事件可能會(huì)引起一個(gè)內(nèi)存泄露問(wèn)題,而該模型就是為了解決該問(wèn)題。
為什么會(huì)出現(xiàn)memory Leak
事件的使用語(yǔ)法如:source.Event+=Listener.Func,這樣Source即建立了一個(gè)Listener的強(qiáng)引用,從而Listener的生命周期將受到Source的影響,生命周期延長(zhǎng),從而產(chǎn)生內(nèi)存泄露。
如何完成弱事件模型
- 從
WeakEventManager派生出一個(gè)Manager。 - 在Listerner對(duì)象上實(shí)現(xiàn)
IWeakEventListener接口。 - 當(dāng)對(duì)Source添加Listener時(shí),不要使用事件的Add或Remove操作,應(yīng)該使用Manager中的
AddListener及RemoveListener。
自定義WeakEventManager
- 重寫(xiě)
StartListening及StopListening - 提供兩個(gè)方法來(lái)操作Listeners List,常用命名為
Addlistener及RemoveListener - 實(shí)現(xiàn)一個(gè)
CurrentManager屬性
代碼示例
class Source
{
public void Time()
{
var timeHandler = TimeChanged;
if (null != timeHandler)
timeHandler(this, new TimeEventArgs { TimeNow = DateTime.Now });
}
public event Action<object, TimeEventArgs> TimeChanged;
}
class TimeChangeEventManager : WeakEventManager
{
private static TimeChangeEventManager CurrentManager
{
get
{
var manager = (TimeChangeEventManager)GetCurrentManager(typeof(TimeChangeEventManager));
if (manager == null)
{
manager = new TimeChangeEventManager();
SetCurrentManager(typeof(TimeChangeEventManager), manager);
}
return manager;
}
}
public static void AddListener(Source source, IWeakEventListener listener)
{
CurrentManager.ProtectedAddListener(source, listener);
}
public static void RemoveListener(Source source, IWeakEventListener listener)
{
CurrentManager.ProtectedRemoveListener(source, listener);
}
protected override void StartListening(object source)
{
((Source)source).TimeChanged += DeliverEvent;
}
protected override void StopListening(object source)
{
((Source)source).TimeChanged -= DeliverEvent;
}
}
class ListenerTwo : IWeakEventListener
{
private static int S_ListenCount = 0;
private int _currentIndex = 0;
public ListenerTwo()
{
_currentIndex = S_ListenCount++;
}
public void Show(object sender, TimeEventArgs e)
{
Console.WriteLine("Index: {0} Time: {1}", _currentIndex, e.TimeNow);
}
public bool ReceiveWeakEvent(Type managerType, object sender, EventArgs e)
{
if (managerType == typeof (TimeChangeEventManager))
Show(sender, (TimeEventArgs) e);
else
{
return false;
}
return true;
}
}
class TimeEventArgs : EventArgs
{
public DateTime TimeNow { get; set; }
}
static void Main(string[] args)
{
Source ss = new Source();
AddListener(ss);
ss.Time();
Console.Read();
}
private static void AddListener(Source ss)
{
var lis1 = new ListenerTwo();
var lis2 = new ListenerTwo();
//可以釋放
TimeChangeEventManager.AddListener(ss,lis1);
TimeChangeEventManager.AddListener(ss,lis2);
//不會(huì)釋放
ss.TimeChanged += lis1.Show;
ss.TimeChanged += lis2.Show;
lis1 = null;
lis2 = null;
GC.Collect();
}
.Net 4.5的處理方式
4.5提供了WeakEventManager的一個(gè)泛型版本,即WeakEventManager<TEventSource,TEventArgs>。使用泛型版本則不需要自定義一個(gè)新的EventManager類(lèi)。
用法相當(dāng)?shù)暮?jiǎn)單,如下代碼所示:
WeakEventManager<Source, TimeEventArgs>.AddHandler(ss, "TimeChanged", lis1.Show);
引用
http://www.codeproject.com/Articles/738109/The-NET-weak-event-pattern-in-Csharp
https://msdn.microsoft.com/en-us/library/aa970850(v=vs.100).aspx
https://msdn.microsoft.com/en-us/library/system.windows.iweakeventlistener.receiveweakevent(v=vs.100).aspx
https://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager(v=vs.100).aspx