1. View的位置參數(shù)
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="60px"
android:background="#aaccccee"
tools:context="qingfengmy.developmentofart._3view.BaseViewActivity">
<Button
android:id="@+id/view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="30px"
android:text="view" />
</RelativeLayout>
Log.e("aaa", "left=" + view.getLeft() + ",right=" + view.getRight()
+ ",top=" + view.getTop() + ",bottom=" + view.getBottom());
Log.e("aaa", "x=" + view.getX() + ",y=" + view.getY() + ",translationX="
+ view.getTranslationX() + ",translationY=" + view.getTranslationY());
Log.e("aaa","width="+view.getWidth()+",height="+view.getHeight());
left=30,right=294,top=30,bottom=174
x=30.0,y=30.0,translationX=0.0,translationY=0.0
width=264,height=144
換算關(guān)系如下:
width=right-left=294-30=264
height=bottom-top=174-30=144
x=left+translationX=30+0=30
y=top+translationY=30+0=30
left,right,top,bottom,x,y都是相對(duì)父View的位置。
2. MotionEvent
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
float x = event.getX();
float y = event.getY();
float rawX = event.getRawX();
float rawY = event.getRawY();
Log.e("aaa","x="+x+",y="+y+",rawX="+rawX+",rawY="+rawY);
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_CANCEL:
break;
}
return super.onTouchEvent(event);
}
x=645.0,y=668.0,rawX=705.0,rawY=968.0
該ViewGroup的margin是60px,可見(jiàn)x,y是相對(duì)當(dāng)前View左上角的x和y坐標(biāo),而rawX和rawY返回的是相對(duì)于手機(jī)屏幕左上角x和y坐標(biāo)。
x=rawX-60=705-60=645
y方向上除了有60的距離外,還有Toolbar高度和狀態(tài)欄高度。
nexus5的ppi是445,和像素的換算關(guān)系是1dp=3px.狀態(tài)欄高度72px.獲得如下:
Rect frame = new Rect();
getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
int statusBarHeight = frame.top;
Toolbar高度168,獲得如下:
TypedValue tv = new TypedValue();
if(Build.VERSION.SDK_INT>=Build.VERSION_CODES.HONEYCOMB){
if (getTheme().resolveAttribute(android.R.attr.actionBarSize, tv, true))
actionBarHeight = TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics());
}else if(getTheme().resolveAttribute(R.attr.actionBarSize, tv, true)){
actionBarHeight = TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics());
}
那么
y=rawY-actionBarHeight-stateBarHeight-60
=968-168-72-60=668
3. TouchSlop
TouchSlop是系統(tǒng)所能識(shí)別出的被認(rèn)為是滑動(dòng)最小距離,小于這個(gè)距離的滑動(dòng)系統(tǒng)不認(rèn)為是滑動(dòng)。這是個(gè)常量,和設(shè)備有關(guān),在不同設(shè)備上這個(gè)值可能不同,通過(guò)如下方式獲得這個(gè)常量
int touchSlop = ViewConfiguration.get(this).getScaledTouchSlop();
Log.e("aaa","touchSlop="+touchSlop);
nexus5上這個(gè)值是24
看ViewConfiguration的源碼
private static final int TOUCH_SLOP = 8;
這里定義的常量是8,nexus5和px的換算是3倍關(guān)系,所以這里是24.
