3D world(3D空間)
The material environment is a 3D space, which means all objects have x, y, and z dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the positive z-axis extending towards the viewer. Every sheet of material occupies a single position along the z-axis and has a standard 1dp thickness.
設(shè)計(jì)素材所在的環(huán)境是3D的空間,意味著每一個(gè)項(xiàng)目在設(shè)計(jì)的時(shí)候都會(huì)涉及到X,Y,Z三軸的影響。z軸是垂直向上的,z軸上的正值越大,意味著越靠近用戶。素材當(dāng)中的每一塊位置都是沿著Z周展開的,并且標(biāo)準(zhǔn)厚度為1dp.

Light and shadow (光線和陰影)
Within the material environment, virtual lights illuminate the scene and allow objects to cast shadows. A key light creates directional shadows, while an ambient light creates consistent, soft shadows from all angles.
在原味設(shè)計(jì)的環(huán)境當(dāng)中,真實(shí)的光線會(huì)將整個(gè)環(huán)境照亮并且讓這個(gè)產(chǎn)品產(chǎn)生投影。一個(gè)方向的燈光會(huì)產(chǎn)生對應(yīng)方向的投影,同時(shí),環(huán)境的燈光也會(huì)產(chǎn)生從不同角度非常柔和、連續(xù)的陰影。讓設(shè)計(jì)在光與投影之間更加的真實(shí)且出彩。
All shadows in the material environment are cast by these two light sources. Shadows are the absence of light resulting from the occlusion of these light sources by sheets of material at various positions along the z-axis.
全部的在原味設(shè)計(jì)環(huán)境下的陰影來源于這兩種燈光資源。陰影是一種不被注意的燈光,受控于沿著Z軸的各個(gè)方向的原料的模塊的來源燈光的影響。

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這里只求真,沒有真理。
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