如何使用Flutter實(shí)現(xiàn)手寫(xiě)簽名的效果
思路
- 需要監(jiān)聽(tīng)用戶(hù)觸摸的起始點(diǎn)和結(jié)束點(diǎn),并記錄途經(jīng)點(diǎn),這里我使用了
StreamController - 將途經(jīng)點(diǎn)從起始位置到結(jié)束位置繪制出來(lái),這里用到
CustomPainter
繪制流程
- 獲取觸摸點(diǎn)作為畫(huà)筆的起始點(diǎn)
- 手機(jī)途經(jīng)點(diǎn)
- 繪制途徑路線(xiàn)
- 結(jié)束觸摸點(diǎn)重置畫(huà)筆
具體實(shí)現(xiàn)
需要一個(gè)Listener用來(lái)監(jiān)聽(tīng)用戶(hù)行為,并將這些行為的點(diǎn)添加到StreamController中, 兩個(gè)變量
final List _points = []; //承載對(duì)應(yīng)的點(diǎn)
final StreamController _controller = StreamController(); //數(shù)據(jù)通信
Widget _buildWriteWidget() {
return Stack(
children: [
Listener( //用來(lái)監(jiān)聽(tīng)用戶(hù)的觸摸行為
child: Container(
color: Colors.transparent,
),
onPointerDown: (PointerDownEvent event) {
_points.add(event.localPosition);
_controller.sink.add([_points]); //起始點(diǎn)的記錄
},
onPointerMove: (PointerMoveEvent event) {
_points.add(event.localPosition);
_controller.sink.add([_points]); //添加途經(jīng)點(diǎn)
},
onPointerUp: (PointerUpEvent event) {
_points.add(Offset.zero); //結(jié)束的標(biāo)記
},
),
StreamBuilder(
stream: _controller.stream,
builder: (BuildContext context, AsyncSnapshot snapshot) {
return snapshot.hasData
? CustomPaint(painter: LinePainter(snapshot.data)) //關(guān)聯(lián)數(shù)據(jù)到Painter
: const SizedBox();
}),
Positioned(
bottom: 50,
right: 50,
child: FloatingActionButton(
onPressed: () {
_clear();
},
child: const Icon(Icons.cleaning_services),
))
],
);
}
清除StreamController的內(nèi)容,重置數(shù)據(jù)
void _clear() {
_points.clear();
_controller.add(null);
}
dispose時(shí)釋放StreamController
@override
void dispose() {
_controller.close();
super.dispose();
}
畫(huà)筆Painter
class LinePainter extends CustomPainter {
final List<List<Offset>> lines;
final Color paintColor = Colors.black;
final Paint _paint = Paint();
LinePainter(this.lines);
@override
void paint(Canvas canvas, Size size) {
_paint.strokeCap = StrokeCap.round;
_paint.strokeWidth = 5.0;
if (lines.isEmpty) {
canvas.drawPoints(PointMode.polygon, [Offset.zero, Offset.zero], _paint);
} else {
for (int i = 0; i < lines.length; i++) {
for (int j = 0; j < lines[i].length - 1; j++) {
if (lines[i][j] != Offset.zero && lines[i][j + 1] != Offset.zero) {
canvas.drawLine(lines[i][j], lines[i][j + 1], _paint); //繪制相應(yīng)的點(diǎn)
}
}
}
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}
最后
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