自定義滾動的線性布局主要需要完成下面3個功能
1 計算子view及本身的尺寸
2 把子view布局到指定的位置
3 添加滑動事件
1 計算尺寸
需要重寫下面這個方法
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
參數(shù)中的widthMeasureSpec和heightMeasureSpec是包含寬和高的信息。里面放了測量模式和尺寸大小,具體獲取方法
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
MeasureSpec.AT_MOST對應布局中的WRAP_CONTENT,MeasureSpec.EXACTLY對應MATCH_PARENT和固定的尺寸,MeasureSpec.UNSPECIFIED指未指定尺寸,這種情況很少
如果寬高是自適應的、就需要我們自己來計算實際尺寸大小
要實現(xiàn)可以滾動的水平線性布局viewGroup的最大寬度實際上就是所有子view中最寬的view的寬度,最大高度是所有子view高度的和
private int getMaxChildWidth() {
int childCount = getChildCount();
int maxWidth = 0;
for (int i = 0; i < childCount; i++) {
View childView = getChildAt(i);
if (childView.getMeasuredWidth() > maxWidth)
maxWidth = childView.getMeasuredWidth();
}
return maxWidth
}
private int getTotleHeight() {
int childCount = getChildCount();
int height = 0;
for (int i = 0; i < childCount; i++) {
View childView = getChildAt(i);
height += childView.getMeasuredHeight();
}
return height;
}
重寫onMeasure方法
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
measureChildren(widthMeasureSpec, heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
//如果寬高都是包裹內(nèi)容
if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST) {
//我們將高度設置為所有子View的高度相加,寬度設為子View中最大的寬度
int height = getTotleHeight();
int width = getMaxChildWidth();
setMeasuredDimension(width, height);
} else if (heightMode == MeasureSpec.AT_MOST) {//如果只有高度是包裹內(nèi)容
//寬度設置為ViewGroup自己的測量寬度,高度設置為所有子View的高度總和
setMeasuredDimension(widthSize, getTotleHeight());
} else if (widthMode == MeasureSpec.AT_MOST) {//如果只有寬度是包裹內(nèi)容
//寬度設置為子View中寬度最大的值,高度設置為ViewGroup自己的測量值
setMeasuredDimension(getMaxChildWidth(), heightSize);
} else {
setMeasuredDimension(widthSize, heightSize);
}
}
尺寸計算好了,下面就要布局子view了
2 布局子view
實現(xiàn)起來很簡單
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childCount = getChildCount();
int top = 0;
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
int measuredHeight = child.getMeasuredHeight();
int measuredWidth = child.getMeasuredWidth();
child.layout(0, top, measuredWidth, top + measuredHeight);
top += measuredHeight;
}
}
3 添加滑動事件
添加滑動事件就要重寫onTouchEvent方法了,可以用手勢幫助類GestureDetector來實現(xiàn)
@Override
public boolean onTouchEvent(MotionEvent event) {
mGesture.onTouchEvent(event);
return true;
}
private void init() {
mGesture = new GestureDetector(getContext(), new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
scrollBy(0, (int) distanceY);
return true;
}
});
}
到此,可以滑動的線性布局就基本完成了,但是還存在一些缺陷,滑動會超過邊界、沒有慣性滑動
首先先來解決滑動超過邊界的問題,思路是在手指抬起的時候如果滑動超過邊界,就重新滾動到邊界,為了使滑動流暢,使用OverScroller實現(xiàn),修改之前的onTouchEvent
@Override
public boolean onTouchEvent(MotionEvent event) {
mGesture.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_UP || event.getAction() == MotionEvent.ACTION_CANCEL) {
if (getScrollY() < 0) {
mScroller.startScroll(0, getScrollY(), 0, -getScrollY());
invalidate();
}
View lastChild = getChildAt(getChildCount() - 1);
int bottomY = (int) (lastChild.getY() + lastChild.getMeasuredHeight() - screenHeight);
if (getScrollY() > bottomY) {
mScroller.startScroll(0, getScrollY(), 0, bottomY - getScrollY());
invalidate();
}
}
return true;
}
另外不要忘了重寫computeScroll方法
@Override
public void computeScroll() {
//判斷滾動時候停止
if (mScroller.computeScrollOffset()) {
//滾動到指定的位置
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
//這句話必須寫,否則不能實時刷新
postInvalidate();
}
}
剩下的問題就是慣性滑動的添加了,這里需要用到VelocityTracker這個類來計算速度,然后表現(xiàn)到滑動上面,再修改onTouchEvent方法
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(event);
mGesture.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_UP || event.getAction() == MotionEvent.ACTION_CANCEL) {
mVelocityTracker.computeCurrentVelocity(1000, maxFlingVelocity);
float velocityX = mVelocityTracker.getXVelocity(event.getPointerId(0));
float velocityY = mVelocityTracker.getYVelocity(event.getPointerId(0));
completeMove(-velocityX, -velocityY);
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
if (getScrollY() < 0) {
mScroller.startScroll(0, getScrollY(), 0, -getScrollY());
invalidate();
}
View lastChild = getChildAt(getChildCount() - 1);
int bottomY = (int) (lastChild.getY() + lastChild.getMeasuredHeight() - screenHeight);
if (getScrollY() > bottomY) {
mScroller.startScroll(0, getScrollY(), 0, bottomY - getScrollY());
invalidate();
}
}
return true;
}
最后完成慣性滑動的方法封裝到completeMove方法中
private void completeMove(float v, float velocityY) {
View lastChild = getChildAt(getChildCount() - 1);
int bottomY = (int) (lastChild.getY() + lastChild.getMeasuredHeight() - screenHeight);
mScroller.fling(0, getScrollY(), 0, (int) (velocityY ), 0, getMeasuredWidth(), 0, bottomY);
invalidate();
}