Android 自定義尺子

開始之前bb幾句,雖然現(xiàn)在已經(jīng)有類似的開源項(xiàng)目,但如果想真正理解它,還是要自己去手寫一下,這不,趁著這兩天空閑,公司項(xiàng)目不忙,就自己寫了個(gè)demo,基本功能已完成,可能會(huì)有bug,回頭再優(yōu)化。

先說(shuō)一下基本思路:

1.先創(chuàng)建一個(gè)類,繼承View,先把刻度畫出來(lái)。

2.再創(chuàng)建一個(gè)類,繼承ViewGroup,這個(gè)類主要是控制內(nèi)部尺子的滾動(dòng)。

下面直接貼代碼:

RulerView:

package com.test.demotestobject.view

import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.util.AttributeSet
import android.util.Log
import android.view.View
import androidx.annotation.Nullable

open class RulerView : View{

    private lateinit var mPaint : Paint

    private lateinit var path: Path
    private  var color:String  = "#FF4081"
    //尺子Y軸水平基點(diǎn)
    private  var startYDraw : Float=0f
    //矯正刻度起始位置
    private  var firststep : Float  = 0f
    //每個(gè)刻度起始位置
    private  var cachStep: Float  = 0f
    //尺子長(zhǎng)度
    private  var ruleSize  = 501
    //一屏幕的刻度數(shù)
    private  var  viewAll = 60
    private lateinit var numListener:NumListener

    private  var isScrowComplent = false

    constructor(context: Context?) : super(context) {
        initView()
    }

    constructor(context:Context , @Nullable attrs: AttributeSet): super(context,attrs) {
        initView()
    }

    constructor(context:Context , @Nullable attrs: AttributeSet,defStyleAttr:Int) : super(context,attrs,defStyleAttr){
        initView()
    }



    private fun initView() {
        mPaint =  Paint()
        path =  Path()
        mPaint.style=(Paint.Style.FILL)
        mPaint.strokeWidth=(2f)
        mPaint.color=(Color.parseColor(color))
        mPaint.textAlign=(Paint.Align.CENTER)
        mPaint.textSize=(14f)
        mPaint.isAntiAlias=true
        mPaint.isFilterBitmap=true
    }


    fun setScrollComplete(isScrollComplete:Boolean) {
        this.isScrowComplent = isScrollComplete
        invalidate()
    }

    /**
     * 滾動(dòng)時(shí)調(diào)用(給RuleViewGroup調(diào)用,不要私自調(diào)用)
     *
     * @param changeX
     */
    fun setChangeX(changeX:Float) {
        isLastComplete=false
        firststep += changeX
        invalidate()
    }

    /**
     * 置為中點(diǎn)使用(給RuleViewGroup調(diào)用,不要私自調(diào)用)
     *
     * @param changeX
     */
    var isLastComplete: Boolean=false

    fun setCenterChangeX(changeX:Float) {
        firststep += changeX
        if(!isLastComplete) {
            invalidate()
        }
    }

    /**
     * 手動(dòng)輸入時(shí),設(shè)置當(dāng)前刻度值
     *
     * @param rule
     */
    fun setNowRule(rule:Int ) {
        firststep = (width / 2 - (width / viewAll * rule)).toFloat()
        invalidate()
    }


    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        startYDraw = ((height / 2 - 20).toFloat())

        path.moveTo((width / 2).toFloat(), (startYDraw))
        path.lineTo(((width / 2) + 10).toFloat(), (startYDraw) - 30)
        path.lineTo(((width / 2) - 10).toFloat(), (startYDraw) - 30)
        path.lineTo((width / 2).toFloat(), (startYDraw))
        canvas.drawPath(path, mPaint)


        //當(dāng)起始位置超過(guò)中點(diǎn)時(shí),則切換為中點(diǎn),這樣起始位置就不會(huì)跨過(guò)中點(diǎn)
        if (firststep > width / 2) {
            firststep = (width / 2).toFloat()
        }


        //-((width/viewAll)*(ruleSize-1)-(width/2))的計(jì)算結(jié)果為終點(diǎn)滑到中點(diǎn)時(shí),起始位置的結(jié)果,
        // 控制器不要超過(guò)此點(diǎn),能保證終點(diǎn)不劃過(guò)中點(diǎn)
        if (firststep <= -((width / viewAll) * (ruleSize - 1) - (width / 2))) {
            firststep = (-((width / viewAll) * (ruleSize - 1) - (width / 2))).toFloat()
        }

        cachStep = firststep
        for ( i in 0..ruleSize) {
            Log.e("測(cè)試cacheStep",cachStep.toString())

            if(cachStep>width){
                break
            }

            if(cachStep>=0 || cachStep<=width) {
                if ((i % 5) == 0) {
                    canvas.drawLine(cachStep, startYDraw, cachStep, (startYDraw) + 80, mPaint)
                    canvas.drawText(i.toString(), cachStep, (startYDraw) + 120, mPaint)
                } else {
                    canvas.drawLine(cachStep, startYDraw, cachStep, (startYDraw) + 55, mPaint)
                }

