//開始預覽
currentCameraType = FRONT;
break;
}
} else {
//現(xiàn)在是前置, 變更為后置
if(cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {//代表攝像頭的方位,CAMERA_FACING_FRONT前置 CAMERA_FACING_BACK后置
camera.stopPreview();//停掉原來攝像頭的預覽
camera.release();//釋放資源
camera = null;//取消原來攝像頭
camera = Camera.open(i);//打開當前選中的攝像頭
camera.setDisplayOrientation(90);
try {
camera.setPreviewDisplay(mSurfaceView.getHolder());//通過surfaceview顯示取景畫面
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
camera.startPreview();//開始預覽
currentCameraType = BACK;
break;
}
}
}
}
取到NV21的回調
Android 中Google支持的 Camera Preview Callback的YUV常用格式有兩種:一個是NV21,一個是YV12。Android一般默認使用YCbCr_420_SP的格式(NV21)。
配置回調格式
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewFormat(ImageFormat.NV21);
camera.setParameters(parameters);
在 Camera 在 release 之前設置 PreviewCallback 即可,bytes的數(shù)據(jù)就是NV21回調數(shù)據(jù)
camera.setPreviewCallback(new Camera.PreviewCallback() {
@Override
public void onPreviewFrame(byte[] bytes, Camera camera) {
}
});