4. VelocityTracker
速度追蹤,用于追蹤手指在滑動(dòng)過(guò)程中的速度,包括水平和豎直速度。速度計(jì)算如下:
速度=(終點(diǎn)位置-起點(diǎn)位置)/時(shí)間段
使用方式如下:
public class BaseViewLayout extends RelativeLayout {
private VelocityTracker mVelocityTracker;//速度追蹤者
public BaseViewLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 使用VelocityTracker.obtain獲到速度追蹤器
initVelocityTrackerIfNotExists();
// 添加追蹤的event
mVelocityTracker.addMovement(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 返回true,否則后續(xù)的動(dòng)作接受不到
return true;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
//1秒內(nèi)的速度
mVelocityTracker.computeCurrentVelocity(1000);
// 獲得速度前要先計(jì)算
int velocityY = (int) mVelocityTracker.getYVelocity();
int velocityX = (int) mVelocityTracker.getXVelocity();
Log.e("aaa", "velocityX=" + velocityX + ",velocityY=" + velocityY);
// 釋放資源
recycleVelocityTracker();
break;
case MotionEvent.ACTION_CANCEL:
break;
}
return super.onTouchEvent(event);
}
private void recycleVelocityTracker() {
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
private void initVelocityTrackerIfNotExists() {
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
}
}
5. GestureDetector
手勢(shì)檢測(cè)器,用于輔助檢測(cè)用戶的單擊,滑動(dòng),長(zhǎng)按,雙擊等行為。
使用方式如下:
public class GestureViewLayout extends RelativeLayout implements GestureDetector.OnGestureListener {
GestureDetector gestureDetector = new GestureDetector(getContext(), this);
public GestureViewLayout(Context context, AttributeSet attrs) {
super(context, attrs);
// 解決長(zhǎng)按屏幕無(wú)法拖動(dòng)的現(xiàn)象
gestureDetector.setIsLongpressEnabled(false);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
// 手指輕輕觸摸屏幕的一瞬間
@Override
public boolean onDown(MotionEvent e) {
return false;
}
// 手指輕輕觸摸屏幕,尚未松開(kāi)或拖動(dòng),和onDown相比,他強(qiáng)調(diào)的是沒(méi)有松開(kāi)或者拖動(dòng)
@Override
public void onShowPress(MotionEvent e) {
}
// 單擊
@Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
// 滾動(dòng)
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return false;
}
// 長(zhǎng)按
@Override
public void onLongPress(MotionEvent e) {
}
// 快速滑動(dòng)
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
return false;
}
}
6. Scroller
彈性滑動(dòng)對(duì)象,用于實(shí)現(xiàn)View的彈性滑動(dòng)。用Veiw的scrollTo/scrollBy方法來(lái)進(jìn)行滑動(dòng)時(shí),其過(guò)程是瞬間完成的,沒(méi)有過(guò)度動(dòng)畫效果。Scroller的過(guò)程不是瞬間完成的,是有動(dòng)畫效果的。Scroller本身是無(wú)法讓View彈性滑動(dòng)的,它需要和View的computeScroll方法配合才能共同完成這個(gè)功能。
public class GestureViewLayout extends RelativeLayout implements GestureDetector.OnGestureListener {
GestureDetector gestureDetector = new GestureDetector(getContext(), this);
public GestureViewLayout(Context context, AttributeSet attrs) {
super(context, attrs);
// 解決長(zhǎng)按屏幕無(wú)法拖動(dòng)的現(xiàn)象
gestureDetector.setIsLongpressEnabled(false);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
// 手指輕輕觸摸屏幕的一瞬間,這里fanhuitrue,下面方法才可以收到
@Override
public boolean onDown(MotionEvent e) {
return true;
}
// 單擊
@Override
public boolean onSingleTapUp(MotionEvent e) {
int destX = (int) e.getX();
int destY = (int) e.getY();
smoothScrollTo(destX, destY);
return true;
}
...
Scroller scroller = new Scroller(getContext());
// 緩慢滾動(dòng)到指定位置
private void smoothScrollTo(int destX, int destY) {
int startX = (int) getX();
int deltaX = startX - destX;
int startY = (int) getY();
int deltaY = startY - destY;
// 2000ms內(nèi)滑向目標(biāo)位置,效果就是慢慢滑動(dòng)
// dx,dy的計(jì)算是:起始坐標(biāo)-目標(biāo)坐標(biāo),否則會(huì)反向跑
scroller.startScroll(startX, startY, deltaX, deltaY, 2000);
invalidate();
}
@Override
public void computeScroll() {
super.computeScroll();
if (scroller.computeScrollOffset()) {
scrollTo(scroller.getCurrX(), scroller.getCurrY());
postInvalidate();
}
}
}