                //當(dāng)前刻度在中點(diǎn)
                if (cachStep <= (width / 2) && (cachStep + (width / viewAll)) >= (width / 2)) {
                    numListener.getnum(i)

                    //滾動(dòng)完成
                    if (isScrowComplent) {
                        if (cachStep + (width / viewAll / 2) >= (width / 2)) {
                            setCenterChangeX((width / 2) - cachStep)
                        } else {
                            setCenterChangeX((width / 2) - (width / viewAll) - cachStep)
                        }
                        isLastComplete=true
                    }
                }
            }

            cachStep += (width / viewAll)

        }
    }

    public fun setNumListener(numListener : NumListener ) {
        this.numListener = numListener
    }

    public interface NumListener {
        fun getnum(num:Int)
    }

}

RulerViewGroup:

package com.test.demotestobject.view

import android.content.Context
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.view.VelocityTracker
import android.widget.RelativeLayout


open class RulerViewGroup : RelativeLayout, Runnable {
    private var mVelocityTracker: VelocityTracker? = null

    //手指離開時(shí)的滾動(dòng)速度
    private var velocityX = 0f

    //當(dāng)前的觸摸點(diǎn)的X值
    private var nowtouchX = 0f

    //加速度
    private val speedAdd = 2

    //單位時(shí)間
    private val unitTime = 5

    //手指滑動(dòng)方向
    private var isLeft = false

    constructor(context: Context?) : super(context) {
        intView()
    }

    constructor(context: Context?, attrs: AttributeSet?) : super(context, attrs) {
        intView()
    }

    constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) : super(
        context,
        attrs,
        defStyleAttr
    ) {
        intView()
    }

    private fun intView() {}
    override fun onTouchEvent(event: MotionEvent): Boolean {
        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain()
        }
        var eventAddedToVelocityTracker = false
        val vtev = MotionEvent.obtain(event)
        when (event.action) {
            MotionEvent.ACTION_DOWN -> nowtouchX = event.x
            MotionEvent.ACTION_MOVE -> {
                (getChildAt(0) as RulerView).setScrollComplete(false)
                try {
                    (getChildAt(0) as RulerView).setChangeX(event.x - nowtouchX)
                    Log.e("ChangeX", (event.x - nowtouchX).toString() + "")
                    nowtouchX = event.x
                } catch (e: Exception) {
                    Log.e("RuleViewGroup", "布局錯(cuò)誤")
                }


                //計(jì)算實(shí)時(shí)滑動(dòng)速度
                mVelocityTracker!!.addMovement(vtev)
                eventAddedToVelocityTracker = true
                mVelocityTracker!!.computeCurrentVelocity(unitTime, 1000f)
                velocityX = mVelocityTracker!!.getXVelocity(event.getPointerId(0))

                //用于run方法判斷加速度的正負(fù)
                isLeft = velocityX < 0
            }
            MotionEvent.ACTION_UP ->                 //啟動(dòng)慣性滾動(dòng)
                postDelayed(this, unitTime.toLong())
            MotionEvent.ACTION_CANCEL -> releaseVelocityTracker()
            else -> {
            }
        }
        if (!eventAddedToVelocityTracker) {
            mVelocityTracker!!.addMovement(vtev)
        }
        vtev.recycle()
        return true
    }

    override fun run() {
        if (isLeft) {
            velocityX += speedAdd
            if (velocityX >= 0) {
                velocityX = 0f
            }
        } else {
            velocityX -= speedAdd
            if (velocityX <= 0) {
                velocityX = 0f
            }
        }
        try {
            (getChildAt(0) as RulerView).setChangeX(velocityX)
        } catch (e: Exception) {
            Log.e("RuleViewGroup", "布局錯(cuò)誤")
        }
        if (velocityX != 0f) {
            postDelayed(this, unitTime.toLong())
        } else {
            try {
                (getChildAt(0) as RulerView).setScrollComplete(true)
            } catch (e: Exception) {
                Log.e("RuleViewGroup", "布局錯(cuò)誤")
            }
        }
    }

    //釋放VelocityTracker
    private fun releaseVelocityTracker() {
        if (null != mVelocityTracker) {
            mVelocityTracker!!.clear()
            mVelocityTracker!!.recycle()
            mVelocityTracker = null
        }
    }
}

下面是布局文件:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal">

        <EditText
            android:id="@+id/num"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:hint="請(qǐng)輸入刻度值"
            android:inputType="number"
            android:text=""
            android:textSize="20dp" />

        <TextView
            android:id="@+id/setnum"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:inputType="number"
            android:text=""
            android:textSize="30dp" />

        <Button
            android:id="@+id/submit"
            android:layout_width="100dp"
            android:layout_height="wrap_content"
            android:text="提交" />

    </LinearLayout>


    <com.example.myapplication.touch.RulerViewGroup
        android:layout_width="match_parent"
        android:layout_height="200dp">

        <com.example.myapplication.touch.RulerView
            android:id="@+id/ruler"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_centerInParent="true" />

    </com.example.myapplication.touch.RulerViewGroup>
</LinearLayout>

以上代碼放到項(xiàng)目里可以直接用

image.png